Commit Graph

1125 Commits

Author SHA1 Message Date
foxtacles
a9747dec11
Character customization (#8)
* WIP: Add character customization to multiplayer

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Refine character customization: fix message buffering, DRY up code, request-based model

- Register NetworkManager with TickleManager via HandleCreate hook in
  LegoOmni::Create(), so packets are processed continuously instead of
  buffering between Connect() and OnWorldEnabled()
- Spawn unspawned remote players in OnWorldEnabled() (created before
  world was ready)
- Switch to request-based customization: HandleROIClick sends
  MSG_CUSTOMIZE to server, server echoes to all peers, HandleCustomize
  applies state and plays effects
- DRY up SwitchVariant to delegate LOD cloning to ApplyHatVariant
- Add ApplyChange helper consolidating the switch-on-changeType pattern
- Fix InitFromActorInfo to derive dependent color parts from independent
  parts (matching Unpack rules)
- Remove dead code: m_hasBeenTicked, ApplyCustomizeChange on
  RemotePlayer, m_localCustomizeState on NetworkManager
- Add null ROI checks in HandleCustomize for unspawned players
- Move MSG_CUSTOMIZE constant to shared protocol.ts

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Fix

* Fix character customization bugs from code review

- BUG-1: Add bounds check in SwitchColor to prevent OOB access from
  unvalidated network input (p_partIndex could exceed array bounds)
- BUG-2: Enforce allowRemoteCustomize on receiver side in HandleCustomize
  (was only checked on sender side, byppassable by malicious client)
- BUG-3: Document stale-state sound asymmetry for remote targets
- OBS-1: Remove unused bodyVariantIndex from CustomizeState (never
  modified, wasted 3 bits per state message)
- NAME-1: Fix p_ prefix convention on ApplyCustomizeChange parameters
2026-03-07 23:20:55 +01:00
foxtacles
dcf3b66173
Fix 3rd person camera 180-degree flip after cam anim ends (#5)
* Fix 3rd person camera 180-degree flip after cam anim ends

When a cam anim (NPC interaction cutscene) ends, FUN_1004b6d0 places the
player actor at the camera's final position using the camera's direction,
which uses standard convention (z = visual forward). The 3rd person camera
relies on backward-z convention (z = visual backward, from TurnAround).
This mismatch caused the camera to face 180 degrees wrong permanently
after any cam anim.

Add a HandleCamAnimEnd extension hook in FUN_1004b6d0 that, when the 3rd
person camera is active, flips the ROI direction back to backward-z and
re-establishes the correct camera position.
2026-03-07 17:32:21 +01:00
foxtacles
37b328a595
3rd person camera (#3)
* Add feasibility plan for reusing multiplayer animation system for third-person camera

Evaluates reusing the multiplayer extension's RemotePlayer animation system
(BuildROIMap, AssignROIIndices, ApplyAnimationTransformation) for the local
player to enable a third-person camera mode. Conclusion: feasible with only
3 single-line extension hooks added to core game code.

https://claude.ai/code/session_01NC3zdQZ4nqEcYjyvStqcdD

* WIP: Third-person camera with animation reuse and movement fix

* Fix third-person camera bugs: vehicles, remote facing, emote distortion (#2)

- Fix spawn pose and building re-entry by applying idle frame 0 and
  reinitializing on world enable
- Handle vehicle transitions: ride animations for small vehicles,
  first-person fallback for large vehicles and helicopter
- Keep vehicle dashboards visible for exit controls
- Disable third-person camera for large vehicles, fix ROI cleanup
- Move HandleActorExit hook to end of Exit() for immediate reinit
- Fix remote player facing 180 degrees wrong by negating direction
  in BroadcastLocalState when third-person camera is active
- Fix Hat Tip emote distortion from compounding transform scale by
  saving clean parent transform at emote start and restoring after
  each frame's animation application

* DRY cleanup for third-person camera branch

- Extract shared DetectVehicleType() to protocol.h/cpp (was duplicated
  in ThirdPersonCamera and NetworkManager)
- Remove no-op HandlePostApplyTransform hook chain (called every frame
  for every LegoPathActor but did nothing)
- Add ThirdPersonCamera::ClearAnimCaches() helper (pattern repeated 5x)
- Add AnimUtils::EnsureROIMapVisibility() inline helper (loop repeated
  5x across ThirdPersonCamera and RemotePlayer)
- Remove redundant static_cast in multiplayer.cpp (UserActor() already
  returns LegoPathActor*)
- Delete THIRD_PERSON_CAMERA_ANIMATION_REUSE_PLAN.md development artifact
2026-03-07 01:38:45 +01:00
Christian Semmler
6da036a933
Use consistent Extension call pattern in legoentity and legoworld
Use 'using namespace Extensions' and value_or() instead of verbose
fully-qualified names and has_value()/value(), matching the pattern
used in legotextureinfo.cpp.
2026-03-01 10:40:17 -08:00
Christian Semmler
c760db50a9
Extract WorldStateSync from NetworkManager
Move world state synchronization logic (snapshots, events, entity
mutation routing) into a dedicated WorldStateSync class, reducing
NetworkManager from ~790 to ~420 lines.
2026-03-01 10:14:47 -08:00
Christian Semmler
a0629c45a1
Minimize LEGO1 changes: revert globals, move CreateCharacterClone to extension
Revert plant/building manager globals back to private class statics
(matching master) and use friend declarations for extension access.
Move CreateCharacterClone out of LegoCharacterManager into a new
CharacterCloner class in the multiplayer extension.
2026-03-01 10:04:13 -08:00
Christian Semmler
12a63c105c
Implement multiplayer world state sync for plants and buildings
Add serialization framework using C++ templates and table-driven lookup
to sync plant and building state between players. Includes world snapshot
routing to requesting peer, relay server Docker support, and fixes for
building color sync, ride vehicle visibility, and ARM compilation.
2026-03-01 09:48:03 -08:00
Christian Semmler
5c8a2ffd3b
Implement multiplayer MVP: WebSocket networking, remote player rendering, vehicle support
- WebSocket relay server (Cloudflare Worker + Durable Object)
- Remote player character cloning with walk/idle/ride animations
- Vehicle support for remote players
- INI config for relay URL
- Extension hook for world transition ROI management
2026-02-28 12:00:01 -08:00
Christian Semmler
a3122cd209
Merge remote-tracking branch 'isle/master'
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2026-01-30 17:06:10 -08:00
Fabian Neundorf
971fe939a6
Clear unknowns in LegoPathActor (#1731)
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-31 01:47:11 +01:00
MS
935be9de55
Implement LegoTestTimer (#1732)
* Implement LegoTestTimer

* Fix variable name

* Use override
2026-01-27 13:21:56 -05:00
Fabian Neundorf
5e7a787af0
Clear unknowns in LegoPathBoundary (#1730) 2026-01-25 20:48:36 +01:00
Fabian Neundorf
a251424b10
Clear unknowns in legoracers.h (#1729) 2026-01-25 20:45:58 +01:00
Fabian Neundorf
e094e38147
Clear unknowns in IslePathActor (#1725) 2026-01-19 14:13:01 -08:00
Fabian Neundorf
e05cb05983
Clear unknowns in LegoPathController (#1724) 2026-01-18 12:31:56 -08:00
Fabian Neundorf
01c92d1966
Clear unknowns in LegoPathEdgeContainer and LegoBEWithFloat (#1723)
Renames `LegoBEWithFloat` also to `LegoBEWithMidpoint` to be more specific.
2026-01-18 06:50:17 -08:00
Fabian Neundorf
8b0b6d9082
Clear unknowns in LegoActionControlPresenter (#1722) 2026-01-14 16:51:42 -07:00
Fabian Neundorf
197ae3ee10
Clear unknowns in LegoNavController (#1720) 2026-01-14 16:50:09 -07:00
Fabian Neundorf
600079215f
Anim presenters (#1719)
* Clear unknowns in `LegoAnimPresenter`, `LegoLocomotionAnimPresenter` and `LegoHideAnimPresenter`

* Clear visibility unknowns in animation presenters

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-13 21:54:44 +01:00
Fabian Neundorf
dace101b85
Clear unknowns in LegoExtraActor (#1718) 2026-01-13 00:39:16 +01:00
Fabian Neundorf
faa4e45e48
Clear unknowns in MxCompositePresenter (#1717) 2026-01-12 15:16:44 -07:00
Fabian Neundorf
c31b3dcdff
Clear unknowns in MxCompositeMediaPresenter (#1716) 2026-01-12 15:15:21 -07:00
Fabian Neundorf
ea61077c1b
Clear unknowns in Act3Ammo (#1715) 2026-01-12 02:49:16 +01:00
Fabian Neundorf
812202f650
Clear unknowns in Doors (#1714) 2026-01-11 17:59:46 +01:00
Christian Semmler
4998bdaf65
Savegame: kaitai format (#1713)
* Add savegame.ksy

* Updates

* Updates
2026-01-11 00:27:44 +01:00
Fabian Neundorf
4bcc2b964b
Clear unknowns in LegoUnknown and rename to LegoSpline (#1711) 2026-01-10 20:00:26 +01:00
Sebastian Mischke
da69997480
Clear unknowns in LegoRaceMap (#1705)
* Rename FUN_1005d4b0 to UpdateMapLocatorPosition

