⚗️ chore: use d3d11

This commit is contained in:
Helloyunho 2025-07-04 14:58:44 +09:00
parent 631252b62d
commit 55b9e0f6a4

View File

@ -190,7 +190,7 @@ static SDL_GPUGraphicsPipeline* InitializeGraphicsPipeline(
Direct3DRMRenderer* Direct3DRMSDL3GPURenderer::Create(DWORD width, DWORD height)
{
ScopedDevice device{SDL_CreateGPUDevice(
SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL,
SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXBC | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL,
#ifdef DEBUG
true,
#else