Commit Graph

14 Commits

Author SHA1 Message Date
Damglador
c71fee5f19
Fix AppRun script for AppImage execution
Right now when path to AppImage has spaces in it (for example if it gets installed in ~/Applications by a manager I'll be named "Isle Portable") I'll fail to execute with an error:
```
/tmp/.mount_Isle PCAHbep/AppRun: line 16: [: /home/damglador/Applications/Isle: binary operator expected
/tmp/.mount_Isle PCAHbep/AppRun: line 24: /tmp/.mount_Isle PCAHbep/usr/bin/isle-config: Input/output error
```

This patch should fix it.
2026-03-01 18:13:58 +01:00
It's Rhew!
c2b0211304
Switch port (#731)
* - Set defaults if ini exists, but empty.
- Create a new dictionary object, not use null object.

* Switch Port

Todo: Fix: Misc crashes when interacting on island.
Todo: Fix: Joystick pointer is slow to move.
Todo: Fix: Touch doesn't behave.

* Fix: base GetPathInfo fixup in the SDL implementation, with check for null SDL_PathInfo.
Fix: Disable imgui shell functions.

Todo: Display imgui debug if enabled.

* Fix: Correction to suite style guidelines

* - Switch build homebrew NRO
- CI/CD to build Switch

* Fix typo in CI

* clang-format fix

* Clang-format against isleapp.cpp

* Use correct docker container for CI/CD

* Remove SDL fixups and use an SDL3 port with fixes.
Fixes crash bug and world issues!

* Fix: use Clang-Format 17 instead of 21

---------

Co-authored-by: SnepOMatic (Rhew) <github@rhew.co.uk>
2025-11-15 23:51:19 +01:00
olebeck
47736862a7
Add PSVita port (#541)
* add psvita to cmake

* no PIE for vita

* add modules to vpk

* use custom pvr apphint

* select correct renderer for sdl renderer

* patch sdl3 shaders, got something on screen!

* use proper cmake patch for sdl

* add missing module

* remove test window which causes a bug in the vita sdl port to show up

* add gxm renderer (not working with display yet)

* avoid sdl renderer for vita, seems broken

* make gxm renderer work with new d3drm

* fix rendering somewhat, some geometry shows up

* support paletted textures directly to avoid copying the texture twice

* fix Draw2DImage

* make 3d work, broken lights

* clean up a bit

* fix normals matrix

* remove some unneeded changes

* forgot env var

* wrong env dest

* run clang format

* correct texture address mode, use tlsf instead of sceClibMspace

* double buffered uniforms seem to work now

* missed a line

* update GXMRenderer_EnumDevice

* hopefully actually fix uniform buffers

* run clang-format

* remove a change thats not needed

* improve fragment shader performance

* add vita to dist folder

* add base for vita config app

* add config self to vpk

* transform touch events to virtual size

* add livearea graphics

* Update cmake file to include livearea assets

* put manual in the right place

* add sample rco

* add messagebox on vita

* triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow

* make config app not crash on launch

* change defaults

* update gxm renderer with interface changes

* split 2d and 3d shaders completely

* update gxm renderer

* fix transition on gxm

* clang format

* move config cmake

* move CONFIG_vita

* always clear before drawing 2d image

* hopefully fix windows build

* clang-format fix broken includes

* order again

* undo moving qt cmake to its own list

* move uic search path

* use ifdefs for all d3drm backends, cpack to generate vpk

* cmake wrong escape

* small cleanups in gxm renderer

* defer texture delete to avoid overwriting the texture during a frame

* clang-format

* more of the layout for config

* remove top buttons

* use SceAppSettings instead of custom ui

* use select for back to info center on vita, to make screenshots possible again

* remove accidentally left in add_subdirectory

* adjust diskpath to be like other ports

* use vita_create_vpk and not cpack

* gxm: msaa support, fix wrong file path

* gxm: add mipmaps (disabled)

* clang-format

* fix open isle.ini with fopen

* add missing strings

* use iniparser_set not dictionary_set

* add default save path to config

* load config app after initializing ini on vita

* fix config build

* change the default disk & cd path, update the paf library

* update paf library headers

* include orders for clang-format

* clean up

* make shader compiler not required

* move asm language

* warn instead of error when shader source is changed when no compiler is found

---------

Co-authored-by: Li <li@silica.codes>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-10-31 23:23:12 +00:00
Helloyunho
2971a3b06c
Fix iOS port build (#677)
* fix: ios launchscreen build error

* fix: github no longer provides ios sdk

* fix: wow awesome a typo

* fix: use latest xcode
2025-08-15 14:51:26 +00:00
Korbo
ee6e230a4d
New 3DS banner sound, move 3DS data to packaging (#605)
* New 3DS banner sound

* move 3DS CIA data to packaging/3ds
2025-07-14 20:37:44 +02:00
Christian Semmler
68c967ebdf
Add extensions, TextureLoader (#570)
* Add extensions, `TextureLoader`

* Fix wording

* Add to default ini

* Add folder to flatpak

* Use different enable strategy
2025-07-10 00:24:59 -07:00
Helloyunho
9d8cb64a19
Add iOS Port (#566)
*  feat: add ios support

* ⚗️ chore: trying some experiments to make ci working

* ⚗️ chore: is it really ci version problem?

