Commit Graph

184 Commits

Author SHA1 Message Date
Christian Semmler
19edb0340e
Remove SDL mouse/touch event bug workaround (#606)
* Remove SDL mouse/touch event bug workaround

* Small refactor

* Add include
2025-07-14 18:51:11 +00:00
Korbo
ee6e230a4d
New 3DS banner sound, move 3DS data to packaging (#605)
* New 3DS banner sound

* move 3DS CIA data to packaging/3ds
2025-07-14 20:37:44 +02:00
Christian Semmler
21ce906a32
Add haptic feedback (rumble) (#596)
* Add rumble event for hit actor

* Add ini option
2025-07-13 20:26:47 -07:00
Christian Semmler
232ef07b51
Allow extensions to define options (#590)
* Allow extensions to define their own options

* Fixes

* Remove logging
2025-07-13 02:30:29 +00:00
Christian Semmler
42bac60ec5
Add new touch control scheme ("gamepad") (#587)
* Add new touch control scheme

* Add export

* Fix enum naming
2025-07-13 04:13:37 +02:00
Christian Semmler
7c91a14875
Extended full screen capabilities for Web port (#584)
* Extended full screen capabilities for Web port

* Add Emscripten patches

* Add back newline
2025-07-12 03:05:33 +02:00
Helloyunho
96f60cb683
🩹 fix: touch screens go beep and done (#573) 2025-07-10 12:43:46 +02:00
Christian Semmler
68c967ebdf
Add extensions, TextureLoader (#570)
* Add extensions, `TextureLoader`

* Fix wording

* Add to default ini

* Add folder to flatpak

* Use different enable strategy
2025-07-10 00:24:59 -07:00
Helloyunho
4e8ac86415
Dynamically on/off virtual cursor (#567)
*  feat: eliminate need of draw_cursor config

* 🩹 fix: type mismatch
2025-07-10 08:58:17 +02:00
Helloyunho
9d8cb64a19
Add iOS Port (#566)
*  feat: add ios support

* ⚗️ chore: trying some experiments to make ci working

* ⚗️ chore: is it really ci version problem?

* 💚 fix: it really is just a ci version issue

* 🩹 fix: go as low as possible

* 🩹 fix: support ipad
2025-07-10 08:34:52 +02:00
olebeck
4446aaaf53
translate and scale touch coordinates to the viewport (#565) 2025-07-09 12:55:26 +00:00
Christian Semmler
4dc8bfc0ac
Add full screen support (#560) 2025-07-09 00:17:20 +02:00
Christian Semmler
37c6abe3b5
Disable offscreen canvases in case of no WebGL support (#559) 2025-07-08 21:43:34 +02:00
Korbo
6aeeb520c4
3DS CIA support (#542) 2025-07-08 01:45:49 +02:00
Helloyunho
b82cfc4b36
Recheck through gamepads when gamepad is added or removed (#546)
* 🩹 fix: recheck through gamepads when gamepad is added or removed

* 🚑️ fix: oops i forgot to put lego1_export
2025-07-07 02:36:37 +00:00
Anders Jenbo
9e14aac98a
Implement real transition for 3DS (#538) 2025-07-06 15:00:39 +00:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port (#526)
* chore: update README.md

*  feat: got the audio working

* 🔧 feat: add appxmanifest

* 🩹 fix: remove opengl stuff

* ⚗️ feat: add button support

* ⚗️ chore: try to make less modification from upstream

* 🩹 fix: doesnt compile

*  feat: forcibly draw cursor and map right joystick to cursor

* 🩹 fix: remap joystick

* 🎨 fix: formatting

* 🎨 fix: cmakelists formatting

* 🩹 fix: 3ds build

* 👷 feat: add xbox one ci build

* 💚 fix: github hates xbox series naming

* 💚 fix: dont run cpack for xbox one, vs does that for you

* 💚 fix: xbox one need to use vs as generator

* 💚 fix: please

* 💚 fix: it could be msix not bundle

* 💚 fix: try recursive directory search when upload release

* 🔨 feat: support cpack

* 👷 feat: better packaging

* 💚 fix: ignore if mv fails

* 🔧 feat: add mouse sensitivity config

* 🔥 chore: dont need you

* ⚗️ chore: use d3d11

*  feat: hardware acceleration!!

