isle/LEGO1
2023-06-23 20:08:58 +02:00
..
act1state.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
act2brick.cpp More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
act2brick.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
act3.cpp Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
act3.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
act3actor.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
act3shark.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
act3shark.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
act3state.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
actlstate.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
actlstate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
ambulance.cpp Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
ambulance.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
ambulancemissionstate.cpp Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
ambulancemissionstate.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
animstate.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
animstate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
beachhouseentity.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
beachhouseentity.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
bike.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
bike.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
buildingentity.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
buildingentity.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
bumpbouy.cpp More smaller fixes 2023-06-23 17:24:04 +02:00
bumpbouy.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
carracestate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
dllmain.cpp implemented some parts of MxOmni and LegoOmni 2023-06-18 23:19:40 -07:00
doors.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
dunebuggy.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
dunebuggy.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
elevatorbottom.cpp More smaller fixes 2023-06-23 17:24:04 +02:00
elevatorbottom.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
gasstation.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
gasstation.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
gasstationentity.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
gasstationentity.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
gasstationstate.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
gasstationstate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
helicopter.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
helicopter.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
helicopterstate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
historybook.cpp Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
historybook.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
hospital.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
hospital.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
hospitalentity.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
hospitalentity.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
hospitalstate.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
hospitalstate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
infocenterdoor.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
infocenterdoor.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
infocenterentity.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
infocenterentity.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
infocenterstate.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
infocenterstate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
isle.cpp Some additional fixes 2023-06-23 17:13:24 +02:00
isle.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
isleactor.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
isleactor.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
islepathactor.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
islepathactor.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
jetski.cpp Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
jetski.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
jetskiRace.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
jetskiRace.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
jetskiracestate.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
jukebox.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
jukebox.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
jukeboxentity.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
jukeboxentity.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
jukeboxstate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
lego3dmanager.h lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20) 2023-06-19 17:18:53 -07:00
lego3dview.h lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20) 2023-06-19 17:18:53 -07:00
lego3dwavepresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legoact2state.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legoactioncontrolpresenter.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legoactioncontrolpresenter.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legoactorpresenter.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
legoanimactor.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legoanimactor.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
legoanimationmanager.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legoanimationmanager.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
legoanimmmpresenter.cpp Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
legoanimmmpresenter.h More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legoanimpresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legoanimpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legobackgroundcolor.h remove execute bits on files 2023-06-12 18:05:43 +02:00
legobuildingmanager.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legobuildingmanager.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legocachesound.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legocachesound.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legocameracontroller.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legocameracontroller.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legocarbuild.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legocarbuild.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legocarbuildanimpresenter.cpp More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legocarbuildanimpresenter.h More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legocarraceactor.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
legocontrolmanager.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legocontrolmanager.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legoentity.cpp Added classes to project and made it compile 2023-06-23 20:05:08 +02:00
