mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-12 10:41:15 +00:00
[WIP] 3ds port
Recommit of everything after the 2d renderer merge
This commit is contained in:
parent
b65284a7a0
commit
d9da420569
@ -35,7 +35,7 @@ option(ISLE_WERROR "Treat warnings as errors" OFF)
|
||||
option(ISLE_DEBUG "Enable imgui debug" ON)
|
||||
cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
|
||||
cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
|
||||
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN" OFF)
|
||||
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS" OFF)
|
||||
cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
|
||||
option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON)
|
||||
option(ENABLE_CLANG_TIDY "Enable clang-tidy")
|
||||
@ -645,6 +645,15 @@ endif()
|
||||
|
||||
set(CPACK_PACKAGE_DIRECTORY "dist")
|
||||
set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}-${CMAKE_SYSTEM_PROCESSOR}")
|
||||
if(NINTENDO_3DS)
|
||||
set(APP_TITLE "LEGO Island")
|
||||
set(APP_DESCRIPTION "LEGO Island port for 3DS")
|
||||
set(APP_AUTHOR "LEGO Island Team")
|
||||
set(APP_ICON "${PROJECT_SOURCE_DIR}/CONFIG/res/lego3ds.png")
|
||||
set(APP_VERSION ${PROJECT_VERSION})
|
||||
|
||||
ctr_create_3dsx(isle)
|
||||
endif()
|
||||
if(MSVC)
|
||||
set(CPACK_GENERATOR ZIP)
|
||||
else()
|
||||
|
||||
@ -658,8 +658,9 @@ MxResult IsleApp::SetupWindow()
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
|
||||
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
|
||||
#ifdef MINIWIN
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
// FIXME: 3ds hack
|
||||
// SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
|
||||
// SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
#endif
|
||||
|
||||
window = SDL_CreateWindowWithProperties(props);
|
||||
|
||||
@ -52,6 +52,26 @@ else()
|
||||
message(STATUS "🧩 OpenGL ES 2.x support not enabled")
|
||||
endif()
|
||||
|
||||
if(NINTENDO_3DS)
|
||||
find_library(CITRO3D_LIBRARY NAMES citro3dd)
|
||||
find_library(CTRU_LIBRARY NAMES ctru)
|
||||
|
||||
if(CTRU_LIBRARY AND CITRO3D_LIBRARY)
|
||||
message(STATUS "Found libctru and citro3d: enabling Citro3D renderer")
|
||||
|
||||
target_sources(miniwin PRIVATE src/d3drm/backends/citro3d/renderer.cpp)
|
||||
|
||||
target_compile_definitions(miniwin PRIVATE USE_CITRO3D)
|
||||
|
||||
ctr_add_shader_library(vshader src/d3drm/backends/citro3d/vshader.v.pica)
|
||||
dkp_add_embedded_binary_library(3ds_shaders vshader)
|
||||
target_link_libraries(miniwin PRIVATE ${CITRO3D_LIBRARY} 3ds_shaders)
|
||||
|
||||
else()
|
||||
message(STATUS "🧩 Citro3D support not enabled")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
target_sources(miniwin PRIVATE
|
||||
src/d3drm/backends/directx9/actual.cpp
|
||||
@ -170,3 +190,4 @@ if(ISLE_COMPILE_SHADERS)
|
||||
DEPENDS "${py_gencshadersource}" ${shader_headers} ${shader_jsons})
|
||||
endif()
|
||||
target_sources(miniwin PRIVATE "${index}" "${index_cpp}")
|
||||
target_sources(miniwin PRIVATE "${index}" "${index_cpp}")
|
||||
|
||||
422
