isle-portable/3rdparty/sdl3-shim/SDL3/SDL_events.h
2025-10-18 16:40:03 -04:00

71 lines
2.9 KiB
C

#pragma once
#include "SDL.h"
#include <SDL2/SDL_events.h>
// https://wiki.libsdl.org/SDL3/README-migration#sdl_eventsh
#define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED
// #define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
// #define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
// #define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION
//
// #define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION
// #define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN
// #define SDL_EVENT_FINGER_UP SDL_FINGERUP
#define SDL_EVENT_FINGER_CANCELED 0
#define SDL_EVENT_QUIT SDL_QUIT
#define SDL_EVENT_WINDOW_CLOSE_REQUESTED SDL_WINDOWEVENT_CLOSE
#define SDL_EVENT_WINDOW_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED
#define SDL_EVENT_WINDOW_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST
#define SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_CONTROLLERAXISMOTION
#define SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_CONTROLLERBUTTONDOWN
#define SDL_EVENT_GAMEPAD_BUTTON_UP SDL_CONTROLLERBUTTONUP
#define SDL_EVENT_GAMEPAD_ADDED SDL_CONTROLLERDEVICEADDED
// #define SDL_EVENT_GAMEPAD_REMAPPED SDL_CONTROLLERDEVICEREMAPPED
#define SDL_EVENT_GAMEPAD_REMOVED SDL_CONTROLLERDEVICEREMOVED
// #define SDL_EVENT_GAMEPAD_SENSOR_UPDATE SDL_CONTROLLERSENSORUPDATE
// #define SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED
// #define SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN SDL_CONTROLLERTOUCHPADDOWN
// #define SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION SDL_CONTROLLERTOUCHPADMOTION
// #define SDL_EVENT_GAMEPAD_TOUCHPAD_UP SDL_CONTROLLERTOUCHPADUP
// #define SDL_EVENT_DROP_BEGIN SDL_DROPBEGIN
// #define SDL_EVENT_DROP_COMPLETE SDL_DROPCOMPLETE
// #define SDL_EVENT_DROP_FILE SDL_DROPFILE
// #define SDL_EVENT_DROP_TEXT SDL_DROPTEXT
#define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN
#define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION
#define SDL_EVENT_FINGER_UP SDL_FINGERUP
// #define SDL_EVENT_FIRST SDL_FIRSTEVENT
// #define SDL_EVENT_JOYSTICK_AXIS_MOTION SDL_JOYAXISMOTION
// #define SDL_EVENT_JOYSTICK_BALL_MOTION SDL_JOYBALLMOTION
// #define SDL_EVENT_JOYSTICK_BATTERY_UPDATED SDL_JOYBATTERYUPDATED
// #define SDL_EVENT_JOYSTICK_BUTTON_DOWN SDL_JOYBUTTONDOWN
// #define SDL_EVENT_JOYSTICK_BUTTON_UP SDL_JOYBUTTONUP
// #define SDL_EVENT_JOYSTICK_ADDED SDL_JOYDEVICEADDED
// #define SDL_EVENT_JOYSTICK_REMOVED SDL_JOYDEVICEREMOVED
// #define SDL_EVENT_JOYSTICK_HAT_MOTION SDL_JOYHATMOTION
#define SDL_EVENT_KEY_DOWN SDL_KEYDOWN
// #define SDL_EVENT_KEYMAP_CHANGED SDL_KEYMAPCHANGED
#define SDL_EVENT_KEY_UP SDL_KEYUP
// #define SDL_EVENT_LAST SDL_LASTEVENT
// #define SDL_EVENT_LOCALE_CHANGED SDL_LOCALECHANGED
#define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
#define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
#define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION
// #define SDL_EVENT_MOUSE_WHEEL SDL_MOUSEWHEEL
// #define SDL_EVENT_POLL_SENTINEL SDL_POLLSENTINEL
#define fingerID fingerId
#define touchID touchId
#define gaxis caxis
#define gbutton cbutton