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23 lines
506 B
C
23 lines
506 B
C
#pragma once
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// clang-format off
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// +==============================================+
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// | This file is auto-generated, do not edit it. |
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// +==============================================+
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#include <SDL3/SDL.h>
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enum VertexShaderId {
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PositionColor,
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};
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enum FragmentShaderId {
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SolidColor,
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};
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const SDL_GPUShaderCreateInfo* GetVertexShaderCode(VertexShaderId id, SDL_GPUShaderFormat formats);
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const SDL_GPUShaderCreateInfo* GetFragmentShaderCode(FragmentShaderId id, SDL_GPUShaderFormat formats);
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