miniwin/src/d3drm/backends/citro3d/renderer.cpp
Normal file
422
miniwin/src/d3drm/backends/citro3d/renderer.cpp
Normal file
@ -0,0 +1,422 @@
|
||||
#include "SDL3/SDL_surface.h"
|
||||
#include "d3drmrenderer_citro3d.h"
|
||||
#include "miniwin.h"
|
||||
#include "miniwin/d3d.h"
|
||||
#include "miniwin/d3drm.h"
|
||||
#include "miniwin/windows.h"
|
||||
|
||||
#include <3ds/console.h>
|
||||
#include <3ds/gfx.h>
|
||||
#include <3ds/gpu/enums.h>
|
||||
#include <3ds/gpu/gx.h>
|
||||
#include <3ds/gpu/shaderProgram.h>
|
||||
#include <c3d/framebuffer.h>
|
||||
#include <c3d/renderqueue.h>
|
||||
#include <c3d/texture.h>
|
||||
#include <3ds.h>
|
||||
#include <citro3d.h>
|
||||
#include <tex3ds.h>
|
||||
|
||||
#include "vshader_shbin.h"
|
||||
|
||||
int projectionShaderUniformLocation, modelViewUniformLocation;
|
||||
|
||||
typedef struct {
|
||||
float positions[3];
|
||||
float texcoords[2];
|
||||
float normals[3];
|
||||
} Vertex;
|
||||
|
||||
// from this wiki: https://github.com/tommai78101/homebrew/wiki/Version-002:-Core-Engine
|
||||
static const Vertex vertexList[] =
|
||||
{
|
||||
// First face (PZ)
|
||||
// First triangle
|
||||
{ {-0.5f, -0.5f, +0.5f}, {0.0f, 0.0f}, {0.0f, 0.0f, +1.0f} },
|
||||
{ {+0.5f, -0.5f, +0.5f}, {1.0f, 0.0f}, {0.0f, 0.0f, +1.0f} },
|
||||
{ {+0.5f, +0.5f, +0.5f}, {1.0f, 1.0f}, {0.0f, 0.0f, +1.0f} },
|
||||
// Second triangle
|
||||
{ {+0.5f, +0.5f, +0.5f}, {1.0f, 1.0f}, {0.0f, 0.0f, +1.0f} },
|
||||
{ {-0.5f, +0.5f, +0.5f}, {0.0f, 1.0f}, {0.0f, 0.0f, +1.0f} },
|
||||
{ {-0.5f, -0.5f, +0.5f}, {0.0f, 0.0f}, {0.0f, 0.0f, +1.0f} },
|
||||
|
||||
// Second face (MZ)
|
||||
// First triangle
|
||||
{ {-0.5f, -0.5f, -0.5f}, {0.0f, 0.0f}, {0.0f, 0.0f, -1.0f} },
|
||||
{ {-0.5f, +0.5f, -0.5f}, {1.0f, 0.0f}, {0.0f, 0.0f, -1.0f} },
|
||||
{ {+0.5f, +0.5f, -0.5f}, {1.0f, 1.0f}, {0.0f, 0.0f, -1.0f} },
|
||||
// Second triangle
|
||||
{ {+0.5f, +0.5f, -0.5f}, {1.0f, 1.0f}, {0.0f, 0.0f, -1.0f} },
|
||||
{ {+0.5f, -0.5f, -0.5f}, {0.0f, 1.0f}, {0.0f, 0.0f, -1.0f} },
|
||||
{ {-0.5f, -0.5f, -0.5f}, {0.0f, 0.0f}, {0.0f, 0.0f, -1.0f} },
|
||||
|
||||
// Third face (PX)
|
||||
// First triangle
|
||||
{ {+0.5f, -0.5f, -0.5f}, {0.0f, 0.0f}, {+1.0f, 0.0f, 0.0f} },
|
||||
{ {+0.5f, +0.5f, -0.5f}, {1.0f, 0.0f}, {+1.0f, 0.0f, 0.0f} },
|
||||
{ {+0.5f, +0.5f, +0.5f}, {1.0f, 1.0f}, {+1.0f, 0.0f, 0.0f} },
|
||||
// Second triangle
|
||||
{ {+0.5f, +0.5f, +0.5f}, {1.0f, 1.0f}, {+1.0f, 0.0f, 0.0f} },
|
||||
{ {+0.5f, -0.5f, +0.5f}, {0.0f, 1.0f}, {+1.0f, 0.0f, 0.0f} },
|
||||
{ {+0.5f, -0.5f, -0.5f}, {0.0f, 0.0f}, {+1.0f, 0.0f, 0.0f} },
|
||||
|
||||
// Fourth face (MX)
|
||||
// First triangle
|
||||
{ {-0.5f, -0.5f, -0.5f}, {0.0f, 0.0f}, {-1.0f, 0.0f, 0.0f} },
|
||||
{ {-0.5f, -0.5f, +0.5f}, {1.0f, 0.0f}, {-1.0f, 0.0f, 0.0f} },
|
||||
{ {-0.5f, +0.5f, +0.5f}, {1.0f, 1.0f}, {-1.0f, 0.0f, 0.0f} },
|
||||
// Second triangle
|
||||
{ {-0.5f, +0.5f, +0.5f}, {1.0f, 1.0f}, {-1.0f, 0.0f, 0.0f} },
|
||||
{ {-0.5f, +0.5f, -0.5f}, {0.0f, 1.0f}, {-1.0f, 0.0f, 0.0f} },
|
||||
{ {-0.5f, -0.5f, -0.5f}, {0.0f, 0.0f}, {-1.0f, 0.0f, 0.0f} },
