VoxelTek
f73780095e
Merge pull request #2 from Sonen10/master
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Sync XMB Folders
2025-06-25 10:07:21 +10:00
Sonen10
263579cf61
Create explanation.txt
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Explains where the assets are used.
2025-06-24 23:51:25 +10:00
Sonen10
c78e753702
Added EMPTY.png
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Used as an icon for empty saves when selecting a save to write to.
2025-06-24 23:40:58 +10:00
VoxelTek
9c4270addd
Merge pull request #1 from Sonen10/master
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Add PSP XMB media assets
2025-06-24 18:27:20 +10:00
Sonen10
c0715fabec
Added game XMB media assets
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why are there two pairs of infomaniacs leap frogging over each other on a green plate again
2025-06-24 16:17:32 +10:00
Sonen10
d5af692e09
Delete XMB/Game/dummy.txt
2025-06-24 16:14:03 +10:00
Sonen10
feaa48a606
Delete XMB/Save/dummy.txt
2025-06-24 16:13:24 +10:00
Sonen10
ff83e19a12
Added save data XMB media files
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Whoops! You have to put your Memory Stick in your PSP!
2025-06-24 16:12:15 +10:00
Sonen10
3fd0615e97
Create dummy.txt
2025-06-24 09:51:03 +10:00
Sonen10
c83ae8b843
Create dummy.txt
2025-06-24 09:49:58 +10:00
VoxelTek
52ac202caf
Merge branch 'psp' of https://github.com/VoxelTek/isle-portable into psp
2025-06-22 19:47:33 +10:00
VoxelTek
cacf31f498
MILESTONE: It compiles!!!
2025-06-22 19:47:32 +10:00
VoxelTek
5395b286a5
Merge branch 'isledecomp:master' into psp
2025-06-21 20:57:34 +10:00
Christian Semmler
54b56c6b13
Add MA_NO_RUNTIME_LINKING ( #354 )
2025-06-20 23:54:49 +00:00
Christian Semmler
2a92a02f5f
Fix merge
2025-06-20 16:31:43 -07:00
Christian Semmler
a336a817a2
Merge remote-tracking branch 'isle/master'
2025-06-20 16:26:57 -07:00
Florian Kaiser
72eb194424
Clear unknowns in LegoAnimPresenter and related classes ( #1565 )
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* Clear unknowns in `LegoAnimPresenter` and related classes
* Update LEGO1/lego/legoomni/include/legoanimpresenter.h
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-06-21 01:24:32 +02:00
Christian Semmler
48fd42ea36
Check for files ( #352 )
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* Check for files
* Fix
2025-06-21 00:45:21 +02:00
dcd4262f76
miniwin: fix OpenGL include on macOS ( #350 )
2025-06-20 22:54:05 +02:00
Anonymous Maarten
45c69aba67
Fix 'incomplete type ‘LegoGameState’ used in nested name specifier' ( #349 )
2025-06-20 15:50:01 +00:00
jonschz
4691b0253c
Fix BETA10 linker settings ( #1572 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-20 06:53:42 +02:00
VoxelTek
1a26af602c
Revert "Merge branch 'isledecomp:master' into psp"
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This reverts commit e4f760f91e , reversing
changes made to 1c12e8ab03 .
