Commit Graph

32 Commits

Author SHA1 Message Date
Anonymous Maarten
e4690a57b8
Plug leaks until Information Center, detected by the LeakSanitizer (#764)
Some checks are pending
CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, true, Ninja, true, MSVC (x86), windows-latest, amd64_x86, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, true, false, Ninja, true, MSVC (x64 Debug), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (x86_64, ubuntu-latest) (push) Waiting to run
CI / C++ (push) Waiting to run
CI / Release (push) Blocked by required conditions
Docker / Publish web port (push) Waiting to run
2026-01-04 03:35:42 +01:00
Anders Jenbo
b65284a7a0
Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
Anders Jenbo
4e2df63d9c
Get the game working on 64bit systems (#113)
* Use int instead of long

* Move static_asserts to the bottom

---------

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-05-19 17:56:12 +02:00
Anders Jenbo
96c962f857
Additional strict type checking in DirectX implementation (#91) 2025-05-15 23:18:21 +02:00
Anonymous Maarten
537cde485a
Remove d3drm-wine (#75)
* remove d3drm-wine

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Run clang-format

* Update miniwin/miniwin/src/miniwin.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-13 19:18:20 +00:00
Christian Semmler
47c0e1a037
merge from isle/master 2024-12-15 08:24:45 -07:00
jonschz
07def56326
Implement Act2Actor::VTable0x70 (#1201)
* Implement draft of `Act2Actor::VTable0x70`

* Fix CI errors

* Implement `Act2Actor::FUN_100199f0`

* WIP: cleanup

* Address review comments

* Run formatter

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-09 22:05:08 +01:00
Christian Semmler
5f0575124f
Merge from isle/master 2024-11-24 08:01:05 -07:00
MS
816bfe842d
Use alias functions from Lego3DManager (#1167)
* Mark LegoEntity:Destroy (many vtables use it)

* Starting addrs for Lego3DManager helpers

* Addrs for users of Lego3DManager and changes where needed
2024-11-23 20:37:24 -07:00
Christian Semmler
bf5379992e
merge from isledecomp/isle 2024-10-26 08:06:31 -07:00
jonschz
1a15981324
Implement LegoCarBuildAnimPresenter::StreamingTickle() (#1109)
* Implement LegoCarBuildAnimPresenter::StreamingTickle and dependents

* Fix naming issue

* Address review comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-10-05 16:20:45 -07:00
Christian Semmler
318c46b881
merge 2024-09-05 12:09:19 -07:00
jonschz
2b14d3d6a5
Implement parts of LegoCarBuild and dependents (#1092)
* Implement parts of `LegoCarBuild` and dependents

* Fix BETA10 offset

* Fix constants

* Code style: Rename parameters

* Linter fixes v2

* Linter errors v3

* Add BETA10 variable names for presenters

* Address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-09-03 13:50:30 -07:00
Anonymous Maarten
196259c6c9
Parse cli arguments + log with SDL_Log (#30)
* cmake: copy DLL dependencies to output path

This also copies SDL3.dll from an external path when using system
dependencies.

* Only include <SDL3/SDL.h>

* isle: parse cli argument (--ini for custom ini path)

* Use SDL_CreateWIndowWithProperties to create SDL window

Less branching => Clearer code

* Log mxdirectx failure using SDL_Log + E_NOINTERFACE

* Fix d3drm32.def for msvc

* Define D3DRM_WINE when using d3drm from wine

* Ignore failed assertions from d3drm unimplemented functions

* inparser will/should create libiniparser.lib for static libraries and iniparser.lib for a shared library
2024-06-26 11:24:40 -07:00
MS
b3d6319656
Beta addrs for TglSurface and related (#905) 2024-05-11 18:27:06 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations (#881)
* Use more forward declarations

* Use more forward declarations

* Add more forward declarations

* Fix
2024-05-03 18:19:12 +02:00
Christian Semmler
57589c082c
Fix default light position 2024-04-21 10:03:14 -04:00
Christian Semmler
ed9e9efdab
Implement/match LegoBackgroundColor::SetLightColor and related (#758) 2024-03-29 21:50:00 +01:00
Christian Semmler
369f3fba22
Implement SetLightPosition and related (#757)
* Implement SetLightPosition and related

* Update p name

* style
2024-03-29 21:42:39 +01:00
Christian Semmler
00c05aa80b
Implement/match remaining Lego3DView functions (#623) 2024-03-04 18:54:25 +01:00
Christian Semmler
c643723a9c
Improve match of LegoView1::Create (#613) 2024-03-01 22:53:42 +01:00
Nathan M Gilbert
13fc4e3285
LegoGameState::SwitchArea (#590) 2024-02-24 14:55:00 +01:00
Christian Semmler
5d80733cb1
Implement/match Tgl::View::Render (#566) 2024-02-16 16:28:20 +01:00
Anonymous Maarten
9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00
Misha
1c612a2d25
Implement Lego3DView::Render (#470)
* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb.
2024-01-20 21:43:53 +01:00
MS
909c44b679
reccmp: vtable comparison (#452)
* Add vtable comparison to reccmp

* Add missing scalar deleting destructors

* Fix some vtables

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-18 14:34:14 +01:00
MS
7e9d3bde65
Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output

* Decomp marker corrections

* Fix a few annotations

* Fix IslePathActor dtor

* Fix audio presenter

* Fix LegoEntity::Create

* Fix Pizza and related

* Fix path part

* Add missing annotations

* Add missing annotations

* Add more missing annotations

* Fix MxNotificationParam

* More fixes

* More fixes

* Add missing annotations

* Fixes

* More annotations

* More annotations

* More annotations

* More annotations

* Fixes and annotations

* Find imports and thunk functions

* Fix more bugs

* Add some markers for LEGO1 imports, fix SIZE comment

* Add more annotations

* Rename annotation

* Fix bugs and annotations

* Fix bug

* Order

* Update legoanimpresenter.h

* Re-enable print-rec-addr option

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-14 22:28:46 +01:00
Christian Semmler
7d2629318c
Match Lego3DView::Create (#431) 2024-01-13 20:58:10 +01:00
Christian Semmler
d24f5db42f
Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
Christian Semmler
9eea48f629
Fix structure of Lego3DView (#422) 2024-01-10 23:40:24 +01:00
Anonymous Maarten
b996fff6fa
Support building isle with modern MSVC + msys2 (#421)
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts

* Add /Zc:__cplusplus to define __cplusplus with c++ version number

* Silence deprecated CRT releated warnings

* LegoCameraController overrids some methods that are not defined in its parent(s)

* Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead)

* Remove copy/pasted APP_ICON from lego1 resource.h header

* Implement empty ViewLODList::Dump method

* Also enable "compat mode" for newer MSVC compilers

* Only do decomp assertions when using older MSVC compilers

* msys2 mingw compat (cannot pass reference of rvalue)

* Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything

* Add FIXME comment to LEgo3DView::m_previousRenderTime

* LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers

* include string.h for strlen

* Fix overrides

* Fix constness of method

* Fixes

* Formatting

* Add size assert for MxFrequencyMeter

* ci: build isle with msys2 + msvc on GitHub actions

* Set vcvars for msvc

* msys2 needs the msys2 shell

* Build in default shell

* isle is not 64-bit yet (I think)

* Print bitness

* Use amd64_x64 cross tools

* Minor updates

* Add more names

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-10 23:34:32 +01:00
Christian Semmler
c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00