Bootstrap decomp of D3DRM rendering code

* This PR kicks off work on decompiling the D3D Retained Mode (D3DRM)
  rendering part of the codebase.

* High level overview:

* There is a base IMxDirect3DRMObject class which all of the D3DRM
  rendering objects inherit from. Its only virtual method is one to get
  the underlying object handle.

* A hierarchy of abstract classes inherits from this base class, which
  I've called "IMxDirect3DRM<class>". These classes only have pure
  virtual methods on them and don't contain any data.

* Each one of the abstract classes has exactly one concrete
  implementation, which I've called "MxDirect3DRM<class>". These classes
  have exactly one piece of data, which is a pointer to the underlying
  D3D Retained Mode object.

* If the classes need to store additional data, they store it in a
  userdata blob which is attached to the D3DRM object rather than the
  additional data being stored in the class itself.

* I've worked out about twice this many classes related to D3DRM
  rendering so far but the PR was getting large enough as is, so I'm
  cutting it here for now.

* I decomped sufficiently many methods of these classe to convince
  myself that the above observations are correct. About 60% of the
  decomped methods here are perfect matches, including at least one
  non-trivial method per class.
This commit is contained in:
Mark Langen 2023-11-19 00:24:10 -08:00
parent 3d48cdede1
commit c15ca8a34d
13 changed files with 990 additions and 0 deletions

View File

@ -114,6 +114,12 @@ add_library(lego1 SHARED
LEGO1/mxcore.cpp
LEGO1/mxcriticalsection.cpp
LEGO1/mxdirect3d.cpp
LEGO1/mxdirect3drm.cpp
LEGO1/mxdirect3drmclasses.cpp
LEGO1/mxdirect3drmdevice.cpp
LEGO1/mxdirect3drmobject.cpp
LEGO1/mxdirect3drmtexture.cpp
LEGO1/mxdirect3drmviewport.cpp
LEGO1/mxdirectdraw.cpp
LEGO1/mxdiskstreamcontroller.cpp
LEGO1/mxdiskstreamprovider.cpp
@ -237,6 +243,7 @@ endif()
if (ISLE_USE_DX5)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/inc")
target_link_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/lib")
target_link_libraries(lego1 PRIVATE d3drm)
endif()
# Link libraries

65
LEGO1/mxdirect3drm.cpp Normal file
View File

@ -0,0 +1,65 @@
#include "mxdirect3drm.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(IMxDirect3DRM, 0x4);
DECOMP_SIZE_ASSERT(MxDirect3DRM, 0x8);
// OFFSET: LEGO1 0x1010103c
IDirect3DRM* g_pD3DRM = NULL;
// Inlined only
MxDirect3DRM::MxDirect3DRM()
: m_pD3DRM(NULL)
{
if (g_pD3DRM == NULL)
{
LPDIRECT3DRM handle;
Direct3DRMCreate(&handle);
handle->QueryInterface(IID_IDirect3DRM2, (LPVOID*)&g_pD3DRM);
}
else
{
m_pD3DRM->AddRef();
}
m_pD3DRM = g_pD3DRM;
}
// Inlined only
MxDirect3DRM::~MxDirect3DRM()
{
if (m_pD3DRM)
{
if (m_pD3DRM->Release() == 0)
g_pD3DRM = NULL;
m_pD3DRM = NULL;
}
}
// OFFSET: LEGO1 0x100a15e0
MxDirect3DRM* MxDirect3DRM::Create()
{
// Not a close match. The separate create function implies that
// the g_pD3DRM handling stuff should be in here rather than in the
// constructor, but the destructor definitely calls Release() on
// g_pD3DRM and that implies the opposite.
return new MxDirect3DRM();
}
// OFFSET: LEGO1 0x100a22b0
IUnknown** MxDirect3DRM::GetHandle()
{
return (IUnknown**)&m_pD3DRM;
}
// OFFSET: LEGO1 0x100a1894 STUB
MxDirect3DRMDevice* MxDirect3DRM::CreateDeviceFromD3D(D3DHolder* p_holder)
{
return NULL;
}
// OFFSET: LEGO1 0x100a1900 STUB
MxDirect3DRMDevice* MxDirect3DRM::CreateDeviceFromSurface(D3DSurfaceHolder* p_holder)
{
return NULL;
}

