Anonymous Maarten
e4690a57b8
Plug leaks until Information Center, detected by the LeakSanitizer ( #764 )
CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, true, Ninja, true, MSVC (x86), windows-latest, amd64_x86, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, true, false, Ninja, true, MSVC (x64 Debug), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (x86_64, ubuntu-latest) (push) Waiting to run
CI / C++ (push) Waiting to run
CI / Release (push) Blocked by required conditions
Docker / Publish web port (push) Waiting to run
2026-01-04 03:35:42 +01:00
Anonymous Maarten
3f974f7317
Fix build with disabled precompiled headers ( #724 )
2025-10-24 20:56:11 +00:00
Christian Semmler
1a2e03de47
Make Anisotropic filtering configurable ( #641 )
2025-07-23 20:18:05 +00:00
Christian Semmler
a5a3c4ec83
Upgrade OpenGL ES renderer to 3.0, add option for MSAA ( #636 )
2025-07-23 18:00:48 +00:00
Christian Semmler
4f3ce064e8
Merge remote-tracking branch 'isle/master'
2025-07-15 12:05:45 -07:00
MS
9c9baf3c3e
Beta matching in mxdirectxinfo.cpp ( #1626 )
...
* Use goto
* Fix constructors
* Reorder error strings
* Compat mode todo
* Rename p_context to p_d
* Use count variable
* Fix typo
2025-07-15 10:43:40 -04:00
MS
e155bea7fd
Remove GetDriverList getter ( #1624 )
2025-07-14 11:44:14 -04:00
Anders Jenbo
e2eda71883
Yet another clearscreen ported to use COLORFILL ( #508 )
2025-07-03 22:04:21 +02:00
Anders Jenbo
3868071fb8
Use DDBLT_COLORFILL to clear screen ( #505 )
2025-07-03 20:12:55 +02:00
Anders Jenbo
d74e6ab401
Use DDBLT_COLORFILL to clear screen on start ( #487 )
2025-07-03 00:49:47 +02:00
Anders Jenbo
cb6fcd4194
Remove dead debug features ( #471 )
2025-07-02 14:52:24 +02:00
Anders Jenbo
e2ff65cf91
Expose window during device probing ( #462 )
2025-07-01 02:23:13 +02:00
Anders Jenbo
b65284a7a0
Move 2D drawing and upscaling to the renderer ( #348 )
2025-06-25 19:45:26 +02:00
Anders Jenbo
43a261b945
Use pitch instead of trying to calculate it ( #308 )
2025-06-14 19:42:50 +02:00
Anders Jenbo
48d81f9324
Allow software renderer to not be the first ( #297 )
2025-06-13 06:29:04 +02:00
Anders Jenbo
ea29aee6f6
Allow all CPUs to run the game the best they can ( #296 )
2025-06-13 02:32:12 +02:00
Anders Jenbo
81ba75ea65
SIMD optimize z-buffer clear ( #283 )
2025-06-13 01:21:34 +02:00
Christian Semmler
5080e372f9
Emscripten port ( #229 )
...
* Emscripten port
* Fix NCC
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
* cmake: set iniparser cmake options in local scope
* ci: try adding emscripten to test matrix
* cmake: try to make CMake install package more usable
* cmake: fix typo
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Add support for .ini loading
* Different default full screen behavior for Emscripten
* Add comments
* Add web platform
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-13 00:26:43 +02:00
Anders Jenbo
d3378026ba
Remove screen mode restrictions and related code ( #291 )
2025-06-12 22:51:42 +02:00
Christian Semmler
e2b39f9144
Fix MxStopWatch ( #271 )
2025-06-10 02:10:25 +02:00
Anonymous Maarten
7e9acc8d04
Add IDirect3DRMMiniwinDevice interface ( #267 )
2025-06-09 16:34:37 +00:00
Anders Jenbo
f412d44f83
Config clean ups ( #226 )
2025-06-03 20:08:09 +02:00
Anders Jenbo
ef7499bdb9
Restructure miniwin and add support for 3D backends
2025-05-29 04:07:53 +02:00
Christian Semmler
70633de3f6
Merge remote-tracking branch 'isle/master' into mergeii
2025-05-26 09:49:34 -07:00
jonschz
f7744f5550
Fix ambiguous matches in BETA10 ( #1520 )
...
* Fix ambiguous matches in BETA10
* Add more functions, fix one LINE annotation
* Fix LEGO1 matches
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-05-26 07:25:47 +02:00
Anders Jenbo
4e2df63d9c
Get the game working on 64bit systems ( #113 )
...
* Use int instead of long
* Move static_asserts to the bottom
---------
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-05-19 17:56:12 +02:00
Anders Jenbo
3a0366a3d9
Handle unaligned read/write ( #82 )
2025-05-18 13:27:44 -07:00
Christian Semmler
80f5e15cbf
Merge remote-tracking branch 'isle/master'
2025-05-18 09:24:02 -07:00
Anders Jenbo
d00c08cc19
Rename FUN_1009e020 to ClearBackBuffers ( #1503 )
...
