Christian Semmler
686d9ba136
Remove obsolete inline keyword
2025-01-03 11:47:14 -07:00
Christian Semmler
3ac775d970
Fix operators
2025-01-03 11:43:20 -07:00
Christian Semmler
a885c3fab3
Refactor
2025-01-03 11:23:34 -07:00
Christian Semmler
2005083f27
Refactor
2025-01-03 11:20:11 -07:00
Christian Semmler
948e4b84bd
WIP
2025-01-03 11:16:14 -07:00
Christian Semmler
c27243d991
WIP
2025-01-03 10:10:56 -07:00
Christian Semmler
b0400f0995
Fixes
2025-01-01 11:49:05 -07:00
Christian Semmler
4c53a91aba
Fix inlining
2025-01-01 11:39:27 -07:00
Christian Semmler
235dbac3ac
Merge branch 'master' into exppp
2025-01-01 11:37:40 -07:00
MS
a7f008568a
Add MXIOINFO::CreateChunk ( #1306 )
2025-01-01 19:23:16 +01:00
Christian Semmler
50ac085f42
Fix order
2025-01-01 09:40:17 -07:00
Christian Semmler
7ea036d2f8
Revert IslePathActor
2024-12-31 11:35:58 -07:00
Christian Semmler
e1a1aea32f
Order experimentation
2024-12-31 11:03:37 -07:00
MS
70e72de20f
Some tweaks to LegoCharacterManager ( #1305 )
2024-12-30 13:46:55 -07:00
Anonymous Maarten
c77b5869f5
Fix warnings triggered by isle-portable ( #1304 )
...
* Replace computed constant with more readable computed constants
* LegoAnim::GetActorUnknown0x04 returns a number, not a pointer
* Add macro for creating RGB555 colors
* Texture pixel data is passed through as const data
* Compare palette index against 0 instead of NULL pointer
* warning: deleting 'void*' is undefined [-Wdelete-incomplete] warning
Some DirectX sdk's declars D3DRMIMAGE::buffer1 and D3DRMIMAGE::buffer2
as a void pointer.
* Don't use floats
* Fix wrong op
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-29 22:45:00 +01:00
Christian Semmler
795d6e144d
Match LegoPathActor::VTable0x8c ( #1303 )
...
* Match `LegoPathActor::VTable0x8c`
* Fix
2024-12-29 20:46:03 +01:00
Christian Semmler
d97ce96768
Use Windows virtual key macros for keys ( #1302 )
...
* Use Windows virtual key macros for keys
* Add `VK_OEM_MINUS`
* Fix missing key
* Name variable
2024-12-29 17:14:36 +01:00
Christian Semmler
9b96f3c338
Match LegoWorld::Find ( #1301 )
2024-12-28 21:17:03 +01:00
Christian Semmler
3140ba73eb
Match TglD3DRMIMAGE::FillRowsOfTexture ( #1300 )
2024-12-28 19:10:02 +01:00
Christian Semmler
724a566c2e
Match MxDiskStreamProvider::FUN_100d1780 ( #1299 )
2024-12-28 18:41:35 +01:00
Christian Semmler
a97934e188
Match LegoNavController::ProcessKeyboardInput ( #1298 )
2024-12-28 18:30:07 +01:00
Christian Semmler
e4e8ad6da5
Match LegoWorld::Tickle ( #1297 )
2024-12-28 18:23:27 +01:00
Christian Semmler
fd27efcc22
Match LegoCarBuild::FUN_10024c20 ( #1296 )
2024-12-28 18:00:53 +01:00
Christian Semmler
63bfb95d80
Match LegoActor::SetROI ( #1295 )
2024-12-28 17:43:06 +01:00
Christian Semmler
2303dafaae
Match LegoInputManager::ProcessOneEvent ( #1294 )
2024-12-28 17:11:00 +01:00
MS
29e77210e8
Rename some things in Infocenter ( #1293 )
2024-12-27 17:21:49 -07:00
Christian Semmler
8afa64048b
More BETA matches in MxDiskStreamController ( #1292 )
...
* More BETA matches in `MxDiskStreamController`
* Fix
2024-12-27 21:03:04 +01:00
Christian Semmler
2422d997cf
Match some more MxDiskStreamController functions ( #1291 )
2024-12-27 20:14:16 +01:00
Christian Semmler
a3b191f601
Match MxPresenter::StartAction ( #1290 )
2024-12-27 20:05:22 +01:00
Christian Semmler
d5fdea372b
Match LegoAnimationManager::FUN_10063b90 ( #1289 )
2024-12-27 19:11:25 +01:00
Ramen2X
fb2e9fb5ec
rename MxSmack to MxSmk ( #1288 )
...
