Commit Graph

239 Commits

Author SHA1 Message Date
Christian Semmler
68c967ebdf
Add extensions, TextureLoader (#570)
* Add extensions, `TextureLoader`

* Fix wording

* Add to default ini

* Add folder to flatpak

* Use different enable strategy
2025-07-10 00:24:59 -07:00
Helloyunho
9d8cb64a19
Add iOS Port (#566)
*  feat: add ios support

* ⚗️ chore: trying some experiments to make ci working

* ⚗️ chore: is it really ci version problem?

* 💚 fix: it really is just a ci version issue

* 🩹 fix: go as low as possible

* 🩹 fix: support ipad
2025-07-10 08:34:52 +02:00
Christian Semmler
37c6abe3b5
Disable offscreen canvases in case of no WebGL support (#559) 2025-07-08 21:43:34 +02:00
Helloyunho
2761d9985a
Create .app when building/packing macOS (#555) 2025-07-08 19:09:11 +02:00
Korbo
6aeeb520c4
3DS CIA support (#542) 2025-07-08 01:45:49 +02:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port (#526)
* chore: update README.md

*  feat: got the audio working

* 🔧 feat: add appxmanifest

* 🩹 fix: remove opengl stuff

* ⚗️ feat: add button support

* ⚗️ chore: try to make less modification from upstream

* 🩹 fix: doesnt compile

*  feat: forcibly draw cursor and map right joystick to cursor

* 🩹 fix: remap joystick

* 🎨 fix: formatting

* 🎨 fix: cmakelists formatting

* 🩹 fix: 3ds build

* 👷 feat: add xbox one ci build

* 💚 fix: github hates xbox series naming

* 💚 fix: dont run cpack for xbox one, vs does that for you

* 💚 fix: xbox one need to use vs as generator

* 💚 fix: please

* 💚 fix: it could be msix not bundle

* 💚 fix: try recursive directory search when upload release

* 🔨 feat: support cpack

* 👷 feat: better packaging

* 💚 fix: ignore if mv fails

* 🔧 feat: add mouse sensitivity config

* 🔥 chore: dont need you

* ⚗️ chore: use d3d11

*  feat: hardware acceleration!!

* 🚸 chore: change default cd path so user can easily copy the assets to xbox

* 🧑‍💻 chore: improve reusability

* 🚨 fix: formatting error

* 🚸 chore: draw cursor by default

* 🎨 chore: cmakelists formatting

* chore: match with upstream

* chore: more matching with upstream

* chore: don't need you

* 🩹 fix: apply changes

* 🔥 fix: we don't need controller map anymore

* 🩹 fix: use isle style include guard

* 🩹 fix: last newline fix

* 👷 chore: use cpack

* 💚 fix: try to fix ci

* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
BagelSketches
9862705232
Added building config.exe with qt dlls on msvc 64-bit builds (#520) 2025-07-05 21:33:19 +02:00
Helloyunho
0191be7461
Make draw cursor feature work for modern platforms (#480) 2025-07-03 18:05:46 +02:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten (#440)
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder (#469)
* Consolidate into a single CMake folder'

* Remove extra path thing
2025-07-02 00:46:57 +02:00
Joshua Peisach
1ff768935e
3DS Port (#450)
* [WIP] 3ds port

Recommit of everything after the 2d renderer merge

* VERY AWESOME FEATURE FRFR

* Stopped CPU suicide and app crashing for now

* put in Texture3DS function thing

* Fix clear color

* Implement 2D rendering via Citro3D

* Set 3dsx smdh metadata

* Render world content, sort of

* Push mesh dynamically

* Remove Citro3D init hacks

* Clean up Citro3D implementation

* Try to upload meshes and convert matricies

* Fix 3D rendering

* Apply optimizations

* Implement lighting

* Set 3dsx smdh metadata

* Revert "Apply optimizations"

This reverts commit 6660082fef.

