Commit Graph

243 Commits

Author SHA1 Message Date
Anders Jenbo
83f092d8df
minwin: Add implementations for some minor function (#74) 2025-05-13 10:21:31 +02:00
Anders Jenbo
dc8b044b50
miniwin: Init graphics API (#73) 2025-05-12 17:23:48 -07:00
Anders Jenbo
08b2dab108
Make things build on Linux (#69) 2025-05-12 23:10:53 +02:00
Leah Anderson
0c79481f35
fix: update libiniparser repository link (#64)
* fix: update libiniparser repository link

* fix: update iniparser link in cmake
2025-05-09 18:24:06 +02:00
Anonymous Maarten
466c345201
cmake: smartheap and libcmt are first in link order (#1420) 2025-03-18 08:29:15 -07:00
Christian Semmler
99903a88cc Remove unnecessary files 2025-03-14 14:01:23 -07:00
MS
3d9c7a8956
Improve performance of entropy build action (#1407)
* Use multiple threads for entropy builds

* Verify builds parameter

* Revert "Verify builds parameter"

This reverts commit 460d3d3b55ead59b1100452e460f6a7bae0e8457.

* Use options instead

* Seed fix

* 256 samples on push
2025-03-14 15:05:55 -04:00
Christian Semmler
ca1c8b2be6
Add build-with-entropy pipeline (#1384)
* Try entropy build

* Fix

* Updates

* Remove file

* Fix

* Add seed parameter to entropy.sh

* echo SEED used

* Try build pipeline changes

* Add python setup

* Fix pipeline

* Increase number of samples, add entropy to isle and config

* Try 32 samples

* Empty commit for another CI run

* Try 50 samples

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Update

* Echo seed

* Update text

* Fix requirements.txt

* Cancel previous CI workflows

* Try only build,yml

* Empty commit - should stop earlier build

* Fix upload
2025-03-05 23:25:39 +01:00
Christian Semmler
67b25b0bcc
Adapt MxRegion.h (#1393)
* Adapt MxRegion.h

* Use specific GH action version

* Disable clang32 for now

* Fix regression

* Add space

* Add BETA annotations
2025-02-27 03:30:11 +01:00
Christian Semmler
5a6482c6cf Merge remote-tracking branch 'isle/master' into mergeisle 2025-02-02 08:38:16 -07:00
Christian Semmler
99befafff2
Remove LegoEventNotificationParam unit (#1372) 2025-01-23 01:25:53 +01:00
Christian Semmler
00dee618c0 Merge remote-tracking branch 'isle/master' into mergeisle 2025-01-22 16:34:28 -07:00
Christian Semmler
49cb120795
Order symbols until end of LegoOmni (#1371)
* Order

* Improve

* Move function

* Order until end of LegoOmni

* Remove header
2025-01-22 22:22:58 +01:00
Christian Semmler
5a7df7f95d
Order until LegoCarBuildAnimPresenter (#1365)
* Order until `Infocenter`

* Order until RaceSkel

* More order

* Order until `LegoCarBuildAnimPresenter`

* Add blank line

* Add BETA annotation
2025-01-21 01:31:28 +01:00
Christian Semmler
fc03e7a682
Improve order until legomain.cpp (#1350)
* Fix `LegoBackgroundColor` order

* Order

* Improve order in Act3Actors

* Improve order

* Add BETA annotation

* Order more

* More order

* More order

* Order

* Match/order

* Remove blank line

* Modern compiler fix

* vtable annotation
2025-01-17 18:33:27 -07:00
Christian Semmler
e1ce96c473
Order symbols until end of LegoGameState (#1340)
* Order `Ambulance`

* More ordering

* Order until `LegoGameState`

* Move
2025-01-17 03:42:38 +01:00
Christian Semmler
ac3a551bcc
Improve symbol order until LegoActor, match LegoPlantManager::ScheduleAnimation (#1327)
* Order `LegoCarBuild`, `LegoPlantManager`

* Order until `LegoActor`
2025-01-11 01:42:03 +01:00
Christian Semmler
4c32abd16d
Add BETA10 macro to enable conditional compilation for BETA10 targets (#1270)
* Add BETA10 macro to enable conditional compilation for BETA10 targets