47
LEGO1/mxdirect3drm.h Normal file
View File

@ -0,0 +1,47 @@
#include "mxdirect3drmdevice.h"
#include "ddraw.h"
// Not sure what the deal is with these small holder structs. They might
// actually be the first part of a larger class because I haven't worked out
// enough code further up the call chain to work my way back to a constructor.
struct D3DHolder
{
IDirect3D *m_pDirect3D;
IDirect3DDevice *m_pDirect3DDevice;
};
struct D3DSurfaceHolder
{
IDirectDraw* m_pDirectDraw;
int unk;
IDirectDrawSurface* m_pDirectDrawSurface;
};
// VTABLE 0x100db948
class IMxDirect3DRM : public IMxDirect3DRMObject
{
public:
virtual ~IMxDirect3DRM() {}
virtual IUnknown **GetHandle() = 0;
virtual MxDirect3DRMDevice *CreateDeviceFromD3D(D3DHolder *p_holder) = 0;
};
// VTABLE 0x100db910
class MxDirect3DRM : public IMxDirect3DRM
{
public:
inline MxDirect3DRM();
virtual ~MxDirect3DRM();
static MxDirect3DRM *Create();
virtual IUnknown **GetHandle();
virtual MxDirect3DRMDevice *CreateDeviceFromD3D(D3DHolder *p_holder);
virtual MxDirect3DRMDevice *CreateDeviceFromSurface(D3DSurfaceHolder *p_holder);
private:
IDirect3DRM *m_pD3DRM;
};

View File

@ -0,0 +1,96 @@
#include "mxdirect3drmclasses.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(IMxDirect3DRMFrame, 0x4);
DECOMP_SIZE_ASSERT(MxDirect3DRMFrame, 0x8);
// OFFSET: LEGO1 0x100a36f0
IUnknown **MxDirect3DRMFrame::GetHandle()
{
return (IUnknown**)&m_pDirect3DRMFrame;
}
// Not 100% confident on this function signature or behavior.
// Known info: Calls GetPosition, then AddTransform, then GetPosition again.
// OFFSET: LEGO1 0x100a3700
int MxDirect3DRMFrame::AddTransform(D3DRMMATRIX4D *p_matrix, D3DVECTOR *p_oldPosition)
{
D3DRMMATRIX4D newMatrix;
D3DVECTOR anotherPosition;
memcpy(&newMatrix, p_matrix, sizeof(D3DRMMATRIX4D));
m_pDirect3DRMFrame->GetPosition(NULL, p_oldPosition);
HRESULT result = m_pDirect3DRMFrame->AddTransform(D3DRMCOMBINE_REPLACE, newMatrix);
m_pDirect3DRMFrame->GetPosition(NULL, &anotherPosition);
return SUCCEEDED(result);
}
DECOMP_SIZE_ASSERT(IMxDirect3DRMLight, 0x4);
DECOMP_SIZE_ASSERT(MxDirect3DRMLight, 0x8);
// OFFSET: LEGO1 0x100a3770
IUnknown **MxDirect3DRMLight::GetHandle()
{
return (IUnknown**)&m_pFrameWithLight;
}
// OFFSET: LEGO1 0x100a3780 STUB
int MxDirect3DRMLight::AddTransform(D3DRMMATRIX4D *p_matrix)
{
return 0;
}
// OFFSET: LEGO1 0x100a37e0
int MxDirect3DRMLight::SetColorRGB(float p_r, float p_g, float p_b)
{
IDirect3DRMLightArray *lightArray;
IDirect3DRMLight *light;
m_pFrameWithLight->GetLights(&lightArray);
lightArray->GetElement(0, &light);
return SUCCEEDED(light->SetColorRGB(p_r, p_g, p_b));
}
DECOMP_SIZE_ASSERT(IMxDirect3DRMMesh, 0x4);
DECOMP_SIZE_ASSERT(MxDirect3DRMMesh, 0x8);
// OFFSET: LEGO1 0x100a3830
IUnknown **MxDirect3DRMMesh::GetHandle()
{
return (IUnknown**)&m_pDirect3DRMMesh;
}
// OFFSET: LEGO1 0x100a3840 STUB
int MxDirect3DRMMesh::SetMeshData(int p_faceCount, int p_vertexCount, void *p_positions, void *p_normals, void *p_uvs, int p_unk1, int *p_unk2)
{
return 0;
}
// OFFSET: LEGO1 0x100a3ae0
int MxDirect3DRMMesh::GetBox(float *p_minVec3, float *p_maxVec3)
{
D3DRMBOX box;
int ret = SUCCEEDED(m_pDirect3DRMMesh->GetBox(&box));
if (ret == TRUE)
{
p_minVec3[0] = box.min.x;
p_minVec3[1] = box.min.y;
p_minVec3[2] = box.min.z;
p_maxVec3[0] = box.max.x;
p_maxVec3[1] = box.max.y;
p_maxVec3[2] = box.max.z;
}
return ret;
}
// OFFSET: LEGO1 0x100a3b40
IMxDirect3DRMMesh *MxDirect3DRMMesh::Clone()
{
MxDirect3DRMMesh *mesh = new MxDirect3DRMMesh();
int ret = m_pDirect3DRMMesh->Clone(0, IID_IDirect3DRMMeshBuilder, (void**)&mesh->m_pDirect3DRMMesh);
if (ret < 0)
{
delete mesh;
mesh = NULL;
}
return mesh;
}