* 💚 fix: it really is just a ci version issue

* 🩹 fix: go as low as possible

* 🩹 fix: support ipad
2025-07-10 08:34:52 +02:00
Helloyunho
2761d9985a
Create .app when building/packing macOS (#555) 2025-07-08 19:09:11 +02:00
Helloyunho
d95946abfe
🔨 fix: use custom certificate (#540) 2025-07-07 00:40:30 +02:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port (#526)
* chore: update README.md

*  feat: got the audio working

* 🔧 feat: add appxmanifest

* 🩹 fix: remove opengl stuff

* ⚗️ feat: add button support

* ⚗️ chore: try to make less modification from upstream

* 🩹 fix: doesnt compile

*  feat: forcibly draw cursor and map right joystick to cursor

* 🩹 fix: remap joystick

* 🎨 fix: formatting

* 🎨 fix: cmakelists formatting

* 🩹 fix: 3ds build

* 👷 feat: add xbox one ci build

* 💚 fix: github hates xbox series naming

* 💚 fix: dont run cpack for xbox one, vs does that for you

* 💚 fix: xbox one need to use vs as generator

* 💚 fix: please

* 💚 fix: it could be msix not bundle

* 💚 fix: try recursive directory search when upload release

* 🔨 feat: support cpack

* 👷 feat: better packaging

* 💚 fix: ignore if mv fails

* 🔧 feat: add mouse sensitivity config

* 🔥 chore: dont need you

* ⚗️ chore: use d3d11

*  feat: hardware acceleration!!

* 🚸 chore: change default cd path so user can easily copy the assets to xbox

* 🧑‍💻 chore: improve reusability

* 🚨 fix: formatting error

* 🚸 chore: draw cursor by default

* 🎨 chore: cmakelists formatting

* chore: match with upstream

* chore: more matching with upstream

* chore: don't need you

* 🩹 fix: apply changes

* 🔥 fix: we don't need controller map anymore

* 🩹 fix: use isle style include guard

* 🩹 fix: last newline fix

* 👷 chore: use cpack

* 💚 fix: try to fix ci

* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
Gregor Wünsch
b2ee6c114e
Add StartupWMClass to the desktop file (#501)
This explicitly adds a `StartupWMClass` to the desktop file to help
desktop environments properly track the game window and associate it
with the correct app icon and name. This adheres to the XDG Desktop
Entry Specification [^1].

[^1]: https://specifications.freedesktop.org/desktop-entry-spec/latest/recognized-keys.html
2025-07-03 14:14:09 +00:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder (#469)
* Consolidate into a single CMake folder'

* Remove extra path thing
2025-07-02 00:46:57 +02:00
Damglador
54694a4611
AppImage packaging (#439)
* AppImage packaging

* Add flags to specify location of required local files

`--build=path` specifies where on the system is the directory with pre-build game binaries (must have binaries `isle` and `isle-config` in `path/bin` and game-specific libraries in `path/lib`)
`--apprun=path` specifies where the apprun is
`--desktop-file=path` same for the desktop file

* Move to packaging/linux

* Move building to appimage/build and ignore it in git

* Use local icon. Option to specify location for it

* Cleaning

* Attempt at Github automation

* Update CMakeLists.txt

* Fix build

* I guess it doesn't need quotes

* Update CMakeLists.txt

* Update release.yml

* Work around for liblego1.so loading, fix arguments

* Create testing.yml

* Update testing.yml

* I should pay more attention to what docs say

* Fix copy-pasting mistake

* Add AppImage packaging to the Release workflow

* Try fixing filepicker

* Delete testing.yml

* Fix releases

Can't specify where linuxdeploy leaves the file without specifying the name of the file, which I don't want to do, so just move the file in `dist` after packaging.

* Remove unnecessary changes

* Add qt6-xdgdesktopportal-platformtheme as deps

Needed to call the xdg filepicker, basically desktop-specific filepicker. Hopefully this will allow to use it in AppImage

* Get back flatpak in release

* Update release.yml

* Remove libglew-dev from apt install

* Fix duplicate upload artifact

* Update release.yml

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Remove *.AppImage pattern in Download All Artifacts

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-06-29 22:53:54 +02:00
Brenden Davidson
6e7347621c
Flatpak Build Support (#407) 2025-06-29 19:04:08 +00:00