Commit Graph

2215 Commits

Author SHA1 Message Date
olebeck
66c712b0af add sample rco 2025-07-03 12:12:42 +02:00
Li
d6e5ea2ba6 put manual in the right place 2025-07-03 17:00:58 +12:00
Li
44d9db6de5 Update cmake file to include livearea assets 2025-07-03 16:55:07 +12:00
Li
541864f61d add livearea graphics 2025-07-03 13:05:55 +12:00
olebeck
bada87b975 transform touch events to virtual size 2025-07-03 00:00:37 +02:00
olebeck
875b52dac6 Merge remote-tracking branch 'upstream/master' 2025-07-02 17:07:54 +02:00
olebeck
33e1a38d72 add config self to vpk 2025-07-02 17:07:26 +02:00
Christian Semmler
10b6d28cf8
Revert "Add resizable property to window creation (#477)"
This reverts commit 0e70735549.
2025-07-02 08:06:09 -07:00
VoxelTek
0e70735549
Add resizable property to window creation (#477)
Add resizable property to window creation. Allows Close button to be present in some cases where it did not appear.
2025-07-02 15:16:54 +02:00
Anders Jenbo
cb6fcd4194
Remove dead debug features (#471) 2025-07-02 14:52:24 +02:00
Anders Jenbo
4c0035fa74
Stip out more unnecessary OpenGL calls (#476) 2025-07-02 14:50:45 +02:00
olebeck
ad861254be Merge remote-tracking branch 'upstream/master' 2025-07-02 12:25:01 +02:00
olebeck
c2bea29dfd add base for vita config app 2025-07-02 12:22:20 +02:00
Anders Jenbo
55c13cd140
Implement dithering where relevant (#473) 2025-07-02 12:07:20 +02:00
Anders Jenbo
cca65ba178
Remove unused function from OpenGL renderer (#475) 2025-07-02 12:07:04 +02:00
VoxelTek
fb8fe5def4
Update tab order (#474) 2025-07-02 07:10:44 +00:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten (#440)
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
olebeck
b12d246b3f add vita to dist folder 2025-07-02 03:28:46 +02:00
olebeck
fae97351a5 Merge remote-tracking branch 'upstream/master' 2025-07-02 02:24:36 +02:00
olebeck
450ce40b01 improve fragment shader performance 2025-07-02 02:18:22 +02:00
Christian Semmler
ba14b48284
Merge remote-tracking branch 'isle/master' 2025-07-01 17:05:59 -07:00
Fabian Neundorf
805c57b6aa
Clear unknowns in ViewLOD (#1599) 2025-07-02 02:02:03 +02:00
Christian Semmler
cb7a35b749
Update README.md [skip ci] 2025-07-02 01:04:02 +02:00
Christian Semmler
de31c12a9e
Add Docker image for Emscripten port (#466)
* Add Docker web port image

* Comment out master

* Optimize

* Slim down image

* Revert "Comment out master"

This reverts commit 115c9770e8.

* Allow running from ISO
2025-07-02 00:47:05 +02:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder (#469)
* Consolidate into a single CMake folder'

* Remove extra path thing
2025-07-02 00:46:57 +02:00
Anders Jenbo
7b06ee5ae6
Add support for POT-only GPUs, fix VBO (#468) 2025-07-02 00:45:25 +02:00
Christian Semmler
12d4d6a89a
Update README.md [skip ci] 2025-06-30 19:45:07 -07:00
Joshua Peisach
1ff768935e
3DS Port (#450)
* [WIP] 3ds port

Recommit of everything after the 2d renderer merge

* VERY AWESOME FEATURE FRFR

* Stopped CPU suicide and app crashing for now

* put in Texture3DS function thing

* Fix clear color

* Implement 2D rendering via Citro3D

* Set 3dsx smdh metadata

* Render world content, sort of

* Push mesh dynamically

* Remove Citro3D init hacks

* Clean up Citro3D implementation

* Try to upload meshes and convert matricies

* Fix 3D rendering

* Apply optimizations

* Implement lighting

* Set 3dsx smdh metadata

* Revert "Apply optimizations"

This reverts commit 6660082fef.

