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Fixes
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@ -3,6 +3,7 @@
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#include "islepathactor.h"
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#include "legostate.h"
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#include "mxgeometry/mxgeometry4d.h"
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#include "realtime/matrix.h"
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class Act3;
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@ -44,16 +45,17 @@ class HelicopterState : public LegoState {
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MxU32 m_unk0x08; // 0x08
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};
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#include "mxgeometry/mxgeometry4d.h"
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// VTABLE: LEGO1 0x100d40f8
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// VTABLE: BETA10 0x101b9880
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// SIZE 0x230
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class Helicopter : public IslePathActor {
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public:
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Helicopter();
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~Helicopter() override; // vtable+0x00
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// FUNCTION: LEGO1 0x10003070
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// FUNCTION: BETA10 0x1002b300
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virtual const char* ClassName() const override // vtable+0x0c
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0130
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return "Helicopter";
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@ -61,14 +63,11 @@ class Helicopter : public IslePathActor {
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// FUNCTION: LEGO1 0x10003080
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// FUNCTION: BETA10 0x1002b330
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virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Helicopter::ClassName()) || IslePathActor::IsA(p_name);
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}
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Helicopter();
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~Helicopter() override; // vtable+0x00
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void Animate(float p_time) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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@ -6,9 +6,6 @@
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#include <math.h>
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#include <memory.h>
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// Note: Many functions most likely take const references/pointers instead of non-const.
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// The class needs to undergo a very careful refactoring to fix that (no matches should break).
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// VTABLE: LEGO1 0x100d4288
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// VTABLE: BETA10 0x101b8440
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// SIZE 0x08
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