Commit Graph

60 Commits

Author SHA1 Message Date
foxtacles
7b114bbe59
Add multiplayer extension (#789)
* Add multiplayer extension

* Fix animation system to work when host is outside ISLE world

- Move TickHostSessions outside m_inIsleWorld gate so the host can
  coordinate animations from any world
- Load animation catalog early in HandleCreate so the host can
  coordinate before entering the ISLE world
- Use network-reported positions for remote player location detection
  instead of requiring spawned ROIs
- Always erase sessions at launch — the host's job ends when the
  animation starts; clients play and complete independently
- Replace BroadcastAnimComplete with locally-driven completion
  callbacks: host generates eventId at launch, clients cache
  completion JSON at start time, fire it when ScenePlayer finishes
- Make StopAnimation only do local cleanup (stop playback, cancel
  own interest, reset coordinator) without destroying the session
  host, so other players' sessions survive world transitions
- Broadcast state=0 in ResetAnimationState for full teardown paths
  (shutdown, reconnect, host migration) so clients aren't left with
  stale session state

* Fix use-after-free crash in ScenePlayer when remote player disconnects mid-animation

When a remote player's ROI is destroyed (disconnect, timeout, or respawn),
notify all active ScenePlayer instances to null out dangling references
before the ROI is freed. The animation engine already handles null ROI map
entries gracefully, so playback continues for remaining participants.

* Fix crash when performer's child ROIs are left dangling in ScenePlayer

NotifyROIDestroyed now walks the parent chain to also invalidate child
ROIs of the destroyed performer (head, limbs, etc.) that were placed
into the roiMap by BuildROIMap. The ancestor walk happens once; all
other fields are cleaned with simple pointer equality.

* Allow spectator to play click animation during scene playback

* Make PTATCAM track spectator ROI instead of camera in ScenePlayer

* Only regenerate emscripten version files when git state changes

Replace add_custom_target(ALL) with add_custom_command(OUTPUT) so the
version script only runs when .git/HEAD or the current branch ref file
changes, instead of on every build.

* Fix ROI name collision causing dangling pointers in NPC locomotion roiMaps

When ScenePlayer created cloned NPC ROIs for cooperative animations, it
renamed them to match the original character name and added them to the
ViewManager. This created a name collision: two ROIs with the same name.
The original game's AppendROIToScene searches by name and stops at the
first match, so if a locomotion BuildROIMap ran while the clone existed,
it could capture pointers to the clone's child ROIs. When the clone was
later destroyed (CleanupProps), those roiMap entries became dangling
pointers, crashing in AnimateWithTransform at roi.h:151 (SetVisibility).

Fix: use the alias mechanism (already supported by AnimUtils::BuildROIMap)
instead of renaming clones. Also unify all ROI name generation behind a
shared counter to prevent character manager key collisions.
2026-04-05 17:13:15 +02:00
foxtacles
7e4a86fb39
Add third person camera extension (#786)
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Introduces a third person camera system with orbit camera, input handling
(mouse/keyboard/touch/gamepad), display actor cloning, and camera-relative
movement. Includes shared character utilities (animator, cloner, customizer)
and an IExtraAnimHandler interface for optional animation extensions.
Also includes generic base game fixes and extension system improvements.
2026-03-31 01:00:07 +02:00
3b56c9b607
fix WASD input conflict with debug mode (#743)
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2025-12-17 20:20:02 -05:00
dc995c9c97
implement WASD control option (#740)
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* implement WASD control option

* remove unnecessary getter function
2025-12-12 21:36:08 -07:00
Christian Semmler
ec3c770c61
Merge remote-tracking branch 'isle/master' 2025-09-12 12:35:22 -07:00
jonschz
a7c43cbe17
Small BETA10 corrections (#1681)
* Small BETA10 corrections

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-09-06 17:39:28 +02:00
Christian Semmler
deca5e5a2e
Add device and gamepad haptics to web port (#613)
* Add device and gamepad haptics to web port

* Update skip.yml
2025-07-15 23:50:14 +00:00
Christian Semmler
d0dc595fc5
(Touch controls) Use full virtual joystick instead of hybrid (#612)
* Test touch joystick