* Apply optimizations

* Added a cleaner icon (#4)

* Fix pure buffer clear frames (#9)

* Disable OpenGL on 3DS (#10)

* Fix tiled textures and improve UI image quality (#11)

* Create 3DS default config overrides

* 3ds: implement apt hooks

* remove unused import

* Apply suggestions from code review

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP

* miniwin: use citro3dd if debugging

* Optimize texture encoding (#12)

* Cleanup

* Set correct mipmap level for UI textures (#13)

* cpack: include the .3dsx

* Add 3DS CI

* Fix CI

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* syntax

* Refactor c3d renderer (#14)

* Refactor c3d renderer

* format

* Apply suggestions from code review

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* n3ds: just distribute the .3dsx

* upload 3dsx

* Skip uploading 3DS artifacts

* Update ci.yml

* Update ci.yml

* Remove extraneous ifdef

---------

Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Anonymous Maarten
a258a89b1f
cmake: fix typo of architecture used in binary artifact (#455) 2025-06-30 00:06:21 +00:00
Anonymous Maarten
79462824e8
Fix continuous release (#454) 2025-06-29 23:35:24 +00:00
Brenden Davidson
6e7347621c
Flatpak Build Support (#407) 2025-06-29 19:04:08 +00:00
VoxelTek
73bab24721
Add Launch Game button to config tool, rename executable to isle-config (#435)
* Add Launch Game option to config tool

* Rename executable from "config" to "isle-config"

* Add error popup if unable to find game executable

* Use one QMessageBox for both Win and *nix

Create one QMessageBox object to use for both Windows and non-Windows platforms. Additionally, set all relevant text during creation of QMessageBox, and show Warning icon as part of message box.

* Add tooltips to save, launch, and exit buttons

* Change "Launch Game" to "Save and Launch"

* Remove unnecessary Windows-specific code
2025-06-26 07:21:11 -07:00
Danct12
19fee55333
Shared library support (#404)
This allows isle-portable to be built using shared libraries
provided by the developer's distribution.
2025-06-23 17:20:39 +02:00
Lukas
510d6f312a
Reflect python 3.11 requirement for shader build script in CMake (#363) 2025-06-21 13:17:50 +00:00
Christian Semmler
48fd42ea36
Check for files (#352)
* Check for files

* Fix
2025-06-21 00:45:21 +02:00
Anders Jenbo
6563cf2236
Include config in package when build (#336) 2025-06-19 03:15:39 +02:00
Anders Jenbo
ea4b9ab1c9
Implement DirectX 9 backend (#332) 2025-06-18 18:10:48 +02:00
VoxelTek
a94187b233
Show that CMake is grabbing SDL3 (#331)
* Show that CMake is grabbing SDL3

* Make status message only run if downloading SDL3

* Reduce whitespace

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-18 07:11:41 -07:00
Christian Semmler
5080e372f9
Emscripten port (#229)
* Emscripten port

* Fix NCC

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

* cmake: set iniparser cmake options in local scope

* ci: try adding emscripten to test matrix

* cmake: try to make CMake install package more usable

* cmake: fix typo

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Add support for .ini loading

* Different default full screen behavior for Emscripten

* Add comments

* Add web platform

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-13 00:26:43 +02:00
Anonymous Maarten
99c0d2d744
Enable callgrind for specific scenarios (#276) 2025-06-10 23:03:12 +00:00
Anonymous Maarten
7e9acc8d04
Add IDirect3DRMMiniwinDevice interface (#267) 2025-06-09 16:34:37 +00:00
Joshua Peisach
e520a47e2f
Port CONFIG to Qt (#210)
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-03 03:48:04 +02:00
Anders Jenbo
ef7499bdb9 Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
Anonymous Maarten
19f1bedd16
Add depth buffer (#185)
* Add depth buffer and calcuate normals

* Forgot do divide with the determinant

* Address review
2025-05-27 19:44:37 -07:00
Christian Semmler
70633de3f6 Merge remote-tracking branch 'isle/master' into mergeii 2025-05-26 09:49:34 -07:00
Anonymous Maarten
b24271a51b
Move miniwin to sdl3gpu subdirectory + add suffix to classes (#170) 2025-05-25 17:38:02 +00:00
Florian Kaiser
804632b13f
Refactor LegoUnknown100db7f4 to LegoOrientedEdge (#1515)
* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge`

