Anonymous Maarten
|
edbc112002
|
Thread functions must have SDLCALL call convention
|
2024-06-24 15:50:12 +02:00 |
|
Anonymous Maarten
|
57e19688f3
|
Disable clang-tidy on d3drm wine
|
2024-06-24 15:49:42 +02:00 |
|
Anonymous Maarten
|
409a6fe468
|
ci: enable msys2 mingw32 build
|
2024-06-24 15:37:58 +02:00 |
|
Anonymous Maarten
|
0e9f6c1311
|
cmake: Build all shared libraries in the binary output directory (to avoid PATH issues)
|
2024-06-24 15:33:11 +02:00 |
|
Anonymous Maarten
|
6ff29ac35f
|
cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5
|
2024-06-24 15:32:46 +02:00 |
|
Anonymous Maarten
|
64be507298
|
Add wine's d3drm headers
|
2024-06-24 15:16:52 +02:00 |
|
Anonymous Maarten
|
ebd5cbd3c2
|
Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files)
|
2024-06-24 15:00:19 +02:00 |
|
Anonymous Maarten
|
f5612ed41a
|
cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied
An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script.
|
2024-06-24 14:38:53 +02:00 |
|
Anonymous Maarten
|
75b8dca0c0
|
cmake: move 3rd party targets to cmake script in 3rdparty directory
|
2024-06-24 14:36:32 +02:00 |
|
Anonymous Maarten
|
6cb0b2fad5
|
Build d3drm-wine with 32-bit mingw
|
2024-06-23 01:25:10 +02:00 |
|
Anonymous Maarten
|
ca73187412
|
Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d
|
2024-06-23 01:25:10 +02:00 |
|
Anonymous Maarten
|
4498f52cf0
|
Remove MusicManager from public LEGO1.DLL interface
|
2024-06-23 01:25:10 +02:00 |
|
Anonymous Maarten
|
e285617ad2
|
Cannot forward declare and use enum
|
2024-06-23 01:25:10 +02:00 |
|
Anonymous Maarten
|
b99b855dcb
|
SDL3 is still instable
|
2024-06-23 01:25:10 +02:00 |
|
Anonymous Maarten
|
3fb3f31319
|
/SAFESEH:NO is a VC thing
|
2024-06-23 01:25:10 +02:00 |
|
Anonymous Maarten
|
9b46ee1f71
|
Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*'
|
2024-06-23 01:25:10 +02:00 |
|
Anonymous Maarten
|
1520f537d4
|
Fix engineConfig declaration crossing jump
This fixes the following error:
```
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)':
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done'
119 | done:
| ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here
78 | goto done;
| ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig'
84 | ma_engine_config engineConfig = ma_engine_config_init();
| ^~~~~~~~~~~~
```
|
2024-06-23 01:25:10 +02:00 |
|
Christian Semmler
|
07e65a2f4c
|
Update README.md
|
2024-06-16 15:30:16 +02:00 |
|
Christian Semmler
|
8a802bcf85
|
Replace DirectSound with miniaudio (#21)
* Add miniaudio
* WIP
* static const
* Fix missing looping
* Fix volume
* Implement 3D sound, WIP
* Remove unused WinMM code
* Update README.md
* Fixes
* Fix naming
* Fix naming
* disable ma threading
* Invert Z axis for OpenGL system
* Update comment
* Set rolloff
* Fix minimize/maximize suspension
* Rename function
* SDL3: changed macro name
|
2024-06-16 15:26:04 +02:00 |
|
Christian Semmler
|
419bc2a44e
|
Updates from isledecomp/isle (#23)
* Fix remaining vtordisp issues (#1016)
* Fix LegoRaceActor
* Fix LegoRaceMap
* Fix LegoCarRaceActor
* Fix LegoJetskiRaceActor
* Fix LegoJetski
* Fix LegoRaceCar
* Downgrade orig addr unique message to debug
* Implement/match Ambulance::HandleEndAction (#1018)
* Implement/match Ambulance::HandleClick (#1019)
* Implement/match Ambulance::HandleClick
* Remove junk
* Add Ambulance::FUN_10036e60
* Implement/match Ambulance::Tickle (#1021)
* Match LegoMeterPresenter::ParseExtra (#1022)
* Match LegoMeterPresenter::ParseExtra
* Add LegoMeterPresenter to factory
* Add call to parent
* Add missing TODO
* Implement/match Ambulance::ActivateSceneActions (#1023)
* Fix CaveEntity class (#1024)
* Fix CaveEntity class
* Rename function
* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick (#1025)
* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick
* Fix
* Add remaining classes, implement/match LegoObjectFactory (#1026)
* Add missing classes
* Match LegoObjectFactory
* Remove semicolon
* Add symbol
* Fix
* Implement/match Ambulance::VTable0x70 (#1027)
* Implement/match Ambulance::HandleButtonDown (#1028)
* Implement/match Ambulance::HandlePathStruct (#1029)
* Implement/match Ambulance::HandlePathStruct
* Add annotation
* Implement/match remaining Ambulance functions (#1030)
* Fix camera glitch (#1031)
* Implement LegoAnimScene::FUN_1009f490 (#1032)
* Implement LegoAnimScene::FUN_1009f490
* Update legoanim.cpp
* Update legoanim.cpp
* Update legoanim.cpp
* Bugfix for LegoMeterPresenter::DrawMeter (#1033)
* feat: Implement several ::Serialize functions (#1017)
* feat: Implement many ::Serialize functions
* address review comments, part 1 [skip ci]
* address review comments, part 2 [skip ci]
* review comments (final part)
* refactor: Remove Read/Write duplication
* fix merge conflict
* Match PizzeriaState::Serialize again
* Remove unused variable, add LegoVehicleBuildState::Serialize
* Implement AnimState::Serialize
* fix: Conform with naming scheme
* refactor: change names back
* refactor: int to MxS32
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
---------
Co-authored-by: MS <disinvite@users.noreply.github.com>
Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com>
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
|
2024-06-16 15:15:03 +02:00 |
|
Christian Semmler
|
b945993ee3
|
Updates from isledecomp/isle (#22)
* Act2PoliceStation::Notify (#1002)
* Act2PoliceStation::Notify
* Match code
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Match Ambulance::StopScriptOnAmbulance and StopScriptOnEntity (#1003)
* Match Ambulance::StopScriptOnAmbulance and StopScriptOnEntity
* Rename for consistency
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* TowTrack and LegoAct2 destructors (#1005)
* Add some missing dtors
* Add missing 'override'
* Rename Start/StopTimer to Pause/Resume (#1007)
* Rename Start/StopTimer to Pause/Resume
* Fix
* Begin LegoRace class (#1014)
* Begin LegoRace
* Match functions
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement/match LegoFlcTexturePresenter (#1015)
* Implement/match LegoFlcTexturePresenter
* Move files
* Fix
* Fix
---------
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
Co-authored-by: MS <disinvite@users.noreply.github.com>
Co-authored-by: Mikhail Thompson <mishakeys20@gmail.com>
|
2024-06-10 17:57:20 +02:00 |
|
Christian Semmler
|
f7dca7a4fe
|
Rename InitPresenters to Create, remove this keyword (#1000) (#20)
|
2024-06-07 22:17:20 +02:00 |
|
Christian Semmler
|
e0af725fb6
|
Updates from isledecomp/isle (#19)
* Refactor JukeBox, add enum for music (#988)
* Refactor JukeBox, add enum for music
* add BETA annotation
* Fix BETA annotation
* Fix BETA annotation
* Fix
* Consolidate state and building entity classes (#989)
* Match LegoCacheSoundManager::FindSoundByKey (#991)
* Match LegoCacheSoundManager::FindSoundByKey
* Remove space
* Implement/match LegoActor::Mute (#992)
* Add more annotations to ISLE (#990)
* Minor improvements in ISLE.EXE
* Add more annotations
* Fix
* Comment out
* Fix lint
* Add enum for actor IDs (#993)
* Implement/match LegoEntity::ClickAnimation (#994)
* Implement/match LegoEntity::VTable0x38
* Update names
* Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)
* Implement/match LegoEntity::SwitchSound
* Name
* Name
* Implement/match LegoEntity::SwitchMove
* Mood
* Implement/match LegoCharacterManager::SwitchColor (#996)
* Implement/match IslePathActor::Exit (#997)
* Implement/match IslePathActor::Exit
* Name
* Name
* Partially fix vector interface
* Revert "Partially fix vector interface"
This reverts commit 6e7a1e2b08fd82012b28be3054eeff65428eb4d1.