* 🚸 chore: change default cd path so user can easily copy the assets to xbox

* 🧑‍💻 chore: improve reusability

* 🚨 fix: formatting error

* 🚸 chore: draw cursor by default

* 🎨 chore: cmakelists formatting

* chore: match with upstream

* chore: more matching with upstream

* chore: don't need you

* 🩹 fix: apply changes

* 🔥 fix: we don't need controller map anymore

* 🩹 fix: use isle style include guard

* 🩹 fix: last newline fix

* 👷 chore: use cpack

* 💚 fix: try to fix ci

* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
Helloyunho
dbff98f354
🩹 fix: click trigger spam clicks (#537) 2025-07-06 15:22:21 +02:00
Anders Jenbo
fd0b6bcaca
Some quick dpad mouse control (#533) 2025-07-06 05:45:27 +00:00
Anders Jenbo
004b88e02e
Start virtual mouse at center of screen (#532) 2025-07-06 07:06:14 +02:00
Helloyunho
80514e2af7
Support gamepad (#527) 2025-07-05 21:27:24 +02:00
Anders Jenbo
af045eefed
Add fake mosaic to config tool (#522) 2025-07-04 17:41:18 +02:00
Anders Jenbo
92a96282b3
Fix tabbign in and out of fullscreen (#514) 2025-07-04 04:48:09 +02:00
Christian Semmler
f1b22ee025
Allow Web port to be playable in Firefox Private (#513) 2025-07-04 01:28:45 +02:00
Helloyunho
0191be7461
Make draw cursor feature work for modern platforms (#480) 2025-07-03 18:05:46 +02:00
Christian Semmler
be73b40ae8
Add monkey patch to Emscripten to disable OffscreenCanvas at runtime (#493)
* Add runtime option to disable OffscreenCanvas in web port

* Remove old patch
2025-07-03 02:10:02 +00:00
Christian Semmler
10b6d28cf8
Revert "Add resizable property to window creation (#477)"
This reverts commit 0e70735549.
2025-07-02 08:06:09 -07:00
VoxelTek
0e70735549
Add resizable property to window creation (#477)
Add resizable property to window creation. Allows Close button to be present in some cases where it did not appear.
2025-07-02 15:16:54 +02:00
Joshua Peisach
1ff768935e
3DS Port (#450)
* [WIP] 3ds port

Recommit of everything after the 2d renderer merge

* VERY AWESOME FEATURE FRFR

* Stopped CPU suicide and app crashing for now

* put in Texture3DS function thing

* Fix clear color

* Implement 2D rendering via Citro3D

* Set 3dsx smdh metadata

* Render world content, sort of

* Push mesh dynamically

* Remove Citro3D init hacks

* Clean up Citro3D implementation

* Try to upload meshes and convert matricies

* Fix 3D rendering

* Apply optimizations

* Implement lighting

* Set 3dsx smdh metadata

* Revert "Apply optimizations"

This reverts commit 6660082fef.

* Apply optimizations

* Added a cleaner icon (#4)

* Fix pure buffer clear frames (#9)

* Disable OpenGL on 3DS (#10)

* Fix tiled textures and improve UI image quality (#11)

* Create 3DS default config overrides

* 3ds: implement apt hooks

* remove unused import

* Apply suggestions from code review

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP

* miniwin: use citro3dd if debugging

* Optimize texture encoding (#12)

* Cleanup

* Set correct mipmap level for UI textures (#13)

* cpack: include the .3dsx

* Add 3DS CI

* Fix CI

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* syntax

* Refactor c3d renderer (#14)

* Refactor c3d renderer

* format

* Apply suggestions from code review

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* n3ds: just distribute the .3dsx

* upload 3dsx

* Skip uploading 3DS artifacts

* Update ci.yml

* Update ci.yml

* Remove extraneous ifdef

---------

Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
David Gow
e87184b502
Fix the OpenGL backends on non-glx Linux platforms (and remove GLEW dependency) (#446)
* Work around issues with depth-buffer size on EGL-based platforms

The OpenGL 1.1 and OpenGL ES 2.0 backends can break on EGL-based platforms,
such as Wayland, or X11 with SDL_VIDEO_FORCE_EGL=1. One of the reasons for
this (the other being glew on the GL1.1 backend) is that SDL/egl get very
confused by the way we set OpenGL attributes, particularly SDL_GL_DEPTH_SIZE,
resulting in SDL_GL_CreateContext() failing with EGL_BAD_MATCH.

The exact cause of this is unknown, but it seems to be a combination of:
- SDL_GL_SetAttribute() is supposed to be called _before_ the window is
  created, and we're calling it afterward.
- Creating several test windows during the enumeration process, mixing
  and matching between OpenGL and OpenGL ES profiles.

