Commit Graph

504 Commits

Author SHA1 Message Date
MS
038ec6b2ec
Some improvements to LegoGameState (#1353)
* Beta match ReadVariable and WriteVariable

* Change param type for GetFileSavePath

* Remove copy constructor for LegoGameState::Username
2025-01-19 13:34:06 -07:00
Christian Semmler
fc03e7a682
Improve order until legomain.cpp (#1350)
* Fix `LegoBackgroundColor` order

* Order

* Improve order in Act3Actors

* Improve order

* Add BETA annotation

* Order more

* More order

* More order

* Order

* Match/order

* Remove blank line

* Modern compiler fix

* vtable annotation
2025-01-17 18:33:27 -07:00
Christian Semmler
e1ce96c473
Order symbols until end of LegoGameState (#1340)
* Order `Ambulance`

* More ordering

* Order until `LegoGameState`

* Move
2025-01-17 03:42:38 +01:00
Christian Semmler
70b0f76fa1
Move Read/Write functions to LegoStorage base class, match Act1State::Serialize (#1335)
* Move Read/Write function to LegoStorage base class

* Proper const use for vector / BETA match

* Match `Act1State::Serialize`
2025-01-17 00:13:23 +01:00
Christian Semmler
83fb9f04a7
Merge remote-tracking branch 'isle/master' 2025-01-15 16:53:43 -07:00
Christian Semmler
77a3dc0795
Match Serialize functions to BETA10 (#1334)
* Begin refactor Serialize functions

* Match more Serialize functions

* Match `LegoVehicleBuildState::Serialize`

* Match `LegoGameState::Username::Serialize`

* Match `LegoGameState::ScoreItem::Serialize`

* Match `LegoGameState::History::Serialize`

* Var name

* Var name

* Revert "Var name"

This reverts commit 1c0cccfba799450cfe4f75566dc1f32db1c76a6b.

* Add other Serialize implementations

* Add remaining Serialize implementations

* Add Read for char*

* Improvements
2025-01-16 00:52:29 +01:00
Christian Semmler
f95eedd0ce
Improve match of LegoPathActor::FUN_1002edd0, reorder (#1332)
* Relocate annotation

* Improve match of `LegoBuildingManager::ScheduleAnimation`

* try fix

* Revert "try fix"

This reverts commit e8f5db6fec92e87fae5cd177f6b4880e81519bfe.

* Order isle

* Move annotation
2025-01-12 21:31:58 +01:00
Christian Semmler
ab8a382a24 Merge remote-tracking branch 'isle/master' into isleupd2 2025-01-11 10:28:06 -07:00
Christian Semmler
ac3a551bcc
Improve symbol order until LegoActor, match LegoPlantManager::ScheduleAnimation (#1327)
* Order `LegoCarBuild`, `LegoPlantManager`

* Order until `LegoActor`
2025-01-11 01:42:03 +01:00
Christian Semmler
a31900a6d4 Merge remote-tracking branch 'isle/master' into isleupd 2025-01-06 16:15:16 -07:00
Christian Semmler
7c452e9453
Order functions in binary up to end of Act2Actor (#1312)
* Order more functions

* Order LegoRaceActor

* Further ordering

* Order `Act2Actor`

* Fix
2025-01-05 21:00:50 +01:00
Christian Semmler
c54805fde8
Order functions in binary up to the end of Helicopter; refactor vector/matrix classes (#1309)
* Order experimentation

* Revert IslePathActor

* Fix order

* Fix inlining

* Fixes

* WIP

* WIP

* Refactor

* Refactor

* Fix operators

* Remove obsolete inline keyword

* Fix ctors

* Refactor

* Rename files

* Refactor

* Remove empty line
2025-01-04 15:07:04 -07:00
MS
70e72de20f
Some tweaks to LegoCharacterManager (#1305) 2024-12-30 13:46:55 -07:00
Christian Semmler
e568740208
Merge remote-tracking branch 'isle/master' 2024-12-29 14:46:00 -07:00
Anonymous Maarten
c77b5869f5
Fix warnings triggered by isle-portable (#1304)
* Replace computed constant with more readable computed constants

* LegoAnim::GetActorUnknown0x04 returns a number, not a pointer

* Add macro for creating RGB555 colors

* Texture pixel data is passed through as const data

* Compare palette index against 0 instead of NULL pointer

* warning: deleting 'void*' is undefined [-Wdelete-incomplete] warning

Some DirectX sdk's declars D3DRMIMAGE::buffer1 and D3DRMIMAGE::buffer2
as a void pointer.

* Don't use floats

* Fix wrong op

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-29 22:45:00 +01:00
Christian Semmler
b0a4d0e06b Merge remote-tracking branch 'isle/master' into isle-merge3 2024-12-29 09:21:06 -07:00
Anonymous Maarten
05cfe4ee25
Even more SDL usage (#49)
* Texture pixel data is passed through as const data

* Use SDL_Surface/SDL_Palette in LegoImage

* Use SDL_Process to run subprocess

* Pass SDL_Window handle to SDL_ShowSimpleMessageBox

this makes sure the message dialog is shown as modal dialog and is on top

* Log errors during initialization

* Show SDL error during initialization

* Include <climits> for INT_MAX

* Replace _access with SDL_GetPathInfo

* Use SDL_RemovePath instead of DeleteFile

* Use SDL_RenamePath instead of MoveFile

* Use MxS32 in legoutils.cpp

* Update LEGO1/lego/legoomni/src/common/legoutils.cpp

* Naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-28 16:52:34 +01:00
Christian Semmler
8afa64048b
More BETA matches in MxDiskStreamController (#1292)
* More BETA matches in `MxDiskStreamController`