legoentity.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legoentitypresenter.cpp More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legoentitypresenter.h More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legoextraactor.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
legoflctexturepresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legoflctexturepresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legogamestate.h remove execute bits on files 2023-06-12 18:05:43 +02:00
legohideanimpresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legohideanimpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legoinc.h implemented some parts of MxOmni and LegoOmni 2023-06-18 23:19:40 -07:00
legoinputmanager.h Implement a few Mx* functions / add data types (#25) 2023-06-18 22:36:07 -07:00
legojetski.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legojetski.h More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legojetskiraceactor.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
legoloadcachesoundpresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legoloadcachesoundpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legolocomotionanimpresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legolocomotionanimpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legoloopinganimpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legomodelpresenter.h reorganized repo, implemented mxcore 2023-05-05 02:54:17 -07:00
legonavcontroller.cpp lego1: implement more of LegoNavController (#16) 2023-06-19 01:34:58 -07:00
legonavcontroller.h lego1: implement more of LegoNavController (#16) 2023-06-19 01:34:58 -07:00
legoomni.cpp Resolved merge conflict 2023-06-23 17:35:57 +02:00
legoomni.h Resolved merge conflict 2023-06-23 17:35:57 +02:00
legopalettepresenter.cpp More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legopalettepresenter.h More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legopartpresenter.h reorganized repo, implemented mxcore 2023-05-05 02:54:17 -07:00
legopathactor.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legopathactor.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legopathcontroller.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
legopathpresenter.cpp Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
legopathpresenter.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
legophonemepresenter.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legophonemepresenter.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legoplantmanager.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legoplantmanager.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legorace.h Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now. 2023-06-20 01:18:53 +02:00
legoraceactor.h More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legoroi.h import all functions from lego1 exports 2023-06-11 18:03:54 -07:00
legosoundmanager.cpp More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legosoundmanager.h More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legostate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legotexturepresenter.cpp More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legotexturepresenter.h More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
legoutil.h lego1: implement more of LegoNavController (#16) 2023-06-19 01:34:58 -07:00
legovideomanager.h add Lego3DManager and related, fix a function signature 2023-06-18 13:45:39 +02:00
legowavepresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legowavepresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
legoworld.cpp Added classes to project and made it compile 2023-06-23 20:05:08 +02:00
legoworld.h Some additional fixes 2023-06-23 17:13:24 +02:00
legoworldpresenter.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
legoworldpresenter.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
motorcycle.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
motorcycle.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
mxatomid.cpp lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20) 2023-06-19 17:18:53 -07:00
mxatomid.h lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20) 2023-06-19 17:18:53 -07:00
mxaudiopresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxautolocker.cpp Convert all sources eol's to nl (#41) 2023-06-23 09:17:41 -07:00
mxautolocker.h Convert all sources eol's to nl (#41) 2023-06-23 09:17:41 -07:00
mxbackgroundaudiomanager.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxbitmap.h import all functions from lego1 exports 2023-06-11 18:03:54 -07:00
mxbool.h lego1: implement MxTimer + dependencies 2023-06-14 01:22:42 +01:00
mxcompositemediapresenter.cpp More smaller fixes 2023-06-23 17:24:04 +02:00
mxcompositemediapresenter.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxcompositepresenter.cpp More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
mxcompositepresenter.h More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
mxcontrolpresenter.cpp Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxcontrolpresenter.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxcore.cpp added even more definitions 2023-06-18 20:56:55 -07:00
mxcore.h Implement a few Mx* functions / add data types (#25) 2023-06-18 22:36:07 -07:00
mxcriticalsection.cpp added even more definitions 2023-06-18 20:56:55 -07:00
mxcriticalsection.h implemented some parts of MxOmni and LegoOmni 2023-06-18 23:19:40 -07:00
mxdirectdraw.h import all functions from lego1 exports 2023-06-11 18:03:54 -07:00
mxdiskstreamcontroller.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdiskstreamprovider.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdsaction.h lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20) 2023-06-19 17:18:53 -07:00
mxdsanim.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdschunk.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdsevent.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdsfile.cpp Implement a few Mx* functions / add data types (#25) 2023-06-18 22:36:07 -07:00
mxdsfile.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdsmediaaction.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdsmultiaction.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdsobject.cpp move inlined MxDSObject::SetAtomId to main header 2023-06-22 00:45:56 -07:00
mxdsobject.h move inlined MxDSObject::SetAtomId to main header 2023-06-22 00:45:56 -07:00
mxdsobjectaction.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdsparallelaction.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdsselectaction.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdsserialaction.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdssound.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdssource.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdsstill.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxdssubscriber.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxentity.cpp More smaller fixes 2023-06-23 17:24:04 +02:00
mxentity.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
mxeventmanager.h Implement a few Mx* functions / add data types (#25) 2023-06-18 22:36:07 -07:00
mxeventpresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxeventpresenter.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
mxflcpresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxflcpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxioinfo.h remove execute bits on files 2023-06-12 18:05:43 +02:00
mxloopingflxpresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxloopingflxpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxloopingmidipresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxloopingsmkpresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxloopingsmkpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxmediapresenter.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
mxmediapresenter.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
mxmidipresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxmusicmanager.h Implement a few Mx* functions / add data types (#25) 2023-06-18 22:36:07 -07:00
mxmusicpresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxmusicpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxnextactiondatastart.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxnotificationmanager.h Implement a few Mx* functions / add data types (#25) 2023-06-18 22:36:07 -07:00
mxobjectfactory.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxomni.cpp mxomni: fixed minor inaccuracy 2023-06-19 10:56:53 -07:00
mxomni.h mxomni: fixed minor inaccuracy 2023-06-19 10:56:53 -07:00
mxomnicreateflags.cpp Convert all sources eol's to nl (#41) 2023-06-23 09:17:41 -07:00
mxomnicreateflags.h lego1: implement MxTimer + dependencies 2023-06-14 01:22:42 +01:00
mxomnicreateparam.cpp Convert all sources eol's to nl (#41) 2023-06-23 09:17:41 -07:00
mxomnicreateparam.h implemented some parts of MxOmni and LegoOmni 2023-06-18 23:19:40 -07:00
mxomnicreateparambase.cpp cleaned up mxomnicreateparambase 2023-06-18 21:29:25 -07:00
mxomnicreateparambase.h cleaned up mxomnicreateparambase 2023-06-18 21:29:25 -07:00
mxpalette.h import all functions from lego1 exports 2023-06-11 18:03:54 -07:00
mxpresenter.cpp Some additional fixes 2023-06-23 17:13:24 +02:00
mxpresenter.h Some additional fixes 2023-06-23 17:13:24 +02:00
mxramstreamcontroller.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxramstreamprovider.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxrect32.h lego: implement/match MxVideoParam exported functions (#36) 2023-06-22 09:19:48 -07:00
mxresult.h reorganized repo, implemented mxcore 2023-05-05 02:54:17 -07:00
mxscheduler.h remove execute bits on files 2023-06-12 18:05:43 +02:00
mxsmkpresenter.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
mxsmkpresenter.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
mxsoundmanager.h Implement a few Mx* functions / add data types (#25) 2023-06-18 22:36:07 -07:00
mxsoundpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxstillpresenter.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxstillpresenter.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
mxstreamchunk.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxstreamcontroller.h Implement a few Mx* functions / add data types (#25) 2023-06-18 22:36:07 -07:00
mxstreamer.h reorganized repo, implemented mxcore 2023-05-05 02:54:17 -07:00
mxstreamprovider.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxstring.cpp Convert all sources eol's to nl (#41) 2023-06-23 09:17:41 -07:00
mxstring.h add more MxString functions (#31) 2023-06-21 00:30:07 -07:00
mxticklemanager.h Implement a few Mx* functions / add data types (#25) 2023-06-18 22:36:07 -07:00
mxtimer.cpp Convert all sources eol's to nl (#41) 2023-06-23 09:17:41 -07:00
mxtimer.h lego1: implement MxTimer + dependencies 2023-06-14 01:22:42 +01:00
mxtransitionmanager.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
mxtransitionmanager.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
mxvariabletable.h import all functions from lego1 exports 2023-06-11 18:03:54 -07:00
mxvideomanager.h remove execute bits on files 2023-06-12 18:05:43 +02:00
mxvideoparam.cpp Convert all sources eol's to nl (#41) 2023-06-23 09:17:41 -07:00
mxvideoparam.h lego: implement/match MxVideoParam exported functions (#36) 2023-06-22 09:19:48 -07:00
mxvideoparamflags.cpp Convert all sources eol's to nl (#41) 2023-06-23 09:17:41 -07:00
mxvideoparamflags.h Convert all sources eol's to nl (#41) 2023-06-23 09:17:41 -07:00
mxvideopresenter.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
mxwavepresenter.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
mxwavepresenter.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
pizza.cpp Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
pizza.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
pizzamissionstate.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
pizzeria.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
pizzeria.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
pizzeriastate.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
pizzeriastate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
police.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
police.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
policeentity.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
policeentity.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
policestate.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
policestate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
racecar.cpp More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
racecar.h More smaller fixes 2023-06-23 17:24:04 +02:00
racestandsentity2.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
racestandsentity.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
racestandsentity.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
racestate.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
racestate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
radio.cpp More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
radio.h More classes and implementation details. Still not checked for any errors 2023-06-22 00:06:09 +02:00
radiostate.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
radiostate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
realtimeview.h remove execute bits on files 2023-06-12 18:05:43 +02:00
registrationbook.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
registrationbook.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
score.cpp Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
score.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
scorestate.h Converted pseudocode into real code! 2023-06-20 22:11:14 +02:00
skateboard.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
skateboard.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
towtrack.cpp Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
towtrack.h Fixed code and decided on a way to handle virtual table stubs 2023-06-23 17:09:04 +02:00
towtrackmissionstate.cpp Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
towtrackmissionstate.h Created a bunch more classes and added more information to exisiting ones 2023-06-21 14:24:59 +02:00
viewmanager.h forgot updated viewmanager.h 2023-06-18 14:02:16 +02:00