* Adjustments to CMakeLists.txt
2025-01-07 00:06:07 +01:00
Christian Semmler
7c452e9453
Order functions in binary up to end of Act2Actor (#1312)
* Order more functions

* Order LegoRaceActor

* Further ordering

* Order `Act2Actor`

* Fix
2025-01-05 21:00:50 +01:00
Christian Semmler
b0a4d0e06b Merge remote-tracking branch 'isle/master' into isle-merge3 2024-12-29 09:21:06 -07:00
Ramen2X
fb2e9fb5ec
rename MxSmack to MxSmk (#1288)
* rename MxSmack to MxSmk

* format
2024-12-27 13:00:56 -05:00
Anonymous Maarten
65adfe7d64
More use of SDL (#47)
* Use SDL_GetPerformance(Counter|Frequency) in MxStopWatch

* Fix flic.h for gcc Linux compiler

* cmake: remove left-over message

* Replace some more stricmp with SDL_strcasecmp

* Pass SDL_Window* to LEGO1.DLL, and pass window events through SDL event handler

* clang-format

* Use SDL_Timer for unknown input dragging events

* Fix naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-27 18:44:14 +01:00
Christian Semmler
79d30885f0 Remove obsolete files 2024-12-25 08:56:47 -07:00
Anonymous Maarten
bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00
Christian Semmler
7c41ff4569
Order compilation units according to retail, match and align Score class (#1271)
* Initial changes for ordering, Score

* Add mxdebug

* Match `Score::Paint`

* Refactor

* Add BETA asserts

* BETA match
2024-12-24 19:38:15 +01:00
Christian Semmler
69bac21488 Merge remote-tracking branch 'isle/master' into merge 2024-12-23 09:38:55 -07:00
Christian Semmler
1b99d75543
Refactor geom library into geom and shape (#1263)
* Refactor `geom` library into `geom` and `util`

* Rename to `shape`
2024-12-23 17:25:23 +01:00
Christian Semmler
5b19d7953a
Refactor MxStreamList based lists (#1260)
* Refactor stream lists

* Fix naming

* Fix header inclusion

* Fix annotations

* Move function definitions to header

* Remove mxstreamprovider.cpp

* Naming
2024-12-23 16:32:16 +01:00
Christian Semmler
fe2a65c8da
Implement/match LegoNavController::Notify (#1253)
* Implement/match `LegoNavController::Notify`

* Move function

* Add to total function count

* Add OPT:REF to lego1
2024-12-21 22:41:47 +01:00
Christian Semmler
5a61cf6566
Move CreateStreamObject to proper location (#1249) 2024-12-20 22:15:52 +01:00
Christian Semmler
47c0e1a037
merge from isle/master 2024-12-15 08:24:45 -07:00
Christian Semmler
1bfeebd004
Implement most of LegoJetski, refactor (#1214)
* Implement most of `LegoJetski`, refactor

* Fix
2024-12-12 21:17:25 +01:00
Christian Semmler
598d6dd10c
Refactor act 3 actors into act3actors.cpp (#1210) 2024-12-12 15:14:46 +01:00
Christian Semmler
97fb6e4f15
Add Act3Ammo, match Act3::Act3 (#1196)
* Implement `Act3Ammo`, match `Act3::Act3`

* Move

* Fix match
2024-12-07 11:57:59 -07:00
Anonymous Maarten
2d9ab43d4f
cmake: roi${SUFFIX} should depend on a suffix'ed viewmanager (#1166) 2024-11-23 15:43:39 -07:00
Anonymous Maarten
cdc761d920
cmake: add beta10 target (#1163)
* cmake: use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR

* cmake: add beta10 target
2024-11-22 01:08:47 +01:00
Anonymous Maarten
0cb753e523
Use reccmp as a python requirement (#1116)
* Use reccmp as a python requirement

* Add BETA10 to reccmp-project.yml
2024-10-26 05:57:47 -07:00
Christian Semmler
03781da2ed
merge 2024-08-08 13:07:47 -07:00
jonschz
e09acfcddb
Implement/match LegoCarRaceActor::VTable0x1c (#1078)
* Implement/match `LegoCarRaceActor::VTable0x1c`

* Fix formatting

* Fix LegoEdge::CWVertex()

