Remove fake transition (#550)

This commit is contained in:
Anders Jenbo 2025-07-08 00:47:49 +02:00 committed by GitHub
parent c6b94dabcf
commit 7045607c6c
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GPG Key ID: B5690EEEBB952194
3 changed files with 1 additions and 174 deletions

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@ -455,11 +455,6 @@
<string>Unknown - Broken</string>
</property>
</item>
<item>
<property name="text">
<string>Fake Mosaic</string>
</property>
</item>
</widget>
</item>
<item>

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@ -48,8 +48,7 @@ class MxTransitionManager : public MxCore {
e_mosaic,
e_wipeDown,
e_windows,
e_broken, // Unknown what this is supposed to be, it locks the game up
e_fakeMosaic
e_broken // Unknown what this is supposed to be, it locks the game up
};
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
@ -69,7 +68,6 @@ class MxTransitionManager : public MxCore {
void WipeDownTransition();
void WindowsTransition();
void BrokenTransition();
void FakeMosaicTransition();
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);

View File

@ -84,9 +84,6 @@ MxResult MxTransitionManager::Tickle()
case e_broken:
BrokenTransition();
break;
case e_fakeMosaic:
FakeMosaicTransition();
break;
}
return SUCCESS;
}
@ -664,166 +661,3 @@ void MxTransitionManager::configureMxTransitionManager(TransitionType p_transiti
{
g_transitionManagerConfig = p_transitionManagerConfig;
}
int g_colorOffset;
int GetColorIndexWithLocality(int p_col, int p_row)
{
int islandX = p_col / 8;
int islandY = p_row / 8; // Dvide screen in 8x6 tiles
int island = islandY * 8 + islandX; // tile id
if (SDL_rand(3) > island / 8) {
return 6 + SDL_rand(2); // emulate sky
}
if (SDL_rand(16) > 2) {
island += SDL_rand(3) - 1 + (SDL_rand(3) - 1) * 8; // blure tiles
}
int hash = (island + g_colorOffset) * 2654435761u;
int scrambled = (hash >> 16) % 32;
int finalIndex = scrambled + SDL_rand(3) - 1;
return abs(finalIndex) % 32;
}
void MxTransitionManager::FakeMosaicTransition()
{
static LPDIRECTDRAWSURFACE g_fakeTranstionSurface = nullptr;
if (m_animationTimer == 16) {
m_animationTimer = 0;
if (g_fakeTranstionSurface) {
g_fakeTranstionSurface->Release();
g_fakeTranstionSurface = nullptr;
}
EndTransition(TRUE);
return;
}
else {
if (m_animationTimer == 0) {
g_colorOffset = SDL_rand(32);
// Same init/shuffle steps as the dissolve transition, except that
// we are using big blocky pixels and only need 64 columns.
MxS32 i;
for (i = 0; i < 64; i++) {
m_columnOrder[i] = i;
}
for (i = 0; i < 64; i++) {
MxS32 swap = SDL_rand(64);
MxU16 t = m_columnOrder[i];
m_columnOrder[i] = m_columnOrder[swap];
m_columnOrder[swap] = t;
}
// The same is true here. We only need 48 rows.
for (i = 0; i < 48; i++) {
m_randomShift[i] = SDL_rand(64);
}
DDSURFACEDESC mainDesc = {};
mainDesc.dwSize = sizeof(mainDesc);
if (m_ddSurface->GetSurfaceDesc(&mainDesc) != DD_OK) {
return;
}
DDSURFACEDESC tempDesc = {};
tempDesc.dwSize = sizeof(tempDesc);
tempDesc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
tempDesc.dwWidth = 64;
tempDesc.dwHeight = 48;
tempDesc.ddpfPixelFormat = mainDesc.ddpfPixelFormat;
tempDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
if (MVideoManager()->GetDirectDraw()->CreateSurface(&tempDesc, &g_fakeTranstionSurface, nullptr) != DD_OK) {
return;
}
DWORD fillColor = 0x00000000;
switch (mainDesc.ddpfPixelFormat.dwRGBBitCount) {
case 8:
fillColor = 0x10;
break;
case 16:
fillColor = RGB555_CREATE(0x1f, 0, 0x1f);
break;
}
DDBLTFX bltFx = {};
bltFx.dwSize = sizeof(bltFx);
bltFx.dwFillColor = fillColor;
g_fakeTranstionSurface->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
DDCOLORKEY key = {};
key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = fillColor;
g_fakeTranstionSurface->SetColorKey(DDCKEY_SRCBLT, &key);
}
// Run one tick of the animation
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
if (res == DDERR_SURFACELOST) {
g_fakeTranstionSurface->Restore();
res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
static const MxU8 g_palette[32][3] = {
{0x00, 0x00, 0x00}, {0x12, 0x1e, 0x50}, {0x00, 0x22, 0x6c}, {0x14, 0x2d, 0x9f}, {0x0e, 0x36, 0xb0},
{0x0e, 0x39, 0xd0}, {0x47, 0x96, 0xe2}, {0x79, 0xaa, 0xca}, {0xff, 0xff, 0xff}, {0xc9, 0xcd, 0xcb},
{0xad, 0xad, 0xab}, {0xa6, 0x91, 0x8e}, {0xaf, 0x59, 0x49}, {0xc0, 0x00, 0x00}, {0xab, 0x18, 0x18},
{0x61, 0x0c, 0x0c}, {0x04, 0x38, 0x12}, {0x2c, 0x67, 0x28}, {0x4a, 0xb4, 0x6b}, {0x94, 0xb7, 0x7c},
{0xb6, 0xb9, 0x87}, {0x52, 0x4a, 0x67}, {0x87, 0x8d, 0x8a}, {0xa6, 0x91, 0x8e}, {0xf8, 0xee, 0xdc},
{0xf4, 0xe2, 0xc3}, {0x87, 0x8d, 0x8a}, {0xba, 0x9f, 0x12}, {0xb5, 0x83, 0x00}, {0x6a, 0x44, 0x27},
{0x36, 0x37, 0x34}, {0x2b, 0x23, 0x0f}
};
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
for (MxS32 col = 0; col < 64; col++) {
// Select 4 columns on each tick
if (m_animationTimer * 4 > m_columnOrder[col]) {
continue;
}
if (m_animationTimer * 4 + 3 < m_columnOrder[col]) {
continue;
}
for (MxS32 row = 0; row < 48; row++) {
MxS32 x = (m_randomShift[row] + col) % 64;
MxU8* dest = (MxU8*) ddsd.lpSurface + row * ddsd.lPitch + x * bytesPerPixel;
const MxU8 paletteIndex = GetColorIndexWithLocality(col, row);
const MxU8* color = g_palette[paletteIndex];
switch (bytesPerPixel) {
case 1:
*dest = paletteIndex;
break;
case 2:
*((MxU16*) dest) = RGB555_CREATE(color[2], color[1], color[0]);
break;
default:
*((MxU32*) dest) = RGB8888_CREATE(color[2], color[1], color[0], 255);
break;
}
}
}
SetupCopyRect(&ddsd);
g_fakeTranstionSurface->Unlock(ddsd.lpSurface);
RECT srcRect = {0, 0, 64, 48};
m_ddSurface->Blt(&g_fullScreenRect, g_fakeTranstionSurface, &srcRect, DDBLT_WAIT | DDBLT_KEYSRC, NULL);
m_animationTimer++;
}
}
}