Commit Graph

190 Commits

Author SHA1 Message Date
Christian Semmler
176aef1d90
Fix software renderer ignoring texture in transparent render path
The transparent code path skipped texture sampling entirely, producing
a solid colored rectangle instead of the textured shape. Move texture
sampling before the opaque/transparent branch so both paths get texel
color modulation, and use texel alpha for per-pixel transparency.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 12:54:17 -07:00
foxtacles
c943d2455d
Add player name bubbles above remote players' heads in multiplayer (#7)
Renders a billboard text bubble showing each remote player's display
name. Includes a WASM export to toggle visibility from the frontend.

- Bitmap font renderer generates paletted textures for name labels
- Billboard quad faces the camera each frame via orientation matrix
- Bubble visibility managed globally by NetworkManager toggle
- Fix miniwin D3DRMIMAGE constructor code style (static_cast, const)
2026-03-07 19:38:33 +01:00
Anonymous Maarten
7fc4080a15
Plug memory leaks while moving around in the Information Center (#768)
Some checks failed
CI / clang-format (push) Has been cancelled
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Has been cancelled
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Has been cancelled
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Has been cancelled
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Has been cancelled
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Has been cancelled
CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Has been cancelled
CI / ${{ matrix.name }} (false, false, true, Ninja, true, MSVC (x86), windows-latest, amd64_x86, false) (push) Has been cancelled
CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Has been cancelled
CI / ${{ matrix.name }} (false, true, true, false, Ninja, true, MSVC (x64 Debug), windows-latest, amd64, false) (push) Has been cancelled
CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Has been cancelled
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Has been cancelled
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Has been cancelled
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Has been cancelled
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Has been cancelled
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Has been cancelled
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Has been cancelled
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Has been cancelled
CI / Flatpak (${{ matrix.arch }}) (x86_64, ubuntu-latest) (push) Has been cancelled
CI / C++ (push) Has been cancelled
Docker / Publish web port (push) Has been cancelled
CI / Release (push) Has been cancelled
Plug all leaks when moving around in the Information Center.

This does not include:

-    loading a save game
-    starting a new game
-    selecting a LEGO character and enter the world
-    launching a paper plane on the observation deck
2026-01-06 04:17:23 +01:00
Christian Semmler
164eb57d2b
Fix missing AddRef in GetAttachedSurface (#766)
Some checks are pending
CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, true, Ninja, true, MSVC (x86), windows-latest, amd64_x86, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, true, false, Ninja, true, MSVC (x64 Debug), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (x86_64, ubuntu-latest) (push) Waiting to run
CI / C++ (push) Waiting to run
CI / Release (push) Blocked by required conditions
Docker / Publish web port (push) Waiting to run
2026-01-04 17:29:21 +00:00
Anonymous Maarten
e4690a57b8
Plug leaks until Information Center, detected by the LeakSanitizer (#764)
Some checks are pending
CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, true, Ninja, true, MSVC (x86), windows-latest, amd64_x86, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, true, false, Ninja, true, MSVC (x64 Debug), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (x86_64, ubuntu-latest) (push) Waiting to run
CI / C++ (push) Waiting to run
CI / Release (push) Blocked by required conditions
Docker / Publish web port (push) Waiting to run
2026-01-04 03:35:42 +01:00
Christian Semmler
0dfbcc901f
Fix Pick distance calculation (#751) 2025-12-26 00:03:07 +01:00
Anonymous Maarten
08a58092f9
SDL updates (#744)
Some checks are pending
CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, true, Ninja, true, MSVC (x86), windows-latest, amd64_x86, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, true, false, Ninja, true, MSVC (x64 Debug), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (x86_64, ubuntu-latest) (push) Waiting to run
CI / C++ (push) Waiting to run
CI / Release (push) Blocked by required conditions
Docker / Publish web port (push) Waiting to run
* miniwin/shadercross: explicitly add include directory

* miniwin/sdl3gpu: update compiled shaders + add dxbc generation support

* isle: log SDL version at start up
2025-12-18 19:58:52 +00:00
It's Rhew!
c2b0211304
Switch port (#731)
* - Set defaults if ini exists, but empty.
- Create a new dictionary object, not use null object.

* Switch Port

Todo: Fix: Misc crashes when interacting on island.
Todo: Fix: Joystick pointer is slow to move.
Todo: Fix: Touch doesn't behave.

* Fix: base GetPathInfo fixup in the SDL implementation, with check for null SDL_PathInfo.
Fix: Disable imgui shell functions.

