#pragma once #include "d3drm_impl.h" #include "d3drmobject_impl.h" #include "miniwin.h" struct Direct3DRMLightImpl : public Direct3DRMObjectBaseImpl { Direct3DRMLightImpl(D3DRMLIGHTTYPE type, float r, float g, float b); HRESULT SetColorRGB(float r, float g, float b) override; D3DRMLIGHTTYPE GetType() override; D3DCOLOR GetColor() override; private: D3DRMLIGHTTYPE m_type; D3DCOLOR m_color = 0xFFFFFFFF; }; struct Direct3DRMLightArrayImpl : public Direct3DRMArrayBaseImpl { using Direct3DRMArrayBaseImpl::Direct3DRMArrayBaseImpl; };