Commit Graph

847 Commits

Author SHA1 Message Date
foxtacles
7b114bbe59
Add multiplayer extension (#789)
* Add multiplayer extension

* Fix animation system to work when host is outside ISLE world

- Move TickHostSessions outside m_inIsleWorld gate so the host can
  coordinate animations from any world
- Load animation catalog early in HandleCreate so the host can
  coordinate before entering the ISLE world
- Use network-reported positions for remote player location detection
  instead of requiring spawned ROIs
- Always erase sessions at launch — the host's job ends when the
  animation starts; clients play and complete independently
- Replace BroadcastAnimComplete with locally-driven completion
  callbacks: host generates eventId at launch, clients cache
  completion JSON at start time, fire it when ScenePlayer finishes
- Make StopAnimation only do local cleanup (stop playback, cancel
  own interest, reset coordinator) without destroying the session
  host, so other players' sessions survive world transitions
- Broadcast state=0 in ResetAnimationState for full teardown paths
  (shutdown, reconnect, host migration) so clients aren't left with
  stale session state

* Fix use-after-free crash in ScenePlayer when remote player disconnects mid-animation

When a remote player's ROI is destroyed (disconnect, timeout, or respawn),
notify all active ScenePlayer instances to null out dangling references
before the ROI is freed. The animation engine already handles null ROI map
entries gracefully, so playback continues for remaining participants.

* Fix crash when performer's child ROIs are left dangling in ScenePlayer

NotifyROIDestroyed now walks the parent chain to also invalidate child
ROIs of the destroyed performer (head, limbs, etc.) that were placed
into the roiMap by BuildROIMap. The ancestor walk happens once; all
other fields are cleaned with simple pointer equality.

* Allow spectator to play click animation during scene playback

* Make PTATCAM track spectator ROI instead of camera in ScenePlayer

* Only regenerate emscripten version files when git state changes

Replace add_custom_target(ALL) with add_custom_command(OUTPUT) so the
version script only runs when .git/HEAD or the current branch ref file
changes, instead of on every build.

* Fix ROI name collision causing dangling pointers in NPC locomotion roiMaps

When ScenePlayer created cloned NPC ROIs for cooperative animations, it
renamed them to match the original character name and added them to the
ViewManager. This created a name collision: two ROIs with the same name.
The original game's AppendROIToScene searches by name and stops at the
first match, so if a locomotion BuildROIMap ran while the clone existed,
it could capture pointers to the clone's child ROIs. When the clone was
later destroyed (CleanupProps), those roiMap entries became dangling
pointers, crashing in AnimateWithTransform at roi.h:151 (SetVisibility).

Fix: use the alias mechanism (already supported by AnimUtils::BuildROIMap)
instead of renaming clones. Also unify all ROI name generation behind a
shared counter to prevent character manager key collisions.
2026-04-05 17:13:15 +02:00
foxtacles
7e4a86fb39
Add third person camera extension (#786)
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Introduces a third person camera system with orbit camera, input handling
(mouse/keyboard/touch/gamepad), display actor cloning, and camera-relative
movement. Includes shared character utilities (animator, cloner, customizer)
and an IExtraAnimHandler interface for optional animation extensions.
Also includes generic base game fixes and extension system improvements.
2026-03-31 01:00:07 +02:00
Christian Semmler
203f932ec2 Merge remote-tracking branch 'isle/master' 2026-03-14 16:48:49 -07:00
Fabian Neundorf
b522b8ac3a
Lego path struct (#1750)
* Clear unknowns in `LegoPathStruct`

