mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
quick hack for getting compilation to work
This commit is contained in:
parent
272318cf20
commit
d3a90a9fc0
@ -645,6 +645,15 @@ set(CPACK_PACKAGE_DIRECTORY "dist")
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set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}-${CMAKE_SYSTEM_PROCESSOR}")
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if(MSVC)
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set(CPACK_GENERATOR ZIP)
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elseif(NINTENDO_3DS)
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include(Tools3DS)
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set(APP_TITLE "LEGO Island")
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set(APP_DESCRIPTION "LEGO Island port for 3DS")
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set(APP_AUTHOR "LEGO Island Team")
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set(APP_ICON "${PROJECT_SOURCE_DIR}/CONFIG/res/lego3ds.png")
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set(APP_VERSION ${PROJECT_VERSION})
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add_3dsx_target(isle)
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else()
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set(CPACK_GENERATOR TGZ)
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endif()
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@ -84,7 +84,7 @@ BOOL TglSurface::Create(const CreateStruct& rCreateStruct, Renderer* pRenderer,
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BOOL dither = TRUE;
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int textureShadeCount = -1;
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int textureColorCount = -1;
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Result result;
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Tgl::Result result;
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m_pRenderer = pRenderer;
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m_pScene = pScene;
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@ -181,7 +181,7 @@ double TglSurface::Render()
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MxStopWatch renderTimer;
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if (m_isInitialized && !m_stopRendering) {
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Result result;
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Tgl::Result result;
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#ifdef _DEBUG
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m_triangleRateMeter.StartOperation();
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@ -15,14 +15,14 @@ void* CameraImpl::ImplementationDataPtr()
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}
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// FUNCTION: BETA10 0x1016f390
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inline Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatrix4& matrix)
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inline Tgl::Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* pTransformation = Translate(matrix, helper);
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D3DVECTOR position;
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Result result;
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Result result2;
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Tgl::Result result;
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Tgl::Result result2;
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result2 = ResultVal(pCamera->GetPosition(NULL, &position));
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assert(Succeeded(result2));
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@ -38,7 +38,7 @@ inline Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatrix4&
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// FUNCTION: LEGO1 0x100a3700
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// FUNCTION: BETA10 0x1016f330
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Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
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Tgl::Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
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{
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assert(m_data);
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@ -47,14 +47,14 @@ unsigned int DeviceImpl::GetHeight()
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}
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// FUNCTION: BETA10 0x1016dfa0
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inline Result DeviceSetColorModel(IDirect3DRMDevice2* pDevice, ColorModel)
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inline Tgl::Result DeviceSetColorModel(IDirect3DRMDevice2* pDevice, ColorModel)
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{
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return Success;
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}
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// FUNCTION: LEGO1 0x100a2c20
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// FUNCTION: BETA10 0x1016df40
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Result DeviceImpl::SetColorModel(ColorModel p_model)
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Tgl::Result DeviceImpl::SetColorModel(ColorModel p_model)
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{
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assert(m_data);
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@ -62,7 +62,7 @@ Result DeviceImpl::SetColorModel(ColorModel p_model)
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}
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// FUNCTION: BETA10 0x1016e020
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inline Result DeviceSetShadingModel(IDirect3DRMDevice2* pDevice, ShadingModel model)
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inline Tgl::Result DeviceSetShadingModel(IDirect3DRMDevice2* pDevice, ShadingModel model)
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{
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D3DRMRENDERQUALITY renderQuality = Translate(model);
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return ResultVal(pDevice->SetQuality(renderQuality));
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@ -70,7 +70,7 @@ inline Result DeviceSetShadingModel(IDirect3DRMDevice2* pDevice, ShadingModel mo
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// FUNCTION: LEGO1 0x100a2c30
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// FUNCTION: BETA10 0x1016dfc0
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Result DeviceImpl::SetShadingModel(ShadingModel model)
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Tgl::Result DeviceImpl::SetShadingModel(ShadingModel model)
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{
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assert(m_data);
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@ -78,14 +78,14 @@ Result DeviceImpl::SetShadingModel(ShadingModel model)
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}
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// FUNCTION: BETA10 0x1016e140
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inline Result DeviceSetShadeCount(IDirect3DRMDevice2* pDevice, unsigned int shadeCount)
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inline Tgl::Result DeviceSetShadeCount(IDirect3DRMDevice2* pDevice, unsigned int shadeCount)
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{
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return ResultVal(pDevice->SetShades(shadeCount));
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}
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// FUNCTION: LEGO1 0x100a2ca0
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// FUNCTION: BETA10 0x1016e0e0
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Result DeviceImpl::SetShadeCount(unsigned int shadeCount)
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Tgl::Result DeviceImpl::SetShadeCount(unsigned int shadeCount)
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{
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assert(m_data);
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@ -93,14 +93,14 @@ Result DeviceImpl::SetShadeCount(unsigned int shadeCount)
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}
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// FUNCTION: BETA10 0x1016e1d0
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inline Result DeviceSetDither(IDirect3DRMDevice2* pDevice, int dither)
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inline Tgl::Result DeviceSetDither(IDirect3DRMDevice2* pDevice, int dither)
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{
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return ResultVal(pDevice->SetDither(dither));
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}
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// FUNCTION: LEGO1 0x100a2cc0
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// FUNCTION: BETA10 0x1016e170
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Result DeviceImpl::SetDither(int dither)
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Tgl::Result DeviceImpl::SetDither(int dither)
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{
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assert(m_data);
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@ -112,7 +112,7 @@ inline void DeviceHandleActivate(IDirect3DRMDevice2* pDevice, WORD wParam)
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{
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IDirect3DRMWinDevice* winDevice;
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Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice));
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Tgl::Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice));
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if (Succeeded(result)) {
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winDevice->HandleActivate(wParam);
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int refCount = winDevice->Release();
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@ -134,7 +134,7 @@ inline void DeviceHandlePaint(IDirect3DRMDevice2* pDevice, void* p_data)
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{
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IDirect3DRMWinDevice* winDevice;
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Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice));
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Tgl::Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice));
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if (Succeeded(result)) {
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HDC hdc = (HDC) p_data;
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winDevice->HandlePaint(hdc);
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@ -153,14 +153,14 @@ void DeviceImpl::HandlePaint(void* p_data)
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}
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// FUNCTION: BETA10 0x1016e460
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inline Result DeviceUpdate(IDirect3DRMDevice2* pDevice)
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inline Tgl::Result DeviceUpdate(IDirect3DRMDevice2* pDevice)