* Rename m_unk0x08 to m_mapEnabled

* Rename m_unk0x14 to m_worldXOffset

* Rename m_unk0x1c to m_worldYOffset

* Rename m_unk0x18 to m_worldXScale

* Rename m_unk0x20 to m_worldYScale

* Rename m_unk0x24 to m_screenXScale

* Rename m_unk0x28 to m_screenYScale

* Rename m_unk0x2c to m_screenXOffset

* Rename m_unk0x30 to m_screenYOffset

* Rename worldY to worldZ

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-10 19:49:04 +01:00
Christian Semmler
d121ae1ecd
Merge remote-tracking branch 'isle/master'
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2026-01-07 16:39:54 -07:00
Sebastian Mischke
923b450008
Clear unknowns in TowTrack (#1709)
* Rename FUN_1004dcb0 to PlayActorAnimation

* Rename m_unk0x160 to m_unused_0x160

* Rename m_unk0x168 to m_unused_0x168

* Fix variable naming pattern
2026-01-08 00:31:28 +01:00
Anonymous Maarten
7fc4080a15
Plug memory leaks while moving around in the Information Center (#768)
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Plug all leaks when moving around in the Information Center.

This does not include:

-    loading a save game
-    starting a new game
-    selecting a LEGO character and enter the world
-    launching a paper plane on the observation deck
2026-01-06 04:17:23 +01:00
Sebastian Mischke
e9eb2493bb
Clear unknowns in LegoROI (#1703)
* Rename FUN_100a9410 to Intersect

* Rename FUN_100a81b0 to ReportError

* Rename FUN_100a9330 to SetColor

* Rename FUN_100a93b0 to SetColorByName

* Rename local10 to radius

* Rename boundingBox variables

* Rename bb point variables

* Rename local4c to rayOrigin

* Rename local17c to intersectionPoint

* Rename local18 to discriminant

* Rename ray-sphere intersection variables

* Rename quadratic equation variables

* Rename local70 to untransformedPoint

* Rename local150 to boxFacePlanes

* Rename local50 to intersectionDistance

* Rename Intersect method arguments

* Clang-format of legoracespecial

* Clang-format of legoroi

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-05 23:38:40 +01:00
Fabian Neundorf
29dda2c369
Clear unknowns in LegoActor (#1708) 2026-01-05 20:29:30 +01:00
Fabian Neundorf
c0c56be530
Clear unknowns in CarRace (#1707)
* Clear unknowns in `Carrace`

* Clear unknowns in `CarRace`

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
2026-01-05 20:28:46 +01:00
Fabian Neundorf
e7a15d7270
Clear unknowns in JetskiRace (#1706) 2026-01-05 20:28:05 +01:00
Fabian Neundorf
056bdfb0b8
Clear unknowns in LegoRace and LegoRaceState (#1702) 2026-01-04 17:23:56 -07:00
Fabian Neundorf
36d760c686
Clear unknowns in Score (#1701) 2026-01-04 17:17:02 -07:00
Anonymous Maarten
e4690a57b8
Plug leaks until Information Center, detected by the LeakSanitizer (#764)
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2026-01-04 03:35:42 +01:00
Christian Semmler
945d868644
Fix location/camera switching debug code (#760)
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2026-01-01 16:41:37 +00:00
Christian Semmler
6f192a3b1c
Fix Act3: ammo not sticking / finishing animation (#757) 2025-12-31 21:03:06 +00:00
Christian Semmler
9de298af17
Merge remote-tracking branch 'isle/master' 2025-12-30 08:04:10 -07:00
Christian Semmler
f8d71532d0
Fix bug in Act3Cop::FUN_10040360 (#1700) 2025-12-29 21:37:32 -07:00
Christian Semmler
6531ac4083
Cap maximum deltaTime in LegoNavController (#749) 2025-12-25 07:29:29 -07:00
3b56c9b607
fix WASD input conflict with debug mode (#743)
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2025-12-17 20:20:02 -05:00
dc995c9c97
implement WASD control option (#740)
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* implement WASD control option

* remove unnecessary getter function
2025-12-12 21:36:08 -07:00
Christian Semmler
f2871ce36c
Merge remote-tracking branch 'isle/master' 2025-11-23 09:17:40 -07:00
jonschz
dfffb873ed
BETA10: Fix reccmp regressions, match RealtimeView (#1696)
---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-11-02 17:35:21 +01:00
Anonymous Maarten
3f974f7317
Fix build with disabled precompiled headers (#724) 2025-10-24 20:56:11 +00:00
Christian Semmler
b06f05ccf9
Merge remote-tracking branch 'isle/master' 2025-10-18 10:23:53 -07:00
Fabian Neundorf
9531678dfd
Clear unknowns in LegoCarBuild (#1691) 2025-10-07 23:04:02 +02:00
Fabian Neundorf
d05d583368
Clear unknown parameter in LegoEntity::SetROI (#1688) 2025-09-21 11:11:04 -07:00