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22 lines
626 B
C++
22 lines
626 B
C++
#pragma once
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#include "d3drm_impl.h"
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#include "d3drmobject_impl.h"
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#include "miniwin.h"
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struct Direct3DRMLightImpl : public Direct3DRMObjectBaseImpl<IDirect3DRMLight> {
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Direct3DRMLightImpl(D3DRMLIGHTTYPE type, float r, float g, float b);
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HRESULT SetColorRGB(float r, float g, float b) override;
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D3DRMLIGHTTYPE GetType() override;
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D3DCOLOR GetColor() override;
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private:
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D3DRMLIGHTTYPE m_type;
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D3DCOLOR m_color = 0xFFFFFFFF;
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};
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struct Direct3DRMLightArrayImpl
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: public Direct3DRMArrayBaseImpl<IDirect3DRMLight, Direct3DRMLightImpl, IDirect3DRMLightArray> {
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using Direct3DRMArrayBaseImpl::Direct3DRMArrayBaseImpl;
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};
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