#pragma once #include "SDL.h" #include // https://wiki.libsdl.org/SDL3/README-migration#sdl_eventsh #define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED // #define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN // #define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP // #define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION // // #define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION // #define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN // #define SDL_EVENT_FINGER_UP SDL_FINGERUP #define SDL_EVENT_FINGER_CANCELED 0 #define SDL_EVENT_QUIT SDL_QUIT #define SDL_EVENT_WINDOW_CLOSE_REQUESTED SDL_WINDOWEVENT_CLOSE #define SDL_EVENT_WINDOW_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED #define SDL_EVENT_WINDOW_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST #define SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_CONTROLLERAXISMOTION #define SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_CONTROLLERBUTTONDOWN #define SDL_EVENT_GAMEPAD_BUTTON_UP SDL_CONTROLLERBUTTONUP #define SDL_EVENT_GAMEPAD_ADDED SDL_CONTROLLERDEVICEADDED // #define SDL_EVENT_GAMEPAD_REMAPPED SDL_CONTROLLERDEVICEREMAPPED #define SDL_EVENT_GAMEPAD_REMOVED SDL_CONTROLLERDEVICEREMOVED // #define SDL_EVENT_GAMEPAD_SENSOR_UPDATE SDL_CONTROLLERSENSORUPDATE // #define SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED // #define SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN SDL_CONTROLLERTOUCHPADDOWN // #define SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION SDL_CONTROLLERTOUCHPADMOTION // #define SDL_EVENT_GAMEPAD_TOUCHPAD_UP SDL_CONTROLLERTOUCHPADUP // #define SDL_EVENT_DROP_BEGIN SDL_DROPBEGIN // #define SDL_EVENT_DROP_COMPLETE SDL_DROPCOMPLETE // #define SDL_EVENT_DROP_FILE SDL_DROPFILE // #define SDL_EVENT_DROP_TEXT SDL_DROPTEXT #define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN #define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION #define SDL_EVENT_FINGER_UP SDL_FINGERUP // #define SDL_EVENT_FIRST SDL_FIRSTEVENT // #define SDL_EVENT_JOYSTICK_AXIS_MOTION SDL_JOYAXISMOTION // #define SDL_EVENT_JOYSTICK_BALL_MOTION SDL_JOYBALLMOTION // #define SDL_EVENT_JOYSTICK_BATTERY_UPDATED SDL_JOYBATTERYUPDATED // #define SDL_EVENT_JOYSTICK_BUTTON_DOWN SDL_JOYBUTTONDOWN // #define SDL_EVENT_JOYSTICK_BUTTON_UP SDL_JOYBUTTONUP // #define SDL_EVENT_JOYSTICK_ADDED SDL_JOYDEVICEADDED // #define SDL_EVENT_JOYSTICK_REMOVED SDL_JOYDEVICEREMOVED // #define SDL_EVENT_JOYSTICK_HAT_MOTION SDL_JOYHATMOTION #define SDL_EVENT_KEY_DOWN SDL_KEYDOWN // #define SDL_EVENT_KEYMAP_CHANGED SDL_KEYMAPCHANGED #define SDL_EVENT_KEY_UP SDL_KEYUP // #define SDL_EVENT_LAST SDL_LASTEVENT // #define SDL_EVENT_LOCALE_CHANGED SDL_LOCALECHANGED #define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN #define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP #define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION // #define SDL_EVENT_MOUSE_WHEEL SDL_MOUSEWHEEL // #define SDL_EVENT_POLL_SENTINEL SDL_POLLSENTINEL #define fingerID fingerId #define touchID touchId #define gaxis caxis #define gbutton cbutton