mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-16 04:11:15 +00:00
112 lines
6.7 KiB
C
112 lines
6.7 KiB
C
#pragma once
|
|
|
|
#include <SDL2/SDL_gamecontroller.h>
|
|
|
|
// https://wiki.libsdl.org/SDL3/README-migration#sdl_gamecontrollerh
|
|
|
|
#define SDL_Gamepad SDL_GameController
|
|
|
|
#define SDL_INIT_GAMEPAD SDL_INIT_GAMECONTROLLER
|
|
|
|
// #define SDL_CloseGamepad SDL_GameControllerClose
|
|
|
|
//
|
|
// #define SDL_GamepadAxis SDL_GameControllerAxis
|
|
// #define SDL_GamepadBindingType SDL_GameControllerBindType
|
|
// #define SDL_GamepadButton SDL_GameControllerButton
|
|
// #define SDL_GamepadType SDL_GameControllerType
|
|
|
|
// #define SDL_AddGamepadMapping SDL_GameControllerAddMapping
|
|
// #define SDL_AddGamepadMappingsFromFile SDL_GameControllerAddMappingsFromFile
|
|
// #define SDL_AddGamepadMappingsFromIO SDL_GameControllerAddMappingsFromRW
|
|
#define SDL_CloseGamepad SDL_GameControllerClose
|
|
// #define SDL_GetGamepadFromID SDL_GameControllerFromInstanceID
|
|
// #define SDL_GetGamepadFromPlayerIndex SDL_GameControllerFromPlayerIndex
|
|
// #define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis
|
|
// #define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton
|
|
// #define SDL_GamepadConnected SDL_GameControllerGetAttached
|
|
#define SDL_GetGamepadAxis SDL_GameControllerGetAxis
|
|
// #define SDL_GetGamepadAxisFromString SDL_GameControllerGetAxisFromString
|
|
// #define SDL_GetGamepadButton SDL_GameControllerGetButton
|
|
// #define SDL_GetGamepadButtonFromString SDL_GameControllerGetButtonFromString
|
|
// #define SDL_GetGamepadFirmwareVersion SDL_GameControllerGetFirmwareVersion
|
|
#define SDL_GetGamepadJoystick SDL_GameControllerGetJoystick
|
|
// #define SDL_GetNumGamepadTouchpadFingers SDL_GameControllerGetNumTouchpadFingers
|
|
// #define SDL_GetNumGamepadTouchpads SDL_GameControllerGetNumTouchpads
|
|
// #define SDL_GetGamepadPlayerIndex SDL_GameControllerGetPlayerIndex
|
|
// #define SDL_GetGamepadProduct SDL_GameControllerGetProduct
|
|
// #define SDL_GetGamepadProductVersion SDL_GameControllerGetProductVersion
|
|
// #define SDL_GetGamepadSensorData SDL_GameControllerGetSensorData, returns bool
|
|
// #define SDL_GetGamepadSensorDataRate SDL_GameControllerGetSensorDataRate
|
|
// #define SDL_GetGamepadSerial SDL_GameControllerGetSerial
|
|
// #define SDL_GetGamepadSteamHandle SDL_GameControllerGetSteamHandle
|
|
// #define SDL_GetGamepadStringForAxis SDL_GameControllerGetStringForAxis
|
|
// #define SDL_GetGamepadStringForButton SDL_GameControllerGetStringForButton
|
|
// #define SDL_GetGamepadTouchpadFinger SDL_GameControllerGetTouchpadFinger, returns bool
|
|
// #define SDL_GetGamepadType SDL_GameControllerGetType
|
|
// #define SDL_GetGamepadVendor SDL_GameControllerGetVendor
|
|
// #define SDL_GamepadHasAxis SDL_GameControllerHasAxis
|
|
// #define SDL_GamepadHasButton SDL_GameControllerHasButton
|
|
// #define SDL_GamepadHasSensor SDL_GameControllerHasSensor
|
|
// #define SDL_GamepadSensorEnabled SDL_GameControllerIsSensorEnabled
|
|
// #define SDL_GetGamepadMapping SDL_GameControllerMapping
|
|
// #define SDL_GetGamepadMappingForGUID SDL_GameControllerMappingForGUID
|
|
// #define SDL_GetGamepadName SDL_GameControllerName
|
|
#define SDL_OpenGamepad SDL_GameControllerOpen
|
|
// #define SDL_GetGamepadPath SDL_GameControllerPath
|
|
#define SDL_RumbleGamepad(...) (SDL_GameControllerRumble(__VA_ARGS__) == 0)
|
|
// #define SDL_RumbleGamepadTriggers SDL_GameControllerRumbleTriggers, returns bool
|
|
// #define SDL_SendGamepadEffect SDL_GameControllerSendEffect, returns bool
|
|
// #define SDL_SetGamepadLED SDL_GameControllerSetLED, returns bool
|
|
// #define SDL_SetGamepadPlayerIndex SDL_GameControllerSetPlayerIndex, returns bool
