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* This PR kicks off work on decompiling the D3D Retained Mode (D3DRM) rendering part of the codebase. * High level overview: * There is a base IMxDirect3DRMObject class which all of the D3DRM rendering objects inherit from. Its only virtual method is one to get the underlying object handle. * A hierarchy of abstract classes inherits from this base class, which I've called "IMxDirect3DRM<class>". These classes only have pure virtual methods on them and don't contain any data. * Each one of the abstract classes has exactly one concrete implementation, which I've called "MxDirect3DRM<class>". These classes have exactly one piece of data, which is a pointer to the underlying D3D Retained Mode object. * If the classes need to store additional data, they store it in a userdata blob which is attached to the D3DRM object rather than the additional data being stored in the class itself. * I've worked out about twice this many classes related to D3DRM rendering so far but the PR was getting large enough as is, so I'm cutting it here for now. * I decomped sufficiently many methods of these classe to convince myself that the above observations are correct. About 60% of the decomped methods here are perfect matches, including at least one non-trivial method per class.
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
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#include "mxdirect3drmobject.h"
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// No vtable, this is just a simple wrapper around D3DRMIMAGE
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class MxD3DRMIMAGE
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{
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public:
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struct PaletteEntry
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{
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unsigned char r;
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unsigned char g;
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unsigned char b;
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};
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MxD3DRMIMAGE(int p_width, int p_height, int p_depth, void *p_buffer, int p_useBuffer, int p_paletteSize, PaletteEntry *p_palette);
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~MxD3DRMIMAGE() { Destroy(); }
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int CreateBuffer(int p_width, int p_height, int p_depth, void *p_buffer, int p_useBuffer);
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void Destroy();
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void FillRowsOfTexture(int p_y, int p_height, char *p_content);
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int InitializePalette(int p_paletteSize, PaletteEntry *p_palette);
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D3DRMIMAGE m_image;
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int m_extra;
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};
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// VTABLE 0x100dbb68
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class IMxDirect3DRMTexture : public IMxDirect3DRMObject
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{
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public:
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virtual ~IMxDirect3DRMTexture() {}
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virtual IUnknown **GetHandle() = 0;
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// vtable+0x08
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virtual int SetBuffer(int p_width, int p_height, int p_depth, void *p_buffer) = 0;
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virtual void FillRowsOfTexture(int p_y, int p_height, void *p_buffer) = 0;
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// vtable+0x10
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virtual int Changed(int p_pixelsChanged, int p_paletteChanged) = 0;
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virtual int GetBufferAndPalette(int *p_width, int *p_height, int *p_depth, void **p_buffer, int *p_paletteSize, MxD3DRMIMAGE::PaletteEntry **p_palette) = 0;
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virtual int InitializePalette(int p_paletteSize, MxD3DRMIMAGE::PaletteEntry *p_palette) = 0;
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};
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// VTABLE 0x100dbb48
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class MxDirect3DRMTexture : public IMxDirect3DRMTexture
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{
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public:
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MxDirect3DRMTexture() {}
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virtual ~MxDirect3DRMTexture() {}
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virtual IUnknown **GetHandle();
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// vtable+0x08
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virtual int SetBuffer(int p_width, int p_height, int p_depth, void *p_buffer);
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virtual void FillRowsOfTexture(int p_y, int p_height, void *p_buffer);
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// vtable+0x10
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virtual int Changed(int p_pixelsChanged, int p_paletteChanged);
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virtual int GetBufferAndPalette(int *p_width, int *p_height, int *p_depth, void **p_buffer, int *p_paletteSize, MxD3DRMIMAGE::PaletteEntry **p_palette);
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virtual int InitializePalette(int p_paletteSize, MxD3DRMIMAGE::PaletteEntry *p_palette);
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// Not virtual
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void OnDestroyed();
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private:
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inline MxD3DRMIMAGE *GetImageData()
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{
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return (MxD3DRMIMAGE*)m_pDirect3DRMTexture->GetAppData();
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}
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IDirect3DRMTexture *m_pDirect3DRMTexture;
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};
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