View File

@ -0,0 +1,95 @@
#include "mxdirect3drmobject.h"
// VTABLE 0x100dbae8
class IMxDirect3DRMFrame : public IMxDirect3DRMObject
{
public:
virtual ~IMxDirect3DRMFrame() {}
virtual IUnknown **GetHandle() = 0;
// vtable + 0x08
virtual int AddTransform(D3DRMMATRIX4D *p_matrix, D3DVECTOR *p_oldPosition) = 0;
};
// VTABLE 0x100dbad8
class MxDirect3DRMFrame : IMxDirect3DRMFrame
{
public:
MxDirect3DRMFrame() {}
virtual ~MxDirect3DRMFrame() {}
virtual IUnknown **GetHandle();
IDirect3DRMFrame *GetFrame() { return m_pDirect3DRMFrame; }
// vtable + 0x08
// Not 100% confident on this function signature
virtual int AddTransform(D3DRMMATRIX4D *p_matrix, D3DVECTOR *p_oldPosition);
private:
IDirect3DRMFrame *m_pDirect3DRMFrame;
};
// VTABLE 0x100dbb08
class IMxDirect3DRMLight : public IMxDirect3DRMObject
{
public:
virtual ~IMxDirect3DRMLight() {}
virtual IUnknown **GetHandle() = 0;
// vtable+0x08
virtual int AddTransform(D3DRMMATRIX4D *p_matrix) = 0;
virtual int SetColorRGB(float p_r, float p_g, float p_b) = 0;
};
// VTABLE 0x100dbaf8
class MxDirect3DRMLight : public IMxDirect3DRMLight
{
public:
MxDirect3DRMLight() {}
virtual ~MxDirect3DRMLight() {}
virtual IUnknown **GetHandle();
// vtable+0x08
// Not 100% confident on this function signature
virtual int AddTransform(D3DRMMATRIX4D *p_matrix);
virtual int SetColorRGB(float p_r, float p_g, float p_b);
private:
IDirect3DRMFrame *m_pFrameWithLight;
};
// VTABLE 0x100dbb30
class IMxDirect3DRMMesh : public IMxDirect3DRMObject
{
public:
virtual ~IMxDirect3DRMMesh() {}
virtual IUnknown **GetHandle() = 0;
// vtable+0x08
virtual int SetMeshData(int p_faceCount, int p_vertexCount, void *p_positions, void *p_normals, void *p_uvs, int p_unk1, int *p_unk2) = 0;
virtual int GetBox(float *p_minVec3, float *p_maxVec3) = 0;
virtual IMxDirect3DRMMesh *Clone() = 0;
};
// VTABLE 0x100dbb18
class MxDirect3DRMMesh : public IMxDirect3DRMMesh
{
public:
MxDirect3DRMMesh() : m_pDirect3DRMMesh(NULL) {}
virtual ~MxDirect3DRMMesh() {}
virtual IUnknown **GetHandle();
// vtable+0x08
virtual int SetMeshData(int p_faceCount, int p_vertexCount, void *p_positions, void *p_normals, void *p_uvs, int p_unk1, int *p_unk2);
virtual int GetBox(float *p_minVec3, float *p_maxVec3);
virtual IMxDirect3DRMMesh *Clone();
private:
IDirect3DRMMesh *m_pDirect3DRMMesh;
};

