Commit Graph

  • a18063ab51
    Update packaging/linux/isledecomp.desktop.in Brenden Davidson 2025-06-28 16:23:57 -0500
  • 57812cfad7
    Fix CMake install directives for metadata files Brenden Davidson 2025-06-28 16:23:44 -0500
  • 164bb03d32
    Fix typo in pipeline Brenden Davidson 2025-06-28 16:03:39 -0500
  • 8c65477bb3
    Moved all packaging logic into CMake, fixed SemVer, and implemented pipeline caching Brenden Davidson 2025-06-28 16:00:46 -0500
  • 69f5f6b09b
    Added a cleaner icon (#4) Steven 2025-06-28 19:59:13 +0000
  • 39cf5b9a9f
    Merge pull request #7 from AJenbo/3ds Joshua Peisach 2025-06-28 15:58:50 -0400
  • c927ffb217 Apply optimizations Anders Jenbo 2025-06-28 21:46:50 +0200
  • 929b5767d4
    Merge pull request #2 from AJenbo/3ds Joshua Peisach 2025-06-28 15:41:08 -0400
  • e1c02d05dd Revert "Apply optimizations" Anders Jenbo 2025-06-28 21:06:37 +0200
  • 9dcc701fcb
    Clear unknowns in GetSoundId (#1594) Fabian Neundorf 2025-06-28 20:32:09 +0200
  • e23cae6d27
    Add WebGL support to Emscripten Christian Semmler 2025-06-28 10:58:01 -0700
  • 89539a64f1
    Clear unknown 0x10 in LegoEntity (#1593) Fabian Neundorf 2025-06-28 16:28:13 +0200
  • 8cdd45d80a
    Merge branch 'isledecomp:master' into psp VoxelTek 2025-06-28 17:14:02 +1000
  • ebb8284af0 Merge remote-tracking branch 'upsream/master' into 3ds Anders Jenbo 2025-06-28 09:09:20 +0200
  • 5171472a54 Merge remote-tracking branch '3ds/3ds' into 3ds Anders Jenbo 2025-06-28 09:07:43 +0200
  • 6b4f013383 Set 3dsx smdh metadata Joshua Peisach 2025-06-27 08:21:54 -0400
  • 87f4c83ff2 Implement lighting Anders Jenbo 2025-06-28 06:26:53 +0200
  • 7c15d4f9d8 run clang format olebeck 2025-06-28 03:39:00 +0200
  • 4744142c9d wrong env dest olebeck 2025-06-28 03:33:46 +0200
  • 88173dabba forgot env var olebeck 2025-06-28 03:31:29 +0200
  • 2aeeff7d07 remove some unneeded changes olebeck 2025-06-28 03:30:03 +0200
  • 6660082fef Apply optimizations Anders Jenbo 2025-06-28 03:16:55 +0200
  • 8891cbc714 Fix 3D rendering Anders Jenbo 2025-06-28 02:47:34 +0200
  • a6b90abcca Merge remote-tracking branch 'upstream/master' olebeck 2025-06-28 02:47:07 +0200
  • 7b258b0e30 fix normals matrix olebeck 2025-06-28 02:44:52 +0200
  • 02dd261ca9
    Fix isle/master merge Christian Semmler 2025-06-27 16:15:08 -0700
  • c0e41a8ef6
    Merge remote-tracking branch 'isle/master' Christian Semmler 2025-06-27 16:10:31 -0700
  • 16a94c725c
    Names for race related or adjacent functions and variables (#1592) Korbo 2025-06-27 18:08:45 -0500
  • a7f41dd4a3 clean up a bit olebeck 2025-06-27 23:59:17 +0200
  • bd9b528660 Try to upload meshes and convert matricies Anders Jenbo 2025-06-27 22:17:24 +0200
  • 4aceebaf64 Clean up Citro3D implementation Anders Jenbo 2025-06-27 21:37:09 +0200
  • 8a039a81f6 Remove Citro3D init hacks Anders Jenbo 2025-06-27 21:27:59 +0200
  • 9dd3feac8e Push mesh dynamically Anders Jenbo 2025-06-27 20:54:50 +0200
  • cf2435134d Render world content, sort of Anders Jenbo 2025-06-27 19:18:25 +0200
  • 4aad9a9786 make 3d work, broken lights olebeck 2025-06-27 17:20:25 +0200
  • afaa64ce91
