olebeck
66c712b0af
add sample rco
2025-07-03 12:12:42 +02:00
Li
d6e5ea2ba6
put manual in the right place
2025-07-03 17:00:58 +12:00
Li
44d9db6de5
Update cmake file to include livearea assets
2025-07-03 16:55:07 +12:00
olebeck
33e1a38d72
add config self to vpk
2025-07-02 17:07:26 +02:00
olebeck
ad861254be
Merge remote-tracking branch 'upstream/master'
2025-07-02 12:25:01 +02:00
olebeck
c2bea29dfd
add base for vita config app
2025-07-02 12:22:20 +02:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten ( #440 )
...
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
olebeck
b12d246b3f
add vita to dist folder
2025-07-02 03:28:46 +02:00
olebeck
fae97351a5
Merge remote-tracking branch 'upstream/master'
2025-07-02 02:24:36 +02:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder ( #469 )
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* Consolidate into a single CMake folder'
* Remove extra path thing
2025-07-02 00:46:57 +02:00
Joshua Peisach
1ff768935e
3DS Port ( #450 )
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* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit 6660082fef .
* Apply optimizations
* Added a cleaner icon (#4 )
* Fix pure buffer clear frames (#9 )
* Disable OpenGL on 3DS (#10 )
* Fix tiled textures and improve UI image quality (#11 )
* Create 3DS default config overrides
* 3ds: implement apt hooks
* remove unused import
* Apply suggestions from code review
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP
* miniwin: use citro3dd if debugging
* Optimize texture encoding (#12 )
* Cleanup
* Set correct mipmap level for UI textures (#13 )
* cpack: include the .3dsx
* Add 3DS CI
* Fix CI
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* syntax
* Refactor c3d renderer (#14 )
* Refactor c3d renderer
* format
* Apply suggestions from code review
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* n3ds: just distribute the .3dsx
* upload 3dsx
* Skip uploading 3DS artifacts
* Update ci.yml
* Update ci.yml
* Remove extraneous ifdef
---------
Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
olebeck
3c548d987c
Merge remote-tracking branch 'upstream/master'
2025-06-30 21:10:28 +02:00
Anonymous Maarten
a258a89b1f
cmake: fix typo of architecture used in binary artifact ( #455 )
2025-06-30 00:06:21 +00:00
Anonymous Maarten
79462824e8
Fix continuous release ( #454 )
2025-06-29 23:35:24 +00:00
Brenden Davidson
6e7347621c
Flatpak Build Support ( #407 )
2025-06-29 19:04:08 +00:00
olebeck
2aeeff7d07
remove some unneeded changes
2025-06-28 03:30:03 +02:00
olebeck
a6b90abcca
Merge remote-tracking branch 'upstream/master'
2025-06-28 02:47:07 +02:00
VoxelTek
73bab24721
Add Launch Game button to config tool, rename executable to isle-config ( #435 )
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* Add Launch Game option to config tool
* Rename executable from "config" to "isle-config"
* Add error popup if unable to find game executable
* Use one QMessageBox for both Win and *nix
Create one QMessageBox object to use for both Windows and non-Windows platforms. Additionally, set all relevant text during creation of QMessageBox, and show Warning icon as part of message box.
* Add tooltips to save, launch, and exit buttons
* Change "Launch Game" to "Save and Launch"
* Remove unnecessary Windows-specific code
2025-06-26 07:21:11 -07:00
olebeck
06f2179ea1
make gxm renderer work with new d3drm
2025-06-26 02:34:16 +02:00
olebeck
b41e760d9d
Merge remote-tracking branch 'upstream/master'
2025-06-25 22:07:25 +02:00
olebeck
d0020a3b9a
avoid sdl renderer for vita, seems broken
2025-06-25 21:40:17 +02:00
olebeck
b38091ba1b
add gxm renderer (not working with display yet)
2025-06-24 16:36:09 +02:00
Danct12
19fee55333
Shared library support ( #404 )
...
This allows isle-portable to be built using shared libraries
provided by the developer's distribution.
2025-06-23 17:20:39 +02:00
olebeck
3f8b36b323
patch sdl3 shaders, got something on screen!