View File

@ -0,0 +1,105 @@
#include "mxdirect3drmdevice.h"
#include "d3drmwin.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(IMxDirect3DRMDevice, 0x4);
DECOMP_SIZE_ASSERT(MxDirect3DRMDevice, 0x8);
// OFFSET: LEGO1 0x100a2bf0
IUnknown **MxDirect3DRMDevice::GetHandle()
{
return (IUnknown**)&m_pD3DRMDevice;
}
// OFFSET: LEGO1 0x100a2c00
int MxDirect3DRMDevice::GetWidth()
{
return m_pD3DRMDevice->GetWidth();
}
// OFFSET: LEGO1 0x100a2c10
int MxDirect3DRMDevice::GetHeight()
{
return m_pD3DRMDevice->GetHeight();
}
// OFFSET: LEGO1 0x100a2c20
int MxDirect3DRMDevice::unknown1()
{
return 1;
}
// Matching behavior, codegen differs in register alloc and timing of access.
// OFFSET: LEGO1 0x100a2c30
int MxDirect3DRMDevice::SetQuality(MxDirect3DRMDeviceQuality p_quality)
{
D3DRMRENDERQUALITY quality;
switch (p_quality)
{
case Wireframe:
quality = D3DRMRENDER_WIREFRAME;
break;
case UnlitFlat:
quality = D3DRMRENDER_UNLITFLAT;
break;
case Flat:
quality = D3DRMRENDER_FLAT;
break;
case Gouraud:
quality = D3DRMRENDER_GOURAUD;
break;
case Phong:
quality = D3DRMRENDER_PHONG;
break;
default:
quality = D3DRMRENDER_FLAT;
}
return SUCCEEDED(m_pD3DRMDevice->SetQuality(quality));
}
// OFFSET: LEGO1 0x100a2ca0
int MxDirect3DRMDevice::SetShades(MxU32 p_shades)
{
return SUCCEEDED(m_pD3DRMDevice->SetShades(p_shades));
}
// OFFSET: LEGO1 0x100a2cc0
int MxDirect3DRMDevice::SetDither(int p_dither)
{
return SUCCEEDED(m_pD3DRMDevice->SetDither(p_dither));
}
// OFFSET: LEGO1 0x100a2d60
int MxDirect3DRMDevice::Update()
{
return SUCCEEDED(m_pD3DRMDevice->Update());
}
// Probably wrong, not sure what's going on in this method.
// OFFSET: LEGO1 0x100a2ce0
void MxDirect3DRMDevice::InitFromD3D()
{
IDirect3DRMWinDevice *winDevice;
if (SUCCEEDED(m_pD3DRMDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*)&winDevice)))
{
m_pD3DRMDevice->InitFromD3D((LPDIRECT3D)&winDevice, (LPDIRECT3DDEVICE)m_pD3DRMDevice);
winDevice->Release();
}
}
// Really don't know what's going on here. Seems it will call down to Init
// but the decomp suggests it otherwise looks the same as InitFromD3D but Init
// takes widly different parameters.
// OFFSET: LEGO1 0x100a2d20
void MxDirect3DRMDevice::Init()
{
IDirect3DRMWinDevice *winDevice;
if (SUCCEEDED(m_pD3DRMDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*)&winDevice)))
{
//m_pD3DRMDevice->Init();
winDevice->Release();
}
}

View File

@ -0,0 +1,52 @@
#include "mxtypes.h"
#include "d3drm.h"
#include "mxdirect3drmobject.h"
// VTABLE 0x100db9b8
class IMxDirect3DRMDevice : public IMxDirect3DRMObject
{
public:
virtual ~IMxDirect3DRMDevice() {}
virtual IUnknown **GetHandle() = 0;
};
enum MxDirect3DRMDeviceQuality
{
Wireframe = 0x0,
UnlitFlat = 0x1,
Flat = 0x2,
Gouraud = 0x3,
Phong = 0x4,
};
// VTABLE 0x100db988
class MxDirect3DRMDevice : public IMxDirect3DRMDevice
{
public:
MxDirect3DRMDevice() {}
virtual ~MxDirect3DRMDevice() {}
virtual IUnknown **GetHandle();
// 0x08 in vtable
virtual int GetWidth();
virtual int GetHeight();
// 0x10 in vtable
virtual int unknown1();
virtual int SetQuality(MxDirect3DRMDeviceQuality p_quality);
virtual int SetShades(MxU32 p_shades);
virtual int SetDither(int p_dither);
// 0x20 in vtable
virtual int Update();
virtual void InitFromD3D();
virtual void Init();
private:
IDirect3DRMDevice *m_pD3DRMDevice;
};

View File

@ -0,0 +1,5 @@
#include "mxdirect3drmobject.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(IMxDirect3DRMObject, 0x4);

View File

@ -0,0 +1,14 @@
#include "mxtypes.h"
#include "d3d.h"
#include "d3drm.h"
// VTABLE 0x100db980
class IMxDirect3DRMObject
{
public:
virtual ~IMxDirect3DRMObject() {}
virtual IUnknown **GetHandle() = 0;
};