* Update LEGO1/lego/sources/geom/legoorientededge.h

* Update legopathcontroller.h

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-24 23:09:24 -07:00
Anonymous Maarten
bdbd0e31d7
Add D3DRMFrame parent <-> child relation (#161)
* Add D3DRMFrame parent <-> child relation

* Apply suggestions from code review
2025-05-24 22:18:53 -07:00
Anonymous Maarten
61c2ca27c2
cmake: explicitly create generated directories (#164) 2025-05-24 22:18:18 -07:00
Anders Jenbo
046cd0c7e9
NOT IMPLEMENTED corrections (#146) 2025-05-22 00:46:04 +02:00
Anonymous Maarten
711a6a21bf
extract d3drm{frame,mesh} to source file, and reduce stderr spam (#143)
* extract d3drm{frame,light,mesh} to source file and reduce stderr spam

* cmake: don't add  to miniwin

Visual Studio tries to compile the shaders, which does not work well
2025-05-21 20:00:14 +00:00
Anders Jenbo
ecda6c57d6
Initialize GPU 3D rendere (#132)
* Initialize GPU 3D rendere

* Embed compiled shaders in miniwin

* miniwin: Refactor D3DRM

---------

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-05-21 07:25:46 -07:00
Anonymous Maarten
9d06cd9e53
Show imgui window when starting app with --debug (#138)
* Show imgui window when starting app with --debug

* g_closed test in SDL_AppIterate is still needed

* Allow disabling isleapp debugging by configuring with -DISLE_DEBUG=OFF

* clang-format
2025-05-20 23:36:51 +02:00
Anders Jenbo
bf22b8712c
Move to C++17 (#135)
* Move to C++17

* Move dtor

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-20 20:48:48 +02:00
Anonymous Maarten
cd32924c47
cmake: use precompiled headers (#133)
* cmake: use precompiled headers

* Apply suggestions from code review
2025-05-19 18:20:28 -07:00
Anonymous Maarten
0b778de731
Let LegoStorage know of memory size (#129) 2025-05-20 02:18:11 +02:00
Anders Jenbo
d1e3a69141
Use SDL_Surface instead of SDL_Texture (#103) 2025-05-18 09:36:03 -07:00
Anders Jenbo
5b3d99cb8f
miniwin: Remove some unused bits (#108) 2025-05-18 06:51:41 -07:00
Anonymous Maarten
0c0e494b38
ci: merge all workflows (#97)
* ci: merge all workflows

* Update .github/workflows/ci.yml

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* ci: correct vcvars

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-16 22:28:29 +02:00
Anonymous Maarten
c99f7c36c6
Split miniwin headers and implementation (#96)
* Split miniwin headers and implementation

* Update miniwin/miniwin/src/miniwin_ddsurface.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddsurface.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddsurface.cpp

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-16 21:37:16 +02:00
Anders Jenbo
4ccd2501d0
Build on Mac (#93) 2025-05-15 20:58:59 -07:00
Anders Jenbo
1f64e88d34
Add UBSan (#78) 2025-05-14 02:40:03 +02:00
Anonymous Maarten
537cde485a
Remove d3drm-wine (#75)
* remove d3drm-wine

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Run clang-format

* Update miniwin/miniwin/src/miniwin.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-13 19:18:20 +00:00
Anders Jenbo
83f092d8df
minwin: Add implementations for some minor function (#74) 2025-05-13 10:21:31 +02:00
Anders Jenbo
dc8b044b50
miniwin: Init graphics API (#73) 2025-05-12 17:23:48 -07:00
Anders Jenbo
08b2dab108
Make things build on Linux (#69) 2025-05-12 23:10:53 +02:00
Leah Anderson
0c79481f35
fix: update libiniparser repository link (#64)
* fix: update libiniparser repository link

* fix: update iniparser link in cmake
2025-05-09 18:24:06 +02:00