Anders Jenbo
d054cc8660
De-duplicate surface blitting
2025-08-21 00:38:09 +02:00
Anders Jenbo
57e918904c
Use 8bit surfaces for 2D content on miniwin ( #680 )
2025-08-20 23:58:10 +02:00
Christian Semmler
72dae4dd52
Merge remote-tracking branch 'isle/master'
2025-07-29 16:47:18 -07:00
jonschz
03adac0c58
Match LegoOmni::Create(), other BETA10 matches ( #1651 )
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* Match `LegoOmni::Create()`, other BETA10 matches
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-25 17:13:34 +02:00
Anders Jenbo
7045607c6c
Remove fake transition ( #550 )
2025-07-08 00:47:49 +02:00
Anders Jenbo
c6b94dabcf
Align FakeMosaicTransition with MosaicTransition ( #545 )
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The palette is a bit off but I have no strong urge to fix it
2025-07-07 04:59:44 +02:00
Anders Jenbo
58338fecfc
Faster and cleaner mosaic transition ( #530 )
2025-07-06 05:17:06 +00:00
Anders Jenbo
af9f7cd791
3DS: Account for sprite scaling when resizing UI ( #503 )
2025-07-05 01:48:13 +02:00
Anders Jenbo
af045eefed
Add fake mosaic to config tool ( #522 )
2025-07-04 17:41:18 +02:00
Anders Jenbo
0d2cbd50d5
Fake mosaic transition ( #516 )
2025-07-04 14:48:01 +02:00
Anders Jenbo
c63d725b64
Port WipeDown and Window to use DDBLT_COLORFILL ( #506 )
2025-07-03 22:20:31 +00:00
Anders Jenbo
605163b755
Fix WindowsTransition ( #495 )
2025-07-03 04:57:57 +02:00
Anders Jenbo
3894d58efc
Fix disolve and wipe transitions on 32bit ( #492 )
2025-07-03 02:06:45 +00:00
Christian Semmler
020969c483
Add transition type to ini ( #441 )
2025-06-29 02:49:46 +02:00
Anders Jenbo
b65284a7a0
Move 2D drawing and upscaling to the renderer ( #348 )
2025-06-25 19:45:26 +02:00
Anders Jenbo
4c80c8d923
Add 32bit color support ( #311 )
2025-06-14 23:09:23 +00:00
Anders Jenbo
43a261b945
Use pitch instead of trying to calculate it ( #308 )
2025-06-14 19:42:50 +02:00
Christian Semmler
3eba4fce12
Merge remote-tracking branch 'isle/master'
2025-05-30 17:33:33 -07:00
Anonymous Maarten
ac971f8c15
Assertion in MxTransitionManager::StartTransition is beta10-only ( #1534 )
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This fixes an assertion error when:
1. Start the game
2 Skip intro (probably optional)
3. Turn left to the elevator room
4. Enter the elevator
5. Press the (I) button
2025-05-31 02:33:28 +02:00
Anonymous Maarten
364844d6d0
Use SDL_rand/SDL_randf ( #203 )
2025-05-30 19:01:01 +00:00
Christian Semmler
68f209b18c
Merge remote-tracking branch 'isle/master'
2025-05-14 22:11:52 -07:00
Anders Jenbo
ad5ccd4e8b
Enums in mxtransitionmanager.cpp ( #1491 )
2025-05-14 22:03:33 -07:00
Christian Semmler
7d90befd05
Merge remote-tracking branch 'isle/master' into merge-isle-2
2024-12-27 10:48:38 -07:00
Christian Semmler
f475d5e196
Match MxTransitionManager::Tickle ( #1286 )
2024-12-27 17:33:20 +01:00
Anonymous Maarten
bb4db6caac
Use SDL3 functions in more locations ( #44 )
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* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL
* Use SDL_GetTicks instead of timeGetTime
* Use MxDSFile::OPEN_READ instead of OF_READ
* Use SDL_IOStream to read bitmaps
* Use SDL_LogXXX instead of OutputDebugString
* Undo mxvideoparam.h change
* Revert "Undo mxvideoparam.h change"
This reverts commit 4a20cf6c46 .
* Fix _MxTrace
* Reapply "Undo mxvideoparam.h change"
This reverts commit b3a09dc520 .
* fix _MxTrace
* Use __declspec(dllexport) for exporting symbols from dll
Refactored CMake script such that all objects are passed to the lego1 library.
* clang-format
* fix msvc build
* MSVC fixed for real now?
* Forgot about d3drm_guid
* Fix naming issue
* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00
jonschz
4c0aae720b
Implement LegoCarBuild::FUN_10024890() and others, refactor ( #1126 )
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* Commit finished code changes
* Add enum data type
* Refactor away GetCurrentArea, SetCurrentArea
* Clean up and add FUN_10024890
* Add `SetPartObjectIdByName()`
* Fix naming error
* Address review comments, part 1
* Address review comments, part 2
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-01 09:21:15 -07:00
Christian Semmler
df20b05510
Define cursor enum and custom cursor window message ( #980 )
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* Define cursor enum and custom cursor window message
* Fix param name
* Remove unused header
2024-06-01 16:07:58 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations ( #881 )
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* Use more forward declarations
* Use more forward declarations
* Add more forward declarations
* Fix
2024-05-03 18:19:12 +02:00
Nathan M Gilbert
fca8f74bd8
Fix Annotations and LegoAnimActor class structure. ( #710 )
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* Fix size annotations for legoomni
Fix structure and add placeholder annotations for LegoAnimActor and subclasses
* Fix LegoCarRaceActor constructor
Fix function name in LegoRaceCar
* Add size assertions for legoomni and fix sizes
* Various style fixes
* Use other marker so vtable.py doesn't compare
* Revert "Use other marker so vtable.py doesn't compare"
This reverts commit 608985cd73856598b95c15aed9f8f022645e9e7a.
* Fix copy/paste error
* Remove stale comment.
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-22 21:30:58 -04:00
Ramen2X
b0483000d8
TransitionNone() -> NoTransition() ( #659 )
2024-03-11 21:23:31 -04:00
Ramen2X
9207d1cb28
remove redundant MxU16 cast in MosaicTransition()
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mistake, but it gets optimized out anyways
2024-03-11 17:37:45 -04:00
Ramen2X
121708a574
match MxTransitionManager::MosaicTransition() ( #658 )
2024-03-11 17:33:43 -04:00
Ramen2X
6dfee432ea
rename MxTransitionManager transitions ( #655 )
2024-03-11 04:57:58 -04:00
Christian Semmler
8069923651
Refactor files based on beta debug build ( #645 )
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* Rename LegoUnkSaveDataWriter -> LegoCharacterManager
* Refactor mxomni into mxomni/mxmisc
* Refactor legoomni into legoomni/misc
* Resolve deps
* Refactor atom
* Refactor mxutil
* Refactor mxio
* Rename/relocate files
* Fix format
2024-03-09 21:07:52 +01:00