* Fix
2024-12-27 21:03:04 +01:00
Christian Semmler
d5fdea372b
Match LegoAnimationManager::FUN_10063b90 (#1289) 2024-12-27 19:11:25 +01:00
Christian Semmler
7d90befd05 Merge remote-tracking branch 'isle/master' into merge-isle-2 2024-12-27 10:48:38 -07:00
Anonymous Maarten
65adfe7d64
More use of SDL (#47)
* Use SDL_GetPerformance(Counter|Frequency) in MxStopWatch

* Fix flic.h for gcc Linux compiler

* cmake: remove left-over message

* Replace some more stricmp with SDL_strcasecmp

* Pass SDL_Window* to LEGO1.DLL, and pass window events through SDL event handler

* clang-format

* Use SDL_Timer for unknown input dragging events

* Fix naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-27 18:44:14 +01:00
Christian Semmler
f475d5e196
Match MxTransitionManager::Tickle (#1286) 2024-12-27 17:33:20 +01:00
jonschz
70baf8cecc
Fix float constants and conversions (#1279)
* Fix legoplants warnings, add BETA10 references

* Fix warnings in various header files, improve match

* Fix floats in legoactors.cpp

* Fix `legolocations.cpp`

* fix typo

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-25 21:01:00 +01:00
Christian Semmler
6b3fcafbe1
Match Helicopter::HandleEndAnim (#1276) 2024-12-25 18:39:51 +01:00
Christian Semmler
e54bfb5656 Merge remote-tracking branch 'isle/master' into isle-merge 2024-12-25 08:56:17 -07:00
Anonymous Maarten
bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00
Christian Semmler
c2c9c75f1a
Fix Vector2/Vector3 order (#1272)
* Fix Vector2/Vector3 order

* Refactor vector classes to be const and reference param consistent

* Add BETA10 annotations and fixes
2024-12-24 22:21:26 +01:00
Anonymous Maarten
b4d2ea72af
Fix -Wwrite-strings warnings (#1267)
warning: ISO C++ forbids converting a string constant to 'LegoChar*'
2024-12-23 17:11:38 -07:00
Christian Semmler
69bac21488 Merge remote-tracking branch 'isle/master' into merge 2024-12-23 09:38:55 -07:00
jonschz
3e6d789324
Add all BETA10 ClassName() functions and vtables (#1258)
* Add all BETA10 `ClassName()` functions and vtables

* Run formatter, fix copy error

* Fix copy error

* Add BETA10 library functions

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-22 08:13:34 -07:00
Christian Semmler
fe2a65c8da
Implement/match LegoNavController::Notify (#1253)
* Implement/match `LegoNavController::Notify`

* Move function

* Add to total function count

* Add OPT:REF to lego1
2024-12-21 22:41:47 +01:00
Christian Semmler
bcc41256f8
Add LegoOmni::World enum (#1252) 2024-12-21 18:08:55 +01:00
Christian Semmler
c9acd9a49f
Minor fixes (#1248) 2024-12-20 20:23:01 +01:00
Christian Semmler
e73f60e2c6
merge from isle/master 2024-12-20 11:54:06 -07:00
jonschz
7ed2ac9ccc
Progress on Helicopter::FUN_100042a0 (#1242)
* Implement `LegoCameraController::FUN_100123b0`

* Improve `UnknownMx4DPointFloat::Unknown7` match, add BETA10

* Add draft for `FUN_100042a0`

* Improve match

* Match

* Use better naming

* Remove comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-20 01:27:14 +01:00
Christian Semmler
18fc084a3f
Match LegoGameState::Load (#1239) 2024-12-18 01:10:42 +01:00
Christian Semmler
f51b1867ee
Use SDL3 for filesystem access (#36)
* Use SDL IOStream in for MXIOINFO

* Use SDL IOStream for WDB file

* Use SDL IOStream for LegoStorage

* Update README.md

* Fixes

* Add names to skip.yml

* Add #include <stdio.h> where necessary
2024-12-16 22:25:52 +01:00
Christian Semmler
3b7e60bdc0
merge from isle/master 2024-12-15 11:59:19 -07:00
Christian Semmler
661c76c6e0
Implement/match Act3Shark::Animate (#1231)
* Implement/match `Act3Shark::Animate`

* Add BETA annotation

* Raise max functions

* Mark as FUNCTION
2024-12-15 17:18:25 +01:00
Christian Semmler
47c0e1a037
merge from isle/master 2024-12-15 08:24:45 -07:00
jonschz
ace2a9f047
Add g_copDest (#1229)
* Implement `AddCop` and `g_copDest`

* Fix formatting

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-15 05:50:52 -07:00
jonschz
97ff27af9e
Implement/match LegoPlantManager::FUN_10026410 (#1223)
* Implement/match  `LegoPlantManager::FUN_10026410`