* Fix more CI issues

* Trz to fix lvalue compile issue

* Fix formatting

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-08-04 21:13:12 +02:00
Christian Semmler
c0bd989dc5
merge 2024-07-28 10:01:31 -07:00
MS
0760e4e7d7
Option to disable decomp asserts in MSVC (#1066) 2024-07-16 19:23:10 -07:00
jonschz
4a861faca3
Refactor file names based on BETA10 (#1064)
* Refactor file names based on BETA10

* Extract LegoDeviceEnumerate to dedicated file

* Fix compiler errors

* Migrate contiguous block of code to `LegoDeviceEnumerate`

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-07-08 14:52:50 -07:00
jonschz
afa5b90117
Implement LegoRaceCar::FUN_10012ff0(), refactoring (#1063)
* Implement `LegoRaceCar::FUN_10012ff0()`, refactor based on BETA10

* Add BETA10 annotations
* Rename functions and variables based on BETA10 assertions

* Address issues raised by linter

* Rename variable, add BETA10 vtables

* Rename legoracecar files to legoracers

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-07-07 05:10:46 -07:00
Christian Semmler
b17762ebe3
merge 2024-07-02 12:19:13 -07:00
MS
05fa715550
Add MxTrace function (#1054) 2024-07-02 10:46:40 -07:00
Christian Semmler
3819dd0dae
merge 2024-07-01 16:52:14 -07:00
MS
6e39e87613
Create MxDirectXInfo module (#1047)
* Some beta addrs and asserts to start

* Create mxdirectxinfo

* include fix

* CONFIG annotations

* Beta matching

* Match format function better, add dead code function

* LegoDeviceEnumerate
2024-06-27 12:22:13 -07:00
Anonymous Maarten
196259c6c9
Parse cli arguments + log with SDL_Log (#30)
* cmake: copy DLL dependencies to output path

This also copies SDL3.dll from an external path when using system
dependencies.

* Only include <SDL3/SDL.h>

* isle: parse cli argument (--ini for custom ini path)

* Use SDL_CreateWIndowWithProperties to create SDL window

Less branching => Clearer code

* Log mxdirectx failure using SDL_Log + E_NOINTERFACE

* Fix d3drm32.def for msvc

* Define D3DRM_WINE when using d3drm from wine

* Ignore failed assertions from d3drm unimplemented functions

* inparser will/should create libiniparser.lib for static libraries and iniparser.lib for a shared library
2024-06-26 11:24:40 -07:00
Anonymous Maarten
659a54b221
Add support for building x64 executables (#29)
* d3drm: store LPVOID data instead of DWORD

* m_extraCharacterId is an integer, not a pointer

* cmake: look for iniparser using config file first, then try our custom module file

Our custom module file is still useful.
My linux distro does not package the cmake files.

* x86's stdcall becomes MS's x64 calling canvention

* Fix 64-bit mxdsbuffer pointer arithmetic

* Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer

* Don't cast address to scalar (this is fishy)

* Add mingw64 build to the ci matrix

* Ignore -Wdiscarded-qualifiers warning with const vtables

* Ignore different 'const' qualifiers with MSVC

* Create d3dxof import library for MSVC

* DESCRIPTION in .def file(s) is deprecated

* Assume mmx is supported on x64, require a test for x86 and disabled on other archs

* 32- and 64-bit LEGO1.dll export different symbol names

* Introduce d3drm_guid containing the guids of d3drm

* Disable __wine_dbg_cdecl

* Include d3drm directory with EXCLUDE_FROM_ALL

* lego1 leaks d3drm headers

* Add dxfile.h

* Add 64-bit MSVC to the build matrix

* cmake: using ISLE_USE_DX5 means going all-in

* Load d3dxof.dll dynamically

* cmake: don't emit a warning about bitness anymore
2024-06-25 18:47:43 -07:00
Anonymous Maarten
554a679dc0 Merge commit '8113a17167e92133f5a0793967bf1e485dafd07a' into new-isle-decomp 2024-06-25 20:22:08 +02:00
Anonymous Maarten
ec19d5edb0 Fix mingw build + copy d3drm from wine (#25)
* Fix engineConfig declaration crossing jump

This fixes the following error:
```
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)':
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done'
  119 | done:
      | ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note:   from here
   78 |                 goto done;
      |                      ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note:   crosses initialization of 'ma_engine_config engineConfig'
   84 |         ma_engine_config engineConfig = ma_engine_config_init();
      |                          ^~~~~~~~~~~~
```

* Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*'

* /SAFESEH:NO is a VC thing

* SDL3 is still instable

* Cannot forward declare and use enum

* Remove MusicManager from public LEGO1.DLL interface

* Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d

* Build d3drm-wine with 32-bit mingw

* cmake: move 3rd party targets to cmake script in 3rdparty directory

* cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied

An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script.

* Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files)

* Add wine's d3drm headers

* cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5

* cmake: Build all shared libraries in the binary output directory (to avoid PATH issues)

* ci: enable msys2 mingw32 build

* Disable clang-tidy on d3drm wine

* Thread functions must have SDLCALL call convention

* cmake: disable clang-tidy for miniaudio and libsmacker as well

* Hopefully fix c++ format and skip ncc naming violation

* clang-format violations keep up popping out of nowhere

* No need for lego/legoomni/include

* ncc: define SDLCALL as empty instead
2024-06-25 20:02:58 +02:00
Christian Semmler
806afaa210 Replace DirectSound with miniaudio (#21)
* Add miniaudio

* WIP

* static const

* Fix missing looping

* Fix volume

* Implement 3D sound, WIP

* Remove unused WinMM code

* Update README.md

* Fixes

* Fix naming

* Fix naming

* disable ma threading

* Invert Z axis for OpenGL system

* Update comment

* Set rolloff

* Fix minimize/maximize suspension

* Rename function

* SDL3: changed macro name
2024-06-25 20:02:58 +02:00
Anonymous Maarten
d537d69d13 Merge commit 'd869d565c282b89bffefd8b298048dfbbbc7808b' into new-isle-portable 2024-06-25 20:02:43 +02:00
Anonymous Maarten
974cb8e6d3 Merge commit 'c22c6f337960f0c4c2f1170e857417926cbeeb0f' into new-isle-portable 2024-06-25 20:00:25 +02:00
Anonymous Maarten
3d59615274 Merge commit 'ba378eb22442d71fe4f23a5c818cdfad16d3b16d' into new-isle-decomp 2024-06-25 19:57:16 +02:00
Anonymous Maarten
8d5bfb40d9 Merge commit '828b35e9d22c7a17f7af4906049b56e0b1f4c789' into new-isle-decomp 2024-06-25 19:55:43 +02:00
Christian Semmler
880ae98f0b Remove dependency on dinput, use SDL keyboard state for navigation (#14)
* WIP

* Use SDL kb state for navigational keys

* Remove linking against dinput
2024-06-25 19:51:12 +02:00
Christian Semmler
dda6778665 Replace Windows registry with .ini file (#10)
* Replace Windows registry with .ini file

* Update README.md

* Update CMakeLists.txt

* comment

* set CMake policy

* Try this

* Try this

* Adjust comments
2024-06-25 19:51:12 +02:00
Christian Semmler
641ae70ab9 Replace Windows CriticalSection with SDL Mutex (#7)
* Replace Windows CriticalSection with SDL Mutex

* Update README.md
2024-06-25 19:51:12 +02:00
Anonymous Maarten
fc76114a36 Merge commit '76435d803f768be8da9821d72b98306a4b043ad2' into new-isle-decomp 2024-06-25 19:51:12 +02:00
Christian Semmler
6f1aebbb02 Add SDL3 and replace Windows semaphores (#4)
* Add SDL3 and replace Windows semaphores

* Try this

* Change for now
2024-06-25 19:50:27 +02:00
Anonymous Maarten
94081312c3 Merge commit 'ac41854149776a30b7acaa89808cee0a7cad7380' into new-isle-decomp 2024-06-25 19:50:27 +02:00
Christian Semmler
dc61d91e99 Remove SmartHeap 2024-06-25 19:48:57 +02:00
Christian Semmler
a548770f7e Add libsmacker to replace smack.lib 2024-06-25 19:48:56 +02:00
Anonymous Maarten
8113a17167
Backports of isle-portable x64 fixes (#1044)
* Introduce LPD3DRM_APPDATA typedef for setting d3drm appdata

