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d3drm_impl.h
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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d3drmdevice_impl.h
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Dynamically on/off virtual cursor (#567)
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2025-07-10 08:58:17 +02:00 |
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d3drmframe_impl.h
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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d3drmlight_impl.h
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Add lighting (#200)
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2025-05-31 01:12:54 +02:00 |
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d3drmmesh_impl.h
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |
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d3drmobject_impl.h
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Fix m_callbacks resource issue (#289)
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2025-06-12 21:37:51 +02:00 |
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d3drmrenderer_citro3d.h
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3DS: Account for sprite scaling when resizing UI (#503)
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2025-07-05 01:48:13 +02:00 |
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d3drmrenderer_directx9.h
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3DS: Account for sprite scaling when resizing UI (#503)
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2025-07-05 01:48:13 +02:00 |
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d3drmrenderer_gxm.h
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Add PSVita port (#541)
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2025-10-31 23:23:12 +00:00 |
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d3drmrenderer_opengl1.h
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Add MSAA support to OpenGL 1.1 (#640)
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2025-07-23 18:30:05 +00:00 |
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d3drmrenderer_opengles2.h
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Fix build errors on macOS 26. (#728)
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2025-11-03 19:31:16 +00:00 |
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d3drmrenderer_opengles3.h
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Fix build errors on macOS 26. (#728)
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2025-11-03 19:31:16 +00:00 |
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d3drmrenderer_sdl3gpu.h
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Use minimal test for SDL_GPU on macOS (#552)
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2025-07-08 05:16:48 +02:00 |
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d3drmrenderer_software.h
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3DS: Account for sprite scaling when resizing UI (#503)
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2025-07-05 01:48:13 +02:00 |
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d3drmrenderer.h
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Upgrade OpenGL ES renderer to 3.0, add option for MSAA (#636)
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2025-07-23 18:00:48 +00:00 |
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d3drmtexture_impl.h
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |
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d3drmviewport_impl.h
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |
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d3drmvisual_impl.h
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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ddpalette_impl.h
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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ddraw_impl.h
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Make Anisotropic filtering configurable (#641)
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2025-07-23 20:18:05 +00:00 |
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ddsurface_impl.h
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |
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dummysurface_impl.h
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Split framebuffer from general surfaces (#319)
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2025-06-16 18:11:56 +02:00 |
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framebuffer_impl.h
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Faster and cleaner mosaic transition (#530)
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2025-07-06 05:17:06 +00:00 |
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mathutils.h
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Dial software speculare color in to match the original as best possible (#302)
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2025-06-14 16:52:08 +02:00 |
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meshutils.cpp
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Rendering refactoring (#459)
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2025-06-30 22:51:26 +02:00 |
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meshutils.h
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Rendering refactoring (#459)
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2025-06-30 22:51:26 +02:00 |
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miniwin.h
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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structs.h
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |