Christian Semmler
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707a18ca17
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Implement 3D sound, WIP
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2024-06-08 16:33:21 -04:00 |
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Christian Semmler
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7d20a4c870
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Fix volume
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2024-06-08 13:35:12 -04:00 |
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Christian Semmler
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99f00f3898
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Fix missing looping
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2024-06-08 12:28:13 -04:00 |
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Christian Semmler
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3436116660
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static const
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2024-06-08 11:20:31 -04:00 |
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Christian Semmler
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50305630c8
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WIP
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2024-06-08 01:50:35 -04:00 |
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Christian Semmler
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f7dca7a4fe
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Rename InitPresenters to Create, remove this keyword (#1000) (#20)
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2024-06-07 22:17:20 +02:00 |
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Christian Semmler
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e0af725fb6
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Updates from isledecomp/isle (#19)
* Refactor JukeBox, add enum for music (#988)
* Refactor JukeBox, add enum for music
* add BETA annotation
* Fix BETA annotation
* Fix BETA annotation
* Fix
* Consolidate state and building entity classes (#989)
* Match LegoCacheSoundManager::FindSoundByKey (#991)
* Match LegoCacheSoundManager::FindSoundByKey
* Remove space
* Implement/match LegoActor::Mute (#992)
* Add more annotations to ISLE (#990)
* Minor improvements in ISLE.EXE
* Add more annotations
* Fix
* Comment out
* Fix lint
* Add enum for actor IDs (#993)
* Implement/match LegoEntity::ClickAnimation (#994)
* Implement/match LegoEntity::VTable0x38
* Update names
* Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)
* Implement/match LegoEntity::SwitchSound
* Name
* Name
* Implement/match LegoEntity::SwitchMove
* Mood
* Implement/match LegoCharacterManager::SwitchColor (#996)
* Implement/match IslePathActor::Exit (#997)
* Implement/match IslePathActor::Exit
* Name
* Name
* Partially fix vector interface
* Revert "Partially fix vector interface"
This reverts commit 6e7a1e2b08fd82012b28be3054eeff65428eb4d1.
* Revert "Revert "Partially fix vector interface""
This reverts commit e3860e3c9fa1f8937b702d6c81d6e3bb4dadecc6.
* Fix
* Remove some COMPAT_MODE
* Implement/match Ambulance::Notify (#998)
* Update isleapp.cpp
* Streamline MxVideoParamFlags (#999)
* Streamline MxVideoParamFlags
* Remove this-> from MxOmniCreateFlags
---------
Co-authored-by: MS <disinvite@users.noreply.github.com>
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2024-06-07 21:32:27 +02:00 |
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Christian Semmler
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c038d8d46e
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Updates from isledecomp/isle (#18)
* Implement/match Lego3DSound::Create (#981)
* Implement/match Lego3DSound::Create
* Add space
* Naming
* Changes
* Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager
* Name flag
* Implement/match Lego3DSound::UpdatePosition (#983)
* Implement/match Lego3DSound::SetDistance and Reset (#984)
* Implement/match LegoSoundManager::UpdateListener (#985)
* Implement/match LegoCacheSound::Create and LegoLoadCacheSoundPresenter::StreamingTickle (#986)
* Implement/match LegoCacheSound::Create
* Naming
* Fix naming
* Fix parens
* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 (#987)
* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60
* Update names
* Update
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2024-06-02 17:26:15 +02:00 |
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Christian Semmler
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a3f408d6be
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Remove dependency on dinput, use SDL keyboard state for navigation (#14)
* WIP
* Use SDL kb state for navigational keys
* Remove linking against dinput
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2024-06-01 05:13:27 +02:00 |
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Christian Semmler
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75e767200b
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Replace Windows registry with .ini file (#10)
* Replace Windows registry with .ini file
* Update README.md
* Update CMakeLists.txt
* comment
* set CMake policy
* Try this
* Try this
* Adjust comments
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2024-05-31 20:04:00 +02:00 |
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Christian Semmler
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9c83acb3b1
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Replace Windows threads with SDL threads (#8)
* Replace Windows threads with SDL threads
* Wait for thread in dtor
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2024-05-30 22:56:44 +02:00 |
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Christian Semmler
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c24221a674
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Replace Windows CriticalSection with SDL Mutex (#7)
* Replace Windows CriticalSection with SDL Mutex
* Update README.md
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2024-05-30 22:38:42 +02:00 |
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Christian Semmler
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1365bf0e2b
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Use USHRT_MAX instead of MAXWORD (#975) (#6)
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2024-05-30 22:04:55 +02:00 |
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Christian Semmler
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7d36abda90
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Updates from isledecomp/isle (#5)
* Style refactor omni/system components (#974)
* Style refactor omni/system components
* Fix
* Fix
* Update
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2024-05-30 21:23:21 +02:00 |
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Christian Semmler
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47997da1e9
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Add SDL3 and replace Windows semaphores (#4)
* Add SDL3 and replace Windows semaphores
* Try this
* Change for now
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2024-05-30 20:41:20 +02:00 |
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Christian Semmler
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6ddd86dcbe
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Updates from isledecomp/isle (#3)
* Implement/match LegoPathActor::ParseAction (#946)
* Implement/match LegoPathActor::ParseAction
* Fix naming
* Space
* Implement/match Isle::UpdateGlobe (#947)
* Implement/match Isle::UpdateGlobe
* Change function access
* Implement/match Isle::CreateState and related (#948)
* Implement/match actor Create functions (#949)
* Implement/match Isle::Escape (#950)
* Implement/match Isle::FUN_10033350 (#951)
* Implement/match Isle::HandleType19Notification (#952)
* Implement/match Isle::HandleType19Notification
* Fix
* Implement/match LegoAnimationManager::FUN_10063b90 (#953)
* Implement/match LegoAnimationManager::FUN_100648f0 (#954)
* Implement LegoROI::FUN_100a9410 (#955)
* WIP
* WIP
* Remove space
* Fix
* Implement/match LegoExtraActor::VTable0x6c (#956)
* Match LegoUnknown::FUN_1009a1e0 (#957)
* Fix extra actor collisions (#958)
* Implement/match IslePathActor::FUN_1001b660 (#960)
* Refactor MxBitmap (again) (#961)
* Remove this
* Starting list of beta addrs
* Static for height-specific abs, fix StrechBits
* MxBitmap refactor
* Implement/match LegoPathBoundary::FUN_100586e0 and FUN_10057fe0 (#962)
* Implement/match LegoAnimPresenter::FUN_1006b140 (#963)
* Implement LegoMeterPresenter::DrawMeter (#964)
* Implement LegoMeterPresenter::DrawMeter
* New MxRect16 header, offsets and size annotations
* Missing mxtypes include
* Implement/match LegoAnimationManager::FUN_10063270 (#965)
* Implement/match LegoAnimMMPresenter::FUN_1004b840 (#966)
* Implement/match LegoAnimationManager::FUN_10062e20 (#967)
* Beta match MxPalette (#968)
* Beta match MxPalette
* Modern compiler fix
* Implement/match LegoCameraController::FUN_10012290 and FUN_10012320 (#969)
* Implement/match LegoControlManager::FUN_100293c0 (#970)
* Implement/match Pizzeria::HandleClick (#971)
* Implement/match Lego3DWavePresenter::StartingTickle (#972)
* Implement/match Lego3DWavePresenter::StartingTickle
* Fix annotation
* Add StreamingTickle
* Rename
* Add static HandlerClassName function (#973)
* Add static HandlerClassName function
* Use method in PresenterNameDispatch
---------
Co-authored-by: disinvite@users.noreply.github.com <disinvite@users.noreply.github.com>
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2024-05-30 19:20:36 +02:00 |
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Christian Semmler
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8c957af14a
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Update TODO comments
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2024-05-23 12:28:03 -04:00 |
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Christian Semmler
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d62054db2e
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Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)
* Implement/match LegoAnimationManager::FUN_10063d10 (#927)
* Implement/match LegoAnimationManager::FUN_10064380 (#928)
* Implement/match LegoAnimationManager::FUN_10064380
* Fix naming
* Revert
* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)
* Implement/match FUN_1003ef00 and related (#931)
* Implement/match LegoAnimationManager::FUN_10064120 (#932)
* Implement/match LegoAnimationManager::FUN_10064120
* Fix naming
* Fix parentheses
* Implement LegoAnimationManager::FUN_10064010 (#933)
* Implement/match ViewManager::FUN_100a6150 (#934)
* Implement/match PlayCamAnim and CameraTriggerFire (#935)
* Implement/match PlayCamAnim and CameraTriggerFire
* Fix type
* Name var
* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)
* basic name improvements (#930)
* basic name improvements
* clang-format
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement/match LegoPathBoundary::Intersect (#937)
* Implement LegoPathActor::VTable0x68 (#938)
* Implement LegoPathActor::VTable0x68
* Fix naming
* Implement/match LegoPathBoundary::FUN_100575b0 (#939)
* Implement LegoUnknown::FUN_1009a1e0 (#940)
* Implement/match LegoPathController::FUN_1004a240 (#941)
* Implement LegoPathActor::VTable0x9c (#942)
* Implement LegoPathActor::VTable0x9c
* Add annotation
* Implement/match LegoPathActor::SwitchBoundary (#943)
* Implement/match LegoPathActor::SwitchBoundary
* Rename var
* Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct
* Rename some nums
* Consistent naming
* Naming
* relax regex
* Name some functions
* Improve naming
* Rename
* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)
* Implement/match LegoPathActor::VTable0xa4
* Implement/match LegoPathActor::VTable0xa8
* Name enum constants
---------
Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
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2024-05-23 18:09:49 +02:00 |
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Christian Semmler
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2328853d60
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Add libsmacker to replace smack.lib
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2024-05-16 22:11:33 -04:00 |
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Christian Semmler
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681c69c4ac
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initial commit
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2024-05-16 19:42:54 -04:00 |
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