View File

@ -0,0 +1,166 @@
#include "mxdirect3drmtexture.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(IMxDirect3DRMTexture, 0x4);
DECOMP_SIZE_ASSERT(MxDirect3DRMTexture, 0x8);
DECOMP_SIZE_ASSERT(MxD3DRMIMAGE, 0x40);
// OFFSET: LEGO1 0x100a1330
MxD3DRMIMAGE::MxD3DRMIMAGE(int p_width, int p_height, int p_depth, void *p_buffer, int p_useBuffer, int p_paletteSize, PaletteEntry *p_palette)
{
m_image.aspectx = 1;
m_image.aspecty = 1;
m_image.width = 0;
m_image.height = 0;
m_image.depth = 0;
m_image.rgb = 0;
m_image.bytes_per_line = 0;
m_image.buffer1 = NULL;
m_image.buffer2 = NULL;
m_image.red_mask = 0xFF;
m_image.green_mask = 0xFF;
m_image.blue_mask = 0xFF;
m_image.alpha_mask = 0xFF;
m_image.palette_size = 0;
m_image.palette = NULL;
m_extra = 0;
if (p_buffer != NULL)
{
CreateBuffer(p_width, p_height, p_depth, p_buffer, p_useBuffer);
}
if (p_palette != NULL)
{
InitializePalette(p_paletteSize, p_palette);
}
}
// OFFSET: LEGO1 0x100a13e0 STUB
int MxD3DRMIMAGE::CreateBuffer(int p_width, int p_height, int p_depth, void *p_buffer, int p_useBuffer)
{
return 0;
}
// OFFSET: LEGO1 0x100a13b0
void MxD3DRMIMAGE::Destroy()
{
if (m_extra == 0)
{
free(m_image.buffer1);
}
free(m_image.palette);
}
// OFFSET: LEGO1 0x100a1510
void MxD3DRMIMAGE::FillRowsOfTexture(int p_y, int p_height, char *p_content)
{
// The purpose is clearly this but I can't get the assembly to line up.
memcpy((char*)m_image.buffer1 + (p_y * m_image.bytes_per_line),
p_content,
p_height * m_image.bytes_per_line);
}
// OFFSET: LEGO1 0x100a1550
int MxD3DRMIMAGE::InitializePalette(int p_paletteSize, PaletteEntry *p_palette)
{
if (m_image.palette_size != p_paletteSize)
{
if (m_image.palette != NULL)
{
free(m_image.palette);
m_image.palette = NULL;
m_image.palette_size = 0;
}
if (p_paletteSize > 0)
{
m_image.palette = (D3DRMPALETTEENTRY*)malloc(4 * p_paletteSize);
m_image.palette_size = p_paletteSize;
}
}
if (p_paletteSize > 0)
{
for (int i = 0; i < p_paletteSize; i++)
{
m_image.palette[i].red = p_palette[i].r;
m_image.palette[i].green = p_palette[i].g;
m_image.palette[i].blue = p_palette[i].b;
m_image.palette[i].flags = D3DRMPALETTE_READONLY;
}
}
return TRUE;
}
// OFFSET: LEGO1 0x100a3d70
IUnknown **MxDirect3DRMTexture::GetHandle()
{
return (IUnknown**)&m_pDirect3DRMTexture;
}
// OFFSET: LEGO1 0x100a3c10
int MxDirect3DRMTexture::SetBuffer(int p_width, int p_height, int p_depth, void *p_buffer)
{
// Haven't tried very hard to get a very good match here yet, the control
// flow for the result handling is a bit annoying.
MxD3DRMIMAGE *image = GetImageData();
int result = image->CreateBuffer(p_width, p_height, p_depth, p_buffer, TRUE);
if (result == TRUE)
{
if (!SUCCEEDED(m_pDirect3DRMTexture->Changed(TRUE, FALSE)))
{
result = FALSE;
}
}
return result;
}
// OFFSET: LEGO1 0x100a3c60
void MxDirect3DRMTexture::FillRowsOfTexture(int p_y, int p_height, void *p_buffer)
{
MxD3DRMIMAGE *image = GetImageData();
image->FillRowsOfTexture(p_y, p_height, (char*)p_buffer);
}
// OFFSET: LEGO1 0x100a3c90
int MxDirect3DRMTexture::Changed(int p_pixelsChanged, int p_paletteChanged)
{
return SUCCEEDED(m_pDirect3DRMTexture->Changed(p_pixelsChanged, p_paletteChanged));
}
// OFFSET: LEGO1 0x100a3d00
int MxDirect3DRMTexture::GetBufferAndPalette(int *p_width, int *p_height, int *p_depth, void **p_buffer, int *p_paletteSize, MxD3DRMIMAGE::PaletteEntry **p_palette)
{
// Something really doesn't match here, not sure what's up.
MxD3DRMIMAGE *image = GetImageData();
*p_width = image->m_image.width;
*p_height = image->m_image.height;
*p_depth = image->m_image.depth;
*p_buffer = image->m_image.buffer1;
*p_paletteSize = image->m_image.palette_size;
for (int i = 0; i < image->m_image.palette_size; i++)
{
p_palette[i]->r = image->m_image.palette[i].red;
p_palette[i]->g = image->m_image.palette[i].green;
p_palette[i]->b = image->m_image.palette[i].blue;
}
return TRUE;
}
// OFFSET: LEGO1 0x100a3d40
int MxDirect3DRMTexture::InitializePalette(int p_paletteSize, MxD3DRMIMAGE::PaletteEntry *p_palette)
{
// Not 100% confident this is supposed to directly be forwarding arguments,
// but it probably is given FillRowsOfTexture matches doing that.
MxD3DRMIMAGE *image = GetImageData();
image->InitializePalette(p_paletteSize, p_palette);
m_pDirect3DRMTexture->Changed(FALSE, TRUE);
return TRUE;
}
// OFFSET: LEGO1 0x100a1300
void MxDirect3DRMTexture::OnDestroyed()
{
delete GetImageData();
m_pDirect3DRMTexture->SetAppData(NULL);
}