* Full match on LEGO1 and BETA10

* Improve `LegoBuildingManager::FUN_10030630`

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-14 16:35:08 +01:00
jonschz
5a6415e0cf
Implement/match Act2Actor::FUN_10019b90 (#1222)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-13 16:19:55 -07:00
Christian Semmler
6da2faa48c
Refactor actor states, define enum (#1220)
* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
2024-12-13 20:30:50 +01:00
Christian Semmler
ce3f71ea0f
Rename LegoPathActor::VTable0x70 to UpdateState (#1219) 2024-12-13 19:20:03 +01:00
Christian Semmler
263d7d1e4f
Implement/match Act3::GoodEnding (#1218) 2024-12-13 18:49:45 +01:00
jonschz
054f56fd9f
Implement Act2Actor::FUN_10019700 (#1215)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-12 17:54:51 -07:00
Christian Semmler
1bfeebd004
Implement most of LegoJetski, refactor (#1214)
* Implement most of `LegoJetski`, refactor

* Fix
2024-12-12 21:17:25 +01:00
Christian Semmler
894034f9cf
Implement/match WriteDefaultTexture (#1213) 2024-12-12 19:02:14 +01:00
Christian Semmler
598d6dd10c
Refactor act 3 actors into act3actors.cpp (#1210) 2024-12-12 15:14:46 +01:00
Christian Semmler
1aff40dd94
Implement/match several functions in Act3, refactor (#1197)
* Implement/match several functions in Act3, refactor

* Fix naming

* Rename

* Add comment

* Add annotation

* Add BETA assert
2024-12-08 18:00:57 +01:00
Christian Semmler
d22c4cd1f2
merge from isle/master 2024-12-07 10:17:25 -07:00
Christian Semmler
94ce89cbaa
(Proposal) Introduce arithmetic operators to Vector2 (#1193) 2024-12-07 17:26:22 +01:00
Christian Semmler
4d8098a6c2
Implement LegoPathController::FUN_10048310 (#1192)
* WIP

* Rename

* Fix

* More WIP

* WIP

* WIP

* Fix

* Annotations

* Add more annotations, improve match

* Raise max functions
2024-12-06 20:50:40 +01:00
MS
7ece9cf37b
Fix MxParam casts in Notify functions (#1188)
* First batch

* Second batch
2024-12-03 15:51:03 -07:00
Christian Semmler
aaf5e1ddc7
Implement/match LegoAct2::ReadyWorld (#1185) 2024-12-02 19:44:42 +01:00
Christian Semmler
a0a114135a
Implement/match LegoAct2::HandleEndAction and related (#1184)
* Implement/match LegoAct2::HandleEndAction

* Reorder
2024-12-02 18:58:08 +01:00
Christian Semmler
5ade193261
merge from isle/master 2024-11-29 15:27:01 -07:00
Christian Semmler
e8e457f01a
Implement/match LegoAct2::Enable (#1178) 2024-11-29 22:32:40 +01:00
jonschz
362551e279
Clean up unused annotations to reduce errors (#1177)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-29 22:31:37 +01:00
Christian Semmler
7256eeb0ad
Replace hardcoded magic values with constants (#1173)
* Replace two hardcoded magic values with constants

* Replace constants
2024-11-28 00:05:40 +01:00
Christian Semmler
d6796ad86a
Implement remaining LegoGameState functions (#1172)
* Implement remaining LegoGameState functions

* Naming fixes

* Fix naming
2024-11-27 23:42:05 +01:00
jonschz
106647e5af
Implement new functions in LegoAnimManager (#1170)
* Implement new functions in LegoAnimManager

* Address review comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-27 18:13:37 +01:00
jonschz
83b85f26a7
Implement LegoAct2::Tickle() and others (#1168)
* Implement `LegoAct2::Tickle()` and others

* Fix decomplint errors

* Minor cleanup

* Address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-25 23:24:46 +01:00
Christian Semmler
5f0575124f
Merge from isle/master 2024-11-24 08:01:05 -07:00
MS
816bfe842d
Use alias functions from Lego3DManager (#1167)
* Mark LegoEntity:Destroy (many vtables use it)

* Starting addrs for Lego3DManager helpers

* Addrs for users of Lego3DManager and changes where needed
2024-11-23 20:37:24 -07:00
jonschz
0aa5e010ae
Implement CarRace (#1165)
* Implement `CarRace`

* Improve `CarRace::Create`

* Fix arrays

* Clean up array

* Fix CI errors

* Implement `LegoRaceCar::FUN_10012e00()`

* Implement `Doors::VTable0xcc`

* Address review comments, part 1

* Address review comments, part 2

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-23 12:33:15 -07:00
Christian Semmler
e56ac9ab55
Implement/match LegoBuildingManager::FUN_10030630 (#1164) 2024-11-22 23:08:23 +01:00
Christian Semmler
b4b28cf32e
Implement/match LegoPlantManager::Tickle (#1157) 2024-11-16 00:25:49 +01:00
Christian Semmler
3383ae646f
Implement/match LegoBuildingManager::Tickle (#1156) 2024-11-15 22:51:46 +01:00
Christian Semmler
ff0ef96782
Implement/match LegoBuildingManager::FUN_10030030 (#1155) 2024-11-15 19:24:41 +01:00
Christian Semmler
93c640a45f
Implement/match PickEntity (#1153)
* Implement/match PickEntity

