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⚗️ chore: use d3d11
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@ -190,7 +190,7 @@ static SDL_GPUGraphicsPipeline* InitializeGraphicsPipeline(
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Direct3DRMRenderer* Direct3DRMSDL3GPURenderer::Create(DWORD width, DWORD height)
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{
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ScopedDevice device{SDL_CreateGPUDevice(
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SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL,
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SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXBC | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL,
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#ifdef DEBUG
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true,
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#else
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