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{
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return ResultVal(pDevice->Update());
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}
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// FUNCTION: LEGO1 0x100a2d60
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// FUNCTION: BETA10 0x1016e400
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Result DeviceImpl::Update()
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Tgl::Result DeviceImpl::Update()
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{
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assert(m_data);
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@ -12,7 +12,7 @@ void* GroupImpl::ImplementationDataPtr()
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}
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// FUNCTION: BETA10 0x1016c340
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inline Result GroupSetTransformation(IDirect3DRMFrame2* pGroup, FloatMatrix4& matrix)
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inline Tgl::Result GroupSetTransformation(IDirect3DRMFrame2* pGroup, FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
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@ -21,7 +21,7 @@ inline Result GroupSetTransformation(IDirect3DRMFrame2* pGroup, FloatMatrix4& ma
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// FUNCTION: LEGO1 0x100a31e0
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// FUNCTION: BETA10 0x1016a4d0
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Result GroupImpl::SetTransformation(FloatMatrix4& matrix)
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Tgl::Result GroupImpl::SetTransformation(FloatMatrix4& matrix)
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{
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assert(m_data);
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@ -29,7 +29,7 @@ Result GroupImpl::SetTransformation(FloatMatrix4& matrix)
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}
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// FUNCTION: BETA10 0x1016c400
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inline Result GroupSetColor(IDirect3DRMFrame2* pGroup, float r, float g, float b, float a)
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inline Tgl::Result GroupSetColor(IDirect3DRMFrame2* pGroup, float r, float g, float b, float a)
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{
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if (a > 0) {
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D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
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@ -42,7 +42,7 @@ inline Result GroupSetColor(IDirect3DRMFrame2* pGroup, float r, float g, float b
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// FUNCTION: LEGO1 0x100a3240
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// FUNCTION: BETA10 0x1016a530
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Result GroupImpl::SetColor(float r, float g, float b, float a)
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Tgl::Result GroupImpl::SetColor(float r, float g, float b, float a)
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{
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assert(m_data);
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@ -50,13 +50,13 @@ Result GroupImpl::SetColor(float r, float g, float b, float a)
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}
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// FUNCTION: BETA10 0x1016c5a0
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inline Result GroupSetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture* pD3DTexture)
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inline Tgl::Result GroupSetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture* pD3DTexture)
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{
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return ResultVal(pGroup->SetTexture(pD3DTexture));
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}
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// FUNCTION: BETA10 0x1016bcc0
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inline Result GroupImpl::SetTexture(const TextureImpl* pTexture)
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inline Tgl::Result GroupImpl::SetTexture(const TextureImpl* pTexture)
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{
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assert(m_data);
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assert(!pTexture || pTexture->ImplementationData());
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@ -67,7 +67,7 @@ inline Result GroupImpl::SetTexture(const TextureImpl* pTexture)
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// FUNCTION: LEGO1 0x100a32b0
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// FUNCTION: BETA10 0x1016a5a0
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Result GroupImpl::SetTexture(const Texture* pTexture)
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Tgl::Result GroupImpl::SetTexture(const Texture* pTexture)
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{
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assert(m_data);
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@ -75,13 +75,13 @@ Result GroupImpl::SetTexture(const Texture* pTexture)
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}
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// FUNCTION: BETA10 0x1016c640
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inline Result GroupGetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture** pD3DTexture)
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inline Tgl::Result GroupGetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture** pD3DTexture)
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{
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return ResultVal(pGroup->GetTexture(pD3DTexture));
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}
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// FUNCTION: BETA10 0x1016beb0
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inline Result GroupImpl::GetTexture(TextureImpl** ppTexture)
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inline Tgl::Result GroupImpl::GetTexture(TextureImpl** ppTexture)
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{
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assert(m_data);
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assert(ppTexture);
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@ -91,7 +91,7 @@ inline Result GroupImpl::GetTexture(TextureImpl** ppTexture)
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// TODO: This helps retail match, but it adds to the stack
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IDirect3DRMTexture* tex;
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Result result = GroupGetTexture(m_data, &tex);
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Tgl::Result result = GroupGetTexture(m_data, &tex);
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#ifndef BETA10
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if (Succeeded(result)) {
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@ -106,7 +106,7 @@ inline Result GroupImpl::GetTexture(TextureImpl** ppTexture)
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// FUNCTION: LEGO1 0x100a32e0
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// FUNCTION: BETA10 0x1016a600
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Result GroupImpl::GetTexture(Texture*& pTexture)
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Tgl::Result GroupImpl::GetTexture(Texture*& pTexture)
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{
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assert(m_data);
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@ -114,7 +114,7 @@ Result GroupImpl::GetTexture(Texture*& pTexture)
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}
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// FUNCTION: BETA10 0x1016c500
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inline Result GroupSetMaterialMode(IDirect3DRMFrame2* pGroup, MaterialMode mode)
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inline Tgl::Result GroupSetMaterialMode(IDirect3DRMFrame2* pGroup, MaterialMode mode)
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{
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D3DRMMATERIALMODE d3dMode = Translate(mode);
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return ResultVal(pGroup->SetMaterialMode(d3dMode));
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@ -122,7 +122,7 @@ inline Result GroupSetMaterialMode(IDirect3DRMFrame2* pGroup, MaterialMode mode)
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// FUNCTION: LEGO1 0x100a33c0
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// FUNCTION: BETA10 0x1016a660
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Result GroupImpl::SetMaterialMode(MaterialMode mode)
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Tgl::Result GroupImpl::SetMaterialMode(MaterialMode mode)
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{
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assert(m_data);
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@ -130,13 +130,13 @@ Result GroupImpl::SetMaterialMode(MaterialMode mode)
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}
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// FUNCTION: BETA10 0x1016c670
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inline Result GroupAddGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup)
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inline Tgl::Result GroupAddGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup)
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{
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return ResultVal(pGroup->AddVisual(const_cast<IDirect3DRMFrame*>(pChildGroup)));
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}
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// FUNCTION: BETA10 0x1016c090
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inline Result GroupImpl::Add(const GroupImpl& rGroup)
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inline Tgl::Result GroupImpl::Add(const GroupImpl& rGroup)
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{
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assert(m_data);
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assert(rGroup.ImplementationData());
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@ -146,7 +146,7 @@ inline Result GroupImpl::Add(const GroupImpl& rGroup)
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// FUNCTION: LEGO1 0x100a3410
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// FUNCTION: BETA10 0x1016a6c0
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Result GroupImpl::Add(const Group* pGroup)
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Tgl::Result GroupImpl::Add(const Group* pGroup)
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{
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assert(m_data);
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assert(pGroup);
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@ -155,13 +155,13 @@ Result GroupImpl::Add(const Group* pGroup)
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}