* Rename function
2024-11-15 18:35:53 +01:00
Christian Semmler
62f09570b0
Implement/match RotateY (#1152) 2024-11-15 18:28:26 +01:00
Christian Semmler
bb36eda0dd
Merge remote-tracking branch 'isle/master' 2024-11-14 13:42:52 -07:00
jonschz
71a7498481
Implement most of JetskiRace, add BETA10 annotations (#1149)
* Implement most of `JetskiRace`, add BETA10 annotations

* Fix declaration order issue

* Clean up FUN_10012de0

* Fix regression

* Address review comments

* Address another review comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-14 21:42:38 +01:00
jonschz
6cda0d95c7
Complete LegoCarBuild (#1144)
* Complete `LegoCarBuild`

* Fix match error

* Address review comments

* Fix regression

* Fix minor sign comparison issue

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-11 15:44:03 +01:00
Christian Semmler
5d3d66965d
Implement/match Act1State::PlaceActors and related (#1142)
* Implement/match Act1State::PlaceActors and related

* Fix naming
2024-11-10 21:26:48 +01:00
Christian Semmler
9f9294694d
Merge remote-tracking branch 'isle/master' 2024-11-09 10:11:57 -07:00
jonschz
c65bc67e3d
Implement FUN_10025720() and others (#1134)
* Implement `FUN_10025720()` and others

* Address review comments, get 100 %

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-05 21:33:51 +01:00
Christian Semmler
d8412a4697
Implement/match Act1State::RemoveActors (#1132)
* Implement/match Act1State::RemoveActors

* Fix annotation
2024-11-03 19:06:09 +01:00
jonschz
4c0aae720b
Implement LegoCarBuild::FUN_10024890() and others, refactor (#1126)
* Commit finished code changes

* Add enum data type

* Refactor away GetCurrentArea, SetCurrentArea

* Clean up and add FUN_10024890

* Add `SetPartObjectIdByName()`

* Fix naming error

* Address review comments, part 1

* Address review comments, part 2

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-01 09:21:15 -07:00
Christian Semmler
ad353b7f3e
Implement/match Pizza::PlayAction (#1123)
* Implement/match Pizza::PlayAction

* Remove unused header
2024-10-28 17:25:54 +01:00
Christian Semmler
bf5379992e
merge from isledecomp/isle 2024-10-26 08:06:31 -07:00
jonschz
c38e157fdb
Implement LegoCarBuild functions, refactor BackgroundAudioManager (#1117)
* Implement LegoCarBuild functions, refactor BackgroundAudioManager

* Refactor LegoVehicleBuildState::m_animationState to enum

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-10-25 09:04:01 -07:00
jonschz
1a15981324
Implement LegoCarBuildAnimPresenter::StreamingTickle() (#1109)
* Implement LegoCarBuildAnimPresenter::StreamingTickle and dependents

* Fix naming issue

* Address review comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-10-05 16:20:45 -07:00
Christian Semmler
9397458854
merge from isledecomp/isle 2024-10-03 12:14:05 -07:00
Cameron
4878727393
some educated guesses for unknown view manager names (#1106)
* some educated guesses for unknown view manager names

* Formatting

* Pin pylint version

* Use snake case for consistency (limited to this class)

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-09-20 19:17:24 +02:00
jonschz
a942325b29
More functions in LegoCarBuild (#1104)
* Add BETA10 annotations

* Clean up

* Implement multiple functions

* fix minor annotation error

* Undo formatting

* Fix formatting

* Implement more functions

* Rename variables, address review comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-09-14 16:14:11 -07:00
Christian Semmler
318c46b881
merge 2024-09-05 12:09:19 -07:00
jonschz
2b14d3d6a5
Implement parts of LegoCarBuild and dependents (#1092)
* Implement parts of `LegoCarBuild` and dependents

* Fix BETA10 offset

* Fix constants

* Code style: Rename parameters

* Linter fixes v2

* Linter errors v3

* Add BETA10 variable names for presenters

* Address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-09-03 13:50:30 -07:00
jonschz
1b46859cf6
Implement RaceSkel, add BETA10 annotations (#1088)
* Implement `RaceSkel`, add BETA10 annotations

* fix formatting

* Fix order

* Address some review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-08-21 22:30:27 +02:00
jonschz
757df96c0d
Implement/match LegoRaceMap (#1087)
* Implement/match LegoRaceMap

* Fix CI, address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-08-17 11:30:39 -07:00
MS
9555aaba74
Remove USHRT_MAX from ParseExtra functions (#1086) 2024-08-17 08:56:25 -07:00
Christian Semmler
03781da2ed
merge 2024-08-08 13:07:47 -07:00
jonschz
e09acfcddb
Implement/match LegoCarRaceActor::VTable0x1c (#1078)
* Implement/match `LegoCarRaceActor::VTable0x1c`

* Fix formatting

* Fix LegoEdge::CWVertex()

* Fix more CI issues

* Trz to fix lvalue compile issue

* Fix formatting

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-08-04 21:13:12 +02:00
jonschz
1f251ff817
Implement/match LegoCarRaceActor::FUN_10080590 (#1070)
* Implement/match `LegoCarRaceActor::FUN_10080590`

* Add vbtable annotations

* disable formatter for assertion

* Fix BETA10 annotations

* Address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-07-28 20:13:18 +02:00
Christian Semmler
c0bd989dc5
merge 2024-07-28 10:01:31 -07:00
jonschz
4a861faca3
Refactor file names based on BETA10 (#1064)
* Refactor file names based on BETA10

