isle-portable/miniwin/sdl3gpu/shaders/generated/ShaderIndex.h

23 lines
506 B
C

#pragma once
// clang-format off
// +==============================================+
// | This file is auto-generated, do not edit it. |
// +==============================================+
#include <SDL3/SDL.h>
enum VertexShaderId {
PositionColor,
};
enum FragmentShaderId {
SolidColor,
};
const SDL_GPUShaderCreateInfo* GetVertexShaderCode(VertexShaderId id, SDL_GPUShaderFormat formats);
const SDL_GPUShaderCreateInfo* GetFragmentShaderCode(FragmentShaderId id, SDL_GPUShaderFormat formats);