Commit Graph

85 Commits

Author SHA1 Message Date
VoxelTek
59f4cf9814 terrible horrible no good very bad ""fixes""
The NXDK seems to be very very broken. Currently, these changes get things all the way to 100% compilation, but fail on the linking step due to `miniaudio`. These changes really need to be actually fixed in future to not be as bad as they are, but I haven't got much of a clue how best to do that.
2025-08-04 12:55:56 +10:00
Christian Semmler
72dae4dd52
Merge remote-tracking branch 'isle/master' 2025-07-29 16:47:18 -07:00
jonschz
03adac0c58
Match LegoOmni::Create(), other BETA10 matches (#1651)
* Match `LegoOmni::Create()`, other BETA10 matches

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-25 17:13:34 +02:00
Christian Semmler
f20fc475c7
Integrate SDL Haptic API (#607)
* Integrate SDL Haptic API

* Close other devices

* Fixes
2025-07-15 23:47:37 +02:00
Anders Jenbo
920ba63a31
Avoid texture updates when we just need the size (#507) 2025-07-03 21:56:58 +02:00
Christian Semmler
04b0e9a470
Fix saving of default textures (#490) 2025-07-03 02:45:21 +02:00
Anders Jenbo
b65284a7a0
Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
Christian Semmler
bf24fa4a57
Update legounknown.cpp (#253) 2025-06-06 18:45:33 -07:00
Christian Semmler
6a1f013df2
Fix LegoUnknown::FUN_1009a1e0 (#250) 2025-06-07 03:02:06 +02:00
Christian Semmler
8e55368615
Fix image serialization bugs (#238) 2025-06-05 02:20:53 +02:00
Anonymous Maarten
0b778de731
Let LegoStorage know of memory size (#129) 2025-05-20 02:18:11 +02:00
Anders Jenbo
4e2df63d9c
Get the game working on 64bit systems (#113)
* Use int instead of long

* Move static_asserts to the bottom

---------

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-05-19 17:56:12 +02:00
Christian Semmler
3023b8a663 Merge remote-tracking branch 'isle/master' into mergei 2025-05-18 14:04:10 -07:00
Anonymous Maarten
2915aa014f
Use sizeof(type) instead of sizeof(variableName) when (de)serializing data (#1505)
* Use sizeof(type) instead of sizeof(variableName) when (de)serializing data

* Less usage of sizeof(variableName) while (de)serializing
2025-05-18 22:56:28 +02:00
Christian Semmler
5ae47c2b56
Map internal paths to filesystem paths (#100)
* Map internal paths to actual filesystem paths

* Only do this on non-Windows

* Update LEGO1/omni/src/common/mxstring.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* add priority

* Revert for now

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-05-17 03:46:50 +02:00
Christian Semmler
7fa7643bfb
Merge remote-tracking branch 'isle/master' 2025-05-14 17:01:20 -07:00
Anders Jenbo
dbbf373748
Correct dwCaps bit flags (#1487)
* Correct dwCaps bit flags

* Update legotextureinfo.cpp
2025-05-15 02:01:10 +02:00
Christian Semmler
622f00f628 Merge remote-tracking branch 'isle/master' into mergeisle3 2025-03-14 13:59:52 -07:00
MS
d663e26321
Use MxGeometry header (#1399)
* Use MxGeometry header

* Fix comment

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-03-11 21:13:13 -04:00
Christian Semmler
ea5a722311
Fix Matrix4::operator[] annotation (#1390) 2025-02-22 06:48:11 -07:00
Christian Semmler
00dee618c0 Merge remote-tracking branch 'isle/master' into mergeisle 2025-01-22 16:34:28 -07:00
MS
4db8b44ce0
Implement LegoCarBuildAnimPresenter::Serialize (#1366) 2025-01-20 21:43:24 -05:00
Christian Semmler
fc03e7a682
Improve order until legomain.cpp (#1350)
* Fix `LegoBackgroundColor` order

* Order

* Improve order in Act3Actors

* Improve order

* Add BETA annotation

* Order more

* More order

* More order

* Order

* Match/order

* Remove blank line

* Modern compiler fix

* vtable annotation
2025-01-17 18:33:27 -07:00
Christian Semmler
e8c856c585
Order symbols in Act1State (#1336)
* Order functions in `Act1State`

* Remove IsPresent

* Revert some stuff
2025-01-17 02:25:31 +01:00
Christian Semmler
70b0f76fa1
Move Read/Write functions to LegoStorage base class, match Act1State::Serialize (#1335)
* Move Read/Write function to LegoStorage base class

* Proper const use for vector / BETA match

* Match `Act1State::Serialize`
2025-01-17 00:13:23 +01:00
Christian Semmler
83fb9f04a7
Merge remote-tracking branch 'isle/master' 2025-01-15 16:53:43 -07:00
Christian Semmler
77a3dc0795
Match Serialize functions to BETA10 (#1334)
* Begin refactor Serialize functions

* Match more Serialize functions

* Match `LegoVehicleBuildState::Serialize`

* Match `LegoGameState::Username::Serialize`

* Match `LegoGameState::ScoreItem::Serialize`

* Match `LegoGameState::History::Serialize`

* Var name

* Var name

* Revert "Var name"

This reverts commit 1c0cccfba799450cfe4f75566dc1f32db1c76a6b.