* Extract LegoDeviceEnumerate to dedicated file

* Fix compiler errors

* Migrate contiguous block of code to `LegoDeviceEnumerate`

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-07-08 14:52:50 -07:00
jonschz
afa5b90117
Implement LegoRaceCar::FUN_10012ff0(), refactoring (#1063)
* Implement `LegoRaceCar::FUN_10012ff0()`, refactor based on BETA10

* Add BETA10 annotations
* Rename functions and variables based on BETA10 assertions

* Address issues raised by linter

* Rename variable, add BETA10 vtables

* Rename legoracecar files to legoracers

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-07-07 05:10:46 -07:00
Christian Semmler
a75ace8a53
Implement/match TowTrack::VTable0x70 (#1062) 2024-07-06 04:44:01 +02:00
Christian Semmler
87a9a37b33
Implement/match Jetski class (#1061) 2024-07-05 02:11:20 +02:00
Christian Semmler
b17762ebe3
merge 2024-07-02 12:19:13 -07:00
Christian Semmler
d92fc97a58
Implement/match DuneBuggy class (#1055)
* Implement/match DuneBuggy class

* Fix name

* Fix
2024-07-02 21:16:35 +02:00
Christian Semmler
3819dd0dae
merge 2024-07-01 16:52:14 -07:00
Christian Semmler
9ba05d021d
Implement/match LegoPlantManager::ScheduleAnimation (#1051)
* Implement/match LegoPlantManager::ScheduleAnimation

* Add assert
2024-07-02 01:14:04 +02:00
Christian Semmler
be0fe5fffb
Merge remote-tracking branch 'isle/master' 2024-06-26 06:46:56 -07:00
Christian Semmler
536aa4b1fe
Implement/match LegoPlantManager::FUN_10027120 (#1046) 2024-06-26 15:39:36 +02:00
Anonymous Maarten
0637deea13
m_extraCharacterId is an integer, not a pointer (#1045) 2024-06-26 04:17:45 -07:00
Anonymous Maarten
659a54b221
Add support for building x64 executables (#29)
* d3drm: store LPVOID data instead of DWORD

* m_extraCharacterId is an integer, not a pointer

* cmake: look for iniparser using config file first, then try our custom module file

Our custom module file is still useful.
My linux distro does not package the cmake files.

* x86's stdcall becomes MS's x64 calling canvention

* Fix 64-bit mxdsbuffer pointer arithmetic

* Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer

* Don't cast address to scalar (this is fishy)

* Add mingw64 build to the ci matrix

* Ignore -Wdiscarded-qualifiers warning with const vtables

* Ignore different 'const' qualifiers with MSVC

* Create d3dxof import library for MSVC

* DESCRIPTION in .def file(s) is deprecated

* Assume mmx is supported on x64, require a test for x86 and disabled on other archs

* 32- and 64-bit LEGO1.dll export different symbol names

* Introduce d3drm_guid containing the guids of d3drm

* Disable __wine_dbg_cdecl

* Include d3drm directory with EXCLUDE_FROM_ALL

* lego1 leaks d3drm headers

* Add dxfile.h

* Add 64-bit MSVC to the build matrix

* cmake: using ISLE_USE_DX5 means going all-in

* Load d3dxof.dll dynamically

* cmake: don't emit a warning about bitness anymore
2024-06-25 18:47:43 -07:00
Anonymous Maarten
554a679dc0 Merge commit '8113a17167e92133f5a0793967bf1e485dafd07a' into new-isle-decomp 2024-06-25 20:22:08 +02:00
Anonymous Maarten
d537d69d13 Merge commit 'd869d565c282b89bffefd8b298048dfbbbc7808b' into new-isle-portable 2024-06-25 20:02:43 +02:00
Anonymous Maarten
974cb8e6d3 Merge commit 'c22c6f337960f0c4c2f1170e857417926cbeeb0f' into new-isle-portable 2024-06-25 20:00:25 +02:00
Anonymous Maarten
3d59615274 Merge commit 'ba378eb22442d71fe4f23a5c818cdfad16d3b16d' into new-isle-decomp 2024-06-25 19:57:16 +02:00
Anonymous Maarten
8d5bfb40d9 Merge commit '828b35e9d22c7a17f7af4906049b56e0b1f4c789' into new-isle-decomp 2024-06-25 19:55:43 +02:00
Christian Semmler
4bf9174c15 Add SDL cursors (#16)
* Add SDL cursors

* Fix naming
2024-06-25 19:51:12 +02:00
Christian Semmler
8a2bbcac84 Define cursor enum and custom cursor window message (#980) (#15)
* Define cursor enum and custom cursor window message

* Fix param name

* Remove unused header
2024-06-25 19:51:12 +02:00
Christian Semmler
62307e1819
Implement/match LegoPlantManager::FUN_10026c50 (#1043)
* Minor fixes

* Implement/match LegoPlantManager::FUN_10026c50
2024-06-25 17:28:10 +02:00
jonschz
c9c130eb87
Implement AnimState (#1042)
* Implement LegoAnim

* fix: minor issues

* fix ncc complaints

* refactor: address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-21 14:41:01 -04:00
Christian Semmler
1d666f62e5
Implement/match LegoPlantManager interaction functions (#1041) 2024-06-19 18:57:05 +02:00
Christian Semmler
656e7fc674
Implement/match more LegoPlantManager functions (#1040) 2024-06-19 18:02:54 +02:00
Christian Semmler
e507f42717
Implement/match LegoPlantManager::CreatePlant (#1039)
* Implement/match LegoPlantManager::CreatePlant