View File

@ -0,0 +1,73 @@
#include "mxdirect3drmobject.h"
// No vtable, this is just a simple wrapper around D3DRMIMAGE
class MxD3DRMIMAGE
{
public:
struct PaletteEntry
{
unsigned char r;
unsigned char g;
unsigned char b;
};
MxD3DRMIMAGE(int p_width, int p_height, int p_depth, void *p_buffer, int p_useBuffer, int p_paletteSize, PaletteEntry *p_palette);
~MxD3DRMIMAGE() { Destroy(); }
int CreateBuffer(int p_width, int p_height, int p_depth, void *p_buffer, int p_useBuffer);
void Destroy();
void FillRowsOfTexture(int p_y, int p_height, char *p_content);
int InitializePalette(int p_paletteSize, PaletteEntry *p_palette);
D3DRMIMAGE m_image;
int m_extra;
};
// VTABLE 0x100dbb68
class IMxDirect3DRMTexture : public IMxDirect3DRMObject
{
public:
virtual ~IMxDirect3DRMTexture() {}
virtual IUnknown **GetHandle() = 0;
// vtable+0x08
virtual int SetBuffer(int p_width, int p_height, int p_depth, void *p_buffer) = 0;
virtual void FillRowsOfTexture(int p_y, int p_height, void *p_buffer) = 0;
// vtable+0x10
virtual int Changed(int p_pixelsChanged, int p_paletteChanged) = 0;
virtual int GetBufferAndPalette(int *p_width, int *p_height, int *p_depth, void **p_buffer, int *p_paletteSize, MxD3DRMIMAGE::PaletteEntry **p_palette) = 0;
virtual int InitializePalette(int p_paletteSize, MxD3DRMIMAGE::PaletteEntry *p_palette) = 0;
};
// VTABLE 0x100dbb48
class MxDirect3DRMTexture : public IMxDirect3DRMTexture
{
public:
MxDirect3DRMTexture() {}
virtual ~MxDirect3DRMTexture() {}
virtual IUnknown **GetHandle();
// vtable+0x08
virtual int SetBuffer(int p_width, int p_height, int p_depth, void *p_buffer);
virtual void FillRowsOfTexture(int p_y, int p_height, void *p_buffer);
// vtable+0x10
virtual int Changed(int p_pixelsChanged, int p_paletteChanged);
virtual int GetBufferAndPalette(int *p_width, int *p_height, int *p_depth, void **p_buffer, int *p_paletteSize, MxD3DRMIMAGE::PaletteEntry **p_palette);
virtual int InitializePalette(int p_paletteSize, MxD3DRMIMAGE::PaletteEntry *p_palette);
// Not virtual
void OnDestroyed();
private:
inline MxD3DRMIMAGE *GetImageData()
{
return (MxD3DRMIMAGE*)m_pDirect3DRMTexture->GetAppData();
}
IDirect3DRMTexture *m_pDirect3DRMTexture;
};