* Add other Serialize implementations

* Add remaining Serialize implementations

* Add Read for char*

* Improvements
2025-01-16 00:52:29 +01:00
Christian Semmler
e568740208
Merge remote-tracking branch 'isle/master' 2024-12-29 14:46:00 -07:00
Christian Semmler
795d6e144d
Match LegoPathActor::VTable0x8c (#1303)
* Match `LegoPathActor::VTable0x8c`

* Fix
2024-12-29 20:46:03 +01:00
Anonymous Maarten
05cfe4ee25
Even more SDL usage (#49)
* Texture pixel data is passed through as const data

* Use SDL_Surface/SDL_Palette in LegoImage

* Use SDL_Process to run subprocess

* Pass SDL_Window handle to SDL_ShowSimpleMessageBox

this makes sure the message dialog is shown as modal dialog and is on top

* Log errors during initialization

* Show SDL error during initialization

* Include <climits> for INT_MAX

* Replace _access with SDL_GetPathInfo

* Use SDL_RemovePath instead of DeleteFile

* Use SDL_RenamePath instead of MoveFile

* Use MxS32 in legoutils.cpp

* Update LEGO1/lego/legoomni/src/common/legoutils.cpp

* Naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-28 16:52:34 +01:00
Christian Semmler
7d90befd05 Merge remote-tracking branch 'isle/master' into merge-isle-2 2024-12-27 10:48:38 -07:00
jonschz
70baf8cecc
Fix float constants and conversions (#1279)
* Fix legoplants warnings, add BETA10 references

* Fix warnings in various header files, improve match

* Fix floats in legoactors.cpp

* Fix `legolocations.cpp`

* fix typo

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-25 21:01:00 +01:00
Christian Semmler
e54bfb5656 Merge remote-tracking branch 'isle/master' into isle-merge 2024-12-25 08:56:17 -07:00
Christian Semmler
c2c9c75f1a
Fix Vector2/Vector3 order (#1272)
* Fix Vector2/Vector3 order

* Refactor vector classes to be const and reference param consistent

* Add BETA10 annotations and fixes
2024-12-24 22:21:26 +01:00
Christian Semmler
7c41ff4569
Order compilation units according to retail, match and align Score class (#1271)
* Initial changes for ordering, Score

* Add mxdebug

* Match `Score::Paint`

* Refactor

* Add BETA asserts

* BETA match
2024-12-24 19:38:15 +01:00
Christian Semmler
69bac21488 Merge remote-tracking branch 'isle/master' into merge 2024-12-23 09:38:55 -07:00
Christian Semmler
1b99d75543
Refactor geom library into geom and shape (#1263)
* Refactor `geom` library into `geom` and `util`

* Rename to `shape`
2024-12-23 17:25:23 +01:00
Christian Semmler
f51b1867ee
Use SDL3 for filesystem access (#36)
* Use SDL IOStream in for MXIOINFO

* Use SDL IOStream for WDB file

* Use SDL IOStream for LegoStorage

* Update README.md

* Fixes

* Add names to skip.yml

* Add #include <stdio.h> where necessary
2024-12-16 22:25:52 +01:00
Christian Semmler
47c0e1a037
merge from isle/master 2024-12-15 08:24:45 -07:00
Christian Semmler
894034f9cf
Implement/match WriteDefaultTexture (#1213) 2024-12-12 19:02:14 +01:00
Christian Semmler
d22c4cd1f2
merge from isle/master 2024-12-07 10:17:25 -07:00
Christian Semmler
94ce89cbaa
(Proposal) Introduce arithmetic operators to Vector2 (#1193) 2024-12-07 17:26:22 +01:00
Christian Semmler
bb36eda0dd
Merge remote-tracking branch 'isle/master' 2024-11-14 13:42:52 -07:00
jonschz
6cda0d95c7
Complete LegoCarBuild (#1144)
* Complete `LegoCarBuild`

* Fix match error

* Address review comments

* Fix regression

* Fix minor sign comparison issue

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-11 15:44:03 +01:00
Christian Semmler
cd261b9518
Refactor/improve matches in Act1State (#1143)
* Refactor/improve matches in Act1State

* Fix naming
2024-11-10 22:47:12 +01:00
Christian Semmler
bf5379992e
merge from isledecomp/isle 2024-10-26 08:06:31 -07:00
jonschz
b5fee6b240
Complete LegoCarBuildAnimPresenter (#1114)
* Complete `LegoCarBuildAnimPresenter`

* fix CI errors

* Drive-by BETA10 fixes

* Address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-10-20 14:00:44 -07:00
jonschz
974cd7ce7c
Implement LegoCarBuildAnimPresenter::FUN_10079160() and others (#1111)
* Implement `LegoCarBuildAnimPresenter::FUN_10079160()` and others

* Address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-10-11 20:21:33 +02:00
jonschz
1a15981324
Implement LegoCarBuildAnimPresenter::StreamingTickle() (#1109)
* Implement LegoCarBuildAnimPresenter::StreamingTickle and dependents

* Fix naming issue

* Address review comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-10-05 16:20:45 -07:00
Christian Semmler
9397458854
merge from isledecomp/isle 2024-10-03 12:14:05 -07:00