* rename MxSmack to MxSmk
* format
2024-12-27 13:00:56 -05:00
Christian Semmler
669454a194
Use virtual operators in vector.h ( #1287 )
...
* Use virtual operators in vector.h
* Remove public
2024-12-27 18:20:18 +01:00
Christian Semmler
f475d5e196
Match MxTransitionManager::Tickle ( #1286 )
2024-12-27 17:33:20 +01:00
Christian Semmler
fd5f7ad620
Match MxPtrList<LegoNamedPart>::Destroy ( #1285 )
2024-12-26 20:57:30 +01:00
Christian Semmler
667ea3ff82
Various matches with BETA functions ( #1281 )
...
* Match functions to BETA
* Improve `Matrix4::FromQuaternion`
* Improve `Matrix4::ToQuaternion` match
* Fix bug that was fixed in retail
* Match `Vector4::NormalizeQuaternion`
2024-12-25 22:05:28 +01:00
jonschz
70baf8cecc
Fix float constants and conversions ( #1279 )
...
* Fix legoplants warnings, add BETA10 references
* Fix warnings in various header files, improve match
* Fix floats in legoactors.cpp
* Fix `legolocations.cpp`
* fix typo
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-25 21:01:00 +01:00
Christian Semmler
6b3fcafbe1
Match Helicopter::HandleEndAnim ( #1276 )
2024-12-25 18:39:51 +01:00
Christian Semmler
0f338a882b
Match some list functions in MxStreamController to BETA10 ( #1273 )
2024-12-24 22:42:20 +01:00
Christian Semmler
c2c9c75f1a
Fix Vector2/Vector3 order ( #1272 )
...
* Fix Vector2/Vector3 order
* Refactor vector classes to be const and reference param consistent
* Add BETA10 annotations and fixes
2024-12-24 22:21:26 +01:00
Christian Semmler
7c41ff4569
Order compilation units according to retail, match and align Score class ( #1271 )
...
* Initial changes for ordering, Score
* Add mxdebug
* Match `Score::Paint`
* Refactor
* Add BETA asserts
* BETA match
2024-12-24 19:38:15 +01:00
Joshua Peisach
bb29d289fe
SkateBoard: name m_unk0x160 -> m_pizzaVisible ( #1269 )
2024-12-24 07:50:37 -07:00
Anonymous Maarten
b4d2ea72af
Fix -Wwrite-strings warnings ( #1267 )
...
warning: ISO C++ forbids converting a string constant to 'LegoChar*'
2024-12-23 17:11:38 -07:00
Anonymous Maarten
938a5d7f19
Implement MxDisplaySurface::VTable0x34 ( #1264 )
...
* Implement MxDisplaySurface::VTable0x34
* Match
* Remove function count since we got them all
* Update README.md
* Remove emphasis on work-in-progress
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-23 19:18:14 +01:00
Christian Semmler
5ffa91d5fd
Match MxDiskStreamController::FUN_100c7db0 ( #1265 )
...
* Match `MxDiskStreamController::FUN_100c7db0`
* Modern compiler fix
2024-12-23 19:06:45 +01:00
Christian Semmler
1b99d75543
Refactor geom library into geom and shape ( #1263 )
...
* Refactor `geom` library into `geom` and `util`
* Rename to `shape`
2024-12-23 17:25:23 +01:00
Christian Semmler
5b19d7953a
Refactor MxStreamList based lists ( #1260 )
...
* Refactor stream lists
* Fix naming
* Fix header inclusion
* Fix annotations
* Move function definitions to header
* Remove mxstreamprovider.cpp
* Naming
2024-12-23 16:32:16 +01:00
Joshua Peisach
48c327ca5a
Implement MxDisplaySurface::VTable0x2c ( #1262 )
...
* Implement MxDisplaySurface::VTable0x2c
* fix header namespace
* Incorporate improvements from @madebr branch
* Naming
* Naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2024-12-23 16:17:36 +01:00
MS
1f582eb610
Implement MxDisplaySurface::VTable0x24 ( #1261 )
...
* MxDisplaySurface::VTable0x24
* Fix stride/length check in vtable24 and vtable28
2024-12-22 20:21:07 -07:00
Christian Semmler
cbc3d7227e
Implement/match LegoWEGEdge functions ( #1259 )
...
* Implement/match `LegoWEGEdge::VTable0x04`
* Implement/match `LegoWEGEdge::FUN_1009aea0`
* Rename
2024-12-22 19:47:39 +01:00
jonschz
3e6d789324
Add all BETA10 ClassName() functions and vtables ( #1258 )
...
* Add all BETA10 `ClassName()` functions and vtables
* Run formatter, fix copy error
* Fix copy error
* Add BETA10 library functions
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-22 08:13:34 -07:00