Added classes to project and made it compile

This commit is contained in:
Cydra 2023-06-23 20:05:08 +02:00
parent f6716a5693
commit 621f81de68
5 changed files with 2024 additions and 3 deletions

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@ -3,8 +3,8 @@
#include "legoinc.h"
#include "define.h"
#include "legoomni.h"
#include "isle.h"
#include "legoomni.h"
// OFFSET: ISLE 0x401ca0
BOOL FindExistingInstance(void)

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@ -9,6 +9,12 @@ LegoEntity::LegoEntity()
// TODO
}
// OFFSET: LEGO1 0x1000c290
LegoEntity::~LegoEntity()
{
// TODO
}
// OFFSET: LEGO1 0x1000c2f0
const char *LegoEntity::GetClassName() const
{
@ -37,6 +43,12 @@ void LegoEntity::VTable0x1c()
// TODO
}
// OFFSET: LEGO1 0x10010e10
void LegoEntity::VTable0x20(char *param)
{
// TODO
}
// OFFSET: LEGO1 0x100108a0
void LegoEntity::VTable0x24(undefined4 param_1, undefined1 param_2, undefined1 param_3)
{

13
LEGO1/legoworld.cpp Normal file
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@ -0,0 +1,13 @@
#include "legoworld.h"
// OFFSET: LEGO1 0x1001ca40
LegoWorld::LegoWorld()
{
// TODO
}
// OFFSET: LEGO1 0x1001dfa0
LegoWorld::~LegoWorld()
{
// TODO
}

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isle.mak

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isle.mdp

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