Todo: Display imgui debug if enabled.

* Fix: Correction to suite style guidelines

* - Switch build homebrew NRO
- CI/CD to build Switch

* Fix typo in CI

* clang-format fix

* Clang-format against isleapp.cpp

* Use correct docker container for CI/CD

* Remove SDL fixups and use an SDL3 port with fixes.
Fixes crash bug and world issues!

* Fix: use Clang-Format 17 instead of 21

---------

Co-authored-by: SnepOMatic (Rhew) <github@rhew.co.uk>
2025-11-15 23:51:19 +01:00
Stefanos Stefanidis
d6aaa6b9da
Fix build errors on macOS 26. (#728)
* Fix build errors on macOS 26.

* Use OpenGLES for iOS, OpenGL for macOS.

* Correct a typo in the target defines.
2025-11-03 19:31:16 +00:00
olebeck
47736862a7
Add PSVita port (#541)
* add psvita to cmake

* no PIE for vita

* add modules to vpk

* use custom pvr apphint

* select correct renderer for sdl renderer

* patch sdl3 shaders, got something on screen!

* use proper cmake patch for sdl

* add missing module

* remove test window which causes a bug in the vita sdl port to show up

* add gxm renderer (not working with display yet)

* avoid sdl renderer for vita, seems broken

* make gxm renderer work with new d3drm

* fix rendering somewhat, some geometry shows up

* support paletted textures directly to avoid copying the texture twice

* fix Draw2DImage

* make 3d work, broken lights

* clean up a bit

* fix normals matrix

* remove some unneeded changes

* forgot env var

* wrong env dest

* run clang format

* correct texture address mode, use tlsf instead of sceClibMspace

* double buffered uniforms seem to work now

* missed a line

* update GXMRenderer_EnumDevice

* hopefully actually fix uniform buffers

* run clang-format

* remove a change thats not needed

* improve fragment shader performance

* add vita to dist folder

* add base for vita config app

* add config self to vpk

* transform touch events to virtual size

* add livearea graphics

* Update cmake file to include livearea assets

* put manual in the right place

* add sample rco

* add messagebox on vita

* triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow

* make config app not crash on launch

* change defaults

* update gxm renderer with interface changes

* split 2d and 3d shaders completely

* update gxm renderer

* fix transition on gxm

* clang format

* move config cmake

* move CONFIG_vita

* always clear before drawing 2d image

* hopefully fix windows build

* clang-format fix broken includes

* order again

* undo moving qt cmake to its own list

* move uic search path

* use ifdefs for all d3drm backends, cpack to generate vpk

* cmake wrong escape

* small cleanups in gxm renderer

* defer texture delete to avoid overwriting the texture during a frame

* clang-format

* more of the layout for config

* remove top buttons

* use SceAppSettings instead of custom ui

* use select for back to info center on vita, to make screenshots possible again

* remove accidentally left in add_subdirectory

* adjust diskpath to be like other ports

* use vita_create_vpk and not cpack

* gxm: msaa support, fix wrong file path

* gxm: add mipmaps (disabled)

* clang-format

* fix open isle.ini with fopen

* add missing strings

* use iniparser_set not dictionary_set

* add default save path to config

* load config app after initializing ini on vita

* fix config build

* change the default disk & cd path, update the paf library

* update paf library headers

* include orders for clang-format

* clean up

* make shader compiler not required

* move asm language

* warn instead of error when shader source is changed when no compiler is found

---------

Co-authored-by: Li <li@silica.codes>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-10-31 23:23:12 +00:00
Anders Jenbo
94c2d16180
Add OpenGL ES 2.0 renderer (#678) 2025-08-15 16:26:06 +00:00
Cookie
f06731784e
Android port (#656)
* initial files

* get building

* proper paths & default to virtual mouse

* Wrap gradle under cmake & build SDL3.aar

run cmake with  -DANDROID_NDK_PATH=/path/to/ndk to generate the .aar & run the gradle build

if using Android Studio you will have to run the aar script manually(or do the cmake cmd) then put the normal cmake args inside '-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release ...."'  at `Settings > Build, Execution, Deployment > Gradle-Android Compiler > Command-line Options`
Check CMakeLists.txt Android build block for more info

* workflow and format

* dont cmake -> gradle -> cmake

* icons

* prevent first start crash due to missing isle.ini

dont force require gles3 (vulkan & software are options)

