Christian Semmler
ec3c770c61
Merge remote-tracking branch 'isle/master'
2025-09-12 12:35:22 -07:00
Fabian Neundorf
190c040c96
Clear unknowns in LegoWorld ( #1674 )
2025-08-25 15:13:10 -04:00
Christian Semmler
0f1b8e8430
Merge remote-tracking branch 'isle/master'
2025-08-10 13:16:30 -07:00
Fabian Neundorf
f381d692d0
Clear unknowns in Act3List and Act3ListElement ( #1666 )
2025-08-04 20:52:19 +02:00
Fabian Neundorf
67695b5233
Clear unknowns in Act3State ( #1665 )
2025-08-03 19:17:17 -07:00
Christian Semmler
72dae4dd52
Merge remote-tracking branch 'isle/master'
2025-07-29 16:47:18 -07:00
jonschz
d555df6a58
Add BETA10 matches on LegoWEGEdge and others ( #1655 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-25 23:49:16 +02:00
Christian Semmler
10195dcbcb
Add more rumble events ( #627 )
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* Add more rumble events
* Add check for haptic
2025-07-18 22:52:42 +00:00
Christian Semmler
4f3ce064e8
Merge remote-tracking branch 'isle/master'
2025-07-15 12:05:45 -07:00
jonschz
657720c825
Match Act3List::FUN_100720d0 ( #1622 )
2025-07-13 16:50:20 +02:00
jonschz
ac46537599
Interpret Act3List properties, minor fixes ( #1619 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-12 17:05:29 +02:00
Fabian Neundorf
a34c293177
Name Disable function in LegoOmni and misc ( #1616 )
2025-07-11 17:10:36 -07:00
Christian Semmler
ba14b48284
Merge remote-tracking branch 'isle/master'
2025-07-01 17:05:59 -07:00
Korbo
f0df3cd0ef
Clear a few unknowns in act 3 ( #1597 )
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* Clear a few unknowns in act 3
* fix build error
* fix other build error
* requested changes
2025-06-30 12:20:53 -07:00
Christian Semmler
69b5f17599
Merge remote-tracking branch 'isle/master'
2025-06-24 09:05:44 -07:00
jonschz
edae5f58ec
Remove getters/setters that (likely) don't exist ( #1583 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-23 20:58:16 +02:00
Christian Semmler
a939a6fec3
Merge remote-tracking branch 'isle/master'
2025-06-17 10:34:32 -07:00
Fabian Neundorf
fd3f08f4c4
Clear unknowns in LegoBuildingInfo and LegoBuildingManager ( #1566 )
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* Clear unknowns in `LegoBuildingInfo` and `LegoBuildingManager`
* Name remaining unknown in `LegoBuildingManager`
2025-06-16 23:08:17 +02:00
Christian Semmler
6d99683f1d
Merge remote-tracking branch 'isle/master'
2025-06-12 14:35:18 -07:00
Fabian Neundorf
7b619d5544
Clear unknowns in LegoPlantManager ( #1557 )
2025-06-12 09:33:32 -07:00
Anonymous Maarten
364844d6d0
Use SDL_rand/SDL_randf ( #203 )
2025-05-30 19:01:01 +00:00
Christian Semmler
622f00f628
Merge remote-tracking branch 'isle/master' into mergeisle3
2025-03-14 13:59:52 -07:00
Christian Semmler
5e5b048b34
Match Act3::DebugCopter ( #1392 )
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* Match `Act3::DebugCopter`
* Rename param
2025-02-21 23:50:38 +01:00
Christian Semmler
00dee618c0
Merge remote-tracking branch 'isle/master' into mergeisle
2025-01-22 16:34:28 -07:00
Christian Semmler
5a7df7f95d
Order until LegoCarBuildAnimPresenter ( #1365 )
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* Order until `Infocenter`
* Order until RaceSkel
* More order
* Order until `LegoCarBuildAnimPresenter`
* Add blank line
* Add BETA annotation
2025-01-21 01:31:28 +01:00
Christian Semmler
a31900a6d4
Merge remote-tracking branch 'isle/master' into isleupd
2025-01-06 16:15:16 -07:00
Christian Semmler
c54805fde8
Order functions in binary up to the end of Helicopter; refactor vector/matrix classes ( #1309 )
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* Order experimentation
* Revert IslePathActor
* Fix order
* Fix inlining
* Fixes
* WIP
* WIP
* Refactor
* Refactor
* Fix operators
* Remove obsolete inline keyword
* Fix ctors
* Refactor
* Rename files
* Refactor
* Remove empty line
2025-01-04 15:07:04 -07:00
Christian Semmler
69bac21488
Merge remote-tracking branch 'isle/master' into merge
2024-12-23 09:38:55 -07:00
Christian Semmler
fe2a65c8da
Implement/match LegoNavController::Notify ( #1253 )
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* Implement/match `LegoNavController::Notify`
* Move function
* Add to total function count
* Add OPT:REF to lego1
2024-12-21 22:41:47 +01:00
Christian Semmler
c9acd9a49f
Minor fixes ( #1248 )
2024-12-20 20:23:01 +01:00
Christian Semmler
e73f60e2c6
merge from isle/master
2024-12-20 11:54:06 -07:00
Christian Semmler
cb38cf7673
Implement/match Act3Brickster::FUN_100417c0 ( #1240 )
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* Implement/match `Act3Brickster::FUN_100417c0`
* Move function
* Rename var
* Revert "Rename var"
This reverts commit c9ca75ae7f1d894f976ce6d383d5b4d13ead99a5.
