Commit Graph

12 Commits

Author SHA1 Message Date
Anders Jenbo
38a356055b Implement GetGroupMaterial() (#175) 2025-05-25 17:46:40 -05:00
AllMeatball
3b9a0cd116
Make functions static in D3DRM viewport code
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-05-25 22:09:35 +00:00
AllMeatball
28924e17e2 Fix formatting again 2025-05-25 17:07:20 -05:00
AllMeatball
2245cac4ed Zero out matrix in perspective function 2025-05-25 17:05:38 -05:00
AllMeatball
c97753e805 Fix formatting 2025-05-25 16:24:05 -05:00
AllMeatball
69c48c870d Add (at least) a better fov 2025-05-25 16:15:17 -05:00
AllMeatball
d3443288ce Add perspective matrix 2025-05-25 16:02:07 -05:00
AllMeatball
1d01df1a7c Rebase with anders' camera code 2025-05-25 15:35:44 -05:00
Anders Jenbo
ab62ca9354 Add camera position to the rendering 2025-05-25 22:25:59 +02:00
Anonymous Maarten
48958c304e
Verbose logging and static multiply (#172)
* Log SDL3GPU device creation errors

* Give D3DRMMatrixMultiply static visibility
2025-05-25 20:16:48 +00:00
Anders Jenbo
0fe44b28b8
Set viewport frustrum again (#171) 2025-05-25 20:03:13 +00:00
Anonymous Maarten
b24271a51b
Move miniwin to sdl3gpu subdirectory + add suffix to classes (#170) 2025-05-25 17:38:02 +00:00