* Clear unknowns cam animations

* Improve path struct trigger names

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
2026-03-14 16:56:22 +01:00
Fabian Neundorf
3b29806921
Clear unknowns in Act3 (#1749) 2026-03-14 16:55:42 +01:00
Fabian Neundorf
2c20492bf6
Clear unknowns in LegoCarRaceActor (#1748) 2026-03-13 23:09:17 +01:00
Fabian Neundorf
a6ee94b680
Name all referenced areas (#1747) 2026-03-13 22:47:21 +01:00
Fabian Neundorf
1132fd541f
Clear unknowns in LegoAct2 (#1746) 2026-03-13 22:42:12 +01:00
jonschz
183a69874f
Beta matches on LegoEdge and others, LegoPathActor improvements (#1743)
* BETA matches for LegoEdge and related

* Some progress on CheckIntersections

* Cleanup

* Fix duplicate offset

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2026-02-14 17:50:15 +01:00
Christian Semmler
56ed4d3339
Fix ConvertHSVToRGB parameter labels (#1737) 2026-02-01 21:33:31 +01:00
Christian Semmler
a3122cd209
Merge remote-tracking branch 'isle/master'
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2026-01-30 17:06:10 -08:00
Fabian Neundorf
971fe939a6
Clear unknowns in LegoPathActor (#1731)
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-31 01:47:11 +01:00
MS
935be9de55
Implement LegoTestTimer (#1732)
* Implement LegoTestTimer

* Fix variable name

* Use override
2026-01-27 13:21:56 -05:00
Fabian Neundorf
5e7a787af0
Clear unknowns in LegoPathBoundary (#1730) 2026-01-25 20:48:36 +01:00
Fabian Neundorf
a251424b10
Clear unknowns in legoracers.h (#1729) 2026-01-25 20:45:58 +01:00
Fabian Neundorf
e094e38147
Clear unknowns in IslePathActor (#1725) 2026-01-19 14:13:01 -08:00
Fabian Neundorf
e05cb05983
Clear unknowns in LegoPathController (#1724) 2026-01-18 12:31:56 -08:00
Fabian Neundorf
01c92d1966
Clear unknowns in LegoPathEdgeContainer and LegoBEWithFloat (#1723)
Renames `LegoBEWithFloat` also to `LegoBEWithMidpoint` to be more specific.
2026-01-18 06:50:17 -08:00
Fabian Neundorf
8b0b6d9082
Clear unknowns in LegoActionControlPresenter (#1722) 2026-01-14 16:51:42 -07:00
Fabian Neundorf
197ae3ee10
Clear unknowns in LegoNavController (#1720) 2026-01-14 16:50:09 -07:00
Fabian Neundorf
600079215f
Anim presenters (#1719)
* Clear unknowns in `LegoAnimPresenter`, `LegoLocomotionAnimPresenter` and `LegoHideAnimPresenter`

* Clear visibility unknowns in animation presenters

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-13 21:54:44 +01:00
Fabian Neundorf
dace101b85
Clear unknowns in LegoExtraActor (#1718) 2026-01-13 00:39:16 +01:00
Fabian Neundorf
faa4e45e48
Clear unknowns in MxCompositePresenter (#1717) 2026-01-12 15:16:44 -07:00
Fabian Neundorf
c31b3dcdff
Clear unknowns in MxCompositeMediaPresenter (#1716) 2026-01-12 15:15:21 -07:00
Fabian Neundorf
ea61077c1b
Clear unknowns in Act3Ammo (#1715) 2026-01-12 02:49:16 +01:00
Fabian Neundorf
812202f650
Clear unknowns in Doors (#1714) 2026-01-11 17:59:46 +01:00
Fabian Neundorf
4bcc2b964b
Clear unknowns in LegoUnknown and rename to LegoSpline (#1711) 2026-01-10 20:00:26 +01:00
Sebastian Mischke
da69997480
Clear unknowns in LegoRaceMap (#1705)
* Rename FUN_1005d4b0 to UpdateMapLocatorPosition