2025-06-22 13:27:21 +02:00
olebeck
cb4fcc55ba
select correct renderer for sdl renderer
2025-06-22 12:57:31 +02:00
olebeck
d5f388cf2f
use custom pvr apphint
2025-06-22 03:27:22 +02:00
olebeck
907e2697c9
add modules to vpk
2025-06-22 02:58:30 +02:00
olebeck
bb9c325a15
no PIE for vita
2025-06-22 02:28:58 +02:00
olebeck
1ef3166601
add psvita to cmake
2025-06-22 02:16:31 +02:00
Lukas
510d6f312a
Reflect python 3.11 requirement for shader build script in CMake ( #363 )
2025-06-21 13:17:50 +00:00
Christian Semmler
48fd42ea36
Check for files ( #352 )
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* Check for files
* Fix
2025-06-21 00:45:21 +02:00
Anders Jenbo
6563cf2236
Include config in package when build ( #336 )
2025-06-19 03:15:39 +02:00
Anders Jenbo
ea4b9ab1c9
Implement DirectX 9 backend ( #332 )
2025-06-18 18:10:48 +02:00
VoxelTek
a94187b233
Show that CMake is grabbing SDL3 ( #331 )
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* Show that CMake is grabbing SDL3
* Make status message only run if downloading SDL3
* Reduce whitespace
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-18 07:11:41 -07:00
Christian Semmler
5080e372f9
Emscripten port ( #229 )
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* Emscripten port
* Fix NCC
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
* cmake: set iniparser cmake options in local scope
* ci: try adding emscripten to test matrix
* cmake: try to make CMake install package more usable
* cmake: fix typo
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Add support for .ini loading
* Different default full screen behavior for Emscripten
* Add comments
* Add web platform
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-13 00:26:43 +02:00
Anonymous Maarten
99c0d2d744
Enable callgrind for specific scenarios ( #276 )
2025-06-10 23:03:12 +00:00
Anonymous Maarten
7e9acc8d04
Add IDirect3DRMMiniwinDevice interface ( #267 )
2025-06-09 16:34:37 +00:00
Joshua Peisach
e520a47e2f
Port CONFIG to Qt ( #210 )
...
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-03 03:48:04 +02:00
Anders Jenbo
ef7499bdb9
Restructure miniwin and add support for 3D backends
2025-05-29 04:07:53 +02:00
Anonymous Maarten
19f1bedd16
Add depth buffer ( #185 )
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* Add depth buffer and calcuate normals
* Forgot do divide with the determinant
* Address review
2025-05-27 19:44:37 -07:00
Christian Semmler
70633de3f6
Merge remote-tracking branch 'isle/master' into mergeii
2025-05-26 09:49:34 -07:00
Anonymous Maarten
b24271a51b
Move miniwin to sdl3gpu subdirectory + add suffix to classes ( #170 )
2025-05-25 17:38:02 +00:00
Florian Kaiser
804632b13f
Refactor LegoUnknown100db7f4 to LegoOrientedEdge ( #1515 )
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* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge`
* Update LEGO1/lego/sources/geom/legoorientededge.h
* Update legopathcontroller.h
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-24 23:09:24 -07:00
Anonymous Maarten
bdbd0e31d7
Add D3DRMFrame parent <-> child relation ( #161 )
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* Add D3DRMFrame parent <-> child relation
* Apply suggestions from code review
2025-05-24 22:18:53 -07:00
Anonymous Maarten
61c2ca27c2
cmake: explicitly create generated directories ( #164 )
2025-05-24 22:18:18 -07:00
Anders Jenbo
046cd0c7e9
NOT IMPLEMENTED corrections ( #146 )
2025-05-22 00:46:04 +02:00
Anonymous Maarten
711a6a21bf
extract d3drm{frame,mesh} to source file, and reduce stderr spam ( #143 )
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* extract d3drm{frame,light,mesh} to source file and reduce stderr spam
* cmake: don't add to miniwin
Visual Studio tries to compile the shaders, which does not work well
2025-05-21 20:00:14 +00:00
Anders Jenbo
ecda6c57d6
Initialize GPU 3D rendere ( #132 )
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* Initialize GPU 3D rendere
* Embed compiled shaders in miniwin
* miniwin: Refactor D3DRM
---------
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-05-21 07:25:46 -07:00
Anonymous Maarten
9d06cd9e53
Show imgui window when starting app with --debug ( #138 )
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* Show imgui window when starting app with --debug
* g_closed test in SDL_AppIterate is still needed
* Allow disabling isleapp debugging by configuring with -DISLE_DEBUG=OFF
* clang-format
2025-05-20 23:36:51 +02:00
Anders Jenbo
bf22b8712c
Move to C++17 ( #135 )
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* Move to C++17
* Move dtor
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-20 20:48:48 +02:00