2024-12-19 20:22:34 +01:00
Christian Semmler
66e3c9a2e1
Implement/match Act3Brickster::Animate ( #1237 )
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* Implement/match `Act3Brickster::Animate`
* Improve loop
2024-12-17 19:11:47 +01:00
Christian Semmler
f51b1867ee
Use SDL3 for filesystem access ( #36 )
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* Use SDL IOStream in for MXIOINFO
* Use SDL IOStream for WDB file
* Use SDL IOStream for LegoStorage
* Update README.md
* Fixes
* Add names to skip.yml
* Add #include <stdio.h> where necessary
2024-12-16 22:25:52 +01:00
jonschz
ace2a9f047
Add g_copDest ( #1229 )
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* Implement `AddCop` and `g_copDest`
* Fix formatting
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-15 05:50:52 -07:00
Christian Semmler
2d74f14de0
Implement/match Act3::FUN_10072ad0 ( #1228 )
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* Implement `Act3::FUN_10072ad0`
* Improve match
* Improve match
* Match
2024-12-14 14:30:21 -07:00
Christian Semmler
1aeb458be1
Implement/match Act3Ammo::Animate ( #1221 )
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* Implement/match `Act3Ammo::Animate`
* Match
* Rename
* Rename
* Rename
2024-12-13 22:56:26 +01:00
Christian Semmler
6da2faa48c
Refactor actor states, define enum ( #1220 )
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* Refactor actor states, define enum
* Revert
* Rename `UpdateState` to `Animate`
2024-12-13 20:30:50 +01:00
Christian Semmler
ce3f71ea0f
Rename LegoPathActor::VTable0x70 to UpdateState ( #1219 )
2024-12-13 19:20:03 +01:00
Christian Semmler
263d7d1e4f
Implement/match Act3::GoodEnding ( #1218 )
2024-12-13 18:49:45 +01:00
Christian Semmler
aceba71fbb
Implement/match Act3Brickster::HitActor ( #1212 )
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* Implement/match `Act3Brickster::HitActor`
* Fixes
* Fixes
* Fixes
* Add `Act3Cop::VTable0x9c`
* Fix
2024-12-12 17:10:44 +01:00
Christian Semmler
fe57a94416
Implement/match Act3Brickster::ParseAction ( #1211 )
2024-12-12 16:06:15 +01:00
Christian Semmler
598d6dd10c
Refactor act 3 actors into act3actors.cpp ( #1210 )
2024-12-12 15:14:46 +01:00
MS
c05ff6ff4a
Act3Cop::VTable0x94 and related ( #1209 )
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* Act3Cop::VTable0x94 and related
* No need to include
* Cast LegoWorld* to Act3*
2024-12-11 22:20:21 +01:00
MS
6d9fa3ed7f
Act3List Insert() and Clear() ( #1206 )
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* Act3List Insert() and Clear()
* Fix Act3ListElement constructors
2024-12-11 18:01:55 +01:00
Christian Semmler
adc83dc76e
Implement/match Act3Ammo::Create, Act3Ammo::FUN_10053cb0, Act3Ammo::FUN_10053d30 ( #1205 )
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* Implement/match Act3Ammo::Create
* Fix BETA addr
* Move
* Move
* Remove header
* Add missing header
2024-12-10 22:35:59 +01:00
Christian Semmler
c2ee761f81
Implement/match Act3::ShootPizza and Act3::ShootDonut ( #1203 )
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* Implement/match `Act3::LaunchPizza` and `Act3::LaunchDonut`
* Match Helicopter::HandleControl
* Rename
* Adjust total function count
* Rename
2024-12-09 23:41:51 +01:00
Christian Semmler
d9b9178d27
Implement/match Act3::Notify ( #1200 )
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* Implement/match Act3::Notify
* Fix typo
2024-12-08 20:52:32 +01:00
Christian Semmler
564fb7f7c0
Implement/match Act3::Enable ( #1198 )
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* Implement Act3::Enable
* Match
* Change back to private
* Remove unused function
2024-12-08 19:39:03 +01:00
Christian Semmler
1aff40dd94
Implement/match several functions in Act3, refactor ( #1197 )
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* Implement/match several functions in Act3, refactor
* Fix naming
* Rename
* Add comment
* Add annotation
* Add BETA assert
2024-12-08 18:00:57 +01:00