* Change radius
2025-07-15 22:18:55 +00:00
Christian Semmler
f20fc475c7
Integrate SDL Haptic API (#607)
* Integrate SDL Haptic API

* Close other devices

* Fixes
2025-07-15 23:47:37 +02:00
Christian Semmler
4f3ce064e8
Merge remote-tracking branch 'isle/master' 2025-07-15 12:05:45 -07:00
Christian Semmler
21ce906a32
Add haptic feedback (rumble) (#596)
* Add rumble event for hit actor

* Add ini option
2025-07-13 20:26:47 -07:00
Christian Semmler
c9930d10f9
Refine gamepad touch controls (#591) 2025-07-13 18:23:59 +00:00
Christian Semmler
42bac60ec5
Add new touch control scheme ("gamepad") (#587)
* Add new touch control scheme

* Add export

* Fix enum naming
2025-07-13 04:13:37 +02:00
jonschz
ac46537599
Interpret Act3List properties, minor fixes (#1619)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-12 17:05:29 +02:00
Helloyunho
b82cfc4b36
Recheck through gamepads when gamepad is added or removed (#546)
* 🩹 fix: recheck through gamepads when gamepad is added or removed

* 🚑️ fix: oops i forgot to put lego1_export
2025-07-07 02:36:37 +00:00
Christian Semmler
1ee2f45e7c
Merge remote-tracking branch 'isle/master' 2025-07-06 08:29:53 -07:00
Fabian Neundorf
8ffe7b776a
Clear unknowns in LegoControlManager (#1607) 2025-07-05 18:23:00 -07:00
Helloyunho
80514e2af7
Support gamepad (#527) 2025-07-05 21:27:24 +02:00
Christian Semmler
5080e372f9
Emscripten port (#229)
* Emscripten port

* Fix NCC

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

* cmake: set iniparser cmake options in local scope

* ci: try adding emscripten to test matrix

* cmake: try to make CMake install package more usable

* cmake: fix typo

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Add support for .ini loading

* Different default full screen behavior for Emscripten

* Add comments

* Add web platform

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-13 00:26:43 +02:00
Anders Jenbo
ef7499bdb9 Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
Anonymous Maarten
537cde485a
Remove d3drm-wine (#75)
* remove d3drm-wine

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Run clang-format

* Update miniwin/miniwin/src/miniwin.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-13 19:18:20 +00:00
Anders Jenbo
08b2dab108
Make things build on Linux (#69) 2025-05-12 23:10:53 +02:00
Christian Semmler
fa126f77ce Merge remote-tracking branch 'isle/master' into mergeisle7 2025-05-09 09:27:32 -07:00
Florian Kaiser
3811d61ea4
Rename c_bit5 to c_ctrl in LegoInputManager, change m_unk0x6c to m_isAccelerating and clear some local unknowns (#1458) 2025-05-09 07:40:00 -07:00
Christian Semmler
00dee618c0 Merge remote-tracking branch 'isle/master' into mergeisle 2025-01-22 16:34:28 -07:00
Christian Semmler
5a7df7f95d
Order until LegoCarBuildAnimPresenter (#1365)
* Order until `Infocenter`

* Order until RaceSkel

* More order

* Order until `LegoCarBuildAnimPresenter`

* Add blank line

* Add BETA annotation
2025-01-21 01:31:28 +01:00
Anonymous Maarten
b97aea42d2
Use SDL_KeyCode in LEGO1.dll (#51)
* Pass SDL_Keycode in LEGO1.dll

* ISLE.EXE: use iniparser for getting isle.mediaPath

* Use SDL_isdigit instead of isdigit

* clang-format

* hdPath is a better default for mediaPath

* Replaced a stray 'A' with SDLK_A

* Use SDL_Keycode to store the ogel cheat code
2024-12-29 18:56:47 +01:00
Anonymous Maarten
65adfe7d64
More use of SDL (#47)
* Use SDL_GetPerformance(Counter|Frequency) in MxStopWatch