|
||||
|
||||
// Fifth face (PY)
|
||||
// First triangle
|
||||
{ {-0.5f, +0.5f, -0.5f}, {0.0f, 0.0f}, {0.0f, +1.0f, 0.0f} },
|
||||
{ {-0.5f, +0.5f, +0.5f}, {1.0f, 0.0f}, {0.0f, +1.0f, 0.0f} },
|
||||
{ {+0.5f, +0.5f, +0.5f}, {1.0f, 1.0f}, {0.0f, +1.0f, 0.0f} },
|
||||
// Second triangle
|
||||
{ {+0.5f, +0.5f, +0.5f}, {1.0f, 1.0f}, {0.0f, +1.0f, 0.0f} },
|
||||
{ {+0.5f, +0.5f, -0.5f}, {0.0f, 1.0f}, {0.0f, +1.0f, 0.0f} },
|
||||
{ {-0.5f, +0.5f, -0.5f}, {0.0f, 0.0f}, {0.0f, +1.0f, 0.0f} },
|
||||
|
||||
// Sixth face (MY)
|
||||
// First triangle
|
||||
{ {-0.5f, -0.5f, -0.5f}, {0.0f, 0.0f}, {0.0f, -1.0f, 0.0f} },
|
||||
{ {+0.5f, -0.5f, -0.5f}, {1.0f, 0.0f}, {0.0f, -1.0f, 0.0f} },
|
||||
{ {+0.5f, -0.5f, +0.5f}, {1.0f, 1.0f}, {0.0f, -1.0f, 0.0f} },
|
||||
// Second triangle
|
||||
{ {+0.5f, -0.5f, +0.5f}, {1.0f, 1.0f}, {0.0f, -1.0f, 0.0f} },
|
||||
{ {-0.5f, -0.5f, +0.5f}, {0.0f, 1.0f}, {0.0f, -1.0f, 0.0f} },
|
||||
{ {-0.5f, -0.5f, -0.5f}, {0.0f, 0.0f}, {0.0f, -1.0f, 0.0f} },
|
||||
};
|
||||
|
||||
void *vbo_data;
|
||||
void sceneInit(shaderProgram_s* prog) {
|
||||
MINIWIN_TRACE("set uniform loc");
|
||||
projectionShaderUniformLocation = shaderInstanceGetUniformLocation(prog->vertexShader, "projection");
|
||||
modelViewUniformLocation = shaderInstanceGetUniformLocation(prog->vertexShader, "modelView");
|
||||
|
||||
// src: https://github.com/devkitPro/citro3d/blob/9f21cf7b380ce6f9e01a0420f19f0763e5443ca7/test/3ds/source/main.cpp#L122C3-L126C62
|
||||
MINIWIN_TRACE("pre attr info");
|
||||
C3D_AttrInfo* attrInfo = C3D_GetAttrInfo();
|
||||
AttrInfo_Init(attrInfo);
|
||||
AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 3); // v0=position
|
||||
AttrInfo_AddLoader(attrInfo, 1, GPU_FLOAT, 2); // v1=texcoord
|
||||
AttrInfo_AddLoader(attrInfo, 2, GPU_FLOAT, 3); // v2=normal
|
||||
|
||||
MINIWIN_TRACE("pre alloc");
|
||||
vbo_data = linearAlloc(sizeof(vertexList));
|
||||
memcpy(vbo_data, vertexList, sizeof(vertexList));
|
||||
|
||||
//Initialize and configure buffers.
|
||||
MINIWIN_TRACE("pre buf");
|
||||
C3D_BufInfo* bufferInfo = C3D_GetBufInfo();
|
||||
BufInfo_Init(bufferInfo);
|
||||
BufInfo_Add(bufferInfo, vbo_data, sizeof(Vertex), 3, 0x210);
|
||||
|
||||
// this is probably wrong
|
||||
MINIWIN_TRACE("pre tex");
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
|
||||
}
|
||||
|
||||
Direct3DRMRenderer* Citro3DRenderer::Create(DWORD width, DWORD height)
|
||||
{
|
||||
// TODO: Doesn't SDL call this function?
|
||||
gfxInitDefault();
|
||||
gfxSet3D(false);
|
||||
consoleInit(GFX_BOTTOM, nullptr);
|
||||
|
||||
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
|
||||
|
||||
return new Citro3DRenderer(width, height);
|
||||
}
|
||||
|
||||
// constructor parameters not finalized
|
||||
Citro3DRenderer::Citro3DRenderer(DWORD width, DWORD height)
|
||||
{
|
||||
static shaderProgram_s program;
|
||||
DVLB_s *vsh_dvlb;
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_virtualWidth = width;
|
||||
m_virtualHeight = height;
|
||||
|
||||
// FIXME: is this the right pixel format?