* Fix warning about assigning const string literals to variable char pointers

* Don't cast pointers to integers on non-32-bit architectures

* memset 2nd argument is int

* Assume cpuid is available on x86_64, needs testing on i386 and unavailable on anything else

* Store HFILE in its own member variable
2024-06-25 17:56:30 +02:00
Christian Semmler
1a46d370ec
Bootstrap LegoPlantManager, add plants data (#1038)
* Bootstrap LegoPlantManager, add plants data

* Naming

* Move

* Fix
2024-06-17 20:11:27 +02:00
Christian Semmler
cf576ca78f
Add remaining classes, implement/match LegoObjectFactory (#1026)
* Add missing classes

* Match LegoObjectFactory

* Remove semicolon

* Add symbol

* Fix
2024-06-13 02:02:47 +02:00
Christian Semmler
c22c6f3379
Implement/match LegoFlcTexturePresenter (#1015)
* Implement/match LegoFlcTexturePresenter

* Move files
2024-06-10 17:44:55 +02:00
Christian Semmler
133a312aee
Consolidate state and building entity classes (#989) 2024-06-03 18:53:25 +02:00
Christian Semmler
23e5ad7d15
Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager

* Name flag
2024-06-01 18:45:34 +02:00
Christian Semmler
76435d803f
Style refactor omni/system components (#974)
* Style refactor omni/system components

* Fix

* Fix
2024-05-30 21:03:43 +02:00
Christian Semmler
ab4ba9fc4f
Implement/match Lego3DWavePresenter::StartingTickle (#972)
* Implement/match Lego3DWavePresenter::StartingTickle

* Fix annotation

* Add StreamingTickle

* Rename
2024-05-30 16:27:18 +02:00
Christian Semmler
f442f1a2f7
Implement/match LegoPathController::Read (#904)
* Implement/match LegoPathController::Read

* Add size asserts
2024-05-11 18:23:18 +02:00
Christian Semmler
d9a82323ca
Implement/match LegoAnimationManager::AddExtra (#901)
* Implement/match LegoAnimationManager::AddExtra

* Rename member

* Fix param names

* Remove space
2024-05-10 20:07:38 +02:00
Christian Semmler
1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
2024-05-04 14:06:32 +02:00
Christian Semmler
2600b1b421
Implement/match LegoPhonemePresenter::StartingTickle (#809)
* Implement/match LegoPhonemePresenter::StartingTickle

* Name vars

* Fix name
2024-04-16 16:07:13 +02:00
Nathan M Gilbert
ada83989b1
Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88

* Implement FUN_1002ddc0

* Fixes and match

* refac

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-11 13:35:15 +02:00
Nathan M Gilbert
507cd0cff4
Refactor/Implement/Match LegoEdge (#786)
* Refactor/Implement/Match LegoEdge

* Reorder annotation

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-09 11:25:24 +02:00
Christian Semmler
1bfe47357b
Refactor LegoActorStruct into unknown class in misc lib (#782) 2024-04-07 14:36:58 +02:00
Nathan M Gilbert
a956b19ac6
Fix some names (#762)
* Fix some names

* reorder unit in CMake

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-31 15:09:51 +02:00
Nathan M Gilbert
1e3ca11886
Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00
Christian Semmler
18377c2f1f
Implement/match LegoNavController::UpdateCameraLocation (#713)
* Implement/match LegoNavController::UpdateCameraLocation

* Add size assert
2024-03-23 17:10:12 +01:00
Nathan M Gilbert
8b21e8136e
Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions

* Fix style issues

* Add size annotations

* Fix global pointer

* Style/naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-23 15:09:20 +01:00
Nathan M Gilbert
fca8f74bd8
Fix Annotations and LegoAnimActor class structure. (#710)
* Fix size annotations for legoomni
Fix structure and add placeholder annotations for LegoAnimActor and subclasses

* Fix LegoCarRaceActor constructor
Fix function name in LegoRaceCar

* Add size assertions for legoomni and fix sizes

* Various style fixes

* Use other marker so vtable.py doesn't compare

* Revert "Use other marker so vtable.py doesn't compare"

This reverts commit 608985cd73856598b95c15aed9f8f022645e9e7a.