* cleanup

* cmake script & ci cleanup

use a cmake script to downoad SDL3 sources for aar building

* script cleanups & gradle stub for android studio

handle the env var setting for the sdl3 aar build script

* signing

needed repository secrets:
- keystore  :  key.jks in base64
- keystorePassword  :  Key store password
- keyAlias  :  Key alias, ex key0
- keyPassword  :  Key Password

* conditionally run action without keys

* compile SDL once & cross-platformize gradle tasks

* suggestions

* use find_package over manual configuration

* use MxString

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-08-15 15:12:35 +00:00
Christian Semmler
fd36f07537
Workaround for WebGL driver bug (#645) 2025-07-24 17:42:47 +02:00
Christian Semmler
b69687d2f1
Update renderer.cpp (#643) 2025-07-23 22:24:21 +00:00
Christian Semmler
1a2e03de47
Make Anisotropic filtering configurable (#641) 2025-07-23 20:18:05 +00:00
Anders Jenbo
a9db8d321e
Add MSAA support to OpenGL 1.1 (#640) 2025-07-23 18:30:05 +00:00
Christian Semmler
a5a3c4ec83
Upgrade OpenGL ES renderer to 3.0, add option for MSAA (#636) 2025-07-23 18:00:48 +00:00
Christian Semmler
e86fd71560
Handle SDL_EVENT_FINGER_CANCELED (#633) 2025-07-20 16:33:53 +00:00
VoxelTek
bf3820c054
Fix debug mode when OpenGL is set as graphics device (#615) 2025-07-16 08:22:36 +00:00
Christian Semmler
7c91a14875
Extended full screen capabilities for Web port (#584)
* Extended full screen capabilities for Web port

* Add Emscripten patches

* Add back newline
2025-07-12 03:05:33 +02:00
Christian Semmler
0e95e6d521
Fix ConvertEventToRenderCoordinates for mouse button events (#582) 2025-07-11 19:45:10 +02:00
olebeck
b26a707db2
put ifdefs around every d3drm backend so that any can be disabled (#569)
* put ifdefs around every d3drm backend so that any can be disabled

* make clang-format happy

* move backend selection and enum to its own functions
2025-07-10 18:19:21 +02:00
Helloyunho
4e8ac86415
Dynamically on/off virtual cursor (#567)
*  feat: eliminate need of draw_cursor config

* 🩹 fix: type mismatch
2025-07-10 08:58:17 +02:00
olebeck
4446aaaf53
translate and scale touch coordinates to the viewport (#565) 2025-07-09 12:55:26 +00:00
Anders Jenbo
b8e7c8f774
Fix uninitialized ddpfPixelFormat in VTable0x44 (#563) 2025-07-09 05:40:24 +00:00
Christian Semmler
4dc8bfc0ac
Add full screen support (#560) 2025-07-09 00:17:20 +02:00
Anders Jenbo
da2a06ed2b
Use minimal test for SDL_GPU on macOS (#552) 2025-07-08 05:16:48 +02:00
Anders Jenbo
33f3bb29cf
Clear screen when resizing (#551) 2025-07-07 23:23:58 +00:00
Anders Jenbo
f8cc5b9651
Use FBO in WebGL (#547) 2025-07-08 00:48:00 +02:00
Anders Jenbo
6df6ae407c
Fix transition on software rendere (#543) 2025-07-07 02:43:25 +02:00
Anders Jenbo
9e14aac98a
Implement real transition for 3DS (#538) 2025-07-06 15:00:39 +00:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port (#526)
* chore: update README.md

*  feat: got the audio working

* 🔧 feat: add appxmanifest

* 🩹 fix: remove opengl stuff

* ⚗️ feat: add button support

* ⚗️ chore: try to make less modification from upstream

* 🩹 fix: doesnt compile

*  feat: forcibly draw cursor and map right joystick to cursor

* 🩹 fix: remap joystick

* 🎨 fix: formatting

* 🎨 fix: cmakelists formatting

* 🩹 fix: 3ds build

* 👷 feat: add xbox one ci build

* 💚 fix: github hates xbox series naming

* 💚 fix: dont run cpack for xbox one, vs does that for you

* 💚 fix: xbox one need to use vs as generator

* 💚 fix: please

* 💚 fix: it could be msix not bundle

* 💚 fix: try recursive directory search when upload release

* 🔨 feat: support cpack

* 👷 feat: better packaging

* 💚 fix: ignore if mv fails

* 🔧 feat: add mouse sensitivity config

* 🔥 chore: dont need you

* ⚗️ chore: use d3d11

*  feat: hardware acceleration!!