|
||||
|
||||
shaderProgramInit(&program);
|
||||
vsh_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_size);
|
||||
shaderProgramSetVsh(&program, &vsh_dvlb->DVLE[0]);
|
||||
|
||||
// WARNING: This might crash, not sure
|
||||
SDL_Log("pre bind");
|
||||
C3D_BindProgram(&program);
|
||||
|
||||
// todo: move to scene init next
|
||||
SDL_Log("setting uniform loc");
|
||||
sceneInit(&program);
|
||||
|
||||
// TODO: is GPU_RB_RGBA8 correct?
|
||||
// TODO: is GPU_RB_DEPTH24_STENCIL8 correct?
|
||||
m_renderTarget = C3D_RenderTargetCreate(width, height, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||
|
||||
// TODO: what color should be used, if we shouldn't use 0x777777FF
|
||||
C3D_RenderTargetClear(m_renderTarget, C3D_CLEAR_ALL, 0x777777FF, 0);
|
||||
|
||||
// TODO: Cleanup as we see what is needed
|
||||
m_flipVertFlag = 0;
|
||||
m_outTiledFlag = 0;
|
||||
m_rawCopyFlag = 0;
|
||||
|
||||
// TODO: correct values?
|
||||
m_transferInputFormatFlag = GX_TRANSFER_FMT_RGBA8;
|
||||
m_transferOutputFormatFlag = GX_TRANSFER_FMT_RGB8;
|
||||
|
||||
m_transferScaleFlag = GX_TRANSFER_SCALE_NO;
|
||||
|
||||
m_transferFlags = (GX_TRANSFER_FLIP_VERT(m_flipVertFlag) | GX_TRANSFER_OUT_TILED(m_outTiledFlag) | \
|
||||
GX_TRANSFER_RAW_COPY(m_rawCopyFlag) | GX_TRANSFER_IN_FORMAT(m_transferInputFormatFlag) | \
|
||||
GX_TRANSFER_OUT_FORMAT(m_transferOutputFormatFlag) | GX_TRANSFER_SCALING(m_transferScaleFlag));
|
||||
|
||||
C3D_RenderTargetSetOutput(m_renderTarget, GFX_TOP, GFX_LEFT, m_transferFlags);
|
||||
|
||||
m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_RGBA32);
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
}
|
||||
|
||||
Citro3DRenderer::~Citro3DRenderer()
|
||||
{
|
||||
SDL_DestroySurface(m_renderedImage);
|
||||
C3D_RenderTargetDelete(m_renderTarget);
|
||||
}
|
||||
|
||||
void Citro3DRenderer::PushLights(const SceneLight* lightsArray, size_t count)
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
}
|
||||
|
||||
void Citro3DRenderer::SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back)
|
||||
{
|
||||
MINIWIN_TRACE("Set projection");
|
||||
memcpy(&m_projection, projection, sizeof(D3DRMMATRIX4D));
|
||||
}
|
||||
|
||||
void Citro3DRenderer::SetFrustumPlanes(const Plane* frustumPlanes)
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
}
|
||||
|
||||
struct TextureDestroyContextC3D {
|
||||
Citro3DRenderer* renderer;
|
||||
Uint32 textureId;
|
||||
};
|
||||
|
||||
void Citro3DRenderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture)
|
||||
{
|
||||
auto* ctx = new TextureDestroyContextC3D{this, id};
|
||||
texture->AddDestroyCallback(
|
||||
[](IDirect3DRMObject* obj, void* arg) {
|
||||
auto* ctx = static_cast<TextureDestroyContextC3D*>(arg);
|
||||
auto& cache = ctx->renderer->m_textures[ctx->textureId];
|
||||
if (cache.c3dTex != nullptr) {
|
||||
C3D_TexDelete(cache.c3dTex);
|
||||
cache.c3dTex = nullptr;
|
||||
cache.texture = nullptr;
|
||||
}
|
||||
delete ctx;
|
||||
},
|
||||
ctx
|
||||
);
|
||||
}
|
||||
|
||||
Uint32 Citro3DRenderer::GetTextureId(IDirect3DRMTexture* iTexture)
|
||||
{
|
||||
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
|
||||
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);
|
||||
|
||||
for (Uint32 i = 0; i < m_textures.size(); ++i) {
|
||||
auto& tex = m_textures[i];
|
||||
if (tex.texture == texture) {
|
||||
if (tex.version != texture->m_version) {
|
||||
C3D_TexDelete(tex.c3dTex);
|
||||
|
||||
SDL_Surface* surf = SDL_ConvertSurface(surface->m_surface, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!surf) {
|
||||
return NO_TEXTURE_ID;
|
||||
}
|
||||
// TODO: C3D_TexGenerateMipmap or C3D_TexInit?