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// FUNCTION: BETA10 0x1016c700
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inline Result GroupAddMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh)
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inline Tgl::Result GroupAddMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh)
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{
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return ResultVal(pGroup->AddVisual(const_cast<IDirect3DRMMesh*>(pMesh)));
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}
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// FUNCTION: BETA10 0x1016bff0
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inline Result GroupImpl::Add(const MeshBuilderImpl& rMesh)
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inline Tgl::Result GroupImpl::Add(const MeshBuilderImpl& rMesh)
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{
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assert(m_data);
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assert(rMesh.ImplementationData());
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@ -171,7 +171,7 @@ inline Result GroupImpl::Add(const MeshBuilderImpl& rMesh)
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// FUNCTION: LEGO1 0x100a3430
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// FUNCTION: BETA10 0x1016a740
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Result GroupImpl::Add(const MeshBuilder* pMeshBuilder)
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Tgl::Result GroupImpl::Add(const MeshBuilder* pMeshBuilder)
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{
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assert(m_data);
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assert(pMeshBuilder);
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@ -180,13 +180,13 @@ Result GroupImpl::Add(const MeshBuilder* pMeshBuilder)
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}
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// FUNCTION: BETA10 0x1016c7b0
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inline Result GroupRemoveMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh)
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inline Tgl::Result GroupRemoveMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh)
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{
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return ResultVal(pGroup->DeleteVisual(const_cast<IDirect3DRMMesh*>(pMesh)));
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}
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// FUNCTION: BETA10 0x1016c130
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inline Result GroupImpl::Remove(const MeshBuilderImpl& rMesh)
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inline Tgl::Result GroupImpl::Remove(const MeshBuilderImpl& rMesh)
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{
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assert(m_data);
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assert(rMesh.ImplementationData());
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@ -196,7 +196,7 @@ inline Result GroupImpl::Remove(const MeshBuilderImpl& rMesh)
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// FUNCTION: LEGO1 0x100a3450
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// FUNCTION: BETA10 0x1016a7c0
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Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder)
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Tgl::Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder)
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{
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assert(m_data);
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assert(pMeshBuilder);
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@ -205,13 +205,13 @@ Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder)
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}
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// FUNCTION: BETA10 0x1016c730
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inline Result GroupRemoveGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup)
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inline Tgl::Result GroupRemoveGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup)
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{
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return ResultVal(pGroup->DeleteVisual(const_cast<IDirect3DRMFrame*>(pChildGroup)));
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}
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// FUNCTION: BETA10 0x1016c1d0
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inline Result GroupImpl::Remove(const GroupImpl& rGroup)
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inline Tgl::Result GroupImpl::Remove(const GroupImpl& rGroup)
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{
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assert(m_data);
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assert(rGroup.ImplementationData());
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@ -221,7 +221,7 @@ inline Result GroupImpl::Remove(const GroupImpl& rGroup)
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// FUNCTION: LEGO1 0x100a3480
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// FUNCTION: BETA10 0x1016a840
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Result GroupImpl::Remove(const Group* pGroup)
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Tgl::Result GroupImpl::Remove(const Group* pGroup)
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{
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assert(m_data);
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assert(pGroup);
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@ -230,12 +230,12 @@ Result GroupImpl::Remove(const Group* pGroup)
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}
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// FUNCTION: BETA10 0x1016c850
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inline Result GroupRemoveAll(IDirect3DRMFrame2* pFrame)
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inline Tgl::Result GroupRemoveAll(IDirect3DRMFrame2* pFrame)
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{
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IDirect3DRMVisualArray* visuals;
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int refCount;
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Result result = ResultVal(pFrame->GetVisuals(&visuals));
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Tgl::Result result = ResultVal(pFrame->GetVisuals(&visuals));
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assert(Succeeded(result));
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if (Succeeded(result)) {
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@ -260,7 +260,7 @@ inline Result GroupRemoveAll(IDirect3DRMFrame2* pFrame)
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// FUNCTION: LEGO1 0x100a34b0
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// FUNCTION: BETA10 0x1016a8c0
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Result GroupImpl::RemoveAll()
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Tgl::Result GroupImpl::RemoveAll()
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{
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assert(m_data);
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@ -268,7 +268,7 @@ Result GroupImpl::RemoveAll()
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}
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// FUNCTION: BETA10 0x1016cb70
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inline Result GroupBounds(IDirect3DRMFrame2* pFrame, D3DVECTOR* p_min, D3DVECTOR* p_max)
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inline Tgl::Result GroupBounds(IDirect3DRMFrame2* pFrame, D3DVECTOR* p_min, D3DVECTOR* p_max)
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{
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D3DRMBOX size;
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int refCount;
|
||||
@ -277,7 +277,7 @@ inline Result GroupBounds(IDirect3DRMFrame2* pFrame, D3DVECTOR* p_min, D3DVECTOR
|
||||
size.max.x = size.max.y = size.max.z = -88888.f;
|
||||
|
||||
IDirect3DRMVisualArray* visuals;
|
||||
Result result = ResultVal(pFrame->GetVisuals(&visuals));
|
||||
Tgl::Result result = ResultVal(pFrame->GetVisuals(&visuals));
|
||||
assert(Succeeded(result));
|
||||
|
||||
if (Succeeded(result)) {
|
||||
@ -337,7 +337,7 @@ inline Result GroupBounds(IDirect3DRMFrame2* pFrame, D3DVECTOR* p_min, D3DVECTOR
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3540
|
||||
// FUNCTION: BETA10 0x1016a920
|
||||
Result GroupImpl::Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max)
|
||||
Tgl::Result GroupImpl::Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
|
||||
@ -30,7 +30,7 @@ using namespace Tgl;
|
||||
|
||||
// Utility function used by implementations
|
||||
// FUNCTION: BETA10 0x10169cf0
|
||||
inline Result ResultVal(HRESULT result)
|
||||
inline Tgl::Result ResultVal(HRESULT result)
|
||||
{
|
||||
return SUCCEEDED(result) ? Success : Error;
|
||||
}
|
||||
@ -88,10 +88,10 @@ class RendererImpl : public Renderer {
|
||||
) override;
|
||||
Texture* CreateTexture() override;
|
||||
|
||||
Result SetTextureDefaultShadeCount(unsigned int) override;
|
||||
Tgl::Result SetTextureDefaultShadeCount(unsigned int) override;
|
||||
|
||||
// vtable+0x30
|
||||
Result SetTextureDefaultColorCount(unsigned int) override;
|
||||
Tgl::Result SetTextureDefaultColorCount(unsigned int) override;
|
||||
|
||||
HRESULT CreateTextureFromSurface(LPDIRECTDRAWSURFACE pSurface, LPDIRECT3DRMTEXTURE2* pTexture2)
|
||||
{
|
||||
@ -106,11 +106,11 @@ class RendererImpl : public Renderer {
|
||||
RendererDataType& ImplementationData() { return m_data; }
|
||||
|
||||
public:
|
||||
inline Result Create();
|
||||
inline Tgl::Result Create();
|
||||
inline void Destroy();
|
||||
inline Result CreateLight(LightType type, float r, float g, float b, LightImpl& rLight);
|
||||
inline Result CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rpGroup);
|
||||
inline Result CreateView(
|
||||
inline Tgl::Result CreateLight(LightType type, float r, float g, float b, LightImpl& rLight);
|
||||
inline Tgl::Result CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rpGroup);
|
||||
inline Tgl::Result CreateView(
|
||||
const DeviceImpl& rDevice,
|
||||
const CameraImpl& rCamera,
|
||||
unsigned int x,
|
||||
@ -119,10 +119,10 @@ class RendererImpl : public Renderer {
|
||||
unsigned int height,
|
||||
ViewImpl& rView
|
||||
);
|
||||
inline Result CreateMeshBuilder(MeshBuilderImpl& rMesh);
|
||||
inline Result CreateCamera(CameraImpl& rCamera);
|
||||
inline Result CreateTexture(TextureImpl& rTexture);
|
||||
inline Result CreateTexture(
|
||||
inline Tgl::Result CreateMeshBuilder(MeshBuilderImpl& rMesh);
|
||||
inline Tgl::Result CreateCamera(CameraImpl& rCamera);
|
||||
inline Tgl::Result CreateTexture(TextureImpl& rTexture);
|
||||
inline Tgl::Result CreateTexture(
|
||||
TextureImpl& rTexture,
|
||||
int width,
|
||||
int height,
|
||||
@ -132,8 +132,8 @@ class RendererImpl : public Renderer {
|
||||
int paletteEntryCount,
|
||||
const PaletteEntry* pEntries
|
||||
);
|
||||
