#pragma once // clang-format off // +==============================================+ // | This file is auto-generated, do not edit it. | // +==============================================+ #include enum VertexShaderId { PositionColor, }; enum FragmentShaderId { SolidColor, }; const SDL_GPUShaderCreateInfo* GetVertexShaderCode(VertexShaderId id, SDL_GPUShaderFormat formats); const SDL_GPUShaderCreateInfo* GetFragmentShaderCode(FragmentShaderId id, SDL_GPUShaderFormat formats);