Brenden Davidson
6e7347621c
Flatpak Build Support ( #407 )
2025-06-29 19:04:08 +00:00
VoxelTek
73bab24721
Add Launch Game button to config tool, rename executable to isle-config ( #435 )
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* Add Launch Game option to config tool
* Rename executable from "config" to "isle-config"
* Add error popup if unable to find game executable
* Use one QMessageBox for both Win and *nix
Create one QMessageBox object to use for both Windows and non-Windows platforms. Additionally, set all relevant text during creation of QMessageBox, and show Warning icon as part of message box.
* Add tooltips to save, launch, and exit buttons
* Change "Launch Game" to "Save and Launch"
* Remove unnecessary Windows-specific code
2025-06-26 07:21:11 -07:00
Danct12
19fee55333
Shared library support ( #404 )
...
This allows isle-portable to be built using shared libraries
provided by the developer's distribution.
2025-06-23 17:20:39 +02:00
Lukas
510d6f312a
Reflect python 3.11 requirement for shader build script in CMake ( #363 )
2025-06-21 13:17:50 +00:00
Christian Semmler
48fd42ea36
Check for files ( #352 )
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* Check for files
* Fix
2025-06-21 00:45:21 +02:00
Anders Jenbo
6563cf2236
Include config in package when build ( #336 )
2025-06-19 03:15:39 +02:00
Anders Jenbo
ea4b9ab1c9
Implement DirectX 9 backend ( #332 )
2025-06-18 18:10:48 +02:00
VoxelTek
a94187b233
Show that CMake is grabbing SDL3 ( #331 )
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* Show that CMake is grabbing SDL3
* Make status message only run if downloading SDL3
* Reduce whitespace
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-18 07:11:41 -07:00
Christian Semmler
5080e372f9
Emscripten port ( #229 )
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* Emscripten port
* Fix NCC
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
* cmake: set iniparser cmake options in local scope
* ci: try adding emscripten to test matrix
* cmake: try to make CMake install package more usable
* cmake: fix typo
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Add support for .ini loading
* Different default full screen behavior for Emscripten
* Add comments
* Add web platform
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-13 00:26:43 +02:00
Anonymous Maarten
99c0d2d744
Enable callgrind for specific scenarios ( #276 )
2025-06-10 23:03:12 +00:00
Anonymous Maarten
7e9acc8d04
Add IDirect3DRMMiniwinDevice interface ( #267 )
2025-06-09 16:34:37 +00:00
Joshua Peisach
e520a47e2f
Port CONFIG to Qt ( #210 )
...
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-03 03:48:04 +02:00
Anders Jenbo
ef7499bdb9
Restructure miniwin and add support for 3D backends
2025-05-29 04:07:53 +02:00
Anonymous Maarten
19f1bedd16
Add depth buffer ( #185 )
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* Add depth buffer and calcuate normals
* Forgot do divide with the determinant
* Address review
2025-05-27 19:44:37 -07:00
Christian Semmler
70633de3f6
Merge remote-tracking branch 'isle/master' into mergeii
2025-05-26 09:49:34 -07:00
Anonymous Maarten
b24271a51b
Move miniwin to sdl3gpu subdirectory + add suffix to classes ( #170 )
2025-05-25 17:38:02 +00:00
Florian Kaiser
804632b13f
Refactor LegoUnknown100db7f4 to LegoOrientedEdge ( #1515 )
...
* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge`
* Update LEGO1/lego/sources/geom/legoorientededge.h
* Update legopathcontroller.h
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-24 23:09:24 -07:00
Anonymous Maarten
bdbd0e31d7
Add D3DRMFrame parent <-> child relation ( #161 )
...
* Add D3DRMFrame parent <-> child relation
* Apply suggestions from code review
2025-05-24 22:18:53 -07:00
Anonymous Maarten
61c2ca27c2
cmake: explicitly create generated directories ( #164 )
2025-05-24 22:18:18 -07:00
Anders Jenbo
046cd0c7e9
NOT IMPLEMENTED corrections ( #146 )
2025-05-22 00:46:04 +02:00
Anonymous Maarten
711a6a21bf
extract d3drm{frame,mesh} to source file, and reduce stderr spam ( #143 )
...
* extract d3drm{frame,light,mesh} to source file and reduce stderr spam
* cmake: don't add to miniwin
Visual Studio tries to compile the shaders, which does not work well
2025-05-21 20:00:14 +00:00
Anders Jenbo
ecda6c57d6
Initialize GPU 3D rendere ( #132 )
...
* Initialize GPU 3D rendere
* Embed compiled shaders in miniwin
* miniwin: Refactor D3DRM
---------
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-05-21 07:25:46 -07:00
Anonymous Maarten
9d06cd9e53
Show imgui window when starting app with --debug ( #138 )
...
* Show imgui window when starting app with --debug
* g_closed test in SDL_AppIterate is still needed
* Allow disabling isleapp debugging by configuring with -DISLE_DEBUG=OFF
* clang-format
2025-05-20 23:36:51 +02:00
Anders Jenbo
bf22b8712c
Move to C++17 ( #135 )
...
* Move to C++17
* Move dtor
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-20 20:48:48 +02:00
Anonymous Maarten
cd32924c47
cmake: use precompiled headers ( #133 )
...
* cmake: use precompiled headers
* Apply suggestions from code review
2025-05-19 18:20:28 -07:00
Anonymous Maarten
0b778de731
Let LegoStorage know of memory size ( #129 )
2025-05-20 02:18:11 +02:00
Anders Jenbo
d1e3a69141
Use SDL_Surface instead of SDL_Texture ( #103 )
2025-05-18 09:36:03 -07:00
Anders Jenbo
5b3d99cb8f
miniwin: Remove some unused bits ( #108 )
2025-05-18 06:51:41 -07:00
Anonymous Maarten
0c0e494b38
ci: merge all workflows ( #97 )
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* ci: merge all workflows
* Update .github/workflows/ci.yml
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* ci: correct vcvars
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-16 22:28:29 +02:00
Anonymous Maarten
c99f7c36c6
Split miniwin headers and implementation ( #96 )
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* Split miniwin headers and implementation
* Update miniwin/miniwin/src/miniwin_ddsurface.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Update miniwin/miniwin/src/miniwin_ddraw.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Update miniwin/miniwin/src/miniwin_ddsurface.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Update miniwin/miniwin/src/miniwin_ddsurface.cpp
* Update miniwin/miniwin/src/miniwin_ddraw.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Update miniwin/miniwin/src/miniwin_ddraw.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-16 21:37:16 +02:00
Anders Jenbo
4ccd2501d0
Build on Mac ( #93 )
2025-05-15 20:58:59 -07:00
Anders Jenbo
1f64e88d34
Add UBSan ( #78 )
2025-05-14 02:40:03 +02:00
Anonymous Maarten
537cde485a
Remove d3drm-wine ( #75 )
...
* remove d3drm-wine
* Update miniwin/miniwin/src/miniwin_ddraw.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Run clang-format
* Update miniwin/miniwin/src/miniwin.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Update miniwin/miniwin/src/miniwin_ddraw.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-13 19:18:20 +00:00
Anders Jenbo
83f092d8df
minwin: Add implementations for some minor function ( #74 )
2025-05-13 10:21:31 +02:00
Anders Jenbo
dc8b044b50
miniwin: Init graphics API ( #73 )
2025-05-12 17:23:48 -07:00
Anders Jenbo
08b2dab108
Make things build on Linux ( #69 )
2025-05-12 23:10:53 +02:00
Leah Anderson
0c79481f35
fix: update libiniparser repository link ( #64 )
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* fix: update libiniparser repository link
* fix: update iniparser link in cmake
2025-05-09 18:24:06 +02:00
Anonymous Maarten
466c345201
cmake: smartheap and libcmt are first in link order ( #1420 )
2025-03-18 08:29:15 -07:00
Christian Semmler
99903a88cc
Remove unnecessary files
2025-03-14 14:01:23 -07:00
MS
3d9c7a8956
Improve performance of entropy build action ( #1407 )
...
* Use multiple threads for entropy builds
* Verify builds parameter
* Revert "Verify builds parameter"
This reverts commit 460d3d3b55ead59b1100452e460f6a7bae0e8457.
* Use options instead
* Seed fix
* 256 samples on push
2025-03-14 15:05:55 -04:00
Christian Semmler
ca1c8b2be6
Add build-with-entropy pipeline ( #1384 )
...
* Try entropy build
* Fix
* Updates
* Remove file
* Fix
* Add seed parameter to entropy.sh
* echo SEED used
* Try build pipeline changes
* Add python setup
* Fix pipeline
* Increase number of samples, add entropy to isle and config
* Try 32 samples
* Empty commit for another CI run
* Try 50 samples
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Update
* Echo seed
* Update text
* Fix requirements.txt
* Cancel previous CI workflows
* Try only build,yml
* Empty commit - should stop earlier build
* Fix upload
2025-03-05 23:25:39 +01:00
Christian Semmler
67b25b0bcc
Adapt MxRegion.h ( #1393 )
...
* Adapt MxRegion.h
* Use specific GH action version
* Disable clang32 for now
* Fix regression
* Add space
* Add BETA annotations
2025-02-27 03:30:11 +01:00
Christian Semmler
5a6482c6cf
Merge remote-tracking branch 'isle/master' into mergeisle
2025-02-02 08:38:16 -07:00
Christian Semmler
99befafff2
Remove LegoEventNotificationParam unit ( #1372 )
2025-01-23 01:25:53 +01:00
Christian Semmler
00dee618c0
Merge remote-tracking branch 'isle/master' into mergeisle
2025-01-22 16:34:28 -07:00
Christian Semmler
49cb120795
Order symbols until end of LegoOmni ( #1371 )
...
* Order
* Improve
* Move function
* Order until end of LegoOmni
* Remove header
2025-01-22 22:22:58 +01:00
Christian Semmler
5a7df7f95d
Order until LegoCarBuildAnimPresenter ( #1365 )
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* Order until `Infocenter`
* Order until RaceSkel
* More order
* Order until `LegoCarBuildAnimPresenter`
* Add blank line
* Add BETA annotation
2025-01-21 01:31:28 +01:00
Christian Semmler
fc03e7a682
Improve order until legomain.cpp ( #1350 )
...
* Fix `LegoBackgroundColor` order
* Order
* Improve order in Act3Actors
* Improve order
* Add BETA annotation
* Order more
* More order
* More order
* Order
* Match/order
* Remove blank line
* Modern compiler fix
* vtable annotation
2025-01-17 18:33:27 -07:00
Christian Semmler
e1ce96c473
Order symbols until end of LegoGameState ( #1340 )
...
* Order `Ambulance`
* More ordering
* Order until `LegoGameState`
* Move
2025-01-17 03:42:38 +01:00
Christian Semmler
ac3a551bcc
Improve symbol order until LegoActor, match LegoPlantManager::ScheduleAnimation ( #1327 )
...
* Order `LegoCarBuild`, `LegoPlantManager`
* Order until `LegoActor`
2025-01-11 01:42:03 +01:00