isle-portable/miniwin/src/internal/d3drmrenderer_citro3d.h
Joshua Peisach d9da420569
[WIP] 3ds port
Recommit of everything after the 2d renderer merge
2025-06-25 16:00:30 -04:00

80 lines
2.5 KiB
C++

#pragma once
#include "SDL3/SDL_log.h"
#include "d3drmrenderer.h"
#include "d3drmtexture_impl.h"
#include "ddraw_impl.h"
#include <citro3d.h>
#include <SDL3/SDL.h>
#include <c3d/texture.h>
#include <vector>
DEFINE_GUID(Citro3D_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07);
struct C3DTextureCacheEntry {
IDirect3DRMTexture* texture;
Uint32 version;
C3D_Tex* c3dTex;
};
class Citro3DRenderer : public Direct3DRMRenderer {
public:
static Direct3DRMRenderer* Create(DWORD width, DWORD height);
// constructor parameters not finalized
Citro3DRenderer(DWORD width, DWORD height);
~Citro3DRenderer() override;
void PushLights(const SceneLight* lightsArray, size_t count) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override;
const char* GetName() override;
HRESULT BeginFrame() override;
void EnableTransparency() override;
void SubmitDraw(
DWORD meshId,
const D3DRMMATRIX4D& modelViewMatrix,
const D3DRMMATRIX4D& worldMatrix,
const D3DRMMATRIX4D& viewMatrix,
const Matrix3x3& normalMatrix,
const Appearance& appearance
) override;
HRESULT FinalizeFrame() override;
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
void Clear(float r, float g, float b) override;
void Flip() override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
void Download(SDL_Surface* target) override;
private:
void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
D3DRMMATRIX4D m_projection;
C3D_Mtx m_projectionMatrix;
SDL_Surface* m_renderedImage;
C3D_RenderTarget* m_renderTarget;
int m_projectionShaderUniformLocation;
std::vector<C3DTextureCacheEntry> m_textures;
// TODO: All these flags can likely be cleaned up
bool m_flipVertFlag;
bool m_outTiledFlag;
bool m_rawCopyFlag;
GX_TRANSFER_FORMAT m_transferInputFormatFlag;
GX_TRANSFER_FORMAT m_transferOutputFormatFlag;
GX_TRANSFER_SCALE m_transferScaleFlag;
u32 m_transferFlags;
};
inline static void Citro3DRenderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
{
SDL_Log("Hello, enuming device");
Direct3DRMRenderer* device = Citro3DRenderer::Create(400, 240);
if (device) {
EnumDevice(cb, ctx, device, Citro3D_GUID);
delete device;
}
}