* Update names

* Fix name

* Fix

* Fix
2024-06-18 19:35:03 +02:00
Christian Semmler
1a46d370ec
Bootstrap LegoPlantManager, add plants data (#1038)
* Bootstrap LegoPlantManager, add plants data

* Naming

* Move

* Fix
2024-06-17 20:11:27 +02:00
Christian Semmler
e4e0f4e4d3
Implement/match Motocycle, consistent notification names (#1037)
* Implement/match Motocycle, consistent notification names

* Format

* Fix

* Fix return types

* Fix return type

* Fix annotations

* Rename function
2024-06-16 16:47:53 +02:00
jonschz
a6644801f1
feat: Implement several ::Serialize functions (#1017)
* feat: Implement many ::Serialize functions

* address review comments, part 1 [skip ci]

* address review comments, part 2 [skip ci]

* review comments (final part)

* refactor: Remove Read/Write duplication

* fix merge conflict

* Match PizzeriaState::Serialize again

* Remove unused variable, add LegoVehicleBuildState::Serialize

* Implement AnimState::Serialize

* fix: Conform with naming scheme

* refactor: change names back

* refactor: int to MxS32

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-14 23:24:34 +02:00
Christian Semmler
dd1c11a933
Fix camera glitch (#1031) 2024-06-13 22:09:14 +02:00
Christian Semmler
bbc304ce46
Implement/match Ambulance::HandlePathStruct (#1029)
* Implement/match Ambulance::HandlePathStruct

* Add annotation
2024-06-13 20:10:19 +02:00
Christian Semmler
cf7246ac6c
Implement/match Ambulance::HandleButtonDown (#1028) 2024-06-13 17:34:44 +02:00
Christian Semmler
33c64bb002
Implement/match Ambulance::VTable0x70 (#1027) 2024-06-13 17:25:48 +02:00
Christian Semmler
cf576ca78f
Add remaining classes, implement/match LegoObjectFactory (#1026)
* Add missing classes

* Match LegoObjectFactory

* Remove semicolon

* Add symbol

* Fix
2024-06-13 02:02:47 +02:00
Christian Semmler
641d9f1b8b
Fix CaveEntity class (#1024)
* Fix CaveEntity class

* Rename function
2024-06-12 16:20:51 +02:00
Christian Semmler
2a88d06ff9
Match LegoMeterPresenter::ParseExtra (#1022)
* Match LegoMeterPresenter::ParseExtra

* Add LegoMeterPresenter to factory

* Add call to parent

* Add missing TODO
2024-06-12 15:53:33 +02:00
Christian Semmler
1f360929cb
Implement/match Ambulance::Tickle (#1021) 2024-06-12 15:13:52 +02:00
Christian Semmler
c22c6f3379
Implement/match LegoFlcTexturePresenter (#1015)
* Implement/match LegoFlcTexturePresenter

* Move files
2024-06-10 17:44:55 +02:00
Mikhail Thompson
1c430f894d
Begin LegoRace class (#1014)
* Begin LegoRace

* Match functions

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-06-10 14:58:05 +02:00
Christian Semmler
9a9bccda0e
Implement/match IslePathActor::Exit (#997)
* Implement/match IslePathActor::Exit

* Name

* Name

* Partially fix vector interface

* Revert "Partially fix vector interface"

This reverts commit 6e7a1e2b08fd82012b28be3054eeff65428eb4d1.

* Revert "Revert "Partially fix vector interface""

This reverts commit e3860e3c9fa1f8937b702d6c81d6e3bb4dadecc6.

* Fix

* Remove some COMPAT_MODE
2024-06-06 17:45:37 +02:00
Christian Semmler
9b22642f0c
Implement/match LegoCharacterManager::SwitchColor (#996) 2024-06-06 14:26:33 +02:00
Christian Semmler
49c17c9c6a
Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)
* Implement/match LegoEntity::SwitchSound

* Name

* Name

* Implement/match LegoEntity::SwitchMove

* Mood
2024-06-05 19:40:44 +02:00
Christian Semmler
f6c923a84e
Implement/match LegoEntity::ClickAnimation (#994)
* Implement/match LegoEntity::VTable0x38

* Update names
2024-06-05 19:00:46 +02:00
Christian Semmler
6a9f68872b
Add enum for actor IDs (#993) 2024-06-05 18:11:46 +02:00
Christian Semmler
133a312aee
Consolidate state and building entity classes (#989) 2024-06-03 18:53:25 +02:00
Christian Semmler
73bb37596e
Refactor JukeBox, add enum for music (#988)
* Refactor JukeBox, add enum for music

* add BETA annotation

* Fix BETA annotation

* Fix BETA annotation

* Fix
2024-06-03 13:00:38 +02:00
Christian Semmler
1423eb56fc
Implement/match LegoSoundManager::UpdateListener (#985) 2024-06-01 23:13:57 +02:00
Christian Semmler
ac4e8da662
Implement/match Lego3DSound::SetDistance and Reset (#984) 2024-06-01 19:45:22 +02:00
Christian Semmler
23e5ad7d15
Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager

* Name flag
2024-06-01 18:45:34 +02:00
Christian Semmler
df20b05510
Define cursor enum and custom cursor window message (#980)
* Define cursor enum and custom cursor window message