* Revert "Revert "Partially fix vector interface""
This reverts commit e3860e3c9fa1f8937b702d6c81d6e3bb4dadecc6.
* Fix
* Remove some COMPAT_MODE
* Implement/match Ambulance::Notify (#998)
* Update isleapp.cpp
* Streamline MxVideoParamFlags (#999)
* Streamline MxVideoParamFlags
* Remove this-> from MxOmniCreateFlags
---------
Co-authored-by: MS <disinvite@users.noreply.github.com>
|
2024-06-07 21:32:27 +02:00 |
|
Christian Semmler
|
c038d8d46e
|
Updates from isledecomp/isle (#18)
* Implement/match Lego3DSound::Create (#981)
* Implement/match Lego3DSound::Create
* Add space
* Naming
* Changes
* Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager
* Name flag
* Implement/match Lego3DSound::UpdatePosition (#983)
* Implement/match Lego3DSound::SetDistance and Reset (#984)
* Implement/match LegoSoundManager::UpdateListener (#985)
* Implement/match LegoCacheSound::Create and LegoLoadCacheSoundPresenter::StreamingTickle (#986)
* Implement/match LegoCacheSound::Create
* Naming
* Fix naming
* Fix parens
* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 (#987)
* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60
* Update names
* Update
|
2024-06-02 17:26:15 +02:00 |
|
Christian Semmler
|
3502c3f912
|
Fix cursors (#17)
|
2024-06-02 17:20:41 +02:00 |
|
Christian Semmler
|
20cfd57e35
|
Add SDL cursors (#16)
* Add SDL cursors
* Fix naming
|
2024-06-01 16:54:17 +02:00 |
|
Christian Semmler
|
9409a5641f
|
Define cursor enum and custom cursor window message (#980) (#15)
* Define cursor enum and custom cursor window message
* Fix param name
* Remove unused header
|
2024-06-01 16:10:17 +02:00 |
|
Christian Semmler
|
ea0ca98292
|
Use SDL macros for return values
|
2024-05-31 23:20:14 -04:00 |
|
Christian Semmler
|
a3f408d6be
|
Remove dependency on dinput, use SDL keyboard state for navigation (#14)
* WIP
* Use SDL kb state for navigational keys
* Remove linking against dinput
|
2024-06-01 05:13:27 +02:00 |
|
Christian Semmler
|
1d136ab2bb
|
Improve naming, use virtual key constants (#979) (#13)
|
2024-06-01 04:48:41 +02:00 |
|
Christian Semmler
|
0b6c220b4f
|
Fix missing return
|
2024-05-31 18:05:05 -04:00 |
|
Christian Semmler
|
fd5ca4c4dc
|
Use SDL window instead of Win32 window (#12)
* Use SDL window
* Fixes
* Update README
* Remove unused decl
* Consistent use
* Add comment about fullscreen
|
2024-05-31 23:56:00 +02:00 |
|
Christian Semmler
|
bb6228ad34
|
Updates from isledecomp/isle (#11)
* Rename LegoEdge::GetOpposingPoint to LegoEdge::CWVertex (#977)
* Fix Radio::HandleControl COMPAT_MODE branch (#978)
---------
Co-authored-by: DmitriLeon2000 <dmitryaveron2000@gmail.com>
|
2024-05-31 23:20:32 +02:00 |
|
Christian Semmler
|
75e767200b
|
Replace Windows registry with .ini file (#10)
* Replace Windows registry with .ini file
* Update README.md
* Update CMakeLists.txt
* comment
* set CMake policy
* Try this
* Try this
* Adjust comments
|
2024-05-31 20:04:00 +02:00 |
|
Christian Semmler
|
e38d877131
|
Add SDL callbacks to isleapp (#9)
