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* Add camera position to the rendering * Rebase with anders' camera code * Add perspective matrix * Add (at least) a better fov * Fix formatting * Zero out matrix in perspective function * Fix formatting again * Make functions static in D3DRM viewport code Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Implement GetGroupMaterial() (#175) * Fix naming conflict * Fix conflict in HMM_Perspective_LH_NO * Fix formating --------- Co-authored-by: Anders Jenbo <anders@jenbo.dk> Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> |
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| .. | ||
| miniwin_d3drm_sdl3gpu.h | ||
| miniwin_d3drmdevice_sdl3gpu.h | ||
| miniwin_d3drmframe_sdl3gpu.h | ||
| miniwin_d3drmlight_sdl3gpu.h | ||
| miniwin_d3drmmesh_sdl3gpu.h | ||
| miniwin_d3drmobject_sdl3gpu.h | ||
| miniwin_d3drmtexture_sdl3gpu.h | ||
| miniwin_d3drmviewport_sdl3gpu.h | ||
| miniwin_d3drmvisual_sdl3gpu.h | ||
| miniwin_ddpalette_sdl3gpu.h | ||
| miniwin_ddraw_sdl3gpu.h | ||
| miniwin_ddsurface_sdl3gpu.h | ||