|
||||
// glGenTextures(1, &tex.glTextureId);
|
||||
// FIXME: GPU_RGBA8 may be wrong
|
||||
C3D_TexInit(tex.c3dTex, surf->w, surf->h, GPU_RGBA8);
|
||||
|
||||
C3D_TexBind(0, tex.c3dTex);
|
||||
C3D_TexUpload(tex.c3dTex, surf->pixels);
|
||||
SDL_DestroySurface(surf);
|
||||
|
||||
tex.version = texture->m_version;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
C3D_Tex newTex;
|
||||
|
||||
SDL_Surface* surf = SDL_ConvertSurface(surface->m_surface, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!surf) {
|
||||
return NO_TEXTURE_ID;
|
||||
}
|
||||
C3D_TexInit(&newTex, surf->w, surf->h, GPU_RGBA8);
|
||||
C3D_TexBind(0, &newTex);
|
||||
C3D_TexUpload(&newTex, surf->pixels);
|
||||
SDL_DestroySurface(surf);
|
||||
|
||||
for (Uint32 i = 0; i < m_textures.size(); ++i) {
|
||||
auto& tex = m_textures[i];
|
||||
if (!tex.texture) {
|
||||
tex.texture = texture;
|
||||
tex.version = texture->m_version;
|
||||
tex.c3dTex = &newTex;
|
||||
AddTextureDestroyCallback(i, texture);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
m_textures.push_back({texture, texture->m_version, &newTex});
|
||||
AddTextureDestroyCallback((Uint32) (m_textures.size() - 1), texture);
|
||||
return (Uint32) (m_textures.size() - 1);
|
||||
}
|
||||
|
||||
Uint32 Citro3DRenderer::GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup)
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Citro3DRenderer::GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc)
|
||||
{
|
||||
// not sure if this is correct?
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
|
||||
halDesc->dcmColorModel = D3DCOLORMODEL::RGB;
|
||||
helDesc->dwFlags = D3DDD_DEVICEZBUFFERBITDEPTH;
|
||||
helDesc->dwDeviceZBufferBitDepth = DDBD_24;
|
||||
helDesc->dwDeviceRenderBitDepth = DDBD_24;
|
||||
helDesc->dpcTriCaps.dwTextureCaps = D3DPTEXTURECAPS_PERSPECTIVE;
|
||||
helDesc->dpcTriCaps.dwShadeCaps = D3DPSHADECAPS_ALPHAFLATBLEND;
|
||||
|
||||
// TODO: shouldn't this be bilinear
|
||||
helDesc->dpcTriCaps.dwTextureFilterCaps = D3DPTFILTERCAPS_LINEAR;
|
||||
|
||||
memset(helDesc, 0, sizeof(D3DDEVICEDESC));
|
||||
}
|
||||
|
||||
const char* Citro3DRenderer::GetName()
|
||||
{
|
||||
return "Citro3D";
|
||||
}
|
||||
|
||||
HRESULT Citro3DRenderer::BeginFrame()
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gspWaitForVBlank(); // FIXME: is this the right place to call, if we should at all?
|
||||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
|
||||
C3D_FrameDrawOn(m_renderTarget);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Citro3DRenderer::EnableTransparency()
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
}
|
||||
|
||||
void Citro3DRenderer::SubmitDraw(
|
||||
DWORD meshId,
|
||||
const D3DRMMATRIX4D& modelViewMatrix,
|
||||
const D3DRMMATRIX4D& worldMatrix,
|
||||
const D3DRMMATRIX4D& viewMatrix,
|
||||
const Matrix3x3& normalMatrix,
|
||||
const Appearance& appearance
|
||||
)
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
}
|
||||
|
||||
HRESULT Citro3DRenderer::FinalizeFrame()
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
Mtx_PerspStereoTilt(&this->m_projectionMatrix, 40.0f * (acos(-1) / 180.0f), 400.0f / 240.0f, 0.01f, 1000.0f, 1, 2.0f, false);
|
||||
Mtx_Translate(&this->m_projectionMatrix, 0.0, 0.0, -10.0, 0);
|
||||
|
||||
//Calculate model view matrix.
|
||||
C3D_Mtx modelView;
|
||||
Mtx_Identity(&modelView);
|
||||
// Mtx_Translate(&modelView, 0.0, 0.0, -2.0 + sinf(this->angleX));
|
||||
// Mtx_RotateX(&modelView, this->angleX, true);
|
||||
// Mtx_RotateY(&modelView, this->angleY, true);
|
||||
|
||||
// if (interOcularDistance >= 0.0f){
|
||||
// this->angleX += radian;
|
||||
// this->angleY += radian;
|
||||
// }
|
||||
|
||||
//Update uniforms
|
||||
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, m_projectionShaderUniformLocation, &this->m_projectionMatrix);
|
||||
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, modelViewUniformLocation, &modelView);
|
||||
|
||||
//Draw the vertex buffer objects.
