Fabian Neundorf
5495da6c53
Clear unknown in MxLoopingFlcPresenter ( #1659 )
2025-07-27 08:28:17 -07:00
Fabian Neundorf
9f242021a4
Clear unknowns in MxSmkPresenter and MxLoopingSmkPresenter ( #1658 )
2025-07-27 08:27:51 -07:00
Christian Semmler
89f2f5cefe
(Web port) Improve loading UX for HD Textures ( #648 )
2025-07-25 23:08:55 +00:00
Fabian Neundorf
0442fadc0e
Clear unknown in InfocenterState ( #1657 )
2025-07-26 00:58:49 +02:00
Fabian Neundorf
ddaf497cc4
Clear unknowns in MxVideoPresenter ( #1656 )
2025-07-26 00:16:36 +02:00
jonschz
d555df6a58
Add BETA10 matches on LegoWEGEdge and others ( #1655 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-25 23:49:16 +02:00
jonschz
a9e261606d
Fix mxomni.* file names ( #1654 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-25 22:19:09 +02:00
jonschz
03adac0c58
Match LegoOmni::Create(), other BETA10 matches ( #1651 )
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* Match `LegoOmni::Create()`, other BETA10 matches
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-25 17:13:34 +02:00
Christian Semmler
7473330e47
(Web port) Add HD textures option ( #647 )
2025-07-24 22:10:15 +00:00
Christian Semmler
fd36f07537
Workaround for WebGL driver bug ( #645 )
2025-07-24 17:42:47 +02:00
VoxelTek
d83a729c77
Add Anisotropic filtering ( #644 )
2025-07-23 21:23:43 -07:00
Christian Semmler
b69687d2f1
Update renderer.cpp ( #643 )
2025-07-23 22:24:21 +00:00
Christian Semmler
f677fe5091
Merge branch 'master' of github.com:isledecomp/isle-portable
2025-07-23 13:21:45 -07:00
Christian Semmler
c774a8edde
Merge remote-tracking branch 'isle/master'
2025-07-23 13:21:39 -07:00
Christian Semmler
1a2e03de47
Make Anisotropic filtering configurable ( #641 )
2025-07-23 20:18:05 +00:00
Anders Jenbo
a9db8d321e
Add MSAA support to OpenGL 1.1 ( #640 )
2025-07-23 18:30:05 +00:00
Christian Semmler
a5a3c4ec83
Upgrade OpenGL ES renderer to 3.0, add option for MSAA ( #636 )
2025-07-23 18:00:48 +00:00
VoxelTek
8f6bfe078b
Add MSAA to isle-config, improve Exclusive Fullscreen resolution options. ( #638 )
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* Add dropdown for exclusive fullscreen resolutions
* Add MSAA support
* Make clang-format happy
* Fix tab order
* Make clang-format happy again
2025-07-23 19:33:39 +02:00
Fabian Neundorf
2451b041f6
Clear remaining unknown in Ambulance ( #1650 )
2025-07-23 19:14:10 +02:00
Fabian Neundorf
eae038f6a9
Clear unknowns in MxVideoParamFlags ( #1648 )
2025-07-22 20:58:00 +02:00
Fabian Neundorf
ed33541a2e
Clear unknowns in LegoAnimScene ( #1649 )
2025-07-22 10:45:50 -07:00
jonschz
36f6d963dc
BETA matches for SoundManagers ( #1646 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-21 23:42:42 +02:00
Fabian Neundorf
fd299137ff
Clear unknowns LegoCameraController ( #1647 )
2025-07-21 22:18:59 +02:00
MS
b1dcc26d79
Beta functions for MxVariable ( #1645 )
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* Beta match MxVariable classes
* CustomizeAnimFileVariable
2025-07-20 23:08:26 -04:00
MS
4edd8d1214
Beta match MxThread and MxSemaphore ( #1644 )
2025-07-20 21:58:16 -04:00
Christian Semmler
e86fd71560
Handle SDL_EVENT_FINGER_CANCELED ( #633 )
2025-07-20 16:33:53 +00:00
Christian Semmler
6a45dbec34
Merge remote-tracking branch 'isle/master'
2025-07-20 09:25:06 -07:00
jonschz
2980f88bb0
Fix filenames based on BETA10 MxAutoLock ( #1640 )
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* Inline LegoAnimPresenters