inline Result CreateDevice(const DeviceDirect3DCreateData& rCreateData, DeviceImpl& rDevice);
|
||||
inline Result CreateDevice(const DeviceDirectDrawCreateData& rCreateData, DeviceImpl& rDevice);
|
||||
inline Tgl::Result CreateDevice(const DeviceDirect3DCreateData& rCreateData, DeviceImpl& rDevice);
|
||||
inline Tgl::Result CreateDevice(const DeviceDirectDrawCreateData& rCreateData, DeviceImpl& rDevice);
|
||||
|
||||
private:
|
||||
RendererDataType m_data;
|
||||
@ -177,13 +177,13 @@ class DeviceImpl : public Device {
|
||||
unsigned int GetHeight() override;
|
||||
|
||||
// vtable+0x10
|
||||
Result SetColorModel(ColorModel) override;
|
||||
Result SetShadingModel(ShadingModel) override;
|
||||
Result SetShadeCount(unsigned int) override;
|
||||
Result SetDither(int) override;
|
||||
Tgl::Result SetColorModel(ColorModel) override;
|
||||
Tgl::Result SetShadingModel(ShadingModel) override;
|
||||
Tgl::Result SetShadeCount(unsigned int) override;
|
||||
Tgl::Result SetDither(int) override;
|
||||
|
||||
// vtable+0x20
|
||||
Result Update() override;
|
||||
Tgl::Result Update() override;
|
||||
void HandleActivate(WORD) override;
|
||||
void HandlePaint(void*) override;
|
||||
|
||||
@ -233,25 +233,25 @@ class ViewImpl : public View {
|
||||
void* ImplementationDataPtr() override;
|
||||
|
||||
// vtable+0x08
|
||||
Result Add(const Light*) override;
|
||||
Result Remove(const Light*) override;
|
||||
Tgl::Result Add(const Light*) override;
|
||||
Tgl::Result Remove(const Light*) override;
|
||||
|
||||
// vtable+0x10
|
||||
Result SetCamera(const Camera*) override;
|
||||
Result SetProjection(ProjectionType) override;
|
||||
Result SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees) override;
|
||||
Result SetBackgroundColor(float r, float g, float b) override;
|
||||
Tgl::Result SetCamera(const Camera*) override;
|
||||
Tgl::Result SetProjection(ProjectionType) override;
|
||||
Tgl::Result SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees) override;
|
||||
Tgl::Result SetBackgroundColor(float r, float g, float b) override;
|
||||
|
||||
// vtable+0x20
|
||||
Result GetBackgroundColor(float* r, float* g, float* b) override;
|
||||
Result Clear() override;
|
||||
Result Render(const Group*) override;
|
||||
Result ForceUpdate(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override;
|
||||
Tgl::Result GetBackgroundColor(float* r, float* g, float* b) override;
|
||||
Tgl::Result Clear() override;
|
||||
Tgl::Result Render(const Group*) override;
|
||||
Tgl::Result ForceUpdate(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override;
|
||||
|
||||
// vtable+0x30
|
||||
Result TransformWorldToScreen(const float world[3], float screen[4]) override;
|
||||
Result TransformScreenToWorld(const float screen[4], float world[3]) override;
|
||||
Result Pick(
|
||||
Tgl::Result TransformWorldToScreen(const float world[3], float screen[4]) override;
|
||||
Tgl::Result TransformScreenToWorld(const float screen[4], float world[3]) override;
|
||||
Tgl::Result Pick(
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
const Group** ppGroupsToPickFrom,
|
||||
@ -269,14 +269,14 @@ class ViewImpl : public View {
|
||||
|
||||
void SetImplementationData(IDirect3DRMViewport* viewport) { m_data = viewport; }
|
||||
|
||||
static Result ViewportCreateAppData(IDirect3DRM2*, IDirect3DRMViewport*, IDirect3DRMFrame2*);
|
||||
static Tgl::Result ViewportCreateAppData(IDirect3DRM2*, IDirect3DRMViewport*, IDirect3DRMFrame2*);
|
||||
|
||||
inline void Destroy();
|
||||
Result Add(const LightImpl& rLight);
|
||||
Result Remove(const LightImpl& rLight);
|
||||
Result SetCamera(const CameraImpl& rCamera);
|
||||
Result Render(const GroupImpl& rScene);
|
||||
Result Pick(
|
||||
Tgl::Result Add(const LightImpl& rLight);
|
||||
Tgl::Result Remove(const LightImpl& rLight);
|
||||
Tgl::Result SetCamera(const CameraImpl& rCamera);
|
||||
Tgl::Result Render(const GroupImpl& rScene);
|
||||
Tgl::Result Pick(
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
const GroupImpl** ppGroupsToPickFrom,
|
||||
@ -319,7 +319,7 @@ class CameraImpl : public Camera {
|
||||
void* ImplementationDataPtr() override;
|
||||
|
||||
// vtable+0x08
|
||||
Result SetTransformation(FloatMatrix4&) override;
|
||||
Tgl::Result SetTransformation(FloatMatrix4&) override;
|
||||
|
||||
typedef IDirect3DRMFrame2* CameraDataType;
|
||||
|
||||
@ -365,8 +365,8 @@ class LightImpl : public Light {
|
||||
void* ImplementationDataPtr() override;
|
||||
|
||||
// vtable+0x08
|
||||
Result SetTransformation(FloatMatrix4&) override;
|
||||
Result SetColor(float r, float g, float b) override;
|
||||
Tgl::Result SetTransformation(FloatMatrix4&) override;
|
||||
Tgl::Result SetColor(float r, float g, float b) override;
|
||||
|
||||
typedef IDirect3DRMFrame2* LightDataType;
|
||||
|
||||
@ -412,13 +412,13 @@ class MeshImpl : public Mesh {
|
||||
void* ImplementationDataPtr() override;
|
||||
|
||||
// vtable+0x08
|
||||
Result SetColor(float r, float g, float b, float a) override;
|
||||
Result SetTexture(const Texture*) override;
|
||||
Tgl::Result SetColor(float r, float g, float b, float a) override;
|
||||
Tgl::Result SetTexture(const Texture*) override;
|
||||
|
||||
// vtable+0x10
|
||||
Result GetTexture(Texture*&) override;
|
||||
Result SetTextureMappingMode(TextureMappingMode) override;
|
||||
Result SetShadingModel(ShadingModel) override;
|
||||
Tgl::Result GetTexture(Texture*&) override;
|
||||
Tgl::Result SetTextureMappingMode(TextureMappingMode) override;
|
||||
Tgl::Result SetShadingModel(ShadingModel) override;
|
||||
Mesh* DeepClone(MeshBuilder*) override;
|
||||
|
||||
// vtable+0x20
|
||||
@ -438,8 +438,8 @@ class MeshImpl : public Mesh {
|
||||
|
||||
inline void Destroy();
|
||||
inline Mesh* DeepClone(const MeshBuilderImpl& rMesh);
|
||||
inline Result GetTexture(TextureImpl** ppTexture);
|
||||
inline Result SetTexture(const TextureImpl* pTexture);
|
||||
inline Tgl::Result GetTexture(TextureImpl** ppTexture);
|
||||
inline Tgl::Result SetTexture(const TextureImpl* pTexture);
|
||||
inline Mesh* ShallowClone(const MeshBuilderImpl& rMesh);
|
||||
|
||||
friend class RendererImpl;
|
||||
@ -476,23 +476,23 @@ class GroupImpl : public Group {
|
||||
void* ImplementationDataPtr() override;
|
||||
|
||||
// vtable+0x08
|
||||
Result SetTransformation(FloatMatrix4&) override;
|
||||
Result SetColor(float r, float g, float b, float a) override;
|
||||
Tgl::Result SetTransformation(FloatMatrix4&) override;
|
||||
Tgl::Result SetColor(float r, float g, float b, float a) override;
|
||||
|
||||
// vtable+0x10
|
||||
Result SetTexture(const Texture*) override;
|
||||
Result GetTexture(Texture*&) override;
|
||||
Result SetMaterialMode(MaterialMode) override;
|
||||
Result Add(const Group*) override;
|
||||
Tgl::Result SetTexture(const Texture*) override;
|
||||
Tgl::Result GetTexture(Texture*&) override;
|
||||
Tgl::Result SetMaterialMode(MaterialMode) override;
|
||||
Tgl::Result Add(const Group*) override;
|
||||
|
||||
// vtable+0x20
|
||||
Result Add(const MeshBuilder*) override;
|
||||
Result Remove(const Group*) override;
|
||||
Result Remove(const MeshBuilder*) override;
|
||||
Result RemoveAll() override;
|
||||
Tgl::Result Add(const MeshBuilder*) override;
|
||||
Tgl::Result Remove(const Group*) override;
|
||||
Tgl::Result Remove(const MeshBuilder*) override;
|
||||
Tgl::Result RemoveAll() override;
|
||||
|
||||
// vtable+0x30
|
||||
Result Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max) override;
|
||||
Tgl::Result Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max) override;
|
||||
|
||||
typedef IDirect3DRMFrame2* GroupDataType;
|
||||
|
||||
@ -503,12 +503,12 @@ class GroupImpl : public Group {
|
||||
GroupDataType& ImplementationData() { return m_data; }
|
||||
|
||||
inline void Destroy();
|
||||
inline Result SetTexture(const TextureImpl* pTexture);
|
||||
inline Result GetTexture(TextureImpl** ppTexture);
|
||||
inline Result Add(const GroupImpl& rGroup);
|
||||
inline Result Add(const MeshBuilderImpl& rMesh);
|
||||
inline Result Remove(const GroupImpl& rGroup);
|
||||
inline Result Remove(const MeshBuilderImpl& rMesh);
|
||||
inline Tgl::Result SetTexture(const TextureImpl* pTexture);
|
||||
inline Tgl::Result GetTexture(TextureImpl** ppTexture);
|
||||
inline Tgl::Result Add(const GroupImpl& rGroup);
|
||||
inline Tgl::Result Add(const MeshBuilderImpl& rMesh);
|
||||
inline Tgl::Result Remove(const GroupImpl& rGroup);
|
||||
inline Tgl::Result Remove(const MeshBuilderImpl& rMesh);
|
||||
|
||||
friend class RendererImpl;
|
||||
|
||||
@ -554,7 +554,7 @@ class MeshBuilderImpl : public MeshBuilder {
|
||||
unsigned int (*pTextureIndices)[3],
|
||||
ShadingModel shadingModel
|
||||
) override;
|
||||
Result GetBoundingBox(float min[3], float max[3]) const override;
|
||||
Tgl::Result GetBoundingBox(float min[3], float max[3]) const override;
|
||||
|
||||
// vtable+0x10
|
||||
MeshBuilder* Clone() override;
|
||||
@ -572,7 +572,7 @@ class MeshBuilderImpl : public MeshBuilder {
|
||||
friend class RendererImpl;
|
||||
|
||||
private:
|
||||
inline Result CreateMeshImpl(
|
||||
inline Tgl::Result CreateMeshImpl(
|
||||
MeshImpl* pMeshImpl,
|
||||
unsigned int faceCount,
|
||||
unsigned int vertexCount,
|
||||
@ -616,10 +616,10 @@ class TglD3DRMIMAGE {
|
||||
);
|
||||
~TglD3DRMIMAGE();
|
||||
|
||||
Result CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer);
|
||||
Tgl::Result CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer);
|
||||
void Destroy();
|
||||
Result FillRowsOfTexture(int y, int height, char* content);
|
||||
Result InitializePalette(int paletteSize, PaletteEntry* pEntries);
|
||||
Tgl::Result FillRowsOfTexture(int y, int height, char* content);
|
||||
Tgl::Result InitializePalette(int paletteSize, PaletteEntry* pEntries);
|
||||
|
||||
D3DRMIMAGE m_image;
|
||||
int m_texelsAllocatedByClient;
|
||||
@ -641,12 +641,12 @@ class TextureImpl : public Texture {
|
||||
void* ImplementationDataPtr() override;
|
||||
|
||||
// vtable+0x08
|
||||
Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) override;
|
||||
Tgl::Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) override;
|
||||
void FillRowsOfTexture(int y, int height, void* pBuffer) override;
|
||||
|
||||
// vtable+0x10
|
||||
Result Changed(int texelsChanged, int paletteChanged) override;
|
||||
Result GetBufferAndPalette(
|
||||
Tgl::Result Changed(int texelsChanged, int paletteChanged) override;
|
||||
Tgl::Result GetBufferAndPalette(
|
||||
int* pWidth,
|
||||
int* pHeight,
|
||||
int* pDepth,
|
||||
@ -654,7 +654,7 @@ class TextureImpl : public Texture {
|
||||
int* ppPaletteSize,
|
||||
unsigned char (*pEntries)[3]
|
||||
) override;
|
||||
Result SetPalette(int entryCount, PaletteEntry* entries) override;
|
||||
Tgl::Result SetPalette(int entryCount, PaletteEntry* entries) override;
|
||||
|
||||
typedef IDirect3DRMTexture* TextureDataType;
|
||||
|
||||
@ -670,7 +670,7 @@ class TextureImpl : public Texture {
|
||||
|
||||
friend class RendererImpl;
|
||||
|
||||
static Result SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage);
|
||||
static Tgl::Result SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage);
|
||||
|
||||
private:
|
||||
TextureDataType m_data;
|
||||
@ -693,7 +693,7 @@ void TextureImpl::Destroy()
|
||||
|
||||
// Used by both Mesh and MeshBuilder
|
||||
// FUNCTION: BETA10 0x10170270
|
||||
inline Result MeshSetTextureMappingMode(MeshImpl::MeshData* pMesh, TextureMappingMode mode)
|
||||