* Rename FUN_1009e020 to ClearBackBuffers
* Update mxdirectdraw.h
2025-05-17 18:01:29 -07:00
Christian Semmler
4ada014dfd
Merge remote-tracking branch 'isle/master'
2025-05-16 12:42:48 -07:00
Anders Jenbo
f5cb2d4732
Use consts in callbacks ( #1494 )
2025-05-15 19:22:40 -07:00
Anders Jenbo
96c962f857
Additional strict type checking in DirectX implementation ( #91 )
2025-05-15 23:18:21 +02:00
Christian Semmler
68f209b18c
Merge remote-tracking branch 'isle/master'
2025-05-14 22:11:52 -07:00
Anders Jenbo
dabd404111
Correct enums in mxdirectdraw.cpp ( #1490 )
2025-05-14 22:03:16 -07:00
Anders Jenbo
db7781473a
miniwin: Clean up headers and make bitflags and enums strict ( #90 )
2025-05-14 19:51:41 -07:00
Anders Jenbo
7c6cec2f54
Fix 32bit build 64bit MSVC ( #84 )
2025-05-14 07:29:00 -07:00
Anonymous Maarten
537cde485a
Remove d3drm-wine ( #75 )
...
* remove d3drm-wine
* Update miniwin/miniwin/src/miniwin_ddraw.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Run clang-format
* Update miniwin/miniwin/src/miniwin.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Update miniwin/miniwin/src/miniwin_ddraw.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-13 19:18:20 +00:00
Christian Semmler
c921773d4e
Merge remote-tracking branch 'isle/master'
2025-05-12 14:17:33 -07:00
Anders Jenbo
08b2dab108
Make things build on Linux ( #69 )
2025-05-12 23:10:53 +02:00
Anders Jenbo
7e98f0e11c
Rename FUN_1009d0d0 into GetBestDevice ( #1478 )
2025-05-12 22:34:37 +02:00
Anders Jenbo
7aac7353ff
Improve SIMD detection ( #72 )
2025-05-12 22:26:23 +02:00
Christian Semmler
fa126f77ce
Merge remote-tracking branch 'isle/master' into mergeisle7
2025-05-09 09:27:32 -07:00
Christian Semmler
f851103d48
Match LegoDeviceEnumerate::SupportsMMX ( #1443 )
...
* Match `LegoDeviceEnumerate::SupportsMMX`
* Fix indent
2025-05-08 00:46:21 +02:00
Christian Semmler
9d01f67abb
Merge remote-tracking branch 'isle/master' into mergeisle4
2025-04-06 08:36:09 -07:00
MS
51fc69e49f
Various DirectDraw items ( #1411 )
2025-03-15 11:12:10 -04:00
Christian Semmler
622f00f628
Merge remote-tracking branch 'isle/master' into mergeisle3
2025-03-14 13:59:52 -07:00
MS
8b7182f9db
MxDirect3D::SetDevice to 100% ( #1396 )
2025-02-27 22:02:17 -05:00
Anonymous Maarten
05cfe4ee25
Even more SDL usage ( #49 )
...
* Texture pixel data is passed through as const data
* Use SDL_Surface/SDL_Palette in LegoImage
* Use SDL_Process to run subprocess
* Pass SDL_Window handle to SDL_ShowSimpleMessageBox
this makes sure the message dialog is shown as modal dialog and is on top
* Log errors during initialization
* Show SDL error during initialization
* Include <climits> for INT_MAX
* Replace _access with SDL_GetPathInfo
* Use SDL_RemovePath instead of DeleteFile
* Use SDL_RenamePath instead of MoveFile
* Use MxS32 in legoutils.cpp
* Update LEGO1/lego/legoomni/src/common/legoutils.cpp
* Naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-28 16:52:34 +01:00
Anonymous Maarten
65adfe7d64
More use of SDL ( #47 )
...
* Use SDL_GetPerformance(Counter|Frequency) in MxStopWatch
* Fix flic.h for gcc Linux compiler
* cmake: remove left-over message
* Replace some more stricmp with SDL_strcasecmp
* Pass SDL_Window* to LEGO1.DLL, and pass window events through SDL event handler
* clang-format
* Use SDL_Timer for unknown input dragging events
* Fix naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-27 18:44:14 +01:00
Anonymous Maarten
bb4db6caac
Use SDL3 functions in more locations ( #44 )
...
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL
* Use SDL_GetTicks instead of timeGetTime
* Use MxDSFile::OPEN_READ instead of OF_READ
* Use SDL_IOStream to read bitmaps
* Use SDL_LogXXX instead of OutputDebugString
* Undo mxvideoparam.h change
* Revert "Undo mxvideoparam.h change"
This reverts commit 4a20cf6c46 .
* Fix _MxTrace
* Reapply "Undo mxvideoparam.h change"
This reverts commit b3a09dc520 .
* fix _MxTrace
* Use __declspec(dllexport) for exporting symbols from dll
Refactored CMake script such that all objects are passed to the lego1 library.
* clang-format
* fix msvc build
* MSVC fixed for real now?
* Forgot about d3drm_guid
* Fix naming issue
* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00