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* This PR kicks off work on decompiling the D3D Retained Mode (D3DRM) rendering part of the codebase. * High level overview: * There is a base IMxDirect3DRMObject class which all of the D3DRM rendering objects inherit from. Its only virtual method is one to get the underlying object handle. * A hierarchy of abstract classes inherits from this base class, which I've called "IMxDirect3DRM<class>". These classes only have pure virtual methods on them and don't contain any data. * Each one of the abstract classes has exactly one concrete implementation, which I've called "MxDirect3DRM<class>". These classes have exactly one piece of data, which is a pointer to the underlying D3D Retained Mode object. * If the classes need to store additional data, they store it in a userdata blob which is attached to the D3DRM object rather than the additional data being stored in the class itself. * I've worked out about twice this many classes related to D3DRM rendering so far but the PR was getting large enough as is, so I'm cutting it here for now. * I decomped sufficiently many methods of these classe to convince myself that the above observations are correct. About 60% of the decomped methods here are perfect matches, including at least one non-trivial method per class.
52 lines
954 B
C++
52 lines
954 B
C++
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#include "mxtypes.h"
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#include "d3drm.h"
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#include "mxdirect3drmobject.h"
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// VTABLE 0x100db9b8
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class IMxDirect3DRMDevice : public IMxDirect3DRMObject
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{
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public:
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virtual ~IMxDirect3DRMDevice() {}
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virtual IUnknown **GetHandle() = 0;
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};
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enum MxDirect3DRMDeviceQuality
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{
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Wireframe = 0x0,
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UnlitFlat = 0x1,
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Flat = 0x2,
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Gouraud = 0x3,
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Phong = 0x4,
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};
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// VTABLE 0x100db988
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class MxDirect3DRMDevice : public IMxDirect3DRMDevice
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{
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public:
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MxDirect3DRMDevice() {}
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virtual ~MxDirect3DRMDevice() {}
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virtual IUnknown **GetHandle();
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// 0x08 in vtable
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virtual int GetWidth();
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virtual int GetHeight();
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// 0x10 in vtable
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virtual int unknown1();
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virtual int SetQuality(MxDirect3DRMDeviceQuality p_quality);
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virtual int SetShades(MxU32 p_shades);
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virtual int SetDither(int p_dither);
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// 0x20 in vtable
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virtual int Update();
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virtual void InitFromD3D();
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virtual void Init();
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private:
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IDirect3DRMDevice *m_pD3DRMDevice;
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}; |