* 🚸 chore: change default cd path so user can easily copy the assets to xbox

* 🧑‍💻 chore: improve reusability

* 🚨 fix: formatting error

* 🚸 chore: draw cursor by default

* 🎨 chore: cmakelists formatting

* chore: match with upstream

* chore: more matching with upstream

* chore: don't need you

* 🩹 fix: apply changes

* 🔥 fix: we don't need controller map anymore

* 🩹 fix: use isle style include guard

* 🩹 fix: last newline fix

* 👷 chore: use cpack

* 💚 fix: try to fix ci

* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
Anders Jenbo
58338fecfc
Faster and cleaner mosaic transition (#530) 2025-07-06 05:17:06 +00:00
Anders Jenbo
6b446d242f
SDL_GPU: Fix transitions on scenes with 2D overlay (#529) 2025-07-05 22:01:21 +00:00
Anders Jenbo
af9f7cd791
3DS: Account for sprite scaling when resizing UI (#503) 2025-07-05 01:48:13 +02:00
Anders Jenbo
4983da422c
OpenGL: Respect max supported texture size (#518) 2025-07-04 14:47:24 +02:00
Anders Jenbo
c63d725b64
Port WipeDown and Window to use DDBLT_COLORFILL (#506) 2025-07-03 22:20:31 +00:00
Anders Jenbo
e2eda71883
Yet another clearscreen ported to use COLORFILL (#508) 2025-07-03 22:04:21 +02:00
Joshua Peisach
fde5e6ced3
citro3d: Let SDL3 take care of initiatizing/deinitializing GFX (#500) 2025-07-03 10:43:27 +00:00
Anders Jenbo
cb6fcd4194
Remove dead debug features (#471) 2025-07-02 14:52:24 +02:00
Anders Jenbo
4c0035fa74
Stip out more unnecessary OpenGL calls (#476) 2025-07-02 14:50:45 +02:00
Anders Jenbo
55c13cd140
Implement dithering where relevant (#473) 2025-07-02 12:07:20 +02:00
Anders Jenbo
cca65ba178
Remove unused function from OpenGL renderer (#475) 2025-07-02 12:07:04 +02:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten (#440)
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
Anders Jenbo
7b06ee5ae6
Add support for POT-only GPUs, fix VBO (#468) 2025-07-02 00:45:25 +02:00
Joshua Peisach
1ff768935e
3DS Port (#450)
* [WIP] 3ds port

Recommit of everything after the 2d renderer merge

* VERY AWESOME FEATURE FRFR

* Stopped CPU suicide and app crashing for now

* put in Texture3DS function thing

* Fix clear color

* Implement 2D rendering via Citro3D

* Set 3dsx smdh metadata

* Render world content, sort of

* Push mesh dynamically

* Remove Citro3D init hacks

* Clean up Citro3D implementation

* Try to upload meshes and convert matricies

* Fix 3D rendering

* Apply optimizations

* Implement lighting

* Set 3dsx smdh metadata

* Revert "Apply optimizations"

This reverts commit 6660082fef.

* Apply optimizations

* Added a cleaner icon (#4)

* Fix pure buffer clear frames (#9)

* Disable OpenGL on 3DS (#10)

* Fix tiled textures and improve UI image quality (#11)

* Create 3DS default config overrides

* 3ds: implement apt hooks

* remove unused import

* Apply suggestions from code review

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP

* miniwin: use citro3dd if debugging

* Optimize texture encoding (#12)

* Cleanup

* Set correct mipmap level for UI textures (#13)

* cpack: include the .3dsx

* Add 3DS CI

* Fix CI

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* syntax

* Refactor c3d renderer (#14)

* Refactor c3d renderer

* format

* Apply suggestions from code review

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* n3ds: just distribute the .3dsx

* upload 3dsx

* Skip uploading 3DS artifacts

* Update ci.yml

* Update ci.yml

* Remove extraneous ifdef

---------

Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Anders Jenbo
586327b584
Destry shader before the context (#463) 2025-07-01 04:15:02 +02:00
Anders Jenbo
e2ff65cf91
Expose window during device probing (#462) 2025-07-01 02:23:13 +02:00
Anders Jenbo
ab48ce60b0
OpenGL ES 2.0 Only lookup shader locations once (#460) 2025-06-30 23:38:44 +02:00
Anders Jenbo
225adda309
Rendering refactoring (#459)
* Hint texture intent to renderer

* improve transparancy for 32bit rendering

* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
2025-06-30 22:51:26 +02:00