Commit Graph

2484 Commits

Author SHA1 Message Date
Christian Semmler
fd3ce9f7a1
Add Phase 1 plan: URL rooms, animation triggers, and Svelte overlay 2026-03-01 10:54:05 -08:00
Christian Semmler
14d6bf8c8e
Update world state assessment: mark Tier 1 done, reassess Tiers 2 and 4
- Tier 1 (plants + buildings): marked as implemented
- Tier 2 (NPC customization): downgraded to low value because NPCs are
  randomly spawned and pathed per-session, so players never see the same
  NPCs in the same locations
- Tier 4 (vehicles): corrected to account for autonomous vehicle coasting
  after exit (m_worldSpeed is never reset), split into Tier 4a (visibility
  only) and 4b (coasting position sync), increased effort estimate
- Updated priority order, effort summary, and opinion sections
2026-03-01 10:50:43 -08:00
Christian Semmler
6da036a933
Use consistent Extension call pattern in legoentity and legoworld
Use 'using namespace Extensions' and value_or() instead of verbose
fully-qualified names and has_value()/value(), matching the pattern
used in legotextureinfo.cpp.
2026-03-01 10:40:17 -08:00
Christian Semmler
762a5f3941
Add configurable room name, fix parameter naming in multiplayer extension
Read "multiplayer:room" from INI options (default "default") and use it
in Connect() instead of a hardcoded string. Return early if room is blank,
matching the relay URL check. Rename p_mgr to p_networkManager for consistency.
2026-03-01 10:35:16 -08:00
Christian Semmler
dac40932a6
Refactor relay server into separate modules, fix Docker signal handling
Split relay.ts into protocol.ts (constants, binary helpers), gameroom.ts
(Durable Object), and a thin relay.ts entry point. Replace magic numbers
with named constants matching protocol.h. Run wrangler directly as PID 1
in Docker so Ctrl+C shuts down gracefully instead of being swallowed by npx.
2026-03-01 10:27:52 -08:00
Christian Semmler
c760db50a9
Extract WorldStateSync from NetworkManager
Move world state synchronization logic (snapshots, events, entity
mutation routing) into a dedicated WorldStateSync class, reducing
NetworkManager from ~790 to ~420 lines.
2026-03-01 10:14:47 -08:00
Christian Semmler
a0629c45a1
Minimize LEGO1 changes: revert globals, move CreateCharacterClone to extension
Revert plant/building manager globals back to private class statics
(matching master) and use friend declarations for extension access.
Move CreateCharacterClone out of LegoCharacterManager into a new
CharacterCloner class in the multiplayer extension.
2026-03-01 10:04:13 -08:00
Christian Semmler
12a63c105c
Implement multiplayer world state sync for plants and buildings
Add serialization framework using C++ templates and table-driven lookup
to sync plant and building state between players. Includes world snapshot
routing to requesting peer, relay server Docker support, and fixes for
building color sync, ride vehicle visibility, and ARM compilation.
2026-03-01 09:48:03 -08:00
Christian Semmler
21a12d480c
Add local relay server and apply formatting fixes 2026-02-28 12:15:19 -08:00
Christian Semmler
fb1d596704
Clean up multiplayer extension: use vec.h macros, remove debug logging
- Replace manual vector math in UpdateTransform with CalcLocalTransform and vec.h macros (LERP3, SET3, MV3, DISTSQRD3, ZEROVEC3)
- Remove all SDL_Log debug logging from multiplayer code
- Strip extraneous comments that restate the code
- Extract CreateAndSpawnPlayer helper to consolidate repeated spawn pattern
- Simplify UpdateVehicleState control flow
- Remove unused includes (SDL_log.h, mxgeometry/mxmatrix.h)
2026-02-28 12:11:19 -08:00
Christian Semmler
5c8a2ffd3b
Implement multiplayer MVP: WebSocket networking, remote player rendering, vehicle support
- WebSocket relay server (Cloudflare Worker + Durable Object)
- Remote player character cloning with walk/idle/ride animations
- Vehicle support for remote players
- INI config for relay URL
- Extension hook for world transition ROI management
2026-02-28 12:00:01 -08:00
Christian Semmler
03cb40190a
Replace NGINX with Vite dev server in Docker setup (#777)
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- Use Node.js runtime instead of OpenResty/NGINX
- Clone isle.pizza frontend from master branch
- Add entrypoint script that runs prepare:assets and starts Vite
- Remove ISLE_EMSCRIPTEN_HOST build flag
- Delete nginx.conf (no longer needed)
2026-01-31 19:34:09 +00:00
Anonymous Maarten
4048e741bb
TextureLoader: unlock surface on failure paths (#775)
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2026-01-31 05:09:01 +00:00
Christian Semmler
f274f1b212
Fix Emscripten rendering after SDL3 window size change (#776)
SDL3 commit 1a27b5b838f added code that overwrites window dimensions
with CSS values when external_size is detected. This broke rendering
because the window was created with browser dimensions instead of
the requested 640x480.