* Fix copy/paste error

* Remove stale comment.

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-22 21:30:58 -04:00
Christian Semmler
68bb20f04f
Implement LegoCharacterManager::CreateROI (#709)
* WIP

* Create globals

* Add Read

* Name Init

* Add LegoCharacter init data

* Add define for NULL

* Use MxS8

* Add LegoCharacterLOD

* WIP CreateROI

* Fix

* WIP

* Match

* Match

* Match, implement Find

* Fix MeshBuilder

* Fix

* space
2024-03-22 18:40:19 +01:00
MS
e3d7188ec9
Use AUTOLOCK macro (#660)
* Use AUTOLOCK macro

* MxAutoLock

* Remove semicolon

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-03-12 15:23:50 +01:00
Ramen2X
7fad763699
refactor script enum structure (#649)
* add autogenerated action headers

* refactor police

* refactor infocenter

* refactor jukebox

* refactor regbook

* format

* scope headers in namespaces instead

* attempt to dynamically build headers ignore list in ncc

* correct whitespace in naming.yml

* fix wrong folder

* fix accidental extra newline in cmakelists
2024-03-10 17:08:21 +01:00
Christian Semmler
8069923651
Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
2024-03-09 21:07:52 +01:00
Christian Semmler
873926afe2
Implement TglImpl::MeshBuilder::CreateMesh (#635)
* WIP

* Change

* Fix

* Improve match

* Rename class

* Fix function

* Fix annotation

* Fix annotations

* Fix annotation
2024-03-08 17:55:25 +01:00
Christian Semmler
53e2353f78
Implement LegoLOD::Read and related (#634)
* WIP

* Fix

* Remove bogus

* Fix

* Match

* Fix

* Remove TODO
2024-03-07 20:57:17 +01:00
Christian Semmler
f6e44b1c1b
Implement LegoROI::Read and geom library (#627)
* Implement LegoROI::Read and geom library

* Match

* Match

* Fixes

* Fix
2024-03-05 18:38:53 +01:00
Christian Semmler
c9210c02fb
Bootstrap LegoLOD, implement/match ViewManager::FUN_100a66a0 (#625)
* Bootstrap LegoLOD, implement/match ViewManager::FUN_100a66a0

* Fixes

* Try fix

* Try this

* Fix
2024-03-04 22:57:35 +01:00
Christian Semmler
01f07a323c
Implement ModelDb (WDB reader/parser) (#619)
* WIP Read WDB

* Fixes

* WIP

* WIP

* WIP

* WIP

* Match

* Match

* Fix Compare

* Rename member
2024-03-03 21:35:56 +01:00
Nathan M Gilbert
ff04b0ba5a
Implement FLIC (#481)
* Implement FLIC

* Refactor/style

* Remove library_flic.h

* Exclude flic.cpp from naming

* Temporary workaround

* Fix type

* Fix bugs in FLC decoding, and cleanup

* Fix braces

* Match ClampLine

* Fix struct type

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-29 18:00:57 +01:00
Anonymous Maarten
9d65812c13
cmake: fix isle runtime library + parallel building with ninja (#599) 2024-02-27 10:21:06 +01:00
Christian Semmler
9d0ff0425c
Implement LegoTextureContainer::Insert (#589)
* WIP

* Fix

* Fix

* Match

* Match
2024-02-23 18:54:45 +01:00
Christian Semmler
6b1c75ab5a
Refactor LegoContainer (#587)
* Refactor LegoContainer

* Fix name

* Fix build

* Refactor some includes

* Update STL compat

* Fix

* Fix annotations
2024-02-23 16:06:16 +01:00
Christian Semmler
9d8820ee06
Implement TextureData::Create (#586)
* Implement TextureData::Create

* Fix names

* Rename

* Fix name

* Fix annotation

* Add missing annotation

* Fix annotation

* More annotation fixes

* Compat template type ambiguity

* Fix
2024-02-22 16:59:44 -05:00
Christian Semmler
d76d334197
Minor fixes 2024-02-20 12:14:52 -05:00
Christian Semmler
58482ff676
Bootstrap anim.lib (#577)
* Bootstrap anim.lib

* Fix order

* Fix LegoMorphKey
2024-02-18 18:43:42 +01:00