    Set 3dsx smdh metadata Joshua Peisach 2025-06-27 08:21:54 -0400
  • d9547347b4
    Replace a lot of sprintf calls with snprintf. Quiet other security-related deprecations in macOS, mostly in relation to strcat. C.W. Betts 2025-06-27 02:17:52 -0600
  • f80a55d4fb Implement 2D rendering via Citro3D Anders Jenbo 2025-06-26 21:00:38 +0200
  • d162f8fb25
    Merge pull request #1 from AJenbo/patch-1 Joshua Peisach 2025-06-26 21:25:51 -0400
  • eb04557b5d
    Fix clear color Anders Jenbo 2025-06-27 02:45:11 +0200
  • a987595e1e
    1.0 compatibility (#434) Christian Semmler 2025-06-26 17:30:24 -0700
  • 1a3bce76a5
    Merge branch 'master' into 10 Christian Semmler 2025-06-26 17:05:29 -0700
  • 86b5051217 Remove obsolete includes Christian Semmler 2025-06-26 17:04:27 -0700
  • ebdddbe3f6 Disable character selection by clicking icon in 1.0 Christian Semmler 2025-06-26 16:48:44 -0700
  • f5f44a8c39 Don't exit car build automatically in 1.0 Christian Semmler 2025-06-26 16:28:12 -0700
  • 5f9b9675eb fix Draw2DImage olebeck 2025-06-27 00:38:05 +0200
  • c32d11e96c put in Texture3DS function thing MaxBrick 2025-06-26 17:53:34 -0400
  • 6be0ea36a1
    Restore checkout step in flatpak release job Brenden Davidson 2025-06-26 16:39:25 -0500
  • 97cbec2883
    Merge branch 'flatpak' of github.com:iAmSomeone2/isle-portable into flatpak Brenden Davidson 2025-06-26 16:35:49 -0500
  • 3fb279d2b8
    Applied suggested changes and added asset install script Brenden Davidson 2025-06-26 16:35:15 -0500
  • ee3d5602d4 Stopped CPU suicide and app crashing for now MaxBrick 2025-06-26 17:12:38 -0400
  • 056064f9d4
    Clear unknown in LegoLOD (#1590) Fabian Neundorf 2025-06-26 22:35:04 +0200
  • eaeccdb77d
    Merge remote-tracking branch 'isle/master' Christian Semmler 2025-06-26 11:32:59 -0700
  • b66d1e2f64
    Clear unknowns in Ambulance and AmbulanceMissionState (#1588) Fabian Neundorf 2025-06-26 20:31:30 +0200
  • 976336649a
    Merge remote-tracking branch 'isle/master' Christian Semmler 2025-06-26 11:22:18 -0700
  • a782c48980
    miniwin: Use PRIu32 for printing uint32_t (#436) Danct12 2025-06-27 00:41:46 +0700
  • d503545eae
    Apply translated metadata suggestions from code review Brenden Davidson 2025-06-26 12:08:36 -0500
  • 1ab9a6a3d1 miniwin: Use PRIu32 for printing uint32_t Danct12 2025-06-26 16:30:44 +0000
  • 5a6d05c38f support paletted textures directly to avoid copying the texture twice olebeck 2025-06-26 17:45:52 +0200
  • 73bab24721
    Add Launch Game button to config tool, rename executable to isle-config (#435) VoxelTek 2025-06-27 00:21:11 +1000
  • 6adab369da Remove unnecessary Windows-specific code VoxelTek 2025-06-26 23:02:42 +1000
  • fb17107bca fix rendering somewhat, some geometry shows up olebeck 2025-06-26 14:03:20 +0200
  • ed25ccd138 chore: update README.md Helloyunho 2025-06-26 20:58:02 +0900
  • c6d3dfb74f Change "Launch Game" to "Save and Launch" VoxelTek 2025-06-26 21:09:45 +1000
  • 825e2db0e2 Add tooltips to save, launch, and exit buttons VoxelTek 2025-06-26 21:02:20 +1000
  • 16a32262ac Use one QMessageBox for both Win and *nix VoxelTek 2025-06-26 18:52:57 +1000