* Apply optimizations

* Added a cleaner icon (#4)

* Fix pure buffer clear frames (#9)

* Disable OpenGL on 3DS (#10)

* Fix tiled textures and improve UI image quality (#11)

* Create 3DS default config overrides

* 3ds: implement apt hooks

* remove unused import

* Apply suggestions from code review

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP

* miniwin: use citro3dd if debugging

* Optimize texture encoding (#12)

* Cleanup

* Set correct mipmap level for UI textures (#13)

* cpack: include the .3dsx

* Add 3DS CI

* Fix CI

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* syntax

* Refactor c3d renderer (#14)

* Refactor c3d renderer

* format

* Apply suggestions from code review

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* n3ds: just distribute the .3dsx

* upload 3dsx

* Skip uploading 3DS artifacts

* Update ci.yml

* Update ci.yml

* Remove extraneous ifdef

---------

Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Anders Jenbo
586327b584
Destry shader before the context (#463) 2025-07-01 04:15:02 +02:00
olebeck
fca27bf78d Merge remote-tracking branch 'upstream/master' 2025-07-01 02:49:57 +02:00
olebeck
47704c89ec remove a change thats not needed 2025-07-01 02:48:21 +02:00
Anders Jenbo
e2ff65cf91
Expose window during device probing (#462) 2025-07-01 02:23:13 +02:00
Fabian Neundorf
f825b053ff
Clear unknown in mxutilities.h (#1598)
Also change the parameter name to mask as it better represents the
usage.
2025-07-01 00:29:23 +02:00
olebeck
3e47c9a779 run clang-format 2025-07-01 00:06:52 +02:00
olebeck
13c269eacf hopefully actually fix uniform buffers 2025-07-01 00:05:02 +02:00
Anders Jenbo
ab48ce60b0
OpenGL ES 2.0 Only lookup shader locations once (#460) 2025-06-30 23:38:44 +02:00
olebeck
00cd13d5f1 update GXMRenderer_EnumDevice 2025-06-30 23:01:33 +02:00
olebeck
43888843a0 Merge remote-tracking branch 'upstream/master' 2025-06-30 22:58:46 +02:00
Anders Jenbo
225adda309
Rendering refactoring (#459)
* Hint texture intent to renderer

* improve transparancy for 32bit rendering

* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
2025-06-30 22:51:26 +02:00
olebeck
5dae46b3c9 missed a line 2025-06-30 22:10:45 +02:00
Korbo
f0df3cd0ef
Clear a few unknowns in act 3 (#1597)
* Clear a few unknowns in act 3

* fix build error

* fix other build error

* requested changes
2025-06-30 12:20:53 -07:00
olebeck
3c548d987c Merge remote-tracking branch 'upstream/master' 2025-06-30 21:10:28 +02:00
olebeck
9cab1ac14d double buffered uniforms seem to work now 2025-06-30 21:07:42 +02:00
Anonymous Maarten
a258a89b1f
cmake: fix typo of architecture used in binary artifact (#455) 2025-06-30 00:06:21 +00:00
Anonymous Maarten
79462824e8
Fix continuous release (#454) 2025-06-29 23:35:24 +00:00
Anonymous Maarten
daa0bd1a32
ci: combine ci and release workflow (#453) 2025-06-29 22:50:28 +00:00
Damglador
54694a4611
AppImage packaging (#439)
* AppImage packaging

* Add flags to specify location of required local files

`--build=path` specifies where on the system is the directory with pre-build game binaries (must have binaries `isle` and `isle-config` in `path/bin` and game-specific libraries in `path/lib`)
`--apprun=path` specifies where the apprun is
`--desktop-file=path` same for the desktop file

* Move to packaging/linux

* Move building to appimage/build and ignore it in git

* Use local icon. Option to specify location for it

* Cleaning

* Attempt at Github automation

* Update CMakeLists.txt

* Fix build

* I guess it doesn't need quotes

* Update CMakeLists.txt

* Update release.yml

* Work around for liblego1.so loading, fix arguments

* Create testing.yml

* Update testing.yml

* I should pay more attention to what docs say

* Fix copy-pasting mistake

* Add AppImage packaging to the Release workflow

* Try fixing filepicker

* Delete testing.yml

* Fix releases

Can't specify where linuxdeploy leaves the file without specifying the name of the file, which I don't want to do, so just move the file in `dist` after packaging.

* Remove unnecessary changes

* Add qt6-xdgdesktopportal-platformtheme as deps

Needed to call the xdg filepicker, basically desktop-specific filepicker. Hopefully this will allow to use it in AppImage

* Get back flatpak in release

* Update release.yml

* Remove libglew-dev from apt install

* Fix duplicate upload artifact

* Update release.yml

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Remove *.AppImage pattern in Download All Artifacts

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-06-29 22:53:54 +02:00
Brenden Davidson
6e7347621c
Flatpak Build Support (#407) 2025-06-29 19:04:08 +00:00
Christian Semmler
77bbbfe2ca
(Pepper) Fix building variant switch bug (#451)
* (Pepper) Fix building variant switch bug

* Add comment
2025-06-29 18:15:42 +02:00
Christian Semmler
99be9c8767
Merge remote-tracking branch 'isle/master' 2025-06-29 08:56:06 -07:00