Force the correct window size immediately after creation to ensure
the renderer initializes with the proper dimensions.
2026-01-31 04:59:19 +00:00
Christian Semmler
33223d1169
miniaudio: fix submodule commit 2026-01-30 20:01:21 -08:00
Christian Semmler
bae8c292f5
Update miniaudio to 0.11.24 (#774) 2026-01-30 19:42:06 -08:00
Christian Semmler
a3122cd209
Merge remote-tracking branch 'isle/master'
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2026-01-30 17:06:10 -08:00
Fabian Neundorf
971fe939a6
Clear unknowns in LegoPathActor (#1731)
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-31 01:47:11 +01:00
MS
935be9de55
Implement LegoTestTimer (#1732)
* Implement LegoTestTimer

* Fix variable name

* Use override
2026-01-27 13:21:56 -05:00
MS
99a0c3964e
Add color to clang-format diffs (#1733)
* Add color to clang-format diffs

* Demo

* Fix
2026-01-27 13:21:39 -05:00
Fabian Neundorf
5e7a787af0
Clear unknowns in LegoPathBoundary (#1730) 2026-01-25 20:48:36 +01:00
Fabian Neundorf
a251424b10
Clear unknowns in legoracers.h (#1729) 2026-01-25 20:45:58 +01:00
Christian Semmler
0f96ee20b4
Use legacy frontend build for isle.pizza Dockerfile
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2026-01-25 10:10:35 -08:00
jonschz
d69a381a18
Remove pylintrc, clean up tools README (#1728)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2026-01-25 16:38:39 +01:00
ps1-startup
92d602db7d
Make Ghidra server instructions clearer (#1727)
I've made it so that "Request Anonymous Access" is enabled if they didn't get permission to edit.
2026-01-24 17:28:50 -08:00
Fabian Neundorf
e094e38147
Clear unknowns in IslePathActor (#1725) 2026-01-19 14:13:01 -08:00
Fabian Neundorf
e05cb05983
Clear unknowns in LegoPathController (#1724) 2026-01-18 12:31:56 -08:00
Fabian Neundorf
01c92d1966
Clear unknowns in LegoPathEdgeContainer and LegoBEWithFloat (#1723)
Renames `LegoBEWithFloat` also to `LegoBEWithMidpoint` to be more specific.
2026-01-18 06:50:17 -08:00
Fabian Neundorf
8b0b6d9082
Clear unknowns in LegoActionControlPresenter (#1722) 2026-01-14 16:51:42 -07:00
Fabian Neundorf
d26acdfae9
Clear unknown in MxVideoManager (#1721) 2026-01-14 16:50:49 -07:00
Fabian Neundorf
197ae3ee10
Clear unknowns in LegoNavController (#1720) 2026-01-14 16:50:09 -07:00
Fabian Neundorf
600079215f
Anim presenters (#1719)
* Clear unknowns in `LegoAnimPresenter`, `LegoLocomotionAnimPresenter` and `LegoHideAnimPresenter`

* Clear visibility unknowns in animation presenters

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-13 21:54:44 +01:00
Fabian Neundorf
dace101b85
Clear unknowns in LegoExtraActor (#1718) 2026-01-13 00:39:16 +01:00
Fabian Neundorf
faa4e45e48
Clear unknowns in MxCompositePresenter (#1717) 2026-01-12 15:16:44 -07:00
Fabian Neundorf
c31b3dcdff
Clear unknowns in MxCompositeMediaPresenter (#1716) 2026-01-12 15:15:21 -07:00
Fabian Neundorf
ea61077c1b
Clear unknowns in Act3Ammo (#1715) 2026-01-12 02:49:16 +01:00
Fabian Neundorf
812202f650
Clear unknowns in Doors (#1714) 2026-01-11 17:59:46 +01:00
Christian Semmler
4998bdaf65
Savegame: kaitai format (#1713)
* Add savegame.ksy

* Updates

* Updates
2026-01-11 00:27:44 +01:00
Christian Semmler
f52b275130
Add initial Kaitai formats to document LEGO Island file formats (#1712)
* Add initial Kaitai formats

* Update README with installation and command examples

Added installation instructions for Kaitai Struct Visualizer and updated ksdump command examples.

