#pragma once #include "SDL3/SDL_log.h" #include "d3drmrenderer.h" #include "d3drmtexture_impl.h" #include "ddraw_impl.h" #include #include #include #include DEFINE_GUID(Citro3D_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07); struct C3DTextureCacheEntry { IDirect3DRMTexture* texture; Uint32 version; C3D_Tex* c3dTex; }; class Citro3DRenderer : public Direct3DRMRenderer { public: static Direct3DRMRenderer* Create(DWORD width, DWORD height); // constructor parameters not finalized Citro3DRenderer(DWORD width, DWORD height); ~Citro3DRenderer() override; void PushLights(const SceneLight* lightsArray, size_t count) override; void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override; void SetFrustumPlanes(const Plane* frustumPlanes) override; Uint32 GetTextureId(IDirect3DRMTexture* texture) override; Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override; void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override; const char* GetName() override; HRESULT BeginFrame() override; void EnableTransparency() override; void SubmitDraw( DWORD meshId, const D3DRMMATRIX4D& modelViewMatrix, const D3DRMMATRIX4D& worldMatrix, const D3DRMMATRIX4D& viewMatrix, const Matrix3x3& normalMatrix, const Appearance& appearance ) override; HRESULT FinalizeFrame() override; void Resize(int width, int height, const ViewportTransform& viewportTransform) override; void Clear(float r, float g, float b) override; void Flip() override; void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override; void Download(SDL_Surface* target) override; private: void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture); D3DRMMATRIX4D m_projection; C3D_Mtx m_projectionMatrix; SDL_Surface* m_renderedImage; C3D_RenderTarget* m_renderTarget; int m_projectionShaderUniformLocation; std::vector m_textures; // TODO: All these flags can likely be cleaned up bool m_flipVertFlag; bool m_outTiledFlag; bool m_rawCopyFlag; GX_TRANSFER_FORMAT m_transferInputFormatFlag; GX_TRANSFER_FORMAT m_transferOutputFormatFlag; GX_TRANSFER_SCALE m_transferScaleFlag; u32 m_transferFlags; }; inline static void Citro3DRenderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx) { SDL_Log("Hello, enuming device"); Direct3DRMRenderer* device = Citro3DRenderer::Create(400, 240); if (device) { EnumDevice(cb, ctx, device, Citro3D_GUID); delete device; } }