#pragma once #include // https://wiki.libsdl.org/SDL3/README-migration#sdl_gamecontrollerh #define SDL_Gamepad SDL_GameController #define SDL_INIT_GAMEPAD SDL_INIT_GAMECONTROLLER // #define SDL_CloseGamepad SDL_GameControllerClose // // #define SDL_GamepadAxis SDL_GameControllerAxis // #define SDL_GamepadBindingType SDL_GameControllerBindType // #define SDL_GamepadButton SDL_GameControllerButton // #define SDL_GamepadType SDL_GameControllerType // #define SDL_AddGamepadMapping SDL_GameControllerAddMapping // #define SDL_AddGamepadMappingsFromFile SDL_GameControllerAddMappingsFromFile // #define SDL_AddGamepadMappingsFromIO SDL_GameControllerAddMappingsFromRW #define SDL_CloseGamepad SDL_GameControllerClose // #define SDL_GetGamepadFromID SDL_GameControllerFromInstanceID // #define SDL_GetGamepadFromPlayerIndex SDL_GameControllerFromPlayerIndex // #define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis // #define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton // #define SDL_GamepadConnected SDL_GameControllerGetAttached #define SDL_GetGamepadAxis SDL_GameControllerGetAxis // #define SDL_GetGamepadAxisFromString SDL_GameControllerGetAxisFromString // #define SDL_GetGamepadButton SDL_GameControllerGetButton // #define SDL_GetGamepadButtonFromString SDL_GameControllerGetButtonFromString // #define SDL_GetGamepadFirmwareVersion SDL_GameControllerGetFirmwareVersion #define SDL_GetGamepadJoystick SDL_GameControllerGetJoystick // #define SDL_GetNumGamepadTouchpadFingers SDL_GameControllerGetNumTouchpadFingers // #define SDL_GetNumGamepadTouchpads SDL_GameControllerGetNumTouchpads // #define SDL_GetGamepadPlayerIndex SDL_GameControllerGetPlayerIndex // #define SDL_GetGamepadProduct SDL_GameControllerGetProduct // #define SDL_GetGamepadProductVersion SDL_GameControllerGetProductVersion // #define SDL_GetGamepadSensorData SDL_GameControllerGetSensorData, returns bool // #define SDL_GetGamepadSensorDataRate SDL_GameControllerGetSensorDataRate // #define SDL_GetGamepadSerial SDL_GameControllerGetSerial // #define SDL_GetGamepadSteamHandle SDL_GameControllerGetSteamHandle // #define SDL_GetGamepadStringForAxis SDL_GameControllerGetStringForAxis // #define SDL_GetGamepadStringForButton SDL_GameControllerGetStringForButton // #define SDL_GetGamepadTouchpadFinger SDL_GameControllerGetTouchpadFinger, returns bool // #define SDL_GetGamepadType SDL_GameControllerGetType // #define SDL_GetGamepadVendor SDL_GameControllerGetVendor // #define SDL_GamepadHasAxis SDL_GameControllerHasAxis // #define SDL_GamepadHasButton SDL_GameControllerHasButton // #define SDL_GamepadHasSensor SDL_GameControllerHasSensor // #define SDL_GamepadSensorEnabled SDL_GameControllerIsSensorEnabled // #define SDL_GetGamepadMapping SDL_GameControllerMapping // #define SDL_GetGamepadMappingForGUID SDL_GameControllerMappingForGUID // #define SDL_GetGamepadName SDL_GameControllerName #define SDL_OpenGamepad SDL_GameControllerOpen // #define SDL_GetGamepadPath SDL_GameControllerPath #define SDL_RumbleGamepad(...) (SDL_GameControllerRumble(__VA_ARGS__) == 0) // #define SDL_RumbleGamepadTriggers SDL_GameControllerRumbleTriggers, returns bool // #define SDL_SendGamepadEffect SDL_GameControllerSendEffect, returns bool // #define SDL_SetGamepadLED SDL_GameControllerSetLED, returns bool // #define SDL_SetGamepadPlayerIndex SDL_GameControllerSetPlayerIndex, returns bool // #define SDL_SetGamepadSensorEnabled SDL_GameControllerSetSensorEnabled, returns bool // #define SDL_UpdateGamepads SDL_GameControllerUpdate // #define SDL_IsGamepad SDL_IsGameController // #define SDL_GAMEPAD_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID #define SDL_GAMEPAD_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX #define SDL_GAMEPAD_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY // #define SDL_GAMEPAD_AXIS_COUNT SDL_CONTROLLER_AXIS_MAX #define SDL_GAMEPAD_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX #define SDL_GAMEPAD_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY #define SDL_GAMEPAD_AXIS_LEFT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERLEFT #define SDL_GAMEPAD_AXIS_RIGHT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERRIGHT // #define SDL_GAMEPAD_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS // #define SDL_GAMEPAD_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON // #define SDL_GAMEPAD_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT #define SDL_GAMEPAD_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE #define SDL_GAMEPAD_BUTTON_SOUTH SDL_CONTROLLER_BUTTON_A #define SDL_GAMEPAD_BUTTON_EAST SDL_CONTROLLER_BUTTON_B // #define SDL_GAMEPAD_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK #define SDL_GAMEPAD_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN #define SDL_GAMEPAD_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT #define SDL_GAMEPAD_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT #define SDL_GAMEPAD_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP // #define SDL_GAMEPAD_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE // #define SDL_GAMEPAD_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID // #define SDL_GAMEPAD_BUTTON_LEFT_SHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER // #define SDL_GAMEPAD_BUTTON_LEFT_STICK SDL_CONTROLLER_BUTTON_LEFTSTICK // #define SDL_GAMEPAD_BUTTON_COUNT SDL_CONTROLLER_BUTTON_MAX // #define SDL_GAMEPAD_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1 // #define SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1 // #define SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE2 // #define SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE3 // #define SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE4 // #define SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER // #define SDL_GAMEPAD_BUTTON_RIGHT_STICK SDL_CONTROLLER_BUTTON_RIGHTSTICK #define SDL_GAMEPAD_BUTTON_START SDL_CONTROLLER_BUTTON_START // #define SDL_GAMEPAD_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD // #define SDL_GAMEPAD_BUTTON_WEST SDL_CONTROLLER_BUTTON_X // #define SDL_GAMEPAD_BUTTON_NORTH SDL_CONTROLLER_BUTTON_Y // #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT // #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR // #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT // #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO // #define SDL_GAMEPAD_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3 // #define SDL_GAMEPAD_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4 // #define SDL_GAMEPAD_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5 // #define SDL_GAMEPAD_TYPE_STANDARD SDL_CONTROLLER_TYPE_UNKNOWN // #define SDL_GAMEPAD_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL // #define SDL_GAMEPAD_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360 // #define SDL_GAMEPAD_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE