mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 10:31:16 +00:00
Remove fake transition (#550)
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c6b94dabcf
commit
7045607c6c
@ -455,11 +455,6 @@
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<string>Unknown - Broken</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Fake Mosaic</string>
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</property>
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</item>
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</widget>
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</item>
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<item>
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@ -48,8 +48,7 @@ class MxTransitionManager : public MxCore {
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e_mosaic,
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e_wipeDown,
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e_windows,
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e_broken, // Unknown what this is supposed to be, it locks the game up
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e_fakeMosaic
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e_broken // Unknown what this is supposed to be, it locks the game up
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};
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MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
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@ -69,7 +68,6 @@ class MxTransitionManager : public MxCore {
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void WipeDownTransition();
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void WindowsTransition();
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void BrokenTransition();
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void FakeMosaicTransition();
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void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
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void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
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@ -84,9 +84,6 @@ MxResult MxTransitionManager::Tickle()
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case e_broken:
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BrokenTransition();
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break;
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case e_fakeMosaic:
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FakeMosaicTransition();
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break;
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}
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return SUCCESS;
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}
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@ -664,166 +661,3 @@ void MxTransitionManager::configureMxTransitionManager(TransitionType p_transiti
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{
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g_transitionManagerConfig = p_transitionManagerConfig;
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}
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int g_colorOffset;
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int GetColorIndexWithLocality(int p_col, int p_row)
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{
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int islandX = p_col / 8;
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int islandY = p_row / 8; // Dvide screen in 8x6 tiles
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int island = islandY * 8 + islandX; // tile id
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if (SDL_rand(3) > island / 8) {
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return 6 + SDL_rand(2); // emulate sky
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}
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if (SDL_rand(16) > 2) {
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island += SDL_rand(3) - 1 + (SDL_rand(3) - 1) * 8; // blure tiles
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}
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int hash = (island + g_colorOffset) * 2654435761u;
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int scrambled = (hash >> 16) % 32;
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int finalIndex = scrambled + SDL_rand(3) - 1;
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return abs(finalIndex) % 32;
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}
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void MxTransitionManager::FakeMosaicTransition()
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{
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static LPDIRECTDRAWSURFACE g_fakeTranstionSurface = nullptr;
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if (m_animationTimer == 16) {
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m_animationTimer = 0;
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if (g_fakeTranstionSurface) {
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g_fakeTranstionSurface->Release();
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g_fakeTranstionSurface = nullptr;
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}
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EndTransition(TRUE);
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return;
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}
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else {
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if (m_animationTimer == 0) {
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g_colorOffset = SDL_rand(32);
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// Same init/shuffle steps as the dissolve transition, except that
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// we are using big blocky pixels and only need 64 columns.
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MxS32 i;
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for (i = 0; i < 64; i++) {
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m_columnOrder[i] = i;
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}
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for (i = 0; i < 64; i++) {
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MxS32 swap = SDL_rand(64);
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MxU16 t = m_columnOrder[i];
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m_columnOrder[i] = m_columnOrder[swap];
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m_columnOrder[swap] = t;
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}
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// The same is true here. We only need 48 rows.
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for (i = 0; i < 48; i++) {
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m_randomShift[i] = SDL_rand(64);
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}
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DDSURFACEDESC mainDesc = {};
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mainDesc.dwSize = sizeof(mainDesc);
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if (m_ddSurface->GetSurfaceDesc(&mainDesc) != DD_OK) {
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return;
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}
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DDSURFACEDESC tempDesc = {};
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tempDesc.dwSize = sizeof(tempDesc);
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tempDesc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
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tempDesc.dwWidth = 64;
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tempDesc.dwHeight = 48;
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tempDesc.ddpfPixelFormat = mainDesc.ddpfPixelFormat;
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tempDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
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if (MVideoManager()->GetDirectDraw()->CreateSurface(&tempDesc, &g_fakeTranstionSurface, nullptr) != DD_OK) {
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return;
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}
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DWORD fillColor = 0x00000000;
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switch (mainDesc.ddpfPixelFormat.dwRGBBitCount) {
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case 8:
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fillColor = 0x10;
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break;
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case 16:
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fillColor = RGB555_CREATE(0x1f, 0, 0x1f);
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break;
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}
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DDBLTFX bltFx = {};
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bltFx.dwSize = sizeof(bltFx);
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bltFx.dwFillColor = fillColor;
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g_fakeTranstionSurface->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
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DDCOLORKEY key = {};
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key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = fillColor;
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g_fakeTranstionSurface->SetColorKey(DDCKEY_SRCBLT, &key);
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}
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// Run one tick of the animation
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
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if (res == DDERR_SURFACELOST) {
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g_fakeTranstionSurface->Restore();
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res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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static const MxU8 g_palette[32][3] = {
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{0x00, 0x00, 0x00}, {0x12, 0x1e, 0x50}, {0x00, 0x22, 0x6c}, {0x14, 0x2d, 0x9f}, {0x0e, 0x36, 0xb0},
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{0x0e, 0x39, 0xd0}, {0x47, 0x96, 0xe2}, {0x79, 0xaa, 0xca}, {0xff, 0xff, 0xff}, {0xc9, 0xcd, 0xcb},
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{0xad, 0xad, 0xab}, {0xa6, 0x91, 0x8e}, {0xaf, 0x59, 0x49}, {0xc0, 0x00, 0x00}, {0xab, 0x18, 0x18},
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{0x61, 0x0c, 0x0c}, {0x04, 0x38, 0x12}, {0x2c, 0x67, 0x28}, {0x4a, 0xb4, 0x6b}, {0x94, 0xb7, 0x7c},
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{0xb6, 0xb9, 0x87}, {0x52, 0x4a, 0x67}, {0x87, 0x8d, 0x8a}, {0xa6, 0x91, 0x8e}, {0xf8, 0xee, 0xdc},
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{0xf4, 0xe2, 0xc3}, {0x87, 0x8d, 0x8a}, {0xba, 0x9f, 0x12}, {0xb5, 0x83, 0x00}, {0x6a, 0x44, 0x27},
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{0x36, 0x37, 0x34}, {0x2b, 0x23, 0x0f}
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};
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MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
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for (MxS32 col = 0; col < 64; col++) {
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// Select 4 columns on each tick
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if (m_animationTimer * 4 > m_columnOrder[col]) {
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continue;
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}
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if (m_animationTimer * 4 + 3 < m_columnOrder[col]) {
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continue;
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}
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for (MxS32 row = 0; row < 48; row++) {
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MxS32 x = (m_randomShift[row] + col) % 64;
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MxU8* dest = (MxU8*) ddsd.lpSurface + row * ddsd.lPitch + x * bytesPerPixel;
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const MxU8 paletteIndex = GetColorIndexWithLocality(col, row);
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const MxU8* color = g_palette[paletteIndex];
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switch (bytesPerPixel) {
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case 1:
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*dest = paletteIndex;
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break;
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case 2:
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*((MxU16*) dest) = RGB555_CREATE(color[2], color[1], color[0]);
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break;
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default:
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*((MxU32*) dest) = RGB8888_CREATE(color[2], color[1], color[0], 255);
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break;
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}
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}
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}
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SetupCopyRect(&ddsd);
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g_fakeTranstionSurface->Unlock(ddsd.lpSurface);
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RECT srcRect = {0, 0, 64, 48};
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m_ddSurface->Blt(&g_fullScreenRect, g_fakeTranstionSurface, &srcRect, DDBLT_WAIT | DDBLT_KEYSRC, NULL);
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m_animationTimer++;
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}
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}
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}
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