inline Tgl::Result MeshSetTextureMappingMode(MeshImpl::MeshData* pMesh, TextureMappingMode mode)
|
||||
{
|
||||
if (mode == PerspectiveCorrect) {
|
||||
return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, D3DRMMAP_PERSPCORRECT));
|
||||
|
||||
@ -15,7 +15,7 @@ void* LightImpl::ImplementationDataPtr()
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f6e0
|
||||
inline Result LightSetTransformation(IDirect3DRMFrame2* pLight, FloatMatrix4& matrix)
|
||||
inline Tgl::Result LightSetTransformation(IDirect3DRMFrame2* pLight, FloatMatrix4& matrix)
|
||||
{
|
||||
D3DRMMATRIX4D helper;
|
||||
D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
|
||||
@ -24,7 +24,7 @@ inline Result LightSetTransformation(IDirect3DRMFrame2* pLight, FloatMatrix4& ma
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3780
|
||||
// FUNCTION: BETA10 0x1016f680
|
||||
Result LightImpl::SetTransformation(FloatMatrix4& matrix)
|
||||
Tgl::Result LightImpl::SetTransformation(FloatMatrix4& matrix)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -32,11 +32,11 @@ Result LightImpl::SetTransformation(FloatMatrix4& matrix)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f860
|
||||
inline Result LightSetColor(IDirect3DRMFrame2* pLight, float r, float g, float b)
|
||||
inline Tgl::Result LightSetColor(IDirect3DRMFrame2* pLight, float r, float g, float b)
|
||||
{
|
||||
IDirect3DRMLightArray* lights;
|
||||
IDirect3DRMLight* light;
|
||||
Result result = ResultVal(pLight->GetLights(&lights));
|
||||
Tgl::Result result = ResultVal(pLight->GetLights(&lights));
|
||||
assert(Succeeded(result));
|
||||
assert(lights->GetSize() == 1);
|
||||
|
||||
@ -48,7 +48,7 @@ inline Result LightSetColor(IDirect3DRMFrame2* pLight, float r, float g, float b
|
||||
|
||||
// FUNCTION: LEGO1 0x100a37e0
|
||||
// FUNCTION: BETA10 0x1016f7f0
|
||||
Result LightImpl::SetColor(float r, float g, float b)
|
||||
Tgl::Result LightImpl::SetColor(float r, float g, float b)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
|
||||
@ -17,7 +17,7 @@ void* MeshImpl::ImplementationDataPtr()
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170590
|
||||
inline Result MeshSetColor(MeshImpl::MeshData* pMesh, float r, float g, float b, float a)
|
||||
inline Tgl::Result MeshSetColor(MeshImpl::MeshData* pMesh, float r, float g, float b, float a)
|
||||
{
|
||||
if (a > 0) {
|
||||
D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
|
||||
@ -30,7 +30,7 @@ inline Result MeshSetColor(MeshImpl::MeshData* pMesh, float r, float g, float b,
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3ee0
|
||||
// FUNCTION: BETA10 0x10170520
|
||||
Result MeshImpl::SetColor(float r, float g, float b, float a)
|
||||
Tgl::Result MeshImpl::SetColor(float r, float g, float b, float a)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -38,14 +38,14 @@ Result MeshImpl::SetColor(float r, float g, float b, float a)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10171320
|
||||
inline Result MeshSetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture* pD3DTexture)
|
||||
inline Tgl::Result MeshSetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture* pD3DTexture)
|
||||
{
|
||||
Result result = ResultVal(pMesh->groupMesh->SetGroupTexture(pMesh->groupIndex, pD3DTexture));
|
||||
Tgl::Result result = ResultVal(pMesh->groupMesh->SetGroupTexture(pMesh->groupIndex, pD3DTexture));
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10171260
|
||||
inline Result MeshImpl::SetTexture(const TextureImpl* pTexture)
|
||||
inline Tgl::Result MeshImpl::SetTexture(const TextureImpl* pTexture)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(!pTexture || pTexture->ImplementationData());
|
||||
@ -56,7 +56,7 @@ inline Result MeshImpl::SetTexture(const TextureImpl* pTexture)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3f50
|
||||
// FUNCTION: BETA10 0x10170630
|
||||
Result MeshImpl::SetTexture(const Texture* pTexture)
|
||||
Tgl::Result MeshImpl::SetTexture(const Texture* pTexture)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -65,7 +65,7 @@ Result MeshImpl::SetTexture(const Texture* pTexture)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3f80
|
||||
// FUNCTION: BETA10 0x10170690
|
||||
Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode)
|
||||
Tgl::Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -73,7 +73,7 @@ Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170750
|
||||
inline Result MeshSetShadingModel(MeshImpl::MeshData* pMesh, ShadingModel model)
|
||||
inline Tgl::Result MeshSetShadingModel(MeshImpl::MeshData* pMesh, ShadingModel model)
|
||||
{
|
||||
D3DRMRENDERQUALITY mode = Translate(model);
|
||||
return ResultVal(pMesh->groupMesh->SetGroupQuality(pMesh->groupIndex, mode));
|
||||
@ -81,14 +81,14 @@ inline Result MeshSetShadingModel(MeshImpl::MeshData* pMesh, ShadingModel model)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3fc0
|
||||
// FUNCTION: BETA10 0x101706f0
|
||||
Result MeshImpl::SetShadingModel(ShadingModel model)
|
||||
Tgl::Result MeshImpl::SetShadingModel(ShadingModel model)
|
||||
{
|
||||
assert(m_data);
|
||||
return MeshSetShadingModel(m_data, model);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x101714e0
|
||||
inline Result MeshDeepClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
|
||||
inline Tgl::Result MeshDeepClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
|
||||
{
|
||||
rpTarget = new MeshImpl::MeshData();
|
||||
rpTarget->groupMesh = pMesh;
|
||||
@ -97,13 +97,13 @@ inline Result MeshDeepClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rp
|
||||
DWORD dataSize;
|
||||
unsigned int vcount, fcount, vperface;
|
||||
|
||||
Result result =
|
||||
ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, &vcount, &fcount, &vperface, &dataSize, NULL));
|
||||
Tgl::Result result =
|
||||
ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, (long unsigned int*)&vcount, (long unsigned int*)&fcount, (long unsigned int*)&vperface, &dataSize, NULL));
|
||||
assert(Succeeded(result));
|
||||
|
||||
unsigned int* faceBuffer = new unsigned int[dataSize];
|
||||
result =
|
||||
ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, &vcount, &fcount, &vperface, &dataSize, faceBuffer)
|
||||
ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, (long unsigned int*)&vcount, (long unsigned int*)&fcount, (long unsigned int*)&vperface, &dataSize, (long unsigned int*)&faceBuffer)
|
||||
);
|
||||
assert(Succeeded(result));
|
||||
|
||||
@ -122,7 +122,7 @@ inline Result MeshDeepClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rp
|
||||
|
||||
// Push information to new group
|
||||
D3DRMGROUPINDEX index;
|
||||
result = ResultVal(pMesh->AddGroup(vcount, fcount, 3, faceBuffer, &index));
|
||||
result = ResultVal(pMesh->AddGroup(vcount, fcount, 3, (long unsigned int*)&faceBuffer, &index));
|
||||
assert(Succeeded(result));
|
||||
|
||||
rpTarget->groupIndex = index;
|
||||
@ -180,9 +180,9 @@ Mesh* MeshImpl::DeepClone(MeshBuilder* pMesh)
|
||||
return DeepClone(*static_cast<MeshBuilderImpl*>(pMesh));
|
||||
}
|
||||
|
||||
inline Result MeshShallowClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
|
||||
inline Tgl::Result MeshShallowClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
|
||||
{
|
||||
Result result = Error;
|
||||
Tgl::Result result = Error;
|
||||
rpTarget = new MeshImpl::MeshData();
|
||||
|
||||
if (rpTarget) {
|
||||
@ -220,13 +220,13 @@ Mesh* MeshImpl::ShallowClone(MeshBuilder* pMeshBuilder)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10171ac0
|
||||
inline Result MeshGetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture** pD3DTexture)
|
||||
inline Tgl::Result MeshGetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture** pD3DTexture)
|
||||
{
|
||||
return ResultVal(pMesh->groupMesh->GetGroupTexture(pMesh->groupIndex, pD3DTexture));
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10171980
|
||||
inline Result MeshImpl::GetTexture(TextureImpl** ppTexture)
|
||||
inline Tgl::Result MeshImpl::GetTexture(TextureImpl** ppTexture)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(ppTexture);
|
||||
@ -236,7 +236,7 @@ inline Result MeshImpl::GetTexture(TextureImpl** ppTexture)
|
||||
|
||||
// TODO: This helps retail match, but it adds to the stack
|
||||
IDirect3DRMTexture* tex;
|
||||
Result result = MeshGetTexture(m_data, &tex);
|
||||
Tgl::Result result = MeshGetTexture(m_data, &tex);
|
||||
|
||||
#ifndef BETA10
|
||||
if (Succeeded(result)) {
|
||||
@ -251,7 +251,7 @@ inline Result MeshImpl::GetTexture(TextureImpl** ppTexture)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a4330
|
||||
// FUNCTION: BETA10 0x10170820
|
||||
Result MeshImpl::GetTexture(Texture*& rpTexture)
|
||||
Tgl::Result MeshImpl::GetTexture(Texture*& rpTexture)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
|
||||
@ -45,7 +45,7 @@ Mesh* MeshBuilderImpl::CreateMesh(
|
||||
return pMeshImpl;
|
||||
}
|
||||
|
||||
inline Result CreateMesh(
|
||||
inline Tgl::Result CreateMesh(
|
||||
IDirect3DRMMesh* pD3DRM,
|
||||
unsigned int faceCount,
|
||||
unsigned int vertexCount,
|
||||
@ -96,8 +96,8 @@ inline Result CreateMesh(
|
||||
}
|
||||
}
|
||||
|
||||
Result result;
|
||||
result = ResultVal(pD3DRM->AddGroup(vertexCount, faceCount, 3, fData, &groupIndex));
|
||||
Tgl::Result result;
|
||||
result = ResultVal(pD3DRM->AddGroup(vertexCount, faceCount, 3, (long unsigned int*)fData, &groupIndex));
|
||||
|
||||
if (Succeeded(result)) {
|
||||
rpMesh->groupIndex = groupIndex;
|
||||
@ -125,7 +125,7 @@ inline Result CreateMesh(
|
||||
return result;
|
||||
}
|
||||
|
||||
inline Result MeshBuilderImpl::CreateMeshImpl(
|
||||
inline Tgl::Result MeshBuilderImpl::CreateMeshImpl(
|
||||
MeshImpl* pMeshImpl,
|
||||
unsigned int faceCount,
|
||||
unsigned int vertexCount,
|
||||
@ -152,10 +152,10 @@ inline Result MeshBuilderImpl::CreateMeshImpl(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016e060
|
||||
inline Result MeshBuilderGetBoundingBox(IDirect3DRMMesh* pMesh, float min[3], float max[3])
|
||||
inline Tgl::Result MeshBuilderGetBoundingBox(IDirect3DRMMesh* pMesh, float min[3], float max[3])
|
||||
{
|
||||
D3DRMBOX box;
|
||||
Result result = ResultVal(pMesh->GetBox(&box));
|
||||
Tgl::Result result = ResultVal(pMesh->GetBox(&box));
|
||||
if (Succeeded(result)) {
|
||||
min[0] = box.min.x;
|
||||
min[1] = box.min.y;
|
||||
@ -169,7 +169,7 @@ inline Result MeshBuilderGetBoundingBox(IDirect3DRMMesh* pMesh, float min[3], fl
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3ae0
|
||||
// FUNCTION: BETA10 0x1016ce00
|
||||
Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3]) const
|
||||
Tgl::Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3]) const
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
|
||||
@ -22,7 +22,7 @@ IDirect3DRM2* g_pD3DRM = NULL;
|
||||
} // namespace TglImpl
|
||||
|
||||
// Inlined only
|
||||
Result RendererImpl::Create()
|
||||
Tgl::Result RendererImpl::Create()
|
||||
{
|
||||
if (g_pD3DRM) {
|
||||
g_pD3DRM->AddRef();
|
||||
@ -37,19 +37,19 @@ Result RendererImpl::Create()
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016cf00
|
||||
inline Result RendererCreateDevice(
|
||||
inline Tgl::Result RendererCreateDevice(
|
||||
IDirect3DRM2* pD3DRM,
|
||||
const DeviceDirect3DCreateData& rCreateData,
|
||||
IDirect3DRMDevice2*& rpDevice
|
||||
)
|
||||
{
|
||||
Result result =
|
||||
Tgl::Result result =
|
||||
ResultVal(pD3DRM->CreateDeviceFromD3D(rCreateData.m_pDirect3D, rCreateData.m_pDirect3DDevice, &rpDevice));
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016ce60
|
||||
inline Result RendererImpl::CreateDevice(const DeviceDirect3DCreateData& rCreateData, DeviceImpl& rDevice)
|
||||
inline Tgl::Result RendererImpl::CreateDevice(const DeviceDirect3DCreateData& rCreateData, DeviceImpl& rDevice)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(!rDevice.ImplementationData());
|
||||
@ -73,13 +73,13 @@ Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& data)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016cfe0
|
||||
inline Result RendererCreateDevice(
|
||||
inline Tgl::Result RendererCreateDevice(
|
||||
IDirect3DRM2* pD3DRM,
|
||||
const DeviceDirectDrawCreateData& rCreateData,
|
||||
IDirect3DRMDevice2*& rpDevice
|
||||
)
|
||||
{
|
||||
Result result = ResultVal(pD3DRM->CreateDeviceFromSurface(
|
||||
Tgl::Result result = ResultVal(pD3DRM->CreateDeviceFromSurface(
|
||||
const_cast<GUID*>(rCreateData.m_driverGUID),
|
||||
rCreateData.m_pDirectDraw,
|
||||
rCreateData.m_pBackBuffer,
|
||||
@ -92,7 +92,7 @@ inline Result RendererCreateDevice(
|
||||
// GLOBAL: BETA10 0x102055f4
|
||||
static int g_setBufferCount = 1;
|
||||
if (g_setBufferCount) {
|
||||
Result result2 = ResultVal(rpDevice->SetBufferCount(2));
|
||||
Tgl::Result result2 = ResultVal(rpDevice->SetBufferCount(2));
|
||||
assert(Succeeded(result));
|
||||
}
|
||||
}
|
||||
@ -102,7 +102,7 @@ inline Result RendererCreateDevice(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016cf40
|
||||
inline Result RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& rCreateData, DeviceImpl& rDevice)
|
||||
inline Tgl::Result RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& rCreateData, DeviceImpl& rDevice)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(!rDevice.ImplementationData());
|
||||
@ -126,7 +126,7 @@ Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& data)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d1d0
|
||||
inline Result RendererCreateView(
|
||||
inline Tgl::Result RendererCreateView(
|
||||
IDirect3DRM2* pRenderer,
|
||||
const IDirect3DRMDevice2* pDevice,
|
||||
const IDirect3DRMFrame2* pCamera,
|
||||
@ -137,7 +137,7 @@ inline Result RendererCreateView(
|
||||
IDirect3DRMViewport*& rpView
|
||||
)
|
||||
{
|
||||
Result result = ResultVal(pRenderer->CreateViewport(
|
||||
Tgl::Result result = ResultVal(pRenderer->CreateViewport(
|
||||
const_cast<IDirect3DRMDevice2*>(pDevice),
|
||||
const_cast<IDirect3DRMFrame2*>(pCamera),
|
||||
x,
|
||||
@ -159,7 +159,7 @@ inline Result RendererCreateView(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d0b0
|
||||
inline Result RendererImpl::CreateView(
|
||||
inline Tgl::Result RendererImpl::CreateView(
|
||||
const DeviceImpl& rDevice,
|
||||
const CameraImpl& rCamera,
|
||||
unsigned int x,
|
||||
@ -219,13 +219,13 @@ View* RendererImpl::CreateView(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d380
|
||||
inline Result RendererCreateGroup(
|
||||
inline Tgl::Result RendererCreateGroup(
|
||||
IDirect3DRM2* pRenderer,
|
||||
const IDirect3DRMFrame2* pParent,
|
||||
IDirect3DRMFrame2*& rpGroup
|
||||
)
|
||||
{
|
||||
Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup));
|
||||
Tgl::Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup));
|
||||
if (Succeeded(result) && pParent) {
|
||||
result = ResultVal(const_cast<IDirect3DRMFrame2*>(pParent)->AddVisual(rpGroup));
|
||||
if (!Succeeded(result)) {
|
||||
@ -237,7 +237,7 @@ inline Result RendererCreateGroup(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d280
|
||||
inline Result RendererImpl::CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rGroup)
|
||||
inline Tgl::Result RendererImpl::CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rGroup)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(!pParentGroup || pParentGroup->ImplementationData());
|
||||
@ -265,13 +265,13 @@ Group* RendererImpl::CreateGroup(const Group* pParent)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d4b0
|
||||
inline Result RendererCreateCamera(IDirect3DRM2* pD3DRM, IDirect3DRMFrame2*& rpCamera)
|
||||
inline Tgl::Result RendererCreateCamera(IDirect3DRM2* pD3DRM, IDirect3DRMFrame2*& rpCamera)
|
||||
{
|
||||
return ResultVal(pD3DRM->CreateFrame(NULL, &rpCamera));
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d420
|
||||
inline Result RendererImpl::CreateCamera(CameraImpl& rCamera)
|
||||
inline Tgl::Result RendererImpl::CreateCamera(CameraImpl& rCamera)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(!rCamera.ImplementationData());
|
||||
@ -295,7 +295,7 @@ Camera* RendererImpl::CreateCamera()
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d580
|
||||
inline Result RendererCreateLight(
|
||||
inline Tgl::Result RendererCreateLight(
|
||||
IDirect3DRM2* pD3DRM,
|
||||
LightType type,
|
||||
float r,
|
||||
@ -307,7 +307,7 @@ inline Result RendererCreateLight(
|
||||
D3DRMLIGHTTYPE lightType = Translate(type);
|
||||
IDirect3DRMFrame2* pLightFrame;
|
||||
IDirect3DRMLight* pLight;
|
||||
Result result;
|
||||
Tgl::Result result;
|
||||
|
||||
result = ResultVal(pD3DRM->CreateFrame(NULL, &pLightFrame));
|
||||
assert(Succeeded(result));
|
||||
@ -348,7 +348,7 @@ inline Result RendererCreateLight(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d4e0
|
||||
inline Result RendererImpl::CreateLight(LightType type, float r, float g, float b, LightImpl& rLight)
|
||||
inline Tgl::Result RendererImpl::CreateLight(LightType type, float r, float g, float b, LightImpl& rLight)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(!rLight.ImplementationData());
|
||||
@ -373,13 +373,13 @@ Light* RendererImpl::CreateLight(LightType type, float r, float g, float b)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d8e0
|
||||
inline Result RendererCreateMeshBuilder(IDirect3DRM2* pD3DRM, IDirect3DRMMesh*& rpMesh)
|
||||
inline Tgl::Result RendererCreateMeshBuilder(IDirect3DRM2* pD3DRM, IDirect3DRMMesh*& rpMesh)
|
||||
{
|
||||
return ResultVal(pD3DRM->CreateMesh(&rpMesh));
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d850
|
||||
inline Result RendererImpl::CreateMeshBuilder(MeshBuilderImpl& rMesh)
|
||||
inline Tgl::Result RendererImpl::CreateMeshBuilder(MeshBuilderImpl& rMesh)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(!rMesh.ImplementationData());
|
||||
@ -403,7 +403,7 @@ MeshBuilder* RendererImpl::CreateMeshBuilder()
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d9c0
|
||||
inline Result RendererCreateTexture(
|
||||
inline Tgl::Result RendererCreateTexture(
|
||||
IDirect3DRM2* pRenderer,
|
||||
int width,
|
||||
int height,
|
||||
@ -415,7 +415,7 @@ inline Result RendererCreateTexture(
|
||||
IDirect3DRMTexture*& rpTexture
|
||||
)
|
||||
{
|
||||
Result result;
|
||||
Tgl::Result result;
|
||||
|
||||
TglD3DRMIMAGE* pImage = new TglD3DRMIMAGE(width, height, bytesPerPixel, pBuffer, useBuffer, paletteSize, pEntries);
|
||||
assert(pImage);
|
||||
@ -443,7 +443,7 @@ inline Result RendererCreateTexture(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016d910
|
||||
inline Result RendererImpl::CreateTexture(
|
||||
inline Tgl::Result RendererImpl::CreateTexture(
|
||||
TextureImpl& rTexture,
|
||||
int width,
|
||||
int height,
|
||||
@ -502,13 +502,13 @@ Texture* RendererImpl::CreateTexture(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016dcb0
|
||||
inline Result RendererCreateTexture(IDirect3DRM2* pRenderer, IDirect3DRMTexture*& rpTexture)
|
||||
inline Tgl::Result RendererCreateTexture(IDirect3DRM2* pRenderer, IDirect3DRMTexture*& rpTexture)
|
||||
{
|
||||
return RendererCreateTexture(pRenderer, 0, 0, 0, NULL, FALSE, 0, NULL, rpTexture);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016dc20
|
||||
inline Result RendererImpl::CreateTexture(TextureImpl& rTexture)
|
||||
inline Tgl::Result RendererImpl::CreateTexture(TextureImpl& rTexture)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(!rTexture.ImplementationData());
|
||||
@ -532,14 +532,14 @@ Texture* RendererImpl::CreateTexture()
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016af90
|
||||
inline Result RendererSetTextureDefaultShadeCount(IDirect3DRM2* pRenderer, unsigned long shadeCount)
|
||||
inline Tgl::Result RendererSetTextureDefaultShadeCount(IDirect3DRM2* pRenderer, unsigned long shadeCount)
|
||||
{
|
||||
return ResultVal(pRenderer->SetDefaultTextureShades(shadeCount));
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2270
|
||||
// FUNCTION: BETA10 0x1016af30
|
||||
Result RendererImpl::SetTextureDefaultShadeCount(unsigned int shadeCount)
|
||||
Tgl::Result RendererImpl::SetTextureDefaultShadeCount(unsigned int shadeCount)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -547,14 +547,14 @@ Result RendererImpl::SetTextureDefaultShadeCount(unsigned int shadeCount)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016b020
|
||||
inline Result RendererSetTextureDefaultColorCount(IDirect3DRM2* pRenderer, unsigned long colorCount)
|
||||
inline Tgl::Result RendererSetTextureDefaultColorCount(IDirect3DRM2* pRenderer, unsigned long colorCount)
|
||||
{
|
||||
return ResultVal(pRenderer->SetDefaultTextureColors(colorCount));
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2290
|
||||
// FUNCTION: BETA10 0x1016afc0
|
||||
Result RendererImpl::SetTextureDefaultColorCount(unsigned int colorCount)
|
||||
Tgl::Result RendererImpl::SetTextureDefaultColorCount(unsigned int colorCount)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
|
||||
@ -17,10 +17,10 @@ void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg);
|
||||
|
||||
// FUNCTION: LEGO1 0x100a12a0
|
||||
// FUNCTION: BETA10 0x10169113
|
||||
Result TextureImpl::SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage)
|
||||
Tgl::Result TextureImpl::SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage)
|
||||
{
|
||||
void* appData;
|
||||
Result result;
|
||||
Tgl::Result result;
|
||||
|
||||
appData = pImage;
|
||||
assert(reinterpret_cast<TglD3DRMIMAGE*>(appData) == pImage);
|
||||
@ -84,7 +84,7 @@ TglD3DRMIMAGE::TglD3DRMIMAGE(
|
||||
m_image.palette = NULL;
|
||||
m_texelsAllocatedByClient = 0;
|
||||
|
||||
Result result;
|
||||
Tgl::Result result;
|
||||
if (pBuffer != NULL) {
|
||||
result = CreateBuffer(width, height, depth, pBuffer, useBuffer);
|
||||
assert(Succeeded(result));
|
||||
@ -122,7 +122,7 @@ inline static int IsPowerOfTwo(int v)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a13e0
|
||||
// FUNCTION: BETA10 0x101694a4
|
||||
Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer)
|
||||
Tgl::Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer)
|
||||
{
|
||||
int bytesPerScanline = width;
|
||||
|
||||
@ -162,7 +162,7 @@ Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuff
|
||||
|
||||
// FUNCTION: LEGO1 0x100a1510
|
||||
// FUNCTION: BETA10 0x1016969c
|
||||
Result TglD3DRMIMAGE::FillRowsOfTexture(int destVOffset, int srcHeight, char* pTexels)
|
||||
Tgl::Result TglD3DRMIMAGE::FillRowsOfTexture(int destVOffset, int srcHeight, char* pTexels)
|
||||
{
|
||||
assert(m_image.buffer1 && pTexels);
|
||||
assert((destVOffset + srcHeight) <= m_image.height);
|
||||
@ -175,7 +175,7 @@ Result TglD3DRMIMAGE::FillRowsOfTexture(int destVOffset, int srcHeight, char* pT
|
||||
|
||||
// FUNCTION: LEGO1 0x100a1550
|
||||
// FUNCTION: BETA10 0x10169758
|
||||
Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
|
||||
Tgl::Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
|
||||
{
|
||||
// This function is a 100% match if the PaletteEntry class is copied
|
||||
// into into the TglD3DRMIMAGE class instead of being a global struct.