2025-06-20 10:05:38 +10:00
VoxelTek
8e94bdbe67
Fix data types in mesh.cpp
2025-06-20 08:44:20 +10:00
VoxelTek
e4f760f91e
Merge branch 'isledecomp:master' into psp
2025-06-20 08:41:02 +10:00
Fabian Neundorf
f9e34c46e3
Clear unknowns in PizzeriaState, Pizza and PizzaMissionState ( #1574 )
2025-06-20 00:38:31 +02:00
Fabian Neundorf
6159d23cde
Clear unknowns in Radio and RadioState ( #1573 )
2025-06-19 23:52:02 +02:00
Anders Jenbo
ff03ffcc5a
Correct types for IDirect3DRMMesh::AddGroup ( #345 )
2025-06-19 04:55:33 +00:00
VoxelTek
1c12e8ab03
Begin development
2025-06-19 14:53:02 +10:00
Anders Jenbo
6b2db2d85b
Correct some types for IDirect3DRMMesh ( #344 )
2025-06-19 04:40:03 +00:00
Anders Jenbo
a0c896a0b8
Fix a couple of memory leaks ( #342 )
2025-06-19 03:55:22 +00:00
Anders Jenbo
105afede35
Fix memory leaks in config application ( #340 )
2025-06-19 05:43:41 +02:00
VoxelTek
6de10909ff
Remake config tool, adding new settings and removing some obsolete ones ( #333 )
2025-06-19 01:24:15 +00:00
Anders Jenbo
6563cf2236
Include config in package when build ( #336 )
2025-06-19 03:15:39 +02:00
Anders Jenbo
f6d0b3c582
Update list of supported 3D apis ( #334 )
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As fun as it is to implement them ... I hope there aren't any more that are relevant, or at least that they are out of reach for me.
2025-06-18 21:05:48 +02:00
Anders Jenbo
ea4b9ab1c9
Implement DirectX 9 backend ( #332 )
2025-06-18 18:10:48 +02:00
VoxelTek
a94187b233
Show that CMake is grabbing SDL3 ( #331 )
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* Show that CMake is grabbing SDL3
* Make status message only run if downloading SDL3
* Reduce whitespace
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-18 07:11:41 -07:00
Fabian Neundorf
cf32607933
Clear unknown in ViewROI and ViewManager ( #1571 )
2025-06-18 07:06:43 -07:00
Christian Semmler
6cdbfa86ac
Support for international versions of isle ( #327 )
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* German
* Add HistoryBook international support
* Fixes
* Fixes
* Fixes
* Fixes
* Fixes
* Add Danish support
* Add Spanish support
2025-06-17 20:42:43 -07:00
VoxelTek
c1543954d0
Remove Draw Cursor checkbox from config tool ( #330 )
2025-06-17 18:28:39 -07:00
jonschz
94300afb6c
Add minimal documentation for ALPHA, README cleanup ( #1570 )
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* Add minimal documentation for ALPHA
* README cleanup
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-17 23:10:00 +02:00
Christian Semmler
da825d42d4
Fix debug window
2025-06-17 10:40:25 -07:00
Christian Semmler
a939a6fec3
Merge remote-tracking branch 'isle/master'
2025-06-17 10:34:32 -07:00
Christian Semmler
f48e947552
BETA only assertion in Act3Ammo::Create ( #1568 )
2025-06-17 19:33:14 +02:00
Fabian Neundorf
0b46acab54
Name m_unk0x21 as GetUseAlias in LegoMesh ( #1567 )
2025-06-17 18:42:59 +02:00
Anders Jenbo
e9c5e5b9ba
Use extensions to probe for 24 or 32bit depth buffer ( #329 )
2025-06-17 17:50:36 +02:00
Christian Semmler
3cfa3f5bec
Hotfix: reserve instead of resize
2025-06-16 21:00:12 -07:00
Christian Semmler
83205e2e4e
Fix UB in software renderer ( #322 )
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* Fix UB in software renderer
One cannot access elements of the vector that don't exist. `reserve` allocates memory, but doesn't add elements.
`D3DRMVERTEX& dst = m_transformedVerts[i];` is UB and crashes on Windows debug build
* Update renderer.cpp
2025-06-17 05:25:34 +02:00
Anders Jenbo
0cfcc0fb21
Fix zawtooths during late game stage ( #325 )
2025-06-17 05:02:24 +02:00
VoxelTek
55c593404b
Switch UseJoystick and JoystickIndex types ( #324 )
2025-06-17 04:28:30 +02:00
Anders Jenbo
eab95514d6
Add an OpenGL ES 2.0 renderer ( #287 )
2025-06-17 03:47:23 +02:00