View File

@ -0,0 +1,189 @@
#include "mxdirect3drmviewport.h"
#include "decomp.h"
#include <math.h>
DECOMP_SIZE_ASSERT(IMxDirect3DRMViewport, 0x4);
DECOMP_SIZE_ASSERT(MxDirect3DRMViewport, 0x8);
struct MxDirect3DRMViewportData
{
IDirect3DRMFrame *m_pDirect3DRMFrame;
IDirect3DRMFrame *m_pCamera;
IDirect3DRMFrame *m_pCameraParent;
float m_backgroundRGB[3];
};
// OFFSET: LEGO1 0x100a2d80
IUnknown **MxDirect3DRMViewport::GetHandle()
{
return (IUnknown**)&m_pDirect3DRMViewport;
}
// OFFSET: LEGO1 0x100a2d90
int MxDirect3DRMViewport::AddLight(MxDirect3DRMFrame *p_frame)
{
IDirect3DRMFrame *frame = p_frame->GetFrame();
return SUCCEEDED(GetViewportData()->m_pDirect3DRMFrame->AddChild(frame));
}
// OFFSET: LEGO1 0x100a2dc0
int MxDirect3DRMViewport::DeleteLight(MxDirect3DRMFrame *p_frame)
{
IDirect3DRMFrame *frame = p_frame->GetFrame();
return SUCCEEDED(GetViewportData()->m_pDirect3DRMFrame->DeleteChild(frame));
}
// Disassembly is not close, not sure what's going wrong.
// OFFSET: LEGO1 0x100a2df0
int MxDirect3DRMViewport::SetCamera(MxDirect3DRMFrame *p_camera)
{
IDirect3DRMViewport *viewport = GetViewport();
IDirect3DRMFrame *camera = p_camera->GetFrame();
MxDirect3DRMViewportData* data = GetViewportData();
if (data->m_pCameraParent)
{
data->m_pCameraParent->DeleteChild(data->m_pCamera);
// Another call goes here, not sure what.
data->m_pCameraParent->Release();
}
data->m_pCamera = camera;
data->m_pCameraParent = NULL;
return SUCCEEDED(viewport->SetCamera(camera));
}
// OFFSET: LEGO1 0x100a2e70
int MxDirect3DRMViewport::SetProjection(int p_type)
{
D3DRMPROJECTIONTYPE proj;
switch (p_type)
{
case 0:
proj = D3DRMPROJECT_PERSPECTIVE;
break;
case 1:
proj = D3DRMPROJECT_ORTHOGRAPHIC;
break;
default:
proj = D3DRMPROJECT_PERSPECTIVE;
}
return SUCCEEDED(GetViewport()->SetProjection(proj));
}
// OFFSET: LEGO1 0x100a2eb0
int MxDirect3DRMViewport::SetPlanes(float p_near, float p_far, float p_FoV)
{
int ret;
float field = tanf(((p_FoV * 0.5f) * (5/9)) * 3.141592653589793);
// Not very confident about this code, seems like p_near may actually be
// multiplied by something before being passed to SetFront.
if (ret = SUCCEEDED(m_pDirect3DRMViewport->SetFront(p_near)))
{
if (ret = SUCCEEDED(m_pDirect3DRMViewport->SetBack(p_far)))
{
ret = SUCCEEDED(m_pDirect3DRMViewport->SetField(field));
}
}
return ret;
}
// OFFSET: LEGO1 0x100a2f30
int MxDirect3DRMViewport::SetBackgroundRGB(float p_r, float p_g, float p_b)
{
int ret = TRUE;
MxDirect3DRMViewportData* data = GetViewportData();
data->m_backgroundRGB[0] = p_r;
data->m_backgroundRGB[1] = p_g;
data->m_backgroundRGB[2] = p_b;
if (data->m_pCameraParent)
{
ret = data->m_pCameraParent->SetSceneBackgroundRGB(p_r, p_g, p_b) < 0 ? FALSE : TRUE;
}
return ret;
}
// OFFSET: LEGO1 0x100a2f80
int MxDirect3DRMViewport::GetBackgroundRGB(float *p_r, float *p_g, float *p_b)
{
MxDirect3DRMViewportData* data = GetViewportData();
*p_r = data->m_backgroundRGB[0];
*p_g = data->m_backgroundRGB[1];
*p_b = data->m_backgroundRGB[2];
return TRUE;
}
// OFFSET: LEGO1 0x100a2fb0
int MxDirect3DRMViewport::Clear()
{
return SUCCEEDED(m_pDirect3DRMViewport->Clear());
}
// OFFSET: LEGO1 0x100a2fd0 SetCameraParent
int MxDirect3DRMViewport::SetCameraParent(MxDirect3DRMFrame *p_frame)
{
// Not close yet due to missing calls below.
IDirect3DRMViewport* viewport = GetViewport();
IDirect3DRMFrame* newParent = p_frame->GetFrame();
MxDirect3DRMViewportData* data = GetViewportData();
IDirect3DRMFrame *oldParent = data->m_pCameraParent;
if (newParent != oldParent)
{
if (oldParent != NULL)
{
oldParent->DeleteChild(data->m_pCamera);
// Another call goes here, not sure what.
oldParent->Release();
}
data->m_pCameraParent = newParent;
oldParent = data->m_pDirect3DRMFrame;
if (newParent != NULL)
{
newParent->SetSceneBackgroundRGB(data->m_backgroundRGB[0], data->m_backgroundRGB[1], data->m_backgroundRGB[2]);
newParent->AddChild(data->m_pCamera);
// Another call goes here, not sure what.
newParent->AddRef();
}
}
return SUCCEEDED(viewport->Render(newParent));
}
// OFFSET: LEGO1 0x100a3080
int MxDirect3DRMViewport::ForceUpdate(int x, int y, int width, int height)
{
return SUCCEEDED(m_pDirect3DRMViewport->ForceUpdate(x, y, x + width - 1, y + height - 1));
}
// OFFSET: LEGO1 0x100a30f0 Transform
int MxDirect3DRMViewport::Transform(float *p_shiftByVector3, float *p_out)
{
D3DVECTOR s;
s.x = p_shiftByVector3[0];
s.y = p_shiftByVector3[1];
s.z = p_shiftByVector3[2];
D3DRMVECTOR4D d;
int ret = m_pDirect3DRMViewport->Transform(&d, &s);
if (SUCCEEDED(ret) == TRUE)
{
p_out[0] = d.x;
p_out[1] = d.y;
p_out[2] = d.z;
p_out[3] = d.w;
}
return SUCCEEDED(ret);
}
// Don't know the types of the parameters for this.
// OFFSET: LEGO1 0x100a30c0
int MxDirect3DRMViewport::unk(int p_1, int p_2, int p_3, int p_4, int p_5, int p_6)
{
return unkInternal(m_pDirect3DRMViewport, p_1, p_2, p_3, p_4, p_5, p_6);
}
// OFFSET: LEGO1 0x100a1290
int MxDirect3DRMViewport::unkInternal(IDirect3DRMViewport* p_viewport, int p_1, int p_2, int p_3, int p_4, int p_5, int p_6)
{
return 0;
}