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-20 18:20:40 +02:00
MS
132d9c817f
Build BETA10 in CI ( #1639 )
2025-07-20 11:47:08 -04:00
Fabian Neundorf
0a58d112e8
Clear unknowns in LegoOmni and misc.h ( #1642 )
2025-07-20 08:18:59 -07:00
Fabian Neundorf
56c15699da
Clear unknown in MxSoundManager ( #1641 )
2025-07-20 16:05:28 +02:00
jonschz
6b5f3724c0
Beta match MxAutoLock and MxCriticalSection ( #1638 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-20 07:57:26 +02:00
Steven
3c3c36c0b9
Added Windows (MSVC) and Linux debug builds to CI ( #631 )
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Also fixed two warnings with the debug program
2025-07-19 20:05:09 +00:00
Anders Jenbo
71c767d92b
Fix bad merge ( #628 )
2025-07-19 16:00:01 +00:00
Fabian Neundorf
9e860d910c
Name spawn areas ( #1636 )
2025-07-19 07:29:34 -07:00
jonschz
73d9ef1d80
Improve FUN_10061010, other fixes ( #1634 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-19 16:28:35 +02:00
jonschz
29d7a5df89
Get BETA10 to compile again ( #1635 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-19 12:24:49 +02:00
Fabian Neundorf
bd71370602
Clear unknown in LegoControlManagerNotificationParam ( #1633 )
2025-07-19 01:09:37 +02:00
Christian Semmler
10195dcbcb
Add more rumble events ( #627 )
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* Add more rumble events
* Add check for haptic
2025-07-18 22:52:42 +00:00
Christian Semmler
6b551b14c0
Add assert for dynamic_cast ( #626 )
2025-07-18 22:06:47 +00:00
Christian Semmler
55a3ad71c6
Bump Python to 3.12 ( #625 )
2025-07-18 21:51:11 +00:00
Christian Semmler
10d4142c39
Merge remote-tracking branch 'isle/master'
2025-07-18 14:44:18 -07:00
Christian Semmler
38213275cf
Proper cleanup on user requested exit ( #624 )
2025-07-18 21:40:25 +00:00
Christian Semmler
556b2deef2
Fix ViewLODList leaks ( #623 )
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* Fix ViewLODList leaks
* Add vector clear
* Fix naming
2025-07-18 21:34:23 +00:00
Fabian Neundorf
cfd36ec88f
Clear unknowns in LegoPhonemePresenter ( #1632 )
2025-07-18 23:26:34 +02:00
Fabian Neundorf
66844aa945
Clear unknown in TimeROI ( #1631 )
2025-07-18 01:53:35 +02:00
Fabian Neundorf
6d6971734b
Clear unknowns in LegoROI ( #1630 )
2025-07-17 01:19:17 +02:00
Helloyunho
df84f4d7a5
🩹 fix: use actual transparent pixel if surface supports alpha channel ( #616 )
2025-07-16 17:32:37 +02:00
VoxelTek
bf3820c054
Fix debug mode when OpenGL is set as graphics device ( #615 )
2025-07-16 08:22:36 +00:00
VoxelTek
84bd0a1a87
Rework of isle-config, add resolution adjustment and max framerate settings ( #608 )
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* Add resolution adjustment, framerate limit, etc
- isle-config has been reworked to be a smaller, more organised window
- resolution adjustment has now been added to isle-config, so that the resolution on windowed game start can be set
- max framerate setting added to isle-config
- higher-quality options disabled in isle-config if computer has too little RAM (unlikely)
* Make clang-format happy
* Switch to MxS32, move variable declaration to end
* Adjust sizing of resolution spinboxes
* Add full screen video mode
When full screen is enabled, the game goes full-screen, and the screen resolution changes.
* Rework to add Exclusive Fullscreen option.
* Remove comment
* Raise max LoD value to 60
* Fix tab order
* Simplify code
2025-07-16 02:29:45 +00:00