|
|
// #define SDL_SetGamepadSensorEnabled SDL_GameControllerSetSensorEnabled, returns bool
|
|
// #define SDL_UpdateGamepads SDL_GameControllerUpdate
|
|
// #define SDL_IsGamepad SDL_IsGameController
|
|
|
|
// #define SDL_GAMEPAD_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID
|
|
#define SDL_GAMEPAD_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX
|
|
#define SDL_GAMEPAD_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY
|
|
// #define SDL_GAMEPAD_AXIS_COUNT SDL_CONTROLLER_AXIS_MAX
|
|
#define SDL_GAMEPAD_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX
|
|
#define SDL_GAMEPAD_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY
|
|
#define SDL_GAMEPAD_AXIS_LEFT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERLEFT
|
|
#define SDL_GAMEPAD_AXIS_RIGHT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
|
// #define SDL_GAMEPAD_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS
|
|
// #define SDL_GAMEPAD_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON
|
|
// #define SDL_GAMEPAD_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT
|
|
#define SDL_GAMEPAD_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE
|
|
#define SDL_GAMEPAD_BUTTON_SOUTH SDL_CONTROLLER_BUTTON_A
|
|
#define SDL_GAMEPAD_BUTTON_EAST SDL_CONTROLLER_BUTTON_B
|
|
// #define SDL_GAMEPAD_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK
|
|
#define SDL_GAMEPAD_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN
|
|
#define SDL_GAMEPAD_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT
|
|
#define SDL_GAMEPAD_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT
|
|
#define SDL_GAMEPAD_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP
|
|
// #define SDL_GAMEPAD_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE
|
|
// #define SDL_GAMEPAD_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID
|
|
// #define SDL_GAMEPAD_BUTTON_LEFT_SHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER
|
|
// #define SDL_GAMEPAD_BUTTON_LEFT_STICK SDL_CONTROLLER_BUTTON_LEFTSTICK
|
|
// #define SDL_GAMEPAD_BUTTON_COUNT SDL_CONTROLLER_BUTTON_MAX
|
|
// #define SDL_GAMEPAD_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1
|
|
// #define SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1
|
|
// #define SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE2
|
|
// #define SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE3
|
|
// #define SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE4
|
|
// #define SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
|
|
// #define SDL_GAMEPAD_BUTTON_RIGHT_STICK SDL_CONTROLLER_BUTTON_RIGHTSTICK
|
|
#define SDL_GAMEPAD_BUTTON_START SDL_CONTROLLER_BUTTON_START
|
|
// #define SDL_GAMEPAD_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD
|
|
// #define SDL_GAMEPAD_BUTTON_WEST SDL_CONTROLLER_BUTTON_X
|
|
// #define SDL_GAMEPAD_BUTTON_NORTH SDL_CONTROLLER_BUTTON_Y
|
|
// #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
|
// #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
|
// #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
|
// #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
|
|
// #define SDL_GAMEPAD_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3
|
|
// #define SDL_GAMEPAD_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4
|
|
// #define SDL_GAMEPAD_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5
|
|
// #define SDL_GAMEPAD_TYPE_STANDARD SDL_CONTROLLER_TYPE_UNKNOWN
|
|
// #define SDL_GAMEPAD_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL
|
|
// #define SDL_GAMEPAD_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360
|
|
// #define SDL_GAMEPAD_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE
|