View File

@ -0,0 +1,76 @@
#include "mxdirect3drmclasses.h"
// VTABLE 0x100dba28
class IMxDirect3DRMViewport : public IMxDirect3DRMObject
{
public:
virtual ~IMxDirect3DRMViewport() {}
virtual IUnknown **GetHandle() = 0;
// vtable+0x08
virtual int AddLight(MxDirect3DRMFrame *p_frame) = 0;
virtual int DeleteLight(MxDirect3DRMFrame *p_frame) = 0;
// vtable+0x10
virtual int SetCamera(MxDirect3DRMFrame *p_camera) = 0;
virtual int SetProjection(int p_type) = 0;
virtual int SetPlanes(float p_near, float p_far, float p_FoV) = 0;
virtual int SetBackgroundRGB(float p_r, float p_g, float p_b) = 0;
// vtable+0x20
virtual int GetBackgroundRGB(float *p_r, float *p_g, float *p_b) = 0;
virtual int Clear() = 0;
virtual int SetCameraParent(MxDirect3DRMFrame *p_frame) = 0;
virtual int ForceUpdate(int x, int y, int width, int height) = 0;
// vtable+0x30
virtual int Transform(float *p_shiftByVector3, float *p_out) = 0;
virtual int InverseTransform(D3DRMVECTOR4D *p_in, float *p_outVector3) = 0;
virtual int unk(int p_1, int p_2, int p_3, int p_4, int p_5, int p_6) = 0;
};
struct MxDirect3DRMViewportData;
// VTABLE 0x100db9e8
class MxDirect3DRMViewport : public IMxDirect3DRMViewport
{
public:
MxDirect3DRMViewport() {}
virtual ~MxDirect3DRMViewport() {}
virtual IUnknown **GetHandle();
IDirect3DRMViewport *GetViewport() { return m_pDirect3DRMViewport; }
// vtable+0x08
virtual int AddLight(MxDirect3DRMFrame *p_frame);
virtual int DeleteLight(MxDirect3DRMFrame *p_frame);
// vtable+0x10
virtual int SetCamera(MxDirect3DRMFrame *p_camera);
virtual int SetProjection(int p_type);
virtual int SetPlanes(float p_near, float p_far, float p_FoV);
virtual int SetBackgroundRGB(float p_r, float p_g, float p_b);
// vtable+0x20
virtual int GetBackgroundRGB(float *p_r, float *p_g, float *p_b);
virtual int Clear();
virtual int SetCameraParent(MxDirect3DRMFrame *p_frame);
virtual int ForceUpdate(int x, int y, int width, int height);
// vtable+0x30
virtual int Transform(float *p_shiftByVector3, float *p_out);
virtual int InverseTransform(D3DRMVECTOR4D *p_in, float *p_outVector3);
virtual int unk(int p_1, int p_2, int p_3, int p_4, int p_5, int p_6);
private:
static int unkInternal(IDirect3DRMViewport* p_viewport, int p_1, int p_2, int p_3, int p_4, int p_5, int p_6);
inline MxDirect3DRMViewportData *GetViewportData()
{
return (MxDirect3DRMViewportData*)m_pDirect3DRMViewport->GetAppData();
}
IDirect3DRMViewport *m_pDirect3DRMViewport;
};