* Add SDL callbacks to isleapp
* Update README.md
* Update README.md
|
2024-05-31 16:45:51 +02:00 |
|
Christian Semmler
|
9c83acb3b1
|
Replace Windows threads with SDL threads (#8)
* Replace Windows threads with SDL threads
* Wait for thread in dtor
|
2024-05-30 22:56:44 +02:00 |
|
Christian Semmler
|
c24221a674
|
Replace Windows CriticalSection with SDL Mutex (#7)
* Replace Windows CriticalSection with SDL Mutex
* Update README.md
|
2024-05-30 22:38:42 +02:00 |
|
Christian Semmler
|
1365bf0e2b
|
Use USHRT_MAX instead of MAXWORD (#975) (#6)
|
2024-05-30 22:04:55 +02:00 |
|
Christian Semmler
|
7d36abda90
|
Updates from isledecomp/isle (#5)
* Style refactor omni/system components (#974)
* Style refactor omni/system components
* Fix
* Fix
* Update
|
2024-05-30 21:23:21 +02:00 |
|
Christian Semmler
|
47997da1e9
|
Add SDL3 and replace Windows semaphores (#4)
* Add SDL3 and replace Windows semaphores
* Try this
* Change for now
|
2024-05-30 20:41:20 +02:00 |
|
Christian Semmler
|
6ddd86dcbe
|
Updates from isledecomp/isle (#3)
* Implement/match LegoPathActor::ParseAction (#946)
* Implement/match LegoPathActor::ParseAction
* Fix naming
* Space
* Implement/match Isle::UpdateGlobe (#947)
* Implement/match Isle::UpdateGlobe
* Change function access
* Implement/match Isle::CreateState and related (#948)
* Implement/match actor Create functions (#949)
* Implement/match Isle::Escape (#950)
* Implement/match Isle::FUN_10033350 (#951)
* Implement/match Isle::HandleType19Notification (#952)
* Implement/match Isle::HandleType19Notification
* Fix
* Implement/match LegoAnimationManager::FUN_10063b90 (#953)
* Implement/match LegoAnimationManager::FUN_100648f0 (#954)
* Implement LegoROI::FUN_100a9410 (#955)
* WIP
* WIP
* Remove space
* Fix
* Implement/match LegoExtraActor::VTable0x6c (#956)
* Match LegoUnknown::FUN_1009a1e0 (#957)
* Fix extra actor collisions (#958)
* Implement/match IslePathActor::FUN_1001b660 (#960)
* Refactor MxBitmap (again) (#961)
* Remove this
* Starting list of beta addrs
* Static for height-specific abs, fix StrechBits
* MxBitmap refactor
* Implement/match LegoPathBoundary::FUN_100586e0 and FUN_10057fe0 (#962)
* Implement/match LegoAnimPresenter::FUN_1006b140 (#963)
* Implement LegoMeterPresenter::DrawMeter (#964)
* Implement LegoMeterPresenter::DrawMeter
* New MxRect16 header, offsets and size annotations
* Missing mxtypes include
* Implement/match LegoAnimationManager::FUN_10063270 (#965)
* Implement/match LegoAnimMMPresenter::FUN_1004b840 (#966)
* Implement/match LegoAnimationManager::FUN_10062e20 (#967)
* Beta match MxPalette (#968)
* Beta match MxPalette
* Modern compiler fix
* Implement/match LegoCameraController::FUN_10012290 and FUN_10012320 (#969)
* Implement/match LegoControlManager::FUN_100293c0 (#970)
* Implement/match Pizzeria::HandleClick (#971)
* Implement/match Lego3DWavePresenter::StartingTickle (#972)
* Implement/match Lego3DWavePresenter::StartingTickle
* Fix annotation
* Add StreamingTickle
* Rename