|
||||
@ -204,7 +204,7 @@ Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016ee80
|
||||
inline Result TextureSetTexels(
|
||||
inline Tgl::Result TextureSetTexels(
|
||||
IDirect3DRMTexture* pTexture,
|
||||
int width,
|
||||
int height,
|
||||
@ -216,7 +216,7 @@ inline Result TextureSetTexels(
|
||||
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
|
||||
assert(pImage);
|
||||
|
||||
Result result = pImage->CreateBuffer(width, height, bitsPerTexel, pTexels, pTexelsArePersistent);
|
||||
Tgl::Result result = pImage->CreateBuffer(width, height, bitsPerTexel, pTexels, pTexelsArePersistent);
|
||||
assert(Succeeded(result));
|
||||
|
||||
if (Succeeded(result)) {
|
||||
@ -229,7 +229,7 @@ inline Result TextureSetTexels(
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3c10
|
||||
// FUNCTION: BETA10 0x1016c390
|
||||
Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent)
|
||||
Tgl::Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -237,12 +237,12 @@ Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTe
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f160
|
||||
inline Result TextureFillRowsOfTexture(IDirect3DRMTexture* pTexture, int y, int height, void* pBuffer)
|
||||
inline Tgl::Result TextureFillRowsOfTexture(IDirect3DRMTexture* pTexture, int y, int height, void* pBuffer)
|
||||
{
|
||||
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
|
||||
assert(pImage);
|
||||
|
||||
Result result = pImage->FillRowsOfTexture(y, height, (char*) pBuffer);
|
||||
Tgl::Result result = pImage->FillRowsOfTexture(y, height, (char*) pBuffer);
|
||||
assert(Succeeded(result));
|
||||
|
||||
return result;
|
||||
@ -258,16 +258,16 @@ void TextureImpl::FillRowsOfTexture(int y, int height, void* pBuffer)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f270
|
||||
inline Result TextureChanged(IDirect3DRMTexture* pTexture, int texelsChanged, int paletteChanged)
|
||||
inline Tgl::Result TextureChanged(IDirect3DRMTexture* pTexture, int texelsChanged, int paletteChanged)
|
||||
{
|
||||
Result result = ResultVal(pTexture->Changed(texelsChanged, paletteChanged));
|
||||
Tgl::Result result = ResultVal(pTexture->Changed(texelsChanged, paletteChanged));
|
||||
assert(Succeeded(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3c90
|
||||
// FUNCTION: BETA10 0x1016c540
|
||||
Result TextureImpl::Changed(int texelsChanged, int paletteChanged)
|
||||
Tgl::Result TextureImpl::Changed(int texelsChanged, int paletteChanged)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -275,7 +275,7 @@ Result TextureImpl::Changed(int texelsChanged, int paletteChanged)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f4c0
|
||||
inline Result TextureGetBufferAndPalette(
|
||||
inline Tgl::Result TextureGetBufferAndPalette(
|
||||
IDirect3DRMTexture* pTexture,
|
||||
int* width,
|
||||
int* height,
|
||||
@ -305,7 +305,7 @@ inline Result TextureGetBufferAndPalette(
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3cc0
|
||||
// FUNCTION: BETA10 0x1016c5d0
|
||||
Result TextureImpl::GetBufferAndPalette(
|
||||
Tgl::Result TextureImpl::GetBufferAndPalette(
|
||||
int* width,
|
||||
int* height,
|
||||
int* depth,
|
||||
@ -320,13 +320,13 @@ Result TextureImpl::GetBufferAndPalette(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f730
|
||||
inline Result TextureSetPalette(IDirect3DRMTexture* pTexture, int entryCount, PaletteEntry* pEntries)
|
||||
inline Tgl::Result TextureSetPalette(IDirect3DRMTexture* pTexture, int entryCount, PaletteEntry* pEntries)
|
||||
{
|
||||
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
|
||||
assert(pImage);
|
||||
|
||||
pImage->InitializePalette(entryCount, pEntries);
|
||||
Result result = ResultVal(pTexture->Changed(FALSE, TRUE));
|
||||
Tgl::Result result = ResultVal(pTexture->Changed(FALSE, TRUE));
|
||||
assert(Succeeded(result));
|
||||
|
||||
return Success;
|
||||
@ -334,7 +334,7 @@ inline Result TextureSetPalette(IDirect3DRMTexture* pTexture, int entryCount, Pa
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3d40
|
||||
// FUNCTION: BETA10 0x1016c6a0
|
||||
Result TextureImpl::SetPalette(int entryCount, PaletteEntry* pEntries)
|
||||
Tgl::Result TextureImpl::SetPalette(int entryCount, PaletteEntry* pEntries)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
|
||||
@ -22,7 +22,7 @@ DECOMP_SIZE_ASSERT(ViewportAppData, 0x18);
|
||||
// FUNCTION: BETA10 0x10168920
|
||||
ViewportAppData::ViewportAppData(IDirect3DRM2* pRenderer)
|
||||
{
|
||||
Result result = ResultVal(pRenderer->CreateFrame(NULL, &m_pLightFrame));
|
||||
Tgl::Result result = ResultVal(pRenderer->CreateFrame(NULL, &m_pLightFrame));
|
||||
assert(Succeeded(result));
|
||||
|
||||
m_pCamera = NULL;
|
||||
@ -39,7 +39,7 @@ ViewportAppData::~ViewportAppData()
|
||||
int refCount;
|
||||
IDirect3DRMFrameArray* pChildFrames;
|
||||
IDirect3DRMFrame* pChildFrame = NULL;
|
||||
Result result = ResultVal(m_pLightFrame->GetChildren(&pChildFrames));
|
||||
Tgl::Result result = ResultVal(m_pLightFrame->GetChildren(&pChildFrames));
|
||||
assert(Succeeded(result));
|
||||
|
||||
for (int i = 0; i < (int) pChildFrames->GetSize(); i++) {
|
||||
@ -65,7 +65,7 @@ void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg);
|
||||
|
||||
// FUNCTION: LEGO1 0x100a1160
|
||||
// FUNCTION: BETA10 0x10168ba5
|
||||
Result ViewImpl::ViewportCreateAppData(
|
||||
Tgl::Result ViewImpl::ViewportCreateAppData(
|
||||
IDirect3DRM2* pDevice,
|
||||
IDirect3DRMViewport* pViewport,
|
||||
IDirect3DRMFrame2* pCamera
|
||||
@ -77,7 +77,7 @@ Result ViewImpl::ViewportCreateAppData(
|
||||
pViewportAppData->m_pCamera = pCamera;
|
||||
assert(!pViewport->GetAppData());
|
||||
|
||||
Result result = ResultVal(pViewport->SetAppData(reinterpret_cast<LPD3DRM_APPDATA>(pViewportAppData)));
|
||||
Tgl::Result result = ResultVal(pViewport->SetAppData(reinterpret_cast<LPD3DRM_APPDATA>(pViewportAppData)));
|
||||
assert(Succeeded(result));
|
||||
assert(reinterpret_cast<ViewportAppData*>(pViewport->GetAppData()) == pViewportAppData);
|
||||
|
||||
@ -95,13 +95,13 @@ Result ViewImpl::ViewportCreateAppData(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016bd80
|
||||
inline Result ViewRestoreFrameAfterRender(
|
||||
inline Tgl::Result ViewRestoreFrameAfterRender(
|
||||
IDirect3DRMFrame* pFrame,
|
||||
IDirect3DRMFrame* pCamera,
|
||||
IDirect3DRMFrame* pLightFrame
|
||||
)
|
||||
{
|
||||
Result result = Success;
|
||||
Tgl::Result result = Success;
|
||||
if (pFrame) {
|
||||
// remove camera and light frame from frame that was rendered
|
||||
// this doesn't destroy the camera as it is still the camera of the viewport...
|
||||
@ -128,7 +128,7 @@ void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
|
||||
assert(static_cast<ViewImpl::ViewDataType>(pObject));
|
||||
assert(pViewportAppData);
|
||||
|
||||
Result result = ViewRestoreFrameAfterRender(
|
||||
Tgl::Result result = ViewRestoreFrameAfterRender(
|
||||
pViewportAppData->m_pLastRenderedFrame,
|
||||
pViewportAppData->m_pCamera,
|
||||
pViewportAppData->m_pLightFrame
|
||||
@ -141,7 +141,7 @@ void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a1290
|
||||
// FUNCTION: BETA10 0x10168eab
|
||||
Result ViewportPickImpl(
|
||||
Tgl::Result ViewportPickImpl(
|
||||
IDirect3DRMViewport* pViewport,
|
||||
int x,
|
||||
int y,
|
||||
@ -175,7 +175,7 @@ void* ViewImpl::ImplementationDataPtr()
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170a40
|
||||
inline Result ViewAddLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame* pLight)
|
||||
inline Tgl::Result ViewAddLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame* pLight)
|
||||
{
|
||||
IDirect3DRMFrame* pLightFrame = ViewportGetLightFrame(pViewport);
|
||||
|
||||
@ -184,7 +184,7 @@ inline Result ViewAddLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFram
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x101709a0
|
||||
inline Result ViewImpl::Add(const LightImpl& rLight)
|
||||
inline Tgl::Result ViewImpl::Add(const LightImpl& rLight)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(rLight.ImplementationData());
|
||||
@ -194,7 +194,7 @@ inline Result ViewImpl::Add(const LightImpl& rLight)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2d90
|
||||
// FUNCTION: BETA10 0x1016e690
|
||||
Result ViewImpl::Add(const Light* pLight)
|
||||
Tgl::Result ViewImpl::Add(const Light* pLight)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(pLight);
|
||||
@ -203,7 +203,7 @@ Result ViewImpl::Add(const Light* pLight)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170bb0
|
||||
inline Result ViewRemoveLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame* pLight)
|
||||
inline Tgl::Result ViewRemoveLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame* pLight)
|
||||
{
|
||||
IDirect3DRMFrame* pLightFrame = ViewportGetLightFrame(pViewport);
|
||||
|
||||
@ -212,7 +212,7 @@ inline Result ViewRemoveLight(IDirect3DRMViewport* pViewport, const IDirect3DRMF
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170b10
|
||||
inline Result ViewImpl::Remove(const LightImpl& rLight)
|
||||
inline Tgl::Result ViewImpl::Remove(const LightImpl& rLight)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(rLight.ImplementationData());
|
||||
@ -222,7 +222,7 @@ inline Result ViewImpl::Remove(const LightImpl& rLight)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2dc0
|
||||
// FUNCTION: BETA10 0x1016e710
|
||||
Result ViewImpl::Remove(const Light* pLight)
|
||||
Tgl::Result ViewImpl::Remove(const Light* pLight)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(pLight);
|
||||
@ -231,10 +231,10 @@ Result ViewImpl::Remove(const Light* pLight)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170cc0
|
||||
inline Result ViewSetCamera(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pCamera)
|
||||
inline Tgl::Result ViewSetCamera(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pCamera)
|
||||
{
|
||||
ViewportAppData* pViewportAppData;
|
||||
Result result;
|
||||
Tgl::Result result;
|
||||
|
||||
pViewportAppData = reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
|
||||
assert(pViewportAppData);
|
||||
@ -252,7 +252,7 @@ inline Result ViewSetCamera(IDirect3DRMViewport* pViewport, const IDirect3DRMFra
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170c20
|
||||
inline Result ViewImpl::SetCamera(const CameraImpl& rCamera)
|
||||
inline Tgl::Result ViewImpl::SetCamera(const CameraImpl& rCamera)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(rCamera.ImplementationData());
|
||||
@ -262,7 +262,7 @@ inline Result ViewImpl::SetCamera(const CameraImpl& rCamera)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2df0
|
||||
// FUNCTION: BETA10 0x1016e790
|
||||
Result ViewImpl::SetCamera(const Camera* pCamera)
|
||||
Tgl::Result ViewImpl::SetCamera(const Camera* pCamera)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(pCamera);
|
||||