|
||||
C3D_DrawArrays(GPU_TRIANGLES, 0, sizeof(vertexList));
|
||||
C3D_FrameEnd(0);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Citro3DRenderer::Resize(int width, int height, const ViewportTransform& viewportTransform)
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_viewportTransform = viewportTransform;
|
||||
|
||||
SDL_DestroySurface(m_renderedImage);
|
||||
// FIXME: is this the right pixel format?
|
||||
m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_RGBA32);
|
||||
}
|
||||
|
||||
void Citro3DRenderer::Clear(float r, float g, float b)
|
||||
{
|
||||
// FIXME: check colors
|
||||
C3D_RenderTargetClear(m_renderTarget, C3D_CLEAR_ALL, RGB(static_cast<int>(r * 255), static_cast<int>(g * 255), static_cast<int>(b * 255)), 0);
|
||||
}
|
||||
|
||||
void Citro3DRenderer::Flip()
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
}
|
||||
|
||||
void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
MINIWIN_TRACE("on draw 2d image");
|
||||
float left = -m_viewportTransform.offsetX / m_viewportTransform.scale;
|
||||
float right = (m_width - m_viewportTransform.offsetX) / m_viewportTransform.scale;
|
||||
float top = -m_viewportTransform.offsetY / m_viewportTransform.scale;
|
||||
float bottom = (m_height - m_viewportTransform.offsetY) / m_viewportTransform.scale;
|
||||
|
||||
C3D_Mtx mtx;
|
||||
|
||||
// TODO: isLeftHanded set to false. Should it be true?
|
||||
MINIWIN_TRACE("pre orthotilt");
|
||||
Mtx_OrthoTilt(&mtx, left, right, bottom, top, -1, 1, false);
|
||||
|
||||
MINIWIN_TRACE("pre fvunifmtx4x4");
|
||||
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, projectionShaderUniformLocation, &mtx);
|
||||
}
|
||||
|
||||
void Citro3DRenderer::Download(SDL_Surface* target)
|
||||
{
|
||||
MINIWIN_NOT_IMPLEMENTED();
|
||||
}
|
||||
93
miniwin/src/d3drm/backends/citro3d/vshader.v.pica
Normal file
93
miniwin/src/d3drm/backends/citro3d/vshader.v.pica
Normal file
@ -0,0 +1,93 @@
|
||||
; From https://github.com/devkitPro/citro3d/blob/master/test/3ds/source/vshader.v.pica
|
||||
; zlib license
|
||||
; ----------
|
||||
|
||||
; Example PICA200 vertex shader
|
||||
|
||||
; Uniforms
|
||||
.fvec projection[4], modelView[4], texView[2]
|
||||
.fvec lightVec, lightHalfVec, lightClr, material[4]
|
||||
.alias mat_amb material[0]
|
||||
.alias mat_dif material[1]
|
||||
.alias mat_spe material[2]
|
||||
.alias mat_emi material[3]
|
||||
|
||||
; Constants
|
||||
.constf myconst(0.0, 1.0, -1.0, -0.5)
|
||||
.alias zeros myconst.xxxx ; Vector full of zeros
|
||||
.alias ones myconst.yyyy ; Vector full of ones
|
||||
|
||||
; Outputs
|
||||
.out outpos position
|
||||
.out outtc0 texcoord0
|
||||
.out outclr color
|
||||
|
||||
; Inputs (defined as aliases for convenience)
|
||||
.alias inpos v0
|
||||
.alias intex v1
|
||||
.alias innrm v2
|
||||
|
||||
.proc main
|
||||
; Force the w component of inpos to be 1.0
|
||||
mov r0.xyz, inpos
|
||||
mov r0.w, ones
|
||||
|
||||
; r1 = modelView * inpos
|
||||
dp4 r1.x, modelView[0], r0
|
||||
dp4 r1.y, modelView[1], r0
|
||||
dp4 r1.z, modelView[2], r0
|
||||
dp4 r1.w, modelView[3], r0
|
||||
|
||||
; outpos = projection * r1
|
||||
dp4 outpos.x, projection[0], r1
|
||||
dp4 outpos.y, projection[1], r1
|
||||
dp4 outpos.z, projection[2], r1
|
||||
dp4 outpos.w, projection[3], r1
|
||||
|
||||
; outtex = intex
|
||||
dp4 outtc0.x, texView[0], intex
|
||||
dp4 outtc0.y, texView[1], intex
|
||||
mov outtc0.zw, myconst.xy
|
||||
|
||||
; Transform the normal vector with the modelView matrix
|
||||