* Update README.md

* Update link to Kaitai Struct documentation

* Update installation link for Kaitai Struct Visualizer
2026-01-10 21:52:53 +01:00
Fabian Neundorf
4bcc2b964b
Clear unknowns in LegoUnknown and rename to LegoSpline (#1711) 2026-01-10 20:00:26 +01:00
Sebastian Mischke
da69997480
Clear unknowns in LegoRaceMap (#1705)
* Rename FUN_1005d4b0 to UpdateMapLocatorPosition

* Rename m_unk0x08 to m_mapEnabled

* Rename m_unk0x14 to m_worldXOffset

* Rename m_unk0x1c to m_worldYOffset

* Rename m_unk0x18 to m_worldXScale

* Rename m_unk0x20 to m_worldYScale

* Rename m_unk0x24 to m_screenXScale

* Rename m_unk0x28 to m_screenYScale

* Rename m_unk0x2c to m_screenXOffset

* Rename m_unk0x30 to m_screenYOffset

* Rename worldY to worldZ

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-10 19:49:04 +01:00
Christian Semmler
d121ae1ecd
Merge remote-tracking branch 'isle/master'
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2026-01-07 16:39:54 -07:00
Sebastian Mischke
923b450008
Clear unknowns in TowTrack (#1709)
* Rename FUN_1004dcb0 to PlayActorAnimation

* Rename m_unk0x160 to m_unused_0x160

* Rename m_unk0x168 to m_unused_0x168

* Fix variable naming pattern
2026-01-08 00:31:28 +01:00
Anonymous Maarten
7fc4080a15
Plug memory leaks while moving around in the Information Center (#768)
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Plug all leaks when moving around in the Information Center.

This does not include:

-    loading a save game
-    starting a new game
-    selecting a LEGO character and enter the world
-    launching a paper plane on the observation deck
2026-01-06 04:17:23 +01:00
jonschz
af2418e61f
Beta match LegoLOD and related classes (#1704)
* beta match LegoLOD, part 1

* Fix name collision for Ghidra

* More LegoLOD matches

* LegoMesh and LegoColor matches

* Various matches

* 73 % beta match on LegoLOD::Read

* Fix LEGO1 regressions, improve match

* 70.93 % on LEGO1

* 72.85 %, stack too small now

* Cleanup

* Cleanup

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2026-01-05 23:45:36 +01:00
Sebastian Mischke
e9eb2493bb
Clear unknowns in LegoROI (#1703)
* Rename FUN_100a9410 to Intersect

* Rename FUN_100a81b0 to ReportError

* Rename FUN_100a9330 to SetColor

* Rename FUN_100a93b0 to SetColorByName

* Rename local10 to radius

* Rename boundingBox variables

* Rename bb point variables

* Rename local4c to rayOrigin

* Rename local17c to intersectionPoint

* Rename local18 to discriminant

* Rename ray-sphere intersection variables

* Rename quadratic equation variables

* Rename local70 to untransformedPoint

* Rename local150 to boxFacePlanes

* Rename local50 to intersectionDistance

* Rename Intersect method arguments

* Clang-format of legoracespecial

* Clang-format of legoroi

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-05 23:38:40 +01:00
Fabian Neundorf
29dda2c369
Clear unknowns in LegoActor (#1708) 2026-01-05 20:29:30 +01:00
Fabian Neundorf
c0c56be530
Clear unknowns in CarRace (#1707)
* Clear unknowns in `Carrace`

* Clear unknowns in `CarRace`

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
2026-01-05 20:28:46 +01:00
Fabian Neundorf
e7a15d7270
Clear unknowns in JetskiRace (#1706) 2026-01-05 20:28:05 +01:00
Fabian Neundorf
056bdfb0b8
Clear unknowns in LegoRace and LegoRaceState (#1702) 2026-01-04 17:23:56 -07:00