@ -271,7 +271,7 @@ Result ViewImpl::SetCamera(const Camera* pCamera)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016e870
|
||||
inline Result ViewSetProjection(IDirect3DRMViewport* pViewport, ProjectionType type)
|
||||
inline Tgl::Result ViewSetProjection(IDirect3DRMViewport* pViewport, ProjectionType type)
|
||||
{
|
||||
D3DRMPROJECTIONTYPE projectionType = Translate(type);
|
||||
|
||||
@ -280,7 +280,7 @@ inline Result ViewSetProjection(IDirect3DRMViewport* pViewport, ProjectionType t
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2e70
|
||||
// FUNCTION: BETA10 0x1016e810
|
||||
Result ViewImpl::SetProjection(ProjectionType type)
|
||||
Tgl::Result ViewImpl::SetProjection(ProjectionType type)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -288,7 +288,7 @@ Result ViewImpl::SetProjection(ProjectionType type)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016e920
|
||||
inline Result ViewSetFrustrum(
|
||||
inline Tgl::Result ViewSetFrustrum(
|
||||
IDirect3DRMViewport* pViewport,
|
||||
float frontClippingDistance,
|
||||
float backClippingDistance,
|
||||
@ -296,7 +296,7 @@ inline Result ViewSetFrustrum(
|
||||
)
|
||||
{
|
||||
float field = frontClippingDistance * tan(DegreesToRadians(degrees / 2));
|
||||
Result result;
|
||||
Tgl::Result result;
|
||||
result = ResultVal(pViewport->SetFront(frontClippingDistance));
|
||||
if (Succeeded(result)) {
|
||||
result = ResultVal(pViewport->SetBack(backClippingDistance));
|
||||
@ -310,7 +310,7 @@ inline Result ViewSetFrustrum(
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2eb0
|
||||
// FUNCTION: BETA10 0x1016e8b0
|
||||
Result ViewImpl::SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees)
|
||||
Tgl::Result ViewImpl::SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -318,9 +318,9 @@ Result ViewImpl::SetFrustrum(float frontClippingDistance, float backClippingDist
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016ea70
|
||||
inline Result ViewSetBackgroundColor(IDirect3DRMViewport* pViewport, float r, float g, float b)
|
||||
inline Tgl::Result ViewSetBackgroundColor(IDirect3DRMViewport* pViewport, float r, float g, float b)
|
||||
{
|
||||
Result result = Success;
|
||||
Tgl::Result result = Success;
|
||||
|
||||
ViewportAppData* pViewportAppData = reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
|
||||
assert(pViewportAppData);
|
||||
@ -339,7 +339,7 @@ inline Result ViewSetBackgroundColor(IDirect3DRMViewport* pViewport, float r, fl
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2f30
|
||||
// FUNCTION: BETA10 0x1016ea00
|
||||
Result ViewImpl::SetBackgroundColor(float r, float g, float b)
|
||||
Tgl::Result ViewImpl::SetBackgroundColor(float r, float g, float b)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -347,7 +347,7 @@ Result ViewImpl::SetBackgroundColor(float r, float g, float b)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016ebd0
|
||||
inline Result ViewGetBackgroundColor(IDirect3DRMViewport* pViewport, float* r, float* g, float* b)
|
||||
inline Tgl::Result ViewGetBackgroundColor(IDirect3DRMViewport* pViewport, float* r, float* g, float* b)
|
||||
{
|
||||
ViewportAppData* pViewportAppData = reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
|
||||
assert(pViewportAppData);
|
||||
@ -361,7 +361,7 @@ inline Result ViewGetBackgroundColor(IDirect3DRMViewport* pViewport, float* r, f
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2f80
|
||||
// FUNCTION: BETA10 0x1016eb60
|
||||
Result ViewImpl::GetBackgroundColor(float* r, float* g, float* b)
|
||||
Tgl::Result ViewImpl::GetBackgroundColor(float* r, float* g, float* b)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -369,14 +369,14 @@ Result ViewImpl::GetBackgroundColor(float* r, float* g, float* b)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016ecb0
|
||||
inline Result ViewClear(IDirect3DRMViewport* pViewport)
|
||||
inline Tgl::Result ViewClear(IDirect3DRMViewport* pViewport)
|
||||
{
|
||||
return ResultVal(pViewport->Clear());
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2fb0
|
||||
// FUNCTION: BETA10 0x1016ec50
|
||||
Result ViewImpl::Clear()
|
||||
Tgl::Result ViewImpl::Clear()
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -384,7 +384,7 @@ Result ViewImpl::Clear()
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170fb0
|
||||
inline Result ViewPrepareFrameForRender(
|
||||
inline Tgl::Result ViewPrepareFrameForRender(
|
||||
IDirect3DRMFrame* pFrame,
|
||||
IDirect3DRMFrame* pCamera,
|
||||
IDirect3DRMFrame* pLightFrame,
|
||||
@ -393,7 +393,7 @@ inline Result ViewPrepareFrameForRender(
|
||||
float backgroundBlue
|
||||
)
|
||||
{
|
||||
Result result = Success;
|
||||
Tgl::Result result = Success;
|
||||
|
||||
if (pFrame) {
|
||||
// set background color
|
||||
@ -416,10 +416,10 @@ inline Result ViewPrepareFrameForRender(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170e30
|
||||
inline Result ViewRender(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pGroup)
|
||||
inline Tgl::Result ViewRender(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pGroup)
|
||||
{
|
||||
ViewportAppData* pViewportAppData;
|
||||
Result result;
|
||||
Tgl::Result result;
|
||||
|
||||
pViewportAppData = reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
|
||||
assert(pViewportAppData);
|
||||
@ -454,7 +454,7 @@ inline Result ViewRender(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170d90
|
||||
inline Result ViewImpl::Render(const GroupImpl& rScene)
|
||||
inline Tgl::Result ViewImpl::Render(const GroupImpl& rScene)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(rScene.ImplementationData());
|
||||
@ -464,7 +464,7 @@ inline Result ViewImpl::Render(const GroupImpl& rScene)
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2fd0
|
||||
// FUNCTION: BETA10 0x1016ece0
|
||||
Result ViewImpl::Render(const Group* pGroup)
|
||||
Tgl::Result ViewImpl::Render(const Group* pGroup)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(pGroup);
|
||||
@ -473,7 +473,7 @@ Result ViewImpl::Render(const Group* pGroup)
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016edd0
|
||||
inline Result ViewForceUpdate(
|
||||
inline Tgl::Result ViewForceUpdate(
|
||||
IDirect3DRMViewport* pViewport,
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
@ -486,7 +486,7 @@ inline Result ViewForceUpdate(
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3080
|
||||
// FUNCTION: BETA10 0x1016ed60
|
||||
Result ViewImpl::ForceUpdate(unsigned int x, unsigned int y, unsigned int width, unsigned int height)
|
||||
Tgl::Result ViewImpl::ForceUpdate(unsigned int x, unsigned int y, unsigned int width, unsigned int height)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -494,7 +494,7 @@ Result ViewImpl::ForceUpdate(unsigned int x, unsigned int y, unsigned int width,
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x101710f0
|
||||
inline Result ViewImpl::Pick(
|
||||
inline Tgl::Result ViewImpl::Pick(
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
const GroupImpl** ppGroupsToPickFrom,
|
||||
@ -518,7 +518,7 @@ inline Result ViewImpl::Pick(
|
||||
|
||||
// FUNCTION: LEGO1 0x100a30c0
|
||||
// FUNCTION: BETA10 0x1016ee10
|
||||
Result ViewImpl::Pick(
|
||||
Tgl::Result ViewImpl::Pick(
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
const Group** ppGroupsToPickFrom,
|
||||
@ -540,12 +540,12 @@ Result ViewImpl::Pick(
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016eff0
|
||||
inline Result ViewTransformWorldToScreen(IDirect3DRMViewport* pViewport, const float world[3], float screen[4])
|
||||
inline Tgl::Result ViewTransformWorldToScreen(IDirect3DRMViewport* pViewport, const float world[3], float screen[4])
|
||||
{
|
||||
D3DRMVECTOR4D d3dRMScreen;
|
||||
D3DVECTOR d3dRMWorld;
|
||||
D3DVECTOR* pD3DRMWorld = Translate(world, d3dRMWorld);
|
||||
Result result;
|
||||
Tgl::Result result;
|
||||
|
||||
result = ResultVal(pViewport->Transform(&d3dRMScreen, pD3DRMWorld));
|
||||
|
||||
@ -561,7 +561,7 @@ inline Result ViewTransformWorldToScreen(IDirect3DRMViewport* pViewport, const f
|
||||
|
||||
// FUNCTION: LEGO1 0x100a30f0
|
||||
// FUNCTION: BETA10 0x1016ef90
|
||||
Result ViewImpl::TransformWorldToScreen(const float world[3], float screen[4])
|
||||
Tgl::Result ViewImpl::TransformWorldToScreen(const float world[3], float screen[4])
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
@ -569,7 +569,7 @@ Result ViewImpl::TransformWorldToScreen(const float world[3], float screen[4])
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f0d0
|
||||
inline Result ViewTransformScreenToWorld(IDirect3DRMViewport* pViewport, const float screen[4], float world[3])
|
||||
inline Tgl::Result ViewTransformScreenToWorld(IDirect3DRMViewport* pViewport, const float screen[4], float world[3])
|
||||
{
|
||||
D3DVECTOR d3dRMWorld;
|
||||
D3DRMVECTOR4D d3dScreen;
|
||||
@ -577,7 +577,7 @@ inline Result ViewTransformScreenToWorld(IDirect3DRMViewport* pViewport, const f
|
||||
d3dScreen.y = screen[1];
|
||||
d3dScreen.z = screen[2];
|
||||
d3dScreen.w = screen[3];
|
||||
Result result;
|
||||
Tgl::Result result;
|
||||
|
||||
result = ResultVal(pViewport->InverseTransform(&d3dRMWorld, &d3dScreen));
|
||||
|
||||
@ -592,7 +592,7 @@ inline Result ViewTransformScreenToWorld(IDirect3DRMViewport* pViewport, const f
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3160
|
||||
// FUNCTION: BETA10 0x1016f070
|
||||
Result ViewImpl::TransformScreenToWorld(const float screen[4], float world[3])
|
||||
Tgl::Result ViewImpl::TransformScreenToWorld(const float screen[4], float world[3])
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
|
||||
@ -1,5 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#if defined(__3DS__)
|
||||
#include <3ds/types.h>
|
||||
#endif
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <limits.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@ -192,6 +192,7 @@ Direct3DRMRenderer* Direct3DRMSDL3GPURenderer::Create(DWORD width, DWORD height)
|
||||
)};
|
||||
if (!device.ptr) {
|
||||
SDL_LogError(LOG_CATEGORY_MINIWIN, "SDL_CreateGPUDevice failed (%s)", SDL_GetError());
|
||||
SDL_Log("width: %d height: %d", width, height);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@ -4,6 +4,7 @@
|
||||
#include "mathutils.h"
|
||||
#include "meshutils.h"
|
||||
#include "miniwin.h"
|
||||
#include "miniwin/windows.h"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <algorithm>
|
||||
@ -67,6 +68,15 @@ void Direct3DRMSoftwareRenderer::ClearZBuffer()
|
||||
_mm_empty();
|
||||
}
|
||||
#endif
|
||||
#elif defined(__3DS__)
|
||||
SDL_Log("FIXME!");
|
||||
// if (SDL_HasNEON()) {
|
||||
// float32x4_t inf4 = vdupq_n_f32(inf);
|
||||
// for (; i + 4 <= size; i += 4) {
|
||||
// vst1q_f32(&m_zBuffer[i], inf4);
|
||||
// }
|
||||
// }
|
||||
// FIXME
|
||||
#elif defined(__arm__) || defined(__aarch64__)
|
||||
if (SDL_HasNEON()) {
|
||||
float32x4_t inf4 = vdupq_n_f32(inf);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user