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* This PR kicks off work on decompiling the D3D Retained Mode (D3DRM) rendering part of the codebase. * High level overview: * There is a base IMxDirect3DRMObject class which all of the D3DRM rendering objects inherit from. Its only virtual method is one to get the underlying object handle. * A hierarchy of abstract classes inherits from this base class, which I've called "IMxDirect3DRM<class>". These classes only have pure virtual methods on them and don't contain any data. * Each one of the abstract classes has exactly one concrete implementation, which I've called "MxDirect3DRM<class>". These classes have exactly one piece of data, which is a pointer to the underlying D3D Retained Mode object. * If the classes need to store additional data, they store it in a userdata blob which is attached to the D3DRM object rather than the additional data being stored in the class itself. * I've worked out about twice this many classes related to D3DRM rendering so far but the PR was getting large enough as is, so I'm cutting it here for now. * I decomped sufficiently many methods of these classe to convince myself that the above observations are correct. About 60% of the decomped methods here are perfect matches, including at least one non-trivial method per class.
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
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#include "mxdirect3drmclasses.h"
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// VTABLE 0x100dba28
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class IMxDirect3DRMViewport : public IMxDirect3DRMObject
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{
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public:
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virtual ~IMxDirect3DRMViewport() {}
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virtual IUnknown **GetHandle() = 0;
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// vtable+0x08
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virtual int AddLight(MxDirect3DRMFrame *p_frame) = 0;
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virtual int DeleteLight(MxDirect3DRMFrame *p_frame) = 0;
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// vtable+0x10
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virtual int SetCamera(MxDirect3DRMFrame *p_camera) = 0;
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virtual int SetProjection(int p_type) = 0;
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virtual int SetPlanes(float p_near, float p_far, float p_FoV) = 0;
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virtual int SetBackgroundRGB(float p_r, float p_g, float p_b) = 0;
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// vtable+0x20
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virtual int GetBackgroundRGB(float *p_r, float *p_g, float *p_b) = 0;
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virtual int Clear() = 0;
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virtual int SetCameraParent(MxDirect3DRMFrame *p_frame) = 0;
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virtual int ForceUpdate(int x, int y, int width, int height) = 0;
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// vtable+0x30
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virtual int Transform(float *p_shiftByVector3, float *p_out) = 0;
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virtual int InverseTransform(D3DRMVECTOR4D *p_in, float *p_outVector3) = 0;
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virtual int unk(int p_1, int p_2, int p_3, int p_4, int p_5, int p_6) = 0;
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};
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struct MxDirect3DRMViewportData;
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// VTABLE 0x100db9e8
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class MxDirect3DRMViewport : public IMxDirect3DRMViewport
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{
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public:
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MxDirect3DRMViewport() {}
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virtual ~MxDirect3DRMViewport() {}
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virtual IUnknown **GetHandle();
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IDirect3DRMViewport *GetViewport() { return m_pDirect3DRMViewport; }
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// vtable+0x08
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virtual int AddLight(MxDirect3DRMFrame *p_frame);
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virtual int DeleteLight(MxDirect3DRMFrame *p_frame);
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// vtable+0x10
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virtual int SetCamera(MxDirect3DRMFrame *p_camera);
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virtual int SetProjection(int p_type);
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virtual int SetPlanes(float p_near, float p_far, float p_FoV);
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virtual int SetBackgroundRGB(float p_r, float p_g, float p_b);
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// vtable+0x20
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virtual int GetBackgroundRGB(float *p_r, float *p_g, float *p_b);
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virtual int Clear();
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virtual int SetCameraParent(MxDirect3DRMFrame *p_frame);
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virtual int ForceUpdate(int x, int y, int width, int height);
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// vtable+0x30
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virtual int Transform(float *p_shiftByVector3, float *p_out);
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virtual int InverseTransform(D3DRMVECTOR4D *p_in, float *p_outVector3);
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virtual int unk(int p_1, int p_2, int p_3, int p_4, int p_5, int p_6);
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private:
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static int unkInternal(IDirect3DRMViewport* p_viewport, int p_1, int p_2, int p_3, int p_4, int p_5, int p_6);
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inline MxDirect3DRMViewportData *GetViewportData()
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{
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return (MxDirect3DRMViewportData*)m_pDirect3DRMViewport->GetAppData();
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}
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IDirect3DRMViewport *m_pDirect3DRMViewport;
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};
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