; r1 = normalize(modelView * innrm)
|
||||
mov r0.xyz, innrm
|
||||
mov r0.w, zeros
|
||||
dp4 r1.x, modelView[0], r0
|
||||
dp4 r1.y, modelView[1], r0
|
||||
dp4 r1.z, modelView[2], r0
|
||||
mov r1.w, zeros
|
||||
dp3 r2, r1, r1 ; r2 = x^2+y^2+z^2 for each component
|
||||
rsq r2, r2 ; r2 = 1/sqrt(r2) ''
|
||||
mul r1, r2, r1 ; r1 = r1*r2
|
||||
|
||||
; Calculate the diffuse level (r0.x) and the shininess level (r0.y)
|
||||
; r0.x = max(0, -(lightVec * r1))
|
||||
; r0.y = max(0, (-lightHalfVec[i]) * r1) ^ 2
|
||||
dp3 r0.x, lightVec, r1
|
||||
add r0.x, zeros, -r0
|
||||
dp3 r0.y, -lightHalfVec, r1
|
||||
max r0, zeros, r0
|
||||
mul r0.y, r0, r0
|
||||
|
||||
; Accumulate the vertex color in r1, initializing it to the emission color
|
||||
mov r1, mat_emi
|
||||
|
||||
; r1 += specularColor * lightClr * shininessLevel
|
||||
mul r2, lightClr, r0.yyyy
|
||||
mad r1, r2, mat_spe, r1
|
||||
|
||||
; r1 += diffuseColor * lightClr * diffuseLevel
|
||||
mul r2, lightClr, r0.xxxx
|
||||
mad r1, r2, mat_dif, r1
|
||||
|
||||
; r1 += ambientColor * lightClr
|
||||
mov r2, lightClr
|
||||
mad r1, r2, mat_amb, r1
|
||||
|
||||
; outclr = clamp r1 to [0,1]
|
||||
min outclr, ones, r1
|
||||
|
||||
; We're finished
|
||||
end
|
||||
.end
|
||||
@ -80,7 +80,7 @@ void Direct3DRMSoftwareRenderer::ClearZBuffer()
|
||||
_mm_empty();
|
||||
}
|
||||
#endif
|
||||
#elif defined(__arm__) || defined(__aarch64__)
|
||||
#elif (defined(__arm__) || defined(__aarch64__)) && !defined(__3DS__)
|
||||
if (SDL_HasNEON()) {
|
||||
float32x4_t inf4 = vdupq_n_f32(inf);
|
||||
for (; i + 4 <= size; i += 4) {
|
||||
|
||||
@ -13,6 +13,9 @@
|
||||
#ifdef USE_OPENGLES2
|
||||
#include "d3drmrenderer_opengles2.h"
|
||||
#endif
|
||||
#ifdef USE_CITRO3D
|
||||
#include "d3drmrenderer_citro3d.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "d3drmrenderer_directx9.h"
|
||||
#endif
|
||||
@ -159,6 +162,11 @@ HRESULT Direct3DRMImpl::CreateDeviceFromSurface(
|
||||
DDRenderer = OpenGL1Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
|
||||
}
|
||||
#endif
|
||||
#ifdef USE_CITRO3D
|
||||
else if (SDL_memcmp(&guid, &Citro3D_GUID, sizeof(GUID)) == 0) {
|
||||
DDRenderer = Citro3DRenderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
|
||||
}
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
else if (SDL_memcmp(&guid, &DirectX9_GUID, sizeof(GUID)) == 0) {
|
||||
DDRenderer = DirectX9Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
|
||||
|
||||
@ -59,7 +59,7 @@ HRESULT Direct3DRMMeshImpl::AddGroup(
|
||||
MeshGroup group;
|
||||
group.vertexPerFace = vertexPerFace;
|
||||
|
||||
DWORD* src = faceBuffer;
|
||||
unsigned int* src = faceBuffer;
|
||||
group.indices.assign(src, src + faceCount * vertexPerFace);
|
||||
|
||||
m_groups.push_back(std::move(group));
|
||||
|
||||
@ -4,6 +4,9 @@
|
||||
#ifdef USE_OPENGLES2
|
||||
#include "d3drmrenderer_opengles2.h"
|
||||
#endif
|
||||
#ifdef USE_CITRO3D
|
||||
#include "d3drmrenderer_citro3d.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "d3drmrenderer_directx9.h"
|
||||
#endif
|
||||
@ -227,6 +230,9 @@ HRESULT DirectDrawImpl::EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
|
||||
#ifdef USE_OPENGL1
|
||||
OpenGL1Renderer_EnumDevice(cb, ctx);
|
||||
#endif
|
||||
#ifdef USE_CITRO3D
|
||||
Citro3DRenderer_EnumDevice(cb, ctx);
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
DirectX9Renderer_EnumDevice(cb, ctx);
|
||||
#endif
|
||||
@ -341,6 +347,11 @@ HRESULT DirectDrawImpl::CreateDevice(
|
||||
