Commit Graph

49 Commits

Author SHA1 Message Date
Anders Jenbo
f80a55d4fb Implement 2D rendering via Citro3D 2025-06-27 05:18:39 +02:00
MaxBrick
356e40c9f0 VERY AWESOME FEATURE FRFR 2025-06-25 23:59:36 -04:00
Joshua Peisach
d9da420569
[WIP] 3ds port
Recommit of everything after the 2d renderer merge
2025-06-25 16:00:30 -04:00
Anders Jenbo
b65284a7a0
Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
Anders Jenbo
ea4b9ab1c9
Implement DirectX 9 backend (#332) 2025-06-18 18:10:48 +02:00
Anders Jenbo
e9c5e5b9ba
Use extensions to probe for 24 or 32bit depth buffer (#329) 2025-06-17 17:50:36 +02:00
Christian Semmler
3cfa3f5bec
Hotfix: reserve instead of resize 2025-06-16 21:00:12 -07:00
Christian Semmler
83205e2e4e
Fix UB in software renderer (#322)
* Fix UB in software renderer

One cannot access elements of the vector that don't exist. `reserve` allocates memory, but doesn't add elements.

`D3DRMVERTEX& dst = m_transformedVerts[i];` is UB and crashes on Windows debug build

* Update renderer.cpp
2025-06-17 05:25:34 +02:00
Anders Jenbo
0cfcc0fb21
Fix zawtooths during late game stage (#325) 2025-06-17 05:02:24 +02:00
Anders Jenbo
eab95514d6
Add an OpenGL ES 2.0 renderer (#287) 2025-06-17 03:47:23 +02:00
Anders Jenbo
1689a0063f
Fix an optimiaze OpenGL rendere (#320)
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-06-16 19:49:17 +02:00
Anders Jenbo
2828452b35
Clean up rendering (#301) 2025-06-16 04:28:32 +02:00
Anders Jenbo
975764dc17
Align OpenGL and SDL_GPU specular with software (#305) 2025-06-14 18:05:25 +02:00
Anders Jenbo
d06caa99cb
Dial software speculare color in to match the original as best possible (#302) 2025-06-14 16:52:08 +02:00
Anders Jenbo
81ba75ea65
SIMD optimize z-buffer clear (#283) 2025-06-13 01:21:34 +02:00
Christian Semmler
b95ca4b2a3
Fix m_callbacks resource issue (#289) 2025-06-12 21:37:51 +02:00
Anders Jenbo
4374453cb7
Align cache destruction callback in software renderer (#284) 2025-06-12 01:45:07 +02:00
Anders Jenbo
7732a3ccfd
Use edge walking for triangle rasterization (#280) 2025-06-11 21:56:12 +02:00
Anders Jenbo
b2354a85d0
Sort and render transparent objects last (#277) 2025-06-11 02:15:26 +02:00
Anders Jenbo
2c9d9ba920
Upload mesh data to GPU using VBOs when available (#275) 2025-06-10 23:33:14 +00:00
Anders Jenbo
4c5b255471
Use indexed triangles in SDL_GPU (#274) 2025-06-10 23:07:02 +02:00
Anders Jenbo
c8b8035de8
Upload models to GPU before rendering (#272) 2025-06-10 06:34:49 +02:00
Anonymous Maarten
7e9acc8d04
Add IDirect3DRMMiniwinDevice interface (#267) 2025-06-09 16:34:37 +00:00
Anders Jenbo
de82e8477a
Use dedicated path for flat shading (#248) 2025-06-09 05:06:19 +02:00
Anders Jenbo
cd4a24ec9e
Use indexed faces (#257) 2025-06-09 04:56:29 +02:00
Anders Jenbo
5be9b09b40
SDL3 GPU texture support (#254)
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-09 01:04:19 +02:00
Christian Semmler
1a91547011
Update legomodelpresenter.cpp (#264)
* Update legomodelpresenter.cpp

* Update renderer.cpp
2025-06-08 15:55:35 -07:00
Anders Jenbo
f3a4d8fcb5
Fix OpenGL rendering (#262) 2025-06-08 23:44:37 +02:00
Anders Jenbo
4cd0385c38
Some cleanups for the software rendere (#261) 2025-06-08 23:31:29 +02:00
Anders Jenbo
6bdcc16fd9
Turn things right side in on SDL_GPU (#260) 2025-06-08 23:20:43 +02:00
Anders Jenbo
ee372fbc8f
Replace GeometryVertex with D3DRMVERTEX (#259) 2025-06-08 23:06:38 +02:00
Anders Jenbo
d32c30492f
Add flat shading to Appearance (#258) 2025-06-08 22:40:14 +02:00
Anders Jenbo
9a1cf812dd
Enable backface culling (#241) 2025-06-06 01:49:47 +02:00
Anders Jenbo
874cc526be
Add texture support for OpenGL (#239) 2025-06-05 13:26:06 +02:00
Anders Jenbo
12d01ae311
Refactor renderers (#237) 2025-06-05 04:07:42 +02:00
Anders Jenbo
0ac7fee23c
Renderer clean up (#228) 2025-06-04 02:21:06 +02:00
Anders Jenbo
f412d44f83
Config clean ups (#226) 2025-06-03 20:08:09 +02:00
Anders Jenbo
d5a6da31e3
Make OpenGL compatible with config (#224) 2025-06-03 19:13:03 +02:00
Anders Jenbo
b169a4d637
Implement OpenGL 1.5 backend renderer (#223) 2025-06-03 03:28:53 +02:00
Anders Jenbo
2affbdfcc7
Align hardware lighting with software (#221) 2025-06-03 02:16:33 +02:00
Anders Jenbo
f08aec7438
Add highlights to software rendering (#218) 2025-06-02 04:14:40 +02:00
Anders Jenbo
ec7204ed38
Add texture rendering to the software rendere (#211) 2025-06-01 05:21:59 +02:00
Anders Jenbo
403ead7453
Push textures to the rendere (#209) 2025-05-31 23:48:20 +02:00
Anders Jenbo
613e5b8d9f
Add lighting for software renderer (#205) 2025-05-31 03:28:00 +02:00
Anders Jenbo
0ab5070b46
software: Add support for transparent surfaces (#201)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-05-31 02:41:09 +02:00
Anders Jenbo
6afb7626a0
Add lighting (#200)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-05-31 01:12:54 +02:00
Anders Jenbo
91e72261d0
Apply clipping and culling on hardware (#198) 2025-05-29 20:28:01 +02:00
Anders Jenbo
4abd404f2d Implement Software rendering 2025-05-29 04:08:01 +02:00
Anders Jenbo
ef7499bdb9 Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00