Helloyunho
966f5d2c54
🩹 fix: last newline fix
2025-07-06 20:27:36 +09:00
Helloyunho
a8b98ec047
Merge https://github.com/isledecomp/isle-portable
2025-07-06 14:46:24 +09:00
Anders Jenbo
fd0b6bcaca
Some quick dpad mouse control ( #533 )
2025-07-06 05:45:27 +00:00
Helloyunho
e87217b602
🩹 fix: use isle style include guard
2025-07-06 14:36:04 +09:00
Helloyunho
ad77420419
🔥 fix: we don't need controller map anymore
2025-07-06 14:26:52 +09:00
Helloyunho
907f34ca6d
🩹 fix: apply changes
2025-07-06 14:24:48 +09:00
Helloyunho
eab80176b8
Merge https://github.com/isledecomp/isle-portable
2025-07-06 14:20:19 +09:00
Anders Jenbo
58338fecfc
Faster and cleaner mosaic transition ( #530 )
2025-07-06 05:17:06 +00:00
Anders Jenbo
1b8f662090
Correctly init p_povPosition ( #531 )
2025-07-06 07:12:20 +02:00
Anders Jenbo
004b88e02e
Start virtual mouse at center of screen ( #532 )
2025-07-06 07:06:14 +02:00
Helloyunho
9c60d84136
Merge https://github.com/isledecomp/isle-portable
2025-07-06 11:13:22 +09:00
Anders Jenbo
6b446d242f
SDL_GPU: Fix transitions on scenes with 2D overlay ( #529 )
2025-07-05 22:01:21 +00:00
BagelSketches
9862705232
Added building config.exe with qt dlls on msvc 64-bit builds ( #520 )
2025-07-05 21:33:19 +02:00
Helloyunho
80514e2af7
Support gamepad ( #527 )
2025-07-05 21:27:24 +02:00
Anders Jenbo
761dc31ac0
Render buttons as sprites ( #488 )
2025-07-05 07:39:51 +02:00
Helloyunho
b67ad505dc
chore: don't need you
2025-07-05 13:02:33 +09:00
Helloyunho
6836d0e285
Merge https://github.com/isledecomp/isle-portable
2025-07-05 13:00:12 +09:00
Anders Jenbo
b2156c94bf
Fix uninitialized presenter ( #525 )
2025-07-05 05:21:32 +02:00
Helloyunho
97970d56a2
chore: more matching with upstream
2025-07-05 12:18:58 +09:00
Helloyunho
a49d60595d
chore: match with upstream
2025-07-05 12:14:42 +09:00
Helloyunho
84e6b11d10
🎨 chore: cmakelists formatting
2025-07-05 11:15:17 +09:00
Helloyunho
4875cec9ec
🚸 chore: draw cursor by default
2025-07-05 11:11:44 +09:00
Helloyunho
527d5fa9f9
🚨 fix: formatting error
2025-07-05 11:05:26 +09:00
Helloyunho
2c313f3acc
🧑💻 chore: improve reusability
2025-07-05 11:03:40 +09:00
Helloyunho
6770db9c8b
🚸 chore: change default cd path so user can easily copy the assets to xbox
2025-07-05 10:36:50 +09:00
Helloyunho
eb54cec31c
Merge https://github.com/isledecomp/isle-portable
2025-07-05 10:25:15 +09:00
Helloyunho
9c7a4992d9
✨ feat: hardware acceleration!!
2025-07-05 10:25:01 +09:00
Anders Jenbo
af9f7cd791
3DS: Account for sprite scaling when resizing UI ( #503 )
2025-07-05 01:48:13 +02:00
Christian Semmler
1c0588727e
Merge remote-tracking branch 'isle/master'
2025-07-04 12:59:02 -07:00
Fabian Neundorf
5544640b22
Clear unknowns in MxControlPresenter ( #1606 )
2025-07-04 21:53:50 +02:00
Anders Jenbo
77c832c237
Use sprites to render things on screen ( #478 )
2025-07-04 21:27:01 +02:00
Anders Jenbo
af045eefed
Add fake mosaic to config tool ( #522 )
2025-07-04 17:41:18 +02:00
Helloyunho
66498525cb
Merge https://github.com/isledecomp/isle-portable
2025-07-04 23:40:54 +09:00
Anders Jenbo
0d2cbd50d5
Fake mosaic transition ( #516 )
2025-07-04 14:48:01 +02:00
Anders Jenbo
4983da422c
OpenGL: Respect max supported texture size ( #518 )
2025-07-04 14:47:24 +02:00
Helloyunho
6d9c255bff
Merge https://github.com/isledecomp/isle-portable
2025-07-04 14:59:56 +09:00
Helloyunho
55b9e0f6a4
⚗️ chore: use d3d11
2025-07-04 14:58:44 +09:00
Anders Jenbo
5e62e7e39f
Remove unused rendering function ( #517 )
2025-07-04 05:32:35 +02:00
Anders Jenbo
92a96282b3
Fix tabbign in and out of fullscreen ( #514 )
2025-07-04 04:48:09 +02:00
Steven
4167c55c05
Added changing the transition type to the config tool ( #511 )
2025-07-04 04:41:22 +02:00
MasterTimeThief
df3d144ed9
Renamed more functions and variables in Car Build sections ( #1605 )
...
* Renamed variables and functions related to the Car Build sections
* Car Build variable renaming - fixed issues and added enum `ShelfState`
* Fixed some spacing in `legocarbuildpresenter.h`
* Fixed tab spacing
* Changed `m_shelfState` back to `MxU16`
* Cleared up `InitBuildPlatform`
* Fixed comments
* Renamed more functions and variables in Car Build sections
* Named `SelectPartFromMousePosition`
* Updated spacing formatting in `LegoCarBuild`
2025-07-04 02:23:07 +02:00
Christian Semmler
f1b22ee025
Allow Web port to be playable in Firefox Private ( #513 )
2025-07-04 01:28:45 +02:00
Anders Jenbo
c63d725b64
Port WipeDown and Window to use DDBLT_COLORFILL ( #506 )
2025-07-03 22:20:31 +00:00
Fabian Neundorf
16c76c96f2
Clear time started unknown in MxDSAction ( #1604 )
...
This should not be confused with `GetStartTime()`, as that represents the time offset from the SI file.
2025-07-03 23:56:48 +02:00
Anders Jenbo
e2eda71883
Yet another clearscreen ported to use COLORFILL ( #508 )
2025-07-03 22:04:21 +02:00
Anders Jenbo
1ae9933bd5
Drop old cursor code ( #509 )
2025-07-03 22:04:13 +02:00
Anders Jenbo
44d1ad13fe
Set dwDDFX using flag ( #1603 )
2025-07-03 21:57:47 +02:00
Anders Jenbo
920ba63a31
Avoid texture updates when we just need the size ( #507 )
2025-07-03 21:56:58 +02:00
Anders Jenbo
3868071fb8
Use DDBLT_COLORFILL to clear screen ( #505 )
2025-07-03 20:12:55 +02:00
Helloyunho
631252b62d
🔥 chore: dont need you
2025-07-04 01:08:57 +09:00