DDRenderer = OpenGL1Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
|
||||
}
|
||||
#endif
|
||||
#ifdef USE_CITRO3D
|
||||
else if (SDL_memcmp(&guid, &Citro3D_GUID, sizeof(GUID)) == 0) {
|
||||
DDRenderer = Citro3DRenderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
|
||||
}
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
else if (SDL_memcmp(&guid, &DirectX9_GUID, sizeof(GUID)) == 0) {
|
||||
DDRenderer = DirectX9Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
|
||||
|
||||
79
miniwin/src/internal/d3drmrenderer_citro3d.h
Normal file
79
miniwin/src/internal/d3drmrenderer_citro3d.h
Normal file
@ -0,0 +1,79 @@
|
||||
#pragma once
|
||||
|
||||
#include "SDL3/SDL_log.h"
|
||||
#include "d3drmrenderer.h"
|
||||
#include "d3drmtexture_impl.h"
|
||||
#include "ddraw_impl.h"
|
||||
|
||||
#include <citro3d.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <c3d/texture.h>
|
||||
#include <vector>
|
||||
|
||||
DEFINE_GUID(Citro3D_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07);
|
||||
|
||||
struct C3DTextureCacheEntry {
|
||||
IDirect3DRMTexture* texture;
|
||||
Uint32 version;
|
||||
C3D_Tex* c3dTex;
|
||||
};
|
||||
|
||||
class Citro3DRenderer : public Direct3DRMRenderer {
|
||||
public:
|
||||
static Direct3DRMRenderer* Create(DWORD width, DWORD height);
|
||||
|
||||
// constructor parameters not finalized
|
||||
Citro3DRenderer(DWORD width, DWORD height);
|
||||
~Citro3DRenderer() override;
|
||||
|
||||
void PushLights(const SceneLight* lightsArray, size_t count) override;
|
||||
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
|
||||
void SetFrustumPlanes(const Plane* frustumPlanes) override;
|
||||
Uint32 GetTextureId(IDirect3DRMTexture* texture) override;
|
||||
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
|
||||
void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override;
|
||||
const char* GetName() override;
|
||||
HRESULT BeginFrame() override;
|
||||
void EnableTransparency() override;
|
||||
void SubmitDraw(
|
||||
DWORD meshId,
|
||||
const D3DRMMATRIX4D& modelViewMatrix,
|
||||
const D3DRMMATRIX4D& worldMatrix,
|
||||
const D3DRMMATRIX4D& viewMatrix,
|
||||
const Matrix3x3& normalMatrix,
|
||||
const Appearance& appearance
|
||||
) override;
|
||||
HRESULT FinalizeFrame() override;
|
||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||
void Clear(float r, float g, float b) override;
|
||||
void Flip() override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
||||
void Download(SDL_Surface* target) override;
|
||||
private:
|
||||
void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
|
||||
D3DRMMATRIX4D m_projection;
|
||||
C3D_Mtx m_projectionMatrix;
|
||||
SDL_Surface* m_renderedImage;
|
||||
C3D_RenderTarget* m_renderTarget;
|
||||
int m_projectionShaderUniformLocation;
|
||||
std::vector<C3DTextureCacheEntry> m_textures;
|
||||
|
||||
// TODO: All these flags can likely be cleaned up
|
||||
bool m_flipVertFlag;
|
||||
bool m_outTiledFlag;
|
||||
bool m_rawCopyFlag;
|
||||
GX_TRANSFER_FORMAT m_transferInputFormatFlag;
|
||||
GX_TRANSFER_FORMAT m_transferOutputFormatFlag;
|
||||
GX_TRANSFER_SCALE m_transferScaleFlag;
|
||||
u32 m_transferFlags;
|
||||
};
|
||||
|
||||
inline static void Citro3DRenderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
|
||||
{
|
||||
SDL_Log("Hello, enuming device");
|
||||
Direct3DRMRenderer* device = Citro3DRenderer::Create(400, 240);
|
||||
if (device) {
|
||||
EnumDevice(cb, ctx, device, Citro3D_GUID);
|
||||
delete device;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user