  • c93d594df4
    Merge branch 'isledecomp:master' into psp VoxelTek 2025-06-26 16:40:09 +1000
  • c6844b1159
    Merge branch 'isledecomp:master' into master VoxelTek 2025-06-26 16:39:54 +1000
  • 57c269e6de Add error popup if unable to find game executable VoxelTek 2025-06-26 16:28:47 +1000
  • d11b646585 Rename executable from "config" to "isle-config" VoxelTek 2025-06-26 14:23:37 +1000
  • 356e40c9f0 VERY AWESOME FEATURE FRFR MaxBrick 2025-06-25 23:59:36 -0400
  • e2c30fcd8e Add Launch Game option to config tool VoxelTek 2025-06-26 13:58:37 +1000
  • 7797729a3f
    Add option to remove startup delay (#395) Carson 2025-06-25 23:27:53 -0400
  • 1a719b5a80
    Merge branch 'isledecomp:master' into master VoxelTek 2025-06-26 13:17:09 +1000
  • 7a92f53212
    Revamp config tool, add tooltips and consolidate options. (#427) VoxelTek 2025-06-26 11:58:06 +1000
  • b20e4d6b0f
    Merge branch 'isledecomp:master' into psp VoxelTek 2025-06-26 11:55:13 +1000
  • 209e516a6e
    Merge pull request #4 from AJenbo/psp VoxelTek 2025-06-26 11:54:40 +1000
  • 9eccd4aad5 Implement PSP threading Anders Jenbo 2025-06-26 03:51:32 +0200
  • 90a0b9e2bd Add graphics to EBOOT.PBP output. WARNING! VoxelTek 2025-06-26 11:23:57 +1000
  • 415d9bf2e8
    Merge pull request #3 from AJenbo/psp VoxelTek 2025-06-26 11:03:59 +1000
  • 7e1001fb54
    Merge branch 'master' into master VoxelTek 2025-06-26 11:02:14 +1000
  • edecc8e66b
    Update CONFIG/config.cpp VoxelTek 2025-06-26 11:01:31 +1000
  • 1e2b37b9de Naming Christian Semmler 2025-06-25 17:51:31 -0700
  • dcacdcc711
    Fix d3drmmesh type error (#433) Anders Jenbo 2025-06-26 02:46:10 +0200
  • 83e5958e32 Window title Christian Semmler 2025-06-25 17:44:39 -0700
  • 0db0b6eacb
    Fix Emscripten patch Christian Semmler 2025-06-25 17:43:45 -0700
  • 06f2179ea1 make gxm renderer work with new d3drm olebeck 2025-06-26 02:34:16 +0200
  • e91872d5d1 Merge branch '10' of https://github.com/foxtacles/isle-portable into 10 Christian Semmler 2025-06-25 17:26:38 -0700
  • 025a841303 Fix Christian Semmler 2025-06-25 17:26:01 -0700
  • 34ae34b472
    Emscripten patch Christian Semmler 2025-06-25 17:24:01 -0700
  • e2714227ff Fix Christian Semmler 2025-06-25 17:23:33 -0700
  • 26e95e507c Make Infocenter compatible with 1.0 versions Christian Semmler 2025-06-25 17:21:37 -0700
  • 18e9026ddd Merge branch 'master' of github.com:isledecomp/isle-portable into psp Anders Jenbo 2025-06-26 01:59:57 +0200
  • 34941ba778
    Fix d3drmmesh type error Anders Jenbo 2025-06-26 01:28:03 +0200
  • b41e760d9d Merge remote-tracking branch 'upstream/master' olebeck 2025-06-25 22:07:25 +0200
  • d9da420569
    [WIP] 3ds port Joshua Peisach 2025-06-25 16:00:30 -0400
  • d0020a3b9a avoid sdl renderer for vita, seems broken olebeck 2025-06-25 21:40:17 +0200
  • b65284a7a0
    Move 2D drawing and upscaling to the renderer (#348) Anders Jenbo 2025-06-25 19:45:26 +0200
  • a123716831
    Remove obsolete full screen forcing VoxelTek 2025-06-25 21:56:21 +1000
  • 6b4164dd06 Move 2D drawing and upscaling to the renderer Anders Jenbo 2025-06-20 09:52:09 +0200