* Rename m_unk0x08 to m_mapEnabled

* Rename m_unk0x14 to m_worldXOffset

* Rename m_unk0x1c to m_worldYOffset

* Rename m_unk0x18 to m_worldXScale

* Rename m_unk0x20 to m_worldYScale

* Rename m_unk0x24 to m_screenXScale

* Rename m_unk0x28 to m_screenYScale

* Rename m_unk0x2c to m_screenXOffset

* Rename m_unk0x30 to m_screenYOffset

* Rename worldY to worldZ

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-10 19:49:04 +01:00
Christian Semmler
d121ae1ecd
Merge remote-tracking branch 'isle/master'
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2026-01-07 16:39:54 -07:00
Sebastian Mischke
923b450008
Clear unknowns in TowTrack (#1709)
* Rename FUN_1004dcb0 to PlayActorAnimation

* Rename m_unk0x160 to m_unused_0x160

* Rename m_unk0x168 to m_unused_0x168

* Fix variable naming pattern
2026-01-08 00:31:28 +01:00
Fabian Neundorf
29dda2c369
Clear unknowns in LegoActor (#1708) 2026-01-05 20:29:30 +01:00
Fabian Neundorf
c0c56be530
Clear unknowns in CarRace (#1707)
* Clear unknowns in `Carrace`

* Clear unknowns in `CarRace`

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
2026-01-05 20:28:46 +01:00
Fabian Neundorf
e7a15d7270
Clear unknowns in JetskiRace (#1706) 2026-01-05 20:28:05 +01:00
Fabian Neundorf
056bdfb0b8
Clear unknowns in LegoRace and LegoRaceState (#1702) 2026-01-04 17:23:56 -07:00
Fabian Neundorf
36d760c686
Clear unknowns in Score (#1701) 2026-01-04 17:17:02 -07:00
3b56c9b607
fix WASD input conflict with debug mode (#743)
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2025-12-17 20:20:02 -05:00
dc995c9c97
implement WASD control option (#740)
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* implement WASD control option

* remove unnecessary getter function
2025-12-12 21:36:08 -07:00
Christian Semmler
f2871ce36c
Merge remote-tracking branch 'isle/master' 2025-11-23 09:17:40 -07:00
Anonymous Maarten
85ff14e997
Remove debug window (#736)
* Remove debug window

* LEGO1: remove a few exports

* LEGO1: Remove a few `friend class DebugViewer` declarations
2025-11-21 14:20:37 +00:00
jonschz
dfffb873ed
BETA10: Fix reccmp regressions, match RealtimeView (#1696)
---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-11-02 17:35:21 +01:00
Christian Semmler
b06f05ccf9
Merge remote-tracking branch 'isle/master' 2025-10-18 10:23:53 -07:00
Fabian Neundorf
9531678dfd
Clear unknowns in LegoCarBuild (#1691) 2025-10-07 23:04:02 +02:00
Fabian Neundorf
d05d583368
Clear unknown parameter in LegoEntity::SetROI (#1688) 2025-09-21 11:11:04 -07:00
Christian Semmler
ec3c770c61
Merge remote-tracking branch 'isle/master' 2025-09-12 12:35:22 -07:00
Fabian Neundorf
6c83ceb549
Clear unknowns in Act2Actor (#1687) 2025-09-12 21:22:48 +02:00
Fabian Neundorf
4460d2a33d
Clear unknowns in LegoVehicleBuildState (#1684) 2025-09-08 09:19:49 -07:00
Fabian Neundorf
ef2d438a7d
Clear unknowns in LegoCarBuildAnimPresenter (#1683) 2025-09-07 15:07:39 -07:00
Fabian Neundorf
e3b77fb50b
Clear unknowns in LegoAct2 (#1679) 2025-09-07 22:54:22 +02:00
jonschz
48febaf5c5
Match Mx3DPointFloat overloads on BETA10 (#1682)
* Match Mx3DPointFloat overloads on BETA10

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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-09-07 17:16:36 +02:00
jonschz
a7c43cbe17
Small BETA10 corrections (#1681)
* Small BETA10 corrections

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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-09-06 17:39:28 +02:00