* Fix param name

* Remove unused header
2024-06-01 16:07:58 +02:00
DmitriLeon2000
3b3ac07cac
Rename LegoEdge::GetOpposingPoint to LegoEdge::CWVertex (#977) 2024-05-30 20:04:06 -04:00
Christian Semmler
eeb81b7223
Use USHRT_MAX instead of MAXWORD (#975) 2024-05-30 22:02:58 +02:00
Christian Semmler
650903d043
Implement/match Pizzeria::HandleClick (#971) 2024-05-30 15:54:24 +02:00
Christian Semmler
ae859fbc19
Implement/match LegoControlManager::FUN_100293c0 (#970) 2024-05-30 15:15:16 +02:00
Christian Semmler
b978787f8f
Implement/match LegoAnimationManager::FUN_10062e20 (#967) 2024-05-29 19:24:08 +02:00
Christian Semmler
2f1aa58153
Implement/match LegoAnimMMPresenter::FUN_1004b840 (#966) 2024-05-29 17:35:36 +02:00
Christian Semmler
36ec252f7e
Implement/match LegoAnimationManager::FUN_10063270 (#965) 2024-05-29 17:05:50 +02:00
Christian Semmler
f380fa3b84
Implement/match LegoAnimationManager::FUN_100648f0 (#954) 2024-05-25 17:18:24 +02:00
Christian Semmler
857c15ca11
Implement/match LegoAnimationManager::FUN_10063b90 (#953) 2024-05-25 16:40:10 +02:00
Christian Semmler
7c9fdd255e
Implement/match Isle::HandleType19Notification (#952)
* Implement/match Isle::HandleType19Notification

* Fix
2024-05-25 03:23:41 +02:00
Christian Semmler
e59d684f37
Implement/match actor Create functions (#949) 2024-05-24 14:44:09 -04:00
Christian Semmler
db90807d53
Implement/match LegoPathActor::ParseAction (#946)
* Implement/match LegoPathActor::ParseAction

* Fix naming

* Space
2024-05-24 19:07:45 +02:00
Christian Semmler
6774784b37
Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)
* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants
2024-05-22 14:09:06 -04:00
Christian Semmler
8fee73c525
Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename
2024-05-21 15:03:50 -04:00
Christian Semmler
fb16b2c896
Implement/match LegoPathBoundary::FUN_100575b0 (#939) 2024-05-19 21:41:07 +02:00
Cameron
d106aada11
basic name improvements (#930)
* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-18 15:20:05 -04:00
Christian Semmler
73844f14fa
Implement/match LegoAnimationManager::FUN_10063fb0 (#936) 2024-05-18 21:05:45 +02:00
Christian Semmler
732de04433
Implement/match PlayCamAnim and CameraTriggerFire (#935)
* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var
2024-05-18 20:43:19 +02:00
Christian Semmler
c1c78cb8aa
Implement LegoAnimationManager::FUN_10064010 (#933) 2024-05-18 18:26:32 +02:00
Christian Semmler
aab6a17d2f
Implement/match LegoAnimationManager::FUN_10064120 (#932)
* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses
2024-05-18 17:48:07 +02:00
Christian Semmler
c92341527e
Implement/match FUN_1003ef00 and related (#931) 2024-05-18 03:42:21 +02:00
Christian Semmler
5fe0b7e0bb
Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) 2024-05-17 21:58:35 +02:00
Christian Semmler
710f07e632
Implement/match LegoAnimationManager::FUN_10064380 (#928)
* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert
2024-05-17 14:21:48 -04:00
Christian Semmler
ed782980ec
Implement/match LegoAnimationManager::FUN_10063d10 (#927) 2024-05-17 16:20:04 +02:00
Christian Semmler
02c4aad33e
Implement/match LegoAnimationManager::FUN_10064b50 (#926) 2024-05-17 16:05:06 +02:00
Christian Semmler
e4a899350e
Move strings to proper location in define.cpp (#922) 2024-05-14 16:43:06 +02:00
Christian Semmler
e32e06321a
Rename _countof to sizeOfArray (#921) 2024-05-14 16:35:22 +02:00
Christian Semmler
939c09139f
Match LegoOmni::Destroy and related (#917)
* Match LegoOmni::Destroy and related

* Write COMPAT_MODE macro differently

* fix lint issue
2024-05-14 14:13:27 +02:00
Christian Semmler
5f34d2e877
Implement/match LegoPathController::AddActor and RemoveActor (#915)
* Implement/match LegoPathController::AddActor and RemoveActor

* Fix types
2024-05-13 12:46:59 +02:00
Christian Semmler
5df947dbb9
Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor (#903)
* Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor

* Remove obsolete struct
2024-05-11 15:32:11 +02:00
Christian Semmler
c77dd44105
Implement/match LegoCharacterManager::FUN_10083b20 and FUN_10085180 (#902) 2024-05-11 14:13:27 +02:00
Christian Semmler
d9a82323ca
Implement/match LegoAnimationManager::AddExtra (#901)
* Implement/match LegoAnimationManager::AddExtra

* Rename member

* Fix param names

* Remove space
2024-05-10 20:07:38 +02:00
Christian Semmler
a1388adcd7
Refactor camera locations and other structs, name functions based on BETA (#900)
* Refactor camera locations and other structs, name functions based on BETA