The "most correct" solution is probably to delay creating the game window
until the backend creation process, rather than before the enumeration
occurs. But that's a real refactor, which could cause other issues.

Instead, set the 24-bit bit depth (which we've hardcoded anyway) before
creating the window, and use SDL_GL_ResetAttributes() when creating backends.

This seems to work here in all of the cases I was able to try (modulo the GLEW
dependency, which is removed in the next patch).

* miniwin: Remove GLEW dependency for OpenGL 1.1

GLEW normally backs directly onto glXGetProcAddress on Linux, which is broken
on non-GLX setups, such as Wayland (but also X11 with EGL, and presumably KMSDRM).

Replace it with manual calls to SDL_GL_GetProcAddress() for the VBO path.

Note, however, that SDL_opengl.h includes "windows.h", so conflicts with the
miniwin implementation, which breaks builds on windows.

In order to work around this, we do what the Direct3D9 implementation does and
push all of the OpenGL calls to a separate file, actual.cpp.

Going forward, it may make sense to load _all_ OpenGL entry points via SDL,
which would allow us to avoid linking directly with libGL/libOpenGL, and
therefore eliminate the separate build dependency altogether, as well as
allowing more runtime configurability as to the OpenGL library to load.

(But that's definitely a bit uglier, and also useful very rarely.)
2025-06-29 17:47:09 +02:00
Christian Semmler
020969c483
Add transition type to ini (#441) 2025-06-29 02:49:46 +02:00
Christian Semmler
a987595e1e
1.0 compatibility (#434)
* Make Infocenter compatible with 1.0 versions

* Fix

* Emscripten patch

* Fix

* Fix Emscripten patch

* Window title

* Naming

* Don't exit car build automatically in 1.0

* Disable character selection by clicking icon in 1.0

* Remove obsolete includes
2025-06-27 02:30:24 +02:00
Carson
7797729a3f
Add option to remove startup delay (#395)
* Add startup delay option

* Remove build option

* Add comment back
2025-06-25 20:27:53 -07:00
Anders Jenbo
b65284a7a0
Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
Christian Semmler
87b4c0412e
Enhance compatibility of FetchFS (#424) 2025-06-24 22:03:54 +00:00
Christian Semmler
822a6a338c
Fix debug window 2025-06-24 09:23:32 -07:00
Danct12
3698f4fb0c
Bump version for SDL_SCALEMODE_PIXELART to 3.3.0 (#403) 2025-06-22 17:54:35 +00:00
Christian Semmler
5a756f033b
Set UseJoystick to true by default (#397) 2025-06-22 18:49:06 +02:00
Christian Semmler
92e0cb0845
Fix JoystickIndex ini default (#400) 2025-06-22 18:34:05 +02:00
Anders Jenbo
3678c97ec3
Allow for building on slightly older SDL3 versions (#394) 2025-06-22 03:29:37 +02:00
Christian Semmler
c2b8abea36
Fix Windows file finding (#369) 2025-06-21 18:06:08 +02:00
Steven
ed71ac8ec2
Added in game fullscreen toggling (#358) 2025-06-21 07:09:33 -07:00
Anders Jenbo
922794e7ea
Fix loading files from CD or HD (#357) 2025-06-21 15:19:25 +02:00
Christian Semmler
48fd42ea36
Check for files (#352)
* Check for files

* Fix
2025-06-21 00:45:21 +02:00
Christian Semmler
da825d42d4
Fix debug window 2025-06-17 10:40:25 -07:00
Anders Jenbo
eab95514d6
Add an OpenGL ES 2.0 renderer (#287) 2025-06-17 03:47:23 +02:00
Christian Semmler
c234689ae8
Add Emscripten customizations for libwasmfs (#309) 2025-06-14 21:53:36 +02:00
Anders Jenbo
975764dc17
Align OpenGL and SDL_GPU specular with software (#305) 2025-06-14 18:05:25 +02:00
Christian Semmler
2733ffcf69
Fix presenter progress event (#300) 2025-06-13 16:32:25 +00:00
Christian Semmler
5080e372f9
Emscripten port (#229)
* Emscripten port

* Fix NCC

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

* cmake: set iniparser cmake options in local scope

* ci: try adding emscripten to test matrix

* cmake: try to make CMake install package more usable

* cmake: fix typo

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Add support for .ini loading

* Different default full screen behavior for Emscripten

* Add comments

* Add web platform

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-13 00:26:43 +02:00