* Fix flic.h for gcc Linux compiler

* cmake: remove left-over message

* Replace some more stricmp with SDL_strcasecmp

* Pass SDL_Window* to LEGO1.DLL, and pass window events through SDL event handler

* clang-format

* Use SDL_Timer for unknown input dragging events

* Fix naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-27 18:44:14 +01:00
Anonymous Maarten
bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00
Ramen2X
4cd4b55ae7
replace directinput joystick APIs with SDL (#41) 2024-12-19 19:25:49 -05:00
Christian Semmler
9f9294694d
Merge remote-tracking branch 'isle/master' 2024-11-09 10:11:57 -07:00
jonschz
4c0aae720b
Implement LegoCarBuild::FUN_10024890() and others, refactor (#1126)
* Commit finished code changes

* Add enum data type

* Refactor away GetCurrentArea, SetCurrentArea

* Clean up and add FUN_10024890

* Add `SetPartObjectIdByName()`

* Fix naming error

* Address review comments, part 1

* Address review comments, part 2

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-01 09:21:15 -07:00
Christian Semmler
e7a604c61c
SDL3 fixes (#32) 2024-10-03 21:50:32 +02:00
Christian Semmler
318c46b881
merge 2024-09-05 12:09:19 -07:00
jonschz
757df96c0d
Implement/match LegoRaceMap (#1087)
* Implement/match LegoRaceMap

* Fix CI, address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-08-17 11:30:39 -07:00
Christian Semmler
49a304d0b9
merge 2024-07-04 16:09:48 -07:00
Christian Semmler
bee101b1f4
Add clang-tidy readability-redundant-inline-specifier (#1060)
* Add clang-tidy readability-redundant-inline-specifier

* fix

* Update CONTRIBUTING.md

* format

* fix
2024-07-05 01:06:32 +02:00
Christian Semmler
880ae98f0b Remove dependency on dinput, use SDL keyboard state for navigation (#14)
* WIP

* Use SDL kb state for navigational keys

* Remove linking against dinput
2024-06-25 19:51:12 +02:00
Christian Semmler
636996caf6 Improve naming, use virtual key constants (#979) (#13) 2024-06-25 19:51:12 +02:00
Christian Semmler
b67af71f33
Improve naming, use virtual key constants (#979) 2024-06-01 04:46:05 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations (#881)
* Use more forward declarations

* Use more forward declarations

* Add more forward declarations

* Fix
2024-05-03 18:19:12 +02:00
Christian Semmler
4b4f2f321c
Implement/match LegoInputManager::FUN_1005cdf0 (#780) 2024-04-06 21:16:35 +02:00
Misha
b66e28ac5e
implement a few legonavcontroller functions (#718)
* implement a few legonavcontroller functions

* Match LegoNavController::ProcessJoystickInput

* Style

* Match LegoNavController::ProcessKeyboardInput

* Style

* Fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-24 15:30:12 +01:00
Anonymous Maarten
9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00
Christian Semmler
baed704a38
(clang-format) Add RemoveSemicolon (#506) 2024-01-29 23:30:20 +01:00
Christian Semmler
bcdddd4c7e
Pad all single-digit hexadecimal values with zero (#504)
* Pad all single-digit hexadecimal values with zero

* One more fix
2024-01-29 22:17:17 +01:00
Misha
4314d3e297
Implement LegoControlManager (#500)
* Push changes

* Update score.cpp

* fix

* Update score.h

* Fixes/matches

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-28 22:09:33 +01:00
Misha
d9c4151bb8
implement LegoInputManager::ProcessOneEvent (#498)
* push changes

* fix

* Match

* Rename functions

* Space

* Fix GetPresenterAt

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-28 15:20:21 +01:00
Misha
d4cb8677b8
implement LegoInputManager register and unregister (#496)
* implement LegoInputManager::Create

* Fixes

* Add annotation

* Add size assert

* push changes

* Add size assert

* Order annotations

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-27 23:15:12 +01:00
Christian Semmler
159e27baba
Sort annotations 2024-01-26 05:37:50 -05:00