* Add size assert

* Fix member name
2024-05-10 16:23:47 +02:00
Christian Semmler
f5ffd3aba3
Implement/match LegoAnimationManager::FUN_100627d0 (#899) 2024-05-10 15:11:35 +02:00
Christian Semmler
172db7b5d8
Implement/match LegoAnimationManager::FUN_10062710 (#897) 2024-05-09 22:32:06 +02:00
Christian Semmler
556cbdaab3
Implement/match LegoAnimationManager::FUN_10062650 (#896)
* Implement/match LegoAnimationManager::FUN_10062650

* Shorten code
2024-05-09 22:24:45 +02:00
Christian Semmler
6a8fb3f46b
Implement/match LegoAnimationManager::FUN_10062580 (#895) 2024-05-09 22:10:00 +02:00
Christian Semmler
9ae2acbea8
Implement/match LegoAnimationManager::ModelExists (#894)
* Implement/match LegoAnimationManager::FUN_10062520

* Name function
2024-05-09 21:53:13 +02:00
Christian Semmler
5629eb3c85
Implement/match LegoAnimationManager::FUN_100623a0 (#893) 2024-05-09 21:33:48 +02:00
Christian Semmler
001b46b2ab
Implement/match LegoAnimationManager::FUN_10062110 (#892)
* Implement/match LegoAnimationManager::FUN_10062110

* Fix param name

* Return other value in stub
2024-05-09 18:49:43 +02:00
Christian Semmler
36d681fde4
Implement/match LegoAnimationManager::FUN_100617c0 (#891) 2024-05-09 16:30:34 +02:00
Christian Semmler
5c8249f334
Implement/match LegoAnimationManager::FUN_10061530 (#889) 2024-05-08 16:28:32 +02:00
Christian Semmler
05edf96186
Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
Christian Semmler
bac891cb0c
Implement/match LegoAnimationManager::FUN_10060570 (#886) 2024-05-07 16:54:06 +02:00
Mark Langen
253882bdcb
Start work on building save data (#885)
* Start work on building save data

* Add LegoBuildingData struct to LegoBuildingManager, naming mirrors
  LegoCharacterData in LegoCharacterManager.

* 100% match of many methods in LegoBuildingManager using the struct.

* Formatting

* Add required includes post merge

* Format again

* Better follow naming conventions

* Format again again

* Also fill in template data

* Fix data

* Change braces

* Match functions, consistent style, add missing annotations, some BETA annotations

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-06 13:15:19 +02:00
Christian Semmler
45f9f54f21
Implement/match IslePathActor::SpawnPlayer (#884)
* Implement/match IslePathActor::SpawnPlayer

* Fix

* Fix

* Add skip

* Rename param
2024-05-04 16:13:05 +02:00
Christian Semmler
1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
2024-05-04 14:06:32 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations (#881)
* Use more forward declarations

* Use more forward declarations

* Add more forward declarations

* Fix
2024-05-03 18:19:12 +02:00
Christian Semmler
72cbd1fc60
Refactor LegoOmni::PathContainer into IslePathActor::SpawnLocation (#877)
* Refactor LegoOmni::PathContainer into IslePathActor::SpawnLocation

* Add beta annotation

* Type var
2024-05-02 16:51:41 +02:00
Christian Semmler
0bf39c7108
Implement/match LegoAnimationManager::Tickle (#876)
* Implement/match LegoAnimationManager::Tickle

* Resolve out of order

* Fix naming
2024-05-02 15:22:09 +02:00
Christian Semmler
cd39e71597
Implement/match LegoAnimationManager::Notify (#875)
* Implement/match LegoAnimationManager::Notify

* Rename notification type
2024-05-01 15:00:42 +02:00
jonschz
84b789ef9e
Implement the rest of the SkateBoard class (#873)
* Implement SkateBoard::~SkateBoard()

* Implement SkateBoard::VTable0xd4

* Implement SkateBoard::Create()

- one typecast is still not clear

* Add SkateBoard::VTable0xe4()

* apply clang-format

* Apply clang-format to legocontrolmanager.h

* Address review comments

* 57 percent match

* 63 percent

* 82 percent match

* previous 86 was bugged, unfortunately

* 85 percent on FUN_10010270

* 92 percent FUN_10010270

* 69 percent VTable0xcc

* 73 percent VTable0xcc

* more progress, not quite there yet

* minor 10010510 improvement

* 100 % on FUN_10010510

* slowly making progress on SkateBoard::VTable0xcc (broken decomp)

* getting closer, now only wrong registers

* 89 percent VTable0xcc

* 92 percent

* 95 % VTable0xcc

* Changes, see comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-01 13:36:58 +02:00
Christian Semmler
20dee07b9c
Implement/match LegoAnimationManager::FUN_100605e0 (#872)
* Implement/match LegoAnimationManager::FUN_100605e0

* Remove padding

* Fix annotation
2024-04-30 16:02:58 +02:00
Christian Semmler
b902790c54
Implement/match LegoAnimationManager::FUN_1005f6d0 and FUN_1005f700 (#871)
* Implement/match LegoAnimationManager::FUN_1005f6d0 and FUN_1005f700

* Use bool constants
2024-04-30 12:38:55 +02:00
Christian Semmler
60796eff74
Implement/match LegoAnimationManager::Suspend (#870) 2024-04-30 12:18:44 +02:00