* Add static HandlerClassName function (#973)
* Add static HandlerClassName function
* Use method in PresenterNameDispatch
---------
Co-authored-by: disinvite@users.noreply.github.com <disinvite@users.noreply.github.com>
|
2024-05-30 19:20:36 +02:00 |
|
Christian Semmler
|
bc4d74c7b1
|
Add back some stuff from decomp (#2)
* Add ncc script
* add requirements.txt
* Add other builds
* Add with submodules
* Comment out for now
* Add
|
2024-05-23 20:09:57 +02:00 |
|
Christian Semmler
|
8036f53ba4
|
Update CONTRIBUTING.md
|
2024-05-23 19:33:28 +02:00 |
|
Christian Semmler
|
92fe302ffe
|
Update README.md
|
2024-05-23 19:15:16 +02:00 |
|
Christian Semmler
|
8c957af14a
|
Update TODO comments
|
2024-05-23 12:28:03 -04:00 |
|
Christian Semmler
|
d62054db2e
|
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)
* Implement/match LegoAnimationManager::FUN_10063d10 (#927)
* Implement/match LegoAnimationManager::FUN_10064380 (#928)
* Implement/match LegoAnimationManager::FUN_10064380
* Fix naming
* Revert
* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)
* Implement/match FUN_1003ef00 and related (#931)
* Implement/match LegoAnimationManager::FUN_10064120 (#932)
* Implement/match LegoAnimationManager::FUN_10064120
* Fix naming
* Fix parentheses
* Implement LegoAnimationManager::FUN_10064010 (#933)
* Implement/match ViewManager::FUN_100a6150 (#934)
* Implement/match PlayCamAnim and CameraTriggerFire (#935)
* Implement/match PlayCamAnim and CameraTriggerFire
* Fix type
* Name var
* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)
* basic name improvements (#930)
* basic name improvements
* clang-format
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement/match LegoPathBoundary::Intersect (#937)
* Implement LegoPathActor::VTable0x68 (#938)
* Implement LegoPathActor::VTable0x68
* Fix naming
* Implement/match LegoPathBoundary::FUN_100575b0 (#939)
* Implement LegoUnknown::FUN_1009a1e0 (#940)
* Implement/match LegoPathController::FUN_1004a240 (#941)
* Implement LegoPathActor::VTable0x9c (#942)
* Implement LegoPathActor::VTable0x9c
* Add annotation
* Implement/match LegoPathActor::SwitchBoundary (#943)
* Implement/match LegoPathActor::SwitchBoundary
* Rename var
* Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct
* Rename some nums
* Consistent naming
* Naming
* relax regex
* Name some functions
* Improve naming
* Rename
* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)
* Implement/match LegoPathActor::VTable0xa4
* Implement/match LegoPathActor::VTable0xa8
* Name enum constants
---------
Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
|
2024-05-23 18:09:49 +02:00 |
|
Christian Semmler
|
f9de91e686
|
Remove SmartHeap
|
2024-05-16 22:36:17 -04:00 |
|
Christian Semmler
|
ee944867bb
|
Remove naming script (for now)
|
2024-05-16 22:32:24 -04:00 |
|
Christian Semmler
|
fb39449845
|
Check out submodules
|
2024-05-16 22:27:52 -04:00 |
|
Christian Semmler
|
0c35d21b99